jamally093
jamally093
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@TheArbiter said:
His tail is a worse Nemesis whip, I don't see how this is overpowered
It's because there isn't much of a counter as like how Nemesis's whip you can crouch behind an object to avoid it plus it has the double hit box where it lands the first time and the short frame after where the killer moves.
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It will happen a lot I think the developers TCM don't want to be the DBD killer instead they kinda just want to be that game that is trying to sorta be like DBD sorta getting the idea and making their own twist in it I mean if it was the DBD then why wasn't Bubba removed? Simple TCM is just wanting to be a game that people who play dbd can try out and enjoy maybe even co-exist with DBD.
I forget who said it but they said no game can really kill DBD since they would need to basically try being better then a game with 7 years worth of stuff and license characters VHS was close to it but flopped due to Marketing and a few minor things but they started beta when the whole Pinhead thing was happening and people left in search for something new.
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@Unimatrix00 said:
Hey all,
I'm trying to complete the Biopod Value Challenge, located in the most recent tome level 2. To complete the challenge you need to "In a chase deploy a biopod and slipstream tag or slipstream teleport from the same biopod to the Survivor that you are chasing as the Singularity 4 times". I swear I've completed this challenge multiple times now, but it isn't taking. Not sure what I am doing wrong, essentially I am reading it as you need to be in a chase with someone, so that should be indicated by the music changing (right?), deploy a biopod and from that same biopod you need to tag or teleport to that person. I've done that, so anyone else having difficulty with it? Any suggestions?
Your dealing with a bug I sometimes get where the archive bugs out and basically ignores all progress on the challenge your doing. No matter what you do entering the archives won't fix it or doing anything else other then simply restarting the game.
Though I got this challenge done easily but simply putting a Midwich offering on since when it comes to these kinds of challenges I want to get them over with quickly.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511011#Comment_3511011
if someone else has the glyph challenge they can also see them and take them. the glyph disappears after someone else takes them. it's possible any glyphs that spawned got nabbed by someone else maybe?
idk there probably is also a bug but people stealing your glyphs is also a problem
That seems kinda dumb why can other people steal it since no other glyph challenge does that because you have to both repair a gen then rush around to find one but someone else can just take your hard earned progress. Other then Purple I hate green glyphs(I don't put orange since they showed up once) I don't like purple glyphs mainly because it stops me from doing my challenge and takes a good while just to finish plus when it's multiple I just say screw it.
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@Akumakaji said:
I feel the same, rember Wesker and Singularity or even Pinhead way back? They all felt powerful and strong and awesome in PTB and everyone was hyped. Then came the public release and they all seemed neutered.
Pinhead became a pubstomper, but rather tame vs a coordinated team, Wesker got his hitbox severely slimmed down, but eventually settled somewhere in the middle and is okay ish and fun to play, but not PTB level.
And Singularity...well, ya all know that story, we went from "Finally! After he long drought we get a new strong and fun killer!" to pubs "playing Singularity is a chore and super unfun, because survivors can counter you all game."
I hope that they allow the Alien to shine, but I fear the worst. Towers with overlapping FOVs, longer cooldown for runner mode, maybe even using up 25% per Tailstrike and then standing up, because "After careful analysis of the data collected during the PTB we decided that a continous runner mode was too oppressive. The new version will be much more fun for everyone."
I don't know what will happen after the PTB I do know that it's possible the acid blood add-on might get nerfed because even though it's Iridescent a rare thing to get in the bloodweb it'll still be to OP to counter. The only problem I have with Alien is just the tails hit detection since it seems to have a sorta double hit where it hits where you attacked at but also counts where the tail is at the end of the animation similar to how Nemesis's tentacle is. Though PTB they might fix it so the game tries to register better.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3503603#Comment_3503603
I play ps4 too, but I do not have this issue.
maybe the buttons are overlapping actions? did you ever remap them?
The problem is I tried remapping them and they end up screwing me over for example I was going to hide in a locker to escape a chase thing is once I entered I couldn't leave it. Plus it didn't seem to work right with action and interaction being the same thing for some reason.
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@ShinobuSK said:
Its magic ink that can hold solid form in magic realm of eldritch god, in video game?
More importantly, how curious you even see artist at all, I may see her once a month if Im lucky
I get it's a video game but I mean it just a simple question of wondering how it full on works. I mean people love how Jill got thrown around and ended still completely fine. It something people just wonder of simple how does X thing even work.
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@katoptris said:
Take a break
Funny you say that. It doesn't work no matter how long I took a two month break and still it does it.
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@Alice_pbg said:
is the issue here lag? or maybe pressing the wrong button?
I know to press R1(ps4) and even with and without lag.
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@UndeddJester said:
Ah are you on a controller?
If so you'll want to rebind your buttons ASAP to separate the Action and Interact buttons... you'll get caught on a lot of things like this... Pinhead being the worst.
My own settings (I think off top of my head) are: -
- L2 for Sprint
- R2 for Use Item
- L1 for Action
- R1 for Interact
- Triangle for Pick Up item
- Circle for crouch.
Doing this will stop a lot of interactions you don't want from crossing over.
I would but I've played with default since 2018 and I would basically have to try leaning the controls all over again.
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@crogers271 said:
I know someone will say "how can you prevent killers from camping" simple just have it so they can't use their power or have it be if their camping aka standing still for way to long if they hit someone rescuing the get a longer hit cool down as punishment for camping.BHVR's idea I think is superior to this. If the killer is around the survivor too long (with staggered increases based on how close), the survivor on the hook can freely escape.
If you mean what they do for Singularity I do find that valid but I think when it comes to that is that Signularity can simply be on one side of the map and camp while other killers just stand there.
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@MikaelaWantsYourBoon said:
I hate Blight, it does not matter if they are PC or console player. This killer should get his justice as soon as possible, there is no chance against him sadly.
I mean I've faced console Blights and a few PC Blights that never flick and their a mix of really challenging and fun.
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@nars said:
flicking "tech"? Its not a tech... its just skill.
So it's a skill to basically have high mouse sensitivity look down and then basically swing your mouse half way across the table? Okay fine maybe they don't have high mouse sensitivity but looking down and swinging a mouse across your desktop doesn't seem much as skill and more of a tech people do to get a better hit on someone.
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/382565/i-dont-understand-the-point-of-slugging
By chance we're you a Claudet with your friend with similar names on the game last match
I don't play Claudette,I don't have any friends to play with and I don't change my username.
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@LobbyDodgerLeonidas said:
Maybe you were BMing and he's teaching you a lesson. Don't dish it out if you can't take it
I don't even know what that is.
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@Green_Sliche said:
Killers are not allowed to play casually with fun builds most of time, hence why it's either sweat from a start or be the clown of the party. All these meta shifting changes made killer experience like that.
I won't lie I seriously wish some of the killer perks went back to being good like NOED and Pain Residence just so I could not lose it in the match.
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@TheArbiter said:
They changed hag so if you know there are traps nearby you can wipe them away
Well here's the kicker when I face Hag I'm the only one who actually whips away the traps on my team.
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@not_requested49 said:
Same, rather irritating tbh but not that big a deal ig
Yeah I know just one of those things where you wanna hear what someone like Signularity is saying since you can't fully understand it due to the glitchy voice.
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@xiimeganiix said:
Same here with my pinhead!
I think either they didn't want it to be the Signularity in general sorta just anyone or they didn't implement that it needs to be singularity.
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I won't lie I think it would be cool to have some other RE characters in game but I think just the main problem is one for killers it's the fact the have to fit the killer.
I know Lucas would more then likely work for legion mainly just he kinda seems like Frank just a lot older looking minus the fact if I remember Lucas is in his early twenties.
But I mean survivor wise I guess simply put the characters with other RE characters as Legendary outfits.
But the main problem I see with it is just they would go with characters everyone knows or I guess cares for I'm not saying it won't happen more some are on the down low mainly the older ones. But heck I'm a Lucas for legion guy.
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@Slackrimosa said:
The animation lock is posted in the bug forum so it looks like a current issue.
But that's the weird thing even though I stunned them they still vaulted and downed me while in frenzy.
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The main problem I've seen is just the EMP since they can easily just disable your power for an extremely long time I get it's so we don't have another Skull Merchant problem where it's just a three gen killer but I the problem is that you can grab an EMP and use it and already near by is another EMP ready to be used or simply make the printing faster. While yes there is a brown add-on that reduces it by a good amount it just seems the EMP's appear a bit often for me that is. Playing survivor against him as ended the same 4/5 matches I'll escape since I can disable the biopods within seconds. I get the point of survivor is to escape but I still want to have some kind of pressure.
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The main thing is the emp.
I feel like they just disable the pods for just way to long I would rather have it so that it destroys the pods instead since you don't need to wait ten years for it to just be disabled again I've both played and faced him. When I faced him I found that if you simply just get an emp you can disable the pod repair some of the gen it's at and just simply go over and get another repeating over and over again. Playing as him is just extremely annoying since his power can be disabled way to easily and for a long duration. I'm not saying he's a terrible killer but his power just seems a bit weak. Look at skull merchant her power sucks sure but there still is some pressure on the survivors and it does require survivors to take risk in disabling her drones even then she can recall them with no problem. Singularity you have to hit the pods with another one to get it back or simple wait a long time for it to disappear. I know you can't fire the pods at survivors since it would be overpowered but still his power just seems a little weak.
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@Aven_Fallen said:
It does. You are not supposed to be at low(est) MMR when playing a first game with a Killer.
So then explain why I'm constantly getting high mmr survivors when I play killer even though I did terrible all the matches before?
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@Ayodam said:
Very strange. MMR takes about 5-10 games (losses) as killer to drop. But it’s always going to prioritize availability. If there aren’t weaker survivors playing, you’ll be paired with stronger players. It’s why killers clamoring for survivors to be needed often comes back to bite them: the nerfs don’t really harm SWF, just solo queue. And solo queue players are at least uncoordinated & at best mediocre. My advice is that you just enjoy the game as best you can.
I try to but playing killer isn't good and survivor is more roll of some bad weighted dice mostly getting a SWF that end up screwing me over because they get killed or DC at the very start.
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@MimiDBD said:
I'm sorry but wouldn't it make sense to look at the perk description at endgame or perhaps look the perk up before making a forum post? Not trying to be mean but fully understand it sounds mean apologies.
I did look at it all it said was unhooking yourself which the David didn't do or saving someone.
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Rest easy puppers
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@KayTwoAyy said:
Looking to clarify here...
You're asking how others would take an existing perk and change it to be stronger?
By OP, do you mean meta/popular, but not necessarily broken?
Making existing perks stronger to a meta form but not to the point that their basically impossible counter for example of impossible to counter Sprint Burst never runs out.
Just making them meta strong.
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@Strawbri said:
Sounds like a skill issue. People get flashlight saves all the time. Just skip the challenge if it's too much for you.
It's the only survivor challenge I have to do.
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Survivor around maybe after 3 games sometimes 4 and put that on a loop
Killer if I had to say roughly about 10 matches I can finally have a fun match
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Nope playstation so guess it work either which begs the question if it doesn't work on console what's the point shouldn't it work on all platforms.
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@DudelPuma said:
I see the issue you make a big mistake, you play soll q... just play swf & never solo! If your friends are not Online, go to the offical dbd Discord server and play with them, only swf!
I don't have friends who play 🎆🎆
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Missing some of harder achievements
Evil Incarnated mainly due to just the fact people can hide in lockers or DC plus with how matchmaking treats me I can barely get it
Skilled Huntress is mainly because I barely play Huntress and I'm good at aiming with her.
Most of the other achievements are just grinds or I got them out of just pure luck
From the void she kills is one where you sorta have to shut your brain off and somewhat focus on just getting the achievement and if it still was the same Where did they go? You needed a SWF or luck.
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It would make sense that it works also on mending since mending is another form of healing. I have a feeling it won't happen because it would be "unfair" but a way to counter that is instead of silent have it be just 50% more quiet when mending.
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I would say possibly not as Leon technically has an RE4 outfit but still that doesn't mean it wouldn't happen I think it's more they would need to figure out which survivor would match the outfit well or something.
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I think it was semi scrapped since the idea was there but it didn't pay off well while yes Unbreakable was going to be base kit the killer could still slug and get the match done in a few minutes.
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@Grum said:
No, sorry, it had high usage rates. That means it has to go.
This is the most sane way to balance and design a game.
Okay so then nerf stuff like DMS or Floods of Rage or basically any perk in the game. I get that some perks have usage rates but it's called the meta people wanted Lightborn nerfs yet that never happened. Stuff like Lethal pursuer gets high usage should that be nerfed? A perk should be nerfed if it basically makes the game impossible. The reason why something like dead hard is being used all the time is because it's reliable once you realize the survivor has it you will go out of your way of just forcing them to use it now it has just a requirement. Perks get used all the time soon enough the new meta might have Sprint burst then that'll be nerfed I hated dead hard but learned just to deal with it like how I have to deal with Wraith. In the end it doesn't have to be nerfed to none usable it can just be tweaked to just have some kind of requirement like who knows maybe it just has a cool down or the Scourge hook will change locations so the killer can't go back to the same one or pull a eruption where it removed an effect like the survivor doesn't scream but their aura is revealed instead.
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Really depends for me.
Usually stuff like STBFL I need on killers like Nemesis or basically killers who use secondary attacks mainly but most of the time it just goes by their over power.
If I play Pinhead I need Horder,Oni I need Sloppy butcher though for killers like Wesker or Knight I usually go with Lethal and at least another aura perk just so Lethal can give some value.
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@Hi_Im_Chucky said:
You sure he wasn’t raising and dropping his arm (to start bell animation) and you just assumed it was a swing. I mean, that is how he baits out dead hard, he fake swings and then hit you for real. Just a possibility.
Nope I could hear his swing sound the voice line if you wanna call it that.
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@FFirebrandd said:
Did he have unrelenting equipped?
Nope not at all
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@th3syst3m said:
Was he stunned in between swings?
Not that I know of I didn't hear a stun noise
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@GentlemanFridge said:
I kinda doubt this happened more than one match, unless you’re actively avoiding interaction with the killer at all costs.
Beyond that, trolls will be troll. Not a lot to it, I reckon.
I'm not I try keeping the killer distracted but nope they just target me.
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@wydyadoit said:
Helps to have video proof. Otherwise it’s anyone’s guess what happened
How am I supposed to get video proof if it happens out of nowhere.
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Okay so Wraith's does have a growl it's just extremely quiet since I can barely hear it over the generators.
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/365451/ive-giving-up-on-wraith
When you're working on a gen, pan your camera behind you so you'll notice the blurry image when he approach.Other than that he is a M1 with no other abilities so, learn how to loop
One problem I can barely see it(even with glasses on) on bright maps I can barely see him on stuff like Coldwind or Ormond.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350375#Comment_3350375
he says "khrkn-hkrkra" a lot while in cloak maybe you should turn your game sounds up
I do and I still can't meaning I'm either deaf or basically have an extremely old copy of the game.
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@Wexton said:
You really out here complaining about a c tier killer that isn't even hard to face dude?
I really don't care what tier he is because every tier list is different.
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@versacefeng said:
Wraith’s counter is using your eyes and ears…
How can I use my eyes and hears when I can't see him because for someone reason a blur basically can blend in with dark maps and he doesn't make any noise I seriously can't hear him even with headphones.
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@kingcarl2012 said:
The safe unhook score event doesnt occur until 10 sec after the unhook, so if they run out before the score event triggers it wont count, it has nothing to do with deep wounds.
Thing is they basically were up for 10 seconds and the scoring event never happened
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@Moxie said:
Probably. The McMillan maps are set in Canada.
Thought they were set in America?