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jamally093

jamally093

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jamally093
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  • @Ghouled_Mojo said:

    What’s funny is no one in trial will solve the box but you. You’re injured and just been unhooked with a borrowed time on you and you’re now on death hook. The hunt is going and has been going for almost a minute but none of the healthy, unhooked survivors will go for it.

    Yep because ooooh it's scary and i can't hear if he's coming.

  • @bleep275 said:

    So getting adept with a new killer is incredibly hard at iridescent. Past few games I've gotten 3 red and 1 gold emblem but still no merciless. Meaning you need 4 iridescent emblems for the killer achievement. Frustrating and silly when all survivors need to do is walk out.

    So here is my proposal without changing the achievement itself. Instead of one end game progress report, we get two. One based on our kills and one based on Performance. Say we did decent at regressing gens and killed all 4 survivors, but not so hot with the other 2 categories. We'd get something like "novice merciless killer". So we would still only safety or single pip. But hit the merciless mark for the achievement.

    As of now the only way to get the adept killer achievement is by being perfect or by deranking. I think this would solve the frustration of achievement hunters and lessen the number of people who throw matches just to play bad players in order to get the achievement. Something I've done before.

    Oh good luck all iridescent and didn't get the achievement.

  • @playhard said:

    event after the new patch, there is a DS bug, unstable FPS and others. Matchmaking ban should be disable for the moment

    Yea i get well people can dc without back fire if they wanna keep it how about let it be at 5,minute timer every time.

  • No completely fine match no lag at any time a clean match also.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2479285#Comment_2479285

    Dead By Daylight, you have defiled the sanctity of our property by MANGLING the source material! It is not "I CAME!" It is "WE CAME!" DID YOU NOT SEE THE MOVIE?!? IT IS NOT ONLY HE WHO CAME! THEY CAME AS THREE! THEY CAME TOGETHER! THEY CAME IN HARMONY! THEY CAME IN UNISON BECAUSE THEY ENJOYED EACH OTHER'S COMPANY! THEY SOUGHT PLEASURE, AND THUS THEY CAME ALL AT ONCE! IF YOU CANNOT UNDERSTAND WHY IT IS SO MUCH BETTER THAT THEY CAME TOGETHER RATHER THAN SEPARATELY, THEN WE DON'T WANT HIM SAYING THAT HE CAME AT ALL!"

    --Hellraiser's IP owners, probably.

    Sounds like your giving a speech about how to work as a team.

  • I feel like they should disable the offering so that doesn't happen.

  • @Pretzel said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476282#Comment_2476282

    I disagree. The bandages medkit is awesome. Put on a yellow med and you have 2 complete heals. It is imho better than most yellow and green addons for medkits.

    The scraps for the toolbox is nice and can come in clutch and it's better than the spring clamp and the protective gloves that you only use if you have a challenge.

    The map addendum is super nice. Extra 5 seconds dude. And better than most addons, specially if you're using the red one.

    The same for the key, plus 10 seconds!

    I can only agree when we're talking about flashlights, and even then the battery is better than the rubber grip for example.

    I feel like for keys people bring usually the add-ons for the hatch because it's extremely for a green key since it's useless and kinda you know not able to open hatch.

  • Plus i'm saving BP for the next chapter

  • With the people that say bring spine chill i only have tier 3 on Jeff most of time it's because i'm doing a survivor challenge that isn't for Jeff.

  • @scenekiller said:

    Because technically, co-oping a gen (with or without Prove Thyself) reduces each survivor's base repair speed, even if all of them together is greater than one survivor alone.

    Okay because I remember repairing with someone and my brother who hasn't played since Spirit said worker together makes it slower.

  • @humanbeing1704 said:

    This is a big issue with controller I wish I could have my self care be like the dpad or a unused button

    Yea like how dead hard is the X button on playstation that could be it's placement.

  • @Trickstaaaaa said:

    Leave the perk as is. It's nothing that needs to be reworked.

