ZoneDymo
ZoneDymo
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no.... it means they quicker can go for the next game where they maybe do a bit better?
Why...do you even care?
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Read this left me out of breath, you are the scum of the earth OP >:L
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@Carpemortum said:
Yeah, I was vehemently against the rift, and its tie in to the archives, because of this #########.
The archives are a great idea to give you more to do and learn/earn.
Making that the main source of rift fragments tainted it into another necessary grind to unlock things you dont need.
Shame really.
Sigh, its a way for the devs to give the community something to do, a reason to play.
You dont have to bother with it at all if you dont care about what it gives.
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Ya know what pisses me off about forums? going with a suggestion or change and everyone just shooting it down based on nothing at all or based on completely tweakable nonsense.
One thing I learned for sure is to never give exact numbers in suggestions.
Example: dont say that you feel cleancing a totem should take 10 extra seconds.
Say that you feel cleancing totems should take a bit longer.
Although.... even that will trigger some player's simple minds into believe this will mean cleancing a totem would suddenly take all game.....
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yeah I do
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is that not always how it is, "new" maps getting a boosted position for the first weeks?
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@yutycorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1031192#Comment_1031192
To some, haunted grounds is viewed as a Band-aid fix of sorts. I see where you stand, hence why I believe it shouldn't be an oppressive backlash by no means. But with the totems work, hex mostly, the survivor's cleanse no problem. Having something to help dissuade them some could be beneficial. It would still be high risk/reward for Killer, and in the end, they are still losing that perk, but in the sense, it is also high risk/reward for survivor. If anything, totems, hex and dull alike, are immensely rewarding for survivors over all. Imo at least.
I made a suggestion a while ago that got little traction, but personally I feel an interesting change could be that Hex Totems arnt lit up at all.
That way the problem of SWF location call outs during a chase is avoided and survivors spend more time just destroying every totem they see, which helps the killer a bit which Ithink we all agree is a bit needed atm.
Next to that I would simple add more totems (not changing the requirements for perks of NoeD thought) just to spread some uncertainty and again potentially, give the killer a bit more time.
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@hex_genrush said:
It’s not really fun for me when I’m rank 12 and get paired with a swf red rank team
but at the same time it does not matter because Survivors rank up so easily that this red ranker you are facing might be a complete potato.
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It makes no sense, do you understand what risk/reward means?
The reward of running hex perks is immense
So is the risk
That is the balance.
If survivors run a risk cleancing (which well, what haunted grounds is for) suddenly its no longer a risk/reward perk for the killer but more...reward/reward.
again it makes no sense to have any risk for a survivor.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1030429#Comment_1030429
DbD is the only game that gives me problems on my PS4 Pro. Red Dead Online and Battlefront 2 both run fine, and they have better graphics and more players online... The problem with the optimization doesn't lie with the PS4: it's specifically DbD.
considering its literally the same hardware as the Xbox One...but better (higher clocks, better memory etc) yeah, its dbd/bhvr being incompetent.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1029998#Comment_1029998
It's pretty pathetic just how easy clown is to play. Definitely needs a nerf. I agree.
Im sorry what? was that meant as a reaction to my post? because it touches upon literally nothing of what I said....
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/1030060#Comment_1030060
Not a killer main if you are thinking that, I just know how bad this game is for killers, and thanks for adding nothing and just and insults, or random input, whatever that was you said.
Also it seemed you didn't read anything anyways, you responded to this just after a couple of seconds of being up.
https://forum.deadbydaylight.com/en/discussion/comment/1030063#Comment_1030063
Sounds like something a survivor main would say (not saying that you are), and really, killers in this game are really victims of being bullied in game alot. And I don't know how I am playing the victim card? Is basically restating something from a video playing the victim card? And I haven't played dbd for the past month after realizing how bad of a company Bhvr is and I don't plan to get back on it.
https://forum.deadbydaylight.com/en/discussion/comment/1030064#Comment_1030064
Not really, while yes their are some that are strong, almost all of them are never used because not because players don't want to use them, but because the perks don't really give any good synergy and/or are just weak.
Its not just you, its this space coconut individual as well, trying to build a carreer on being the guy "who tells it to you straight man" this guy knows whats up man, the rest are just asleep.
Wake up yo!.
Seriously, quit this childish nonsense and play a different game then, drop DBD if you are this upset about how the devs handle it.
And just to put some of this sillyness in perspective, do you honestly believe it would be a bad thing for killers if survivors would start using some perks outside of the meta for a bit?
Idk about you but I cheer the devs on if only that would mean a reduced chance of DS,BT, DH, SB, Adren, Unbreak, etc.
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ok this is mighty silly, you seem to have a victim complex, maybe forget about dbd and start playing something else.
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I mean Ebony and 2 rare add ons is pretty pathetic imo but thats just my 2 cents
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+1
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using add ons XD
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@UwUMyersUwU said:
Ps4 is just garbage at running a lot of games. Ps4 always has more glitches then the other platforns so probably a platform glitch.
I see 360 bois still reeling from the last beat down
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@Waffleyumboy said:
I thought DS was in a good spot?
it isnt, it provides a 60 second safety blanket for that survivor to do whatever they want.
Its just meant to not tunnel, a good rework would be that it lasts even longer but you are only allowed to move around, heal yourself or be healed.
Any other action, like healing someone else or doing a gen, results in DS turning off.
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ill dodge them all just to mine salt muhahahaha
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sooo how are these killers getting 4ks on your team?
Because you guys are doing something wrong for sure.
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Im not against it, but im also not really in favour of it.
Lets ignore that matchmaking and the rank system is broken atm anyway, lets say that works.
My first problem is that there is easier oppertunity for toxic killers to bully baby survivors, imagine rank reset, every killer at lets say, rank 15, now the killer can pick for example Wraith and bully survivors untill rank idk 8? is reached.
Then instead of actively De-ranking, they just switch to the next killer and do it again, for all 18 killers.
To focus more on your suggestions.
point 1 should not be an issue, who cares you would do poorly in a match you are purely playing to learn a new character?
That match isnt about killing survivors, its about experienceing the character, so with Oni I would imagine you M1 a survivor a bit, build the blood and just run around the map trying to get a feel for the Oni.
And if you de-rank because you are just messing around, figuring out how the killer works...so what? heck thats what you wanted with your suggestion in the first place, its not like you get less points at lower ranks, you always GAIN stuff, you never lose it.
So just test it on whatever rank you are, its just for testing out the character, your goals are different.
Point 2, not a bad reason for this suggestion/change honestly.
Point 3, ermm currently nothing is stopping you from doing that, but I guess I should just see this as suggestion 2.5 in which case, yep good reason.
Point 4 Not sure why that would be.
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but what about Territorial Imperative, that one is the most pointless perk ever.
OR mindbreaker, god that sucks hard.
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Ok honestly OP, stop caring so freaking much about a single match.
4 toolboxes... a single item is MEANT to skew the fight in the user's favor, 4 of them just means the match was over before it started.
You could have dodged, DC'd or afk'ed, you could have just played and got as many points as you could, but the chances to do well that match were kinda doomed from the start.
Like a irridecent head Huntