steezo_de
steezo_de
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- steezo_de
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Yeah. It's fun not to take the game so seriously sometimes.

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Might be a problem with certain video cards or display settings. I have a GTX 1060 and a monitor with slightly tweaked gamma/color settings and I see in the dream world a lot better now than before the update.
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@HellDescent said:
They dc because he's more annoying then doctor and the game could go on for more then 30 minutes. Also it shows that dc isn't being punished as much as it should be.I haven't come across a 30 minute game against Legion yet and I hope I don't start seeing that either. Playing a long game against Doc is bad enough.
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Why do you think he's going to get nerfed, besides people DCing against him? I'm seeing higher DC rates against my Spirit than any other killer.
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I haven't used it since they changed it, but I messed with it a lot when first introduced. It didn't usually work with good killers so I would end up throwing pebbles at their face for giggles. Sometimes that was more fun than the match itself. It might be better now with the scratch marks and all.
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I think it's more simple than that. The outfits are easier to design if they're similar and the devs are just allowing you to pick a particular sex.
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Perkless Freddy or Legion? Legion for me, by far. I really like the concept, but he needs work.
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They said they were reworking the bloodweb again but I can't remember if they said how. Would be nice for some clarification, here or with the next Q&A.
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@Gamer2790 said:
Terratoast said:This would just split the player base into, "survivors that want a better chance" and "no one else". Similar to the requests for killer to have the option to not have any SWF survivors in their matches.
Realistically, how often do you think a survivor would opt into an option that does nothing for them other than make the game harder?
Tbh, if devs had just made the option for killers to switch between first and third person from the start before even releasing the game, people would still be playing the game and wouldn’t be making such a big deal about killers having third person view.
They already said they tested the different views early on but what felt best was what we have now. If they did go with 3rd person (or the ability to change to 3rd person) with killer, most perks and powers as well as map design would probably be a lot different, to balance out the advantage killers would have with the increased view.
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Bloodlust and EW1 does not seem right to me at all. He's a stalker and this early phase is like the beginning of any of his movies. He's slow. The build up is when he eventually reaches EW3 where he can step quickly down a flight of stairs or power walk through a hospital glass door. Myers should never get Legion's movement burst. That would make him into a running joke.
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@Orion said:
@steezo_de said:
The OP never said he never wanted to play against killers that beat him. Harassment is the issue, not winning or losing.And this feature would be (ab)used to avoid Killers who beat you (not you specifically, I mean it in the general sense). It's how these things always go.
I never said it wouldn't.
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@Malakir said:
The_Crusader said:
yeet said:"i want to never play against killers who beat me" is that what you're saying?
No it's "I don't want to be singled out and mori spammed or hit repeatedly on the hook because this manchild is upset that I called him a camper 30 minutes ago where he facecamped all game".
Which is the same BTW
The OP never said he never wanted to play against killers that beat him. Harassment is the issue, not winning or losing.
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I think if you removed all the HUD info, it will make for a better horror experience. However, I also think that the hide and seek element of that will get boring pretty quick.. and by pretty quick I mean about a few dozen hours. It might be good for a hardcore, separate mode, but if you want to appeal to people who want more than just a hide and seek, you need something that allows them to feel like they have some awareness to make the game more engaging.
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I was going to buy it even without the changes.
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@Crow said:
How about making Trump a killer and having the ability to turn windows into full walls?And give those walls the cowtree treatment? Hmmm.
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Most of the time I hear about camping being unfair is when it's from someone that doesn't have a lot of playtime. They'll learn soon enough that anything in game that isn't against the rules is fair game even if it can be unfun.
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I had a weird DC as killer the other night where we all got disconnected before the map even loaded, and it showed that I got 2500 points or something like that. We could still talk in afterchat too.
Also, I wonder if you opening the chest caused the DC because I know there was a bug that caused a lag spike whenever someone opened a chest. I thought that got fixed tho.
PC, btw.
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@redsopine01 said:
Ĺpowerbats said:
@Dragonredking said:@powerbats Will the depip squad experiment is flawed this isn't really the point but yes, the depip squad experiment is a very flawed one and could have use a control group or two.
Without taking in account that the experiment show notably a sampling bias since the menber of the depip squad are not any average player and could be considered as some of the top 5% of player
You could also argue that Hawthorne effect affected the outcome of the experiment since the killer they where facing might know who marth is and that he was running his test and might have want the test to show a particuliar result.
But it isn't the point, in this case we mention the depip squad not for the validity of the experience but because OP wanted to know about big survival strike to try to stive to do better and improve himself.
Agreed with everything and well thought out and reasoned, and I just think the Depip squad experiment is used by both sides more one side really to justify their argument.
@redsopine01 said:
Ok to clarify I meant solo not teams
Ok that makes perfect sense then but with Streamers if someones watching them and gets into a match with them it can skew it. I know some streamers record matches but don't actually stream them and use a different name to give better results.
Well I stream and try to be nice lol but today most u got was 3 in a row would have been 4 but I got cocky and paid for it lol even called myself out for it
If your purpose is to beat a certain number while streaming and if you aren't already using them, try Iron Will and Urban Evasion. That combo is good for getting long streaks because I used to do that all the time, but damned, being immersed for so long gets so boring, I don't know if you can hold an audience's attention for that stretch. If you want to do it to challenge yourself and maybe challenge others? I think that's cool. Good luck.
By the way, the number for DICE_spb consecutive kills is 1292. I never counted them myself but I watched his streams last year and he always got that 4K unless they DC'd.. and we're talking about 5+ hour streams. It's too bad he doesn't have old footage still up.
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If you have a wingman or a team, you can get far as survivor. I think no0b3 has hit 25+ with a fellow streamer. I'm sure if someone wanted, they could guarantee themselves an escape while mates protected him to rack up a high number.
Solo, I think the most I have seen was also no0b3 at around 11 or 12, but at mid ranks.For killer, the title might go to DICE_spb. He claims to have some big number world records for Billy and Nurse, but he hasn't played as much lately so watching his videos won't show off a lot of his gameplay.
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@Janick said:
@Might_Oakk said:
The devs designed him so you don't use his ability to down survivors. Downing with Frenzy is pretty much similar to blood lusting efficiency wise.The playstyle is once you hit 1 survivor the others nearby are highlighted. You hit everyone nearby then run down the last guy you hit without your power.
The powers strength is when you hit multiples they must heal thus slowing the game.
Power is just a slow down game thing assuming survivors are dumb enough to be close together.
Hello
That is correct. I just wanted to confirm our intention. It is very easy to get a hit with him but harder to down survivor.
At first, the balance is in the favor of the killer then it is put back in the hand of the Survivor. We will probably talk more about the design intention on a future stream. Thank you!
It's an interesting take on a mimic type of killer that I've been wanting for a long time. Definitely different and I really appreciate that. It will be interesting to see where players go with Legion's power.
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I'll give it a week or two. By then, I'd think people will know how to exploit his power... that is if the PTB can retain its playerbase.
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Totally man. The nights look like nights now and it gives off a real nice gritty noir vibe. The fog makes it feel more claustrophobic and because of all this there have been times where I'm thrown off and I don't even know what map I'm on. I guess I just have to get used to the look, but still, it's a nice change. It made the atmosphere more fitting for the game.
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As long as you don't hit a wounded survivor tho, you should be able to keep that frenzy speed for as long as the power lasts. How long is it?
Maybe we just need to mess around with the right combo. STBFL may be good with him.
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It feels like they made the power for mass attacks and since you have to mend before you heal, it's discouraging tunneling the survivor with that power. You can still hit them normally and they go down as usual.
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I'd be really surprised if they ban for it because it would affect almost all of the base that owns a 120/144 hz monitor... since owners of those seek out workarounds to go past 60 fps capped games.
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3 kills sounds like a win to me.
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I'm sure I'm part of that small group of people that are using this new algorithm before it gets pushed to the next playerbase tier. I'm saying this because where I used to wait 5-10 minute for queues, I'm now getting them in under 2. The problem I'm getting is that a good portion of those games have higher than normal pings to survivors as well as the miscellaneous green rankers in my red lobby. I do appreciate the faster lobby times tho.
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I think upping the BP gained so people see that big number would be more incentive.
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@harley_gibson said:
So correct me if I'm wrong but I thought they fixed the fact that killers can hit you while being unhooked to down you instantly? It said in patch notes that you couldn't be harmed until you regain control of your character a month ago maybe? But Killers hit survivors before they can even move when unhooked and instantly down them anyway. Can't we just fix it to give the survive an actual chance to control their character even a tiny bit before being instantly downed off the hook? I even uhooked someone today and as I was unhooking them they were hit mid drop and were down immediately. Any chance this can all get fixed pretty soon?The only area this fix seems to have actually fixed is with deliverance unhooks.
It's inconsistent right now. I don't know if it's because of ping or if there's some kind of bug, but it doesn't always works as intended. Ever since people started complaining about it not working, I've been hitting survivors off the hook and they'll get the free escape maybe 3 out of 5 times.
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@Tzeentchling9 said:
Meanwhile, 70% of Survivors have to use Cheat With Friends.That number doesn't even matter when most of that 70% are really ######### bad players.
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I would like more outfits, but if not, the designs on her body and head need to be more pronounced, or a different color, or something to make them stand out from the others. Her weapons definitely need a change... like adding a glow effect with different hues because really, you barely even see the models anyway. A different color would have a better visual impact.
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If they put in a mode where survivors can use weapons to fight back... oh damn, bring that on!
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@Doc_W__HOLLIDAY said:
steezo_de said:@Doc_W__HOLLIDAY said:
What if you have more than one hex totem? How do you select which one to place?
Not only that but players will just try to spot the killer and follow him to the totem. As soon as he's out of TR that ######### is doused and cleansed.
And while you're finding a totem(s), survivors can sit there and genrush uninterrupted.
Yeah. As bad as some of the totem placements can be, it can work too, and I'd rather have something take immediate effect than waste any more time when that's the biggest thing going against killers in the first place. Time.
It might be interesting if killers could have an overview of the map before the game starts and decide where to make totems active or even where to put keys in macabre stations.. kind of like a strategic mode, but I doubt devs would want to put effort into that when they have other things to fix.
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@Doc_W__HOLLIDAY said:
What if you have more than one hex totem? How do you select which one to place?Not only that but players will just try to spot the killer and follow him to the totem. As soon as he's out of TR that ######### is doused and cleansed.
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I like the idea of them buffing WGLF but in a different way. How about they add it to random existing perks so that it will solve the problem of WGLF wasting a slot, but at the same time making you use another perk you wouldn't normally use?
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@Arsoul said:
@steezo_de said:
If they remove the hatch or alter it so that it makes the game take longer, they better put in a damn Concede button because I'm not doing 40 minute games.You could just go do gens?
Oh wait, your a killer main, and you think your entitled for 4 kills.I wrote that as someone that plays mostly killer.
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If they remove the hatch or alter it so that it makes the game take longer, they better put in a damn Concede button because I'm not doing 40 minute games.
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I always liked the Doctor's Wild Asylum Mental Patient head. If I played him more, I'd buy it with aurics. I did buy the metal bat with IS and I wish I bought the wooden one. That shine on the metal one is distracting.
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I don't think BHVR wants to commit to stricter punishment but it would be cool if they gave the power then, to us players.. like, have there be a counter next to the player that DCs or dodges.
Give me the choice to play with a person that has a high number next to their name... altho with the matchmaking problems they've been having lately, I doubt they'd do anything close to this. -
This game isn't fit for high end gaming balance and I don't know why it keeps getting brought up. There is too much wrong with it, from the bugs to bad maps to wacky hit boxes and all the RNG bullshit in between. It can get balanced to a degree but to fine tune it as if it were a 1v1, 2v2, or 4v4? No ######### way.
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Is there any new data to show the escape/sacrifice rate per killer, per game, since implementing the pallet, exhaustion, and healing changes?
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Didn't they say they were going to look at the bloodweb again in one of their latest streams? Someone should ask them to clarify this or BP gain in their next Q&A. I've got my own thing to ask.
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@redsopine1 said:
Reason I'm asking is because I want to get my p2jake out of this area but everytime I play I'm always the first dead because I'm tunnledIt's up to the killer if you get tunneled or not so the best advice I can give is that once you're found, give him a damn good run for his money. Learn the maps. When you start off, do a quick scout to see your surroundings and if you're at a safe gen. Look around and spot a pallet you can use if you get run up on. Watch good survivor streamers to see how they run loops. Good streamers will even say what they did and why they did it. Just don't get frustrated if you seem to die too much as you're learning. Even the good survivors with thousands of hours get got.. alot.
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@diamonddabs said:
Hey guys not sure if you can see this but I’m rank 6 now and I think im a lot better and it’s very helpful what you guys told me.
Btw if anyone wants to swf with me my ps4 is diamonddabs.Good to see you stick through it.
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@lindechene said:
I keep reading on this forum thatone way to balance this game is to add voice communication for everyone.
it is impossible to remove SWF at this point because this would hurt the player base.
But how big is actually the player base who does enjoy queuing up as solo players for a quick, casual and hopefully fun game that does not require you to talk to strangers.?
Personally after a long day I do not want to talk to others during a game.
I enjoy playing with others but I do not want to be forced to endure the random noises of background music, high pitched teenage boys, swearing and other offensive language of random people.If the argument is that removing SWF is going to hurt the player base then a similar argument can be made that at this point including open voice communication is also going to hurt the player base.
When designing a game it may help to have a clear idea what kind of audience you want to attract beforehand and advertise it accordingly.
Is the game intended for
hard core gamers and their friends that organize their games over voice communication
casual players who want to have fun playing with random strangers
?
I use comms with people I know. I wouldn't use it for random 10 minute mixes.
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I'm getting faster than normal queues, but I wonder if it got screwed up somehow because I'm getting crazy lag red ping survivors and a mix of low ranks in my rank 1 lobby. Just a few hours ago, I had a 8, 10, 6, 14. Please. I would understand if it pulled from a pool after having to wait 10 minutes, but that lobby popped up in under 2 minutes.
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I don't think you have to do much. Built in Kindred sounds good, then take away the ability to see killer perks when spectating. Those alone should be a good start to test, then add if necessary.. Maybe show perk loadouts of the other survivors at the start of the match?
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It's bullshit, but fun to play with if you want some laughs. I'd be surprised if they kept this in game as it is.
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@redsopine1 said:
Dude it took me months to nail down hatchet throws on jukers mix in everyone ive had are 4 man teams I feel like ive managed to improve to actually keep up with them at rank 3Don't dodge SWF and you will improve, then a lot of the problems you had before won't be as big a deal as you once thought.