    It's not a re-work the perk works perfectly fine as is i'm just saying why not give it an animation when active on certain tasks

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2386806#Comment_2386806

    I bet he was slapped back to the ground the next second after he cobe'd. Happens all the time with me.

    Correct i was

  • @MeltingPenguins said:

    why is this in 'lore'?

    I don't know usually it goes to general discussions

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2386835#Comment_2386835

    Ehh... Badham does have a lot of safe pallets. But you're welcome. I apologize if I sounded rude.

    It's fine

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2386817#Comment_2386817

    Here are some tips:

    • Don't use unsafe pallets against him.
    • Loop him with decent pallets.
    • Use windows, they hinder him heavily.
    • Run Spine Chill so you get a notification to when he's coming, allowing you to get to a window or a pallet before he can get that free hit on you.

    Thanks then again i also get those garbage maps Badham doesn't have many safe pallets but thanks

  • @glitchboi said:

    The DBD gods thought you were selfish to do that, and gave you a second chance to actually help your teammates out.

    Maybe use that opportunity to adapt to Wraith?

    I have tried adapting to Wraith but I can find a single counter to him pallets don't work flashlights hardly work on him what else is there.

  • @thrawn3054 said:

    Have you played as Wraith? If you haven't I strongly recommend you do. You'll quickly realize his limitations.

    I have and i see no limitations

  • @Ruma said:

    Did you tried playing wraith?

    Yes I have everyone was killed i was a red rank they were also red ranks

  • So I "unlocked" a crown for doc and noticed that i didn't get it at all. All i have is the fifth year crown and not the fifth so yea great start to the event.

  • @yobuddd said:

    I think a good challenge would be to INJURE 4 survivors with the whip. This way they have to have been infected first.

    That also works you still need to work to finish it but it's easy to do.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312353#Comment_2312353

    I play like a saint - I don't camp unless someone leads me back to the hook, I don't tunnel and actively avoid the unhooked player, I only slug when I'm planning to leave the survivor there for someone to pick up or if a nearby would-be savior forces me to do it, and most of the time, I don't kill anyone and let everyone walk out after I've had my fun playing tag with them. Most of the kills I get are from survivors suiciding on hook or failing to be rescued, because usually I just swat people on death hook around.

    Survivors still DC on me all the time. Get downed before a gen is done? DC. Think that window hit was bullshit? DC. Get downed on death hook and want to spit in the killer's face after a long game of ineffectually taunting them and failing to pull off clever techs? DC. The other day I got Adept Nemesis after a long and fair game and two of the survivors DCed right before I was about to hook them for the final time; wouldn't have gotten the achievement because of their shenanigans denying me iri Devout if I wasn't fresh out of rank reset. Today I had a survivor DC 5 seconds into the game. The only explanation I have is that they spawned in next to one of my fountains and went 'oh hell naw.'

    People DC for everything under the sun. It can be related to the killer being an asshat, but ultimately it's the choice of the DCer and reflects more on their temperament than the killer's. I've never deliberately DCed; that doesn't mean I haven't gone up against some obnoxiously scummy killers.

    I'm of the mind that DCs should count as kills if the survivor was downed or in chase when the survivor DCed. Otherwise, they shouldn't count. That way, survivors can't screw the killer out of points, challenges, and achievements by spite-quitting when they're about to die, but the killer doesn't get a 4k because steam just refreshed its servers mid-match.

    For me i don't camp unless i see a survivor trying to get them off hook so i stand near the hook for a grab i usually get a hit

    And for the tunneling thing I don't mean to tunnel but i'll not tunnel if their just off hook or on death hook but my last game a Leon was going the easy way out killing himself on hook but someone saved him and i was walking around and hit him (Survivors are scary) because you came around the corner and well Survivor on death hook isn't the first thing in mind it's more oh Survivor okay so does it still count as Tunneling.

  • @Zeidoktor said:

    https://forum.deadbydaylight.com/en/discussion/261206/nemesiss-daily

    Or hit 4 survivors with the tentacle whip.

    Even the Shape's daily can potentially be done in one game, but Nemesis is literally something that can only be done once per match.

    That also works

  • @TragicSolitude said:

    I have a similar problem unlocking perks on a killer. First, I was forced to unlock a teachable I didn't want on my way to unlocking the one I did want. Then, on the next killer, it has given me every perk except the teachable I went through all the trouble of unlocking. For more than twenty Bloodwebs it has given me Distressing tier 2. I don't want Distressing tier 2, I want it to stay at tier 1, but I was finally forced to accept it or risk unlocking another teachable I don't want that will then pollute every killer's Bloodweb forever.

    I'm tired of this. The game should let me purchase the option to remove a perk or teachable from the Bloodweb rather than being forced to unlock it. The RNG is an absolute nightmare. Twenty-some Bloodwebs with Distressing tier 2, not a single time did the teachable I unlocked show up. I have only unlocked two teachables, total. I'm seriously annoyed.

    If your RNG is going to be this nightmarish, let players spend Bloodpoints to remove perks/teachables from the Bloodweb, at least temporarily. I shouldn't have to buy 13 perks I don't want to tier 3 just to get the one perk I do want, and the game should never force me to unlock a teachable.

    It would sound like a bad idea so like

    You want iron maiden for example but you want a better chance so you pain 4,000,BP to remove a teir 1 perk for let's say five bloodweb lines to give you a better chance at it right.

  • @C3Tooth said:

    I will score them from worst to best.

    • Trapper, Wraith, Billy, Bubba are so out dated. Twin without Victor is also dull (but thats how Charlotte's character supposed to be)
    • I feel like survivor just standing up there (Spirit, Freddy) to get Moried is stupid. At least in Trickster's one they attempt to run.
    • Plague's one seem too weak, I hope they will make it more brutal like in the Archives
    • The rest are great.
    • Survivors fighting back on Nurse, Legion, Pig, Shape are the best.

    Interesting but for pig i don't really understand how their fighting back i get for the others but for pig i think their more blocking not really fighting back(Nurse's mori) or trying to escape(Legion's mori)

  • @A_Skinny_Legend said:

    They should make it permanent already, I also had amazing matches.

    The teammates were good, the killer was good.

    These short tests don't let us know how mmr will do in the long run & according to some people that have commented about it in the forums, they say that the more matches you have the more accurate the rankings. So they might as well go ahead with it.

    I should activate by the chapter because of long as these test been going on for.

  • @Nathan13 said:

    Do you mean like when someone is exposed the perk has a timer like make your choice?? I've never used this perk before.

    Yea that's what i mean.

  • @NekoTorvic said:

    Him sliding off some shack walls makes him pretty lethal at shack if you know how to use it in your favor.

    How is he lethal at shack if he just slides against the wall like an idiot.

  • Increase his movement speed I don't know what happened but my lord he is so slow it's not even funny it feel like he moves slower then Nurse and his ability isn't even good I know your not supposed to constantly land attacks and such but like let there be at least more control then that I can be aiming at a survivor and it doesn't hit them there needs to be some control to it

  • @Lx_malice said:

    Lol this thread was one hell of a ride.

    Yes yes it is

  • @Nullclines said:

    It's happened to me (and I think a lot of other people as well), on a couple of different survivors. I guess the game randomly glitches and gives you one instead of the correct firecrackers.

    At least you get firecrackers

  • @bubbabooey said:

    just stop t bagging exit gates and leave ASAP then

    Gonna say this i don't teabag the exit gate because it's a waste of time and stupid because you can get screwed over with bloodwarden

  • @DemonDaddy said:

    Noed is a reward for failure, the survivor's failure to find the hex or break dull totems beforehand. Its only an ace up the sleeve when survivors don't do bones.

    I guess it makes sense maybe it's just my luck when I play killer I some how get the worst totem spot and when I play survivor the totems on the moon for some reason

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1925312#Comment_1925312

    We’re not discussing Undying.

    We’re discussing NOED.

    I think he's discussing how undying can help prevent NOED because the hex totem swaps with the undying totem but who runs NOED and undying usually it's undying and ruin but still

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878852#Comment_1878852

    Before DS got "nerfed" the last time. Killers could dribble survivors to the hook.

    • survivors complained and the amount of times a survivor could be dropped before breaking free was reduced from 5 to 3.

    Killers then started using Enduring to reduce the stun time from DS.

    • survivors complained and DS isn´t affected by Enduring anymore.
    • survivors kept complaining and DS was "nerfed" to what we have now.
    • the reduced drops and the Enduring nerf were never reversed.

    Okay well listen i've played both killer and survivor and i find that survivors seem to complain a lot more on things that just need minor tweaks and then complain saying it's changed to much like for me when Blight came out I tried him and found that he was really hard to steer then when i faced him found that when he used lethal rush that his hits were a bit tough and really hard to dodge I would complain a bit i admit it but killers seem to gain nerf after nerf the only nerf for killer i find should really happen is change NOED back to having a timer (yes before Hag NOED had a timer on it) and for survivors instead of changing perks no one uses (slippery meat) change perks that seem to be a bit common DS is the main one at least bring back the enduring rule or just lower the timer DS has but that won't work because survivors being the babies they are will complain that "well DS was fine the way it is this game is to killer sided"

  • I've faced killers who had BBQ & Chilli most of the time it felt like they forgot they had it but I find the people who would complain about it being OP is more the new people playing since they haven't gotten used to it yet and haven't figured out counters

  • Yeah it felt weird seeing challenges for Clown on a tome he wasn't part of no idea why they did it other then he had an outfit but that makes no sense since he had a cosmetic a while back but there weren't any challenges for him there so it just seems like they might of done it just for filler since they didn't know what challenges to but there

  • I remember back when DS had to activate by wiggle progress or automatically when getting picked up but they changed that due to juggling but one time i tried using enduring because DS stuns the killers and enduring lowers the recovering time so i feel like one of the things they should do is have enduring work also on DS the only other thing i could think of for a nerf is that the obsession has to automatically use DS when being picked up or just have the timer on DS lowered

  • @[Deleted User] said:

    Her hatchet hitbox is a large sphere shape. It's pretty big.

    Netcode is what causes those issues you are talking about, they hit you on their screen, on yours you are running around a wall and it hits you seemingly through the wall.

    Netcode is 90% of the problems you are encountering I imagine; though sometimes the terrain has bad hitboxes so the invisible sphere of the hatchet passes through and hit you. Sometimes it works the other way around and a huntress hatchet will hit an invisible hitbox bigger than a random world object or wall as well.

    Hope that explains it for you.

    Well then they need to change the shape most hitboxes in a lot of games are squares or rectangles so they should change the hatchet hit box to a rectangle

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/219776/survivor-bloodpoint-lose

    Had this convo earlier

    Long story short it also punishes those that gives the killer free hits and a win chase point before they escape.

    Yeah but most people just leave after one hit even those who are injured wait until their down i get what you mean it's just more or less the fact killers seemed to be punished a lot more then survivors at least give the survivors something to be mindful of that they shouldn't just be standing there doing nothing other then teabag

  • Now I play Survivor and Killer and not going to lie the vault at the asylum in that haft circle is nothing but survivor sided because the only killer Nurse can go through it without a problem even then she can miss and attack i'm hoping when they redo the asylum they get rid of that loop it's way to survivor sided even then a killer they should have brought back is the Smasher their ability was to get rid of loops or obstacles if that's "way to over powered" maybe the objects are gone for a certain amount of time

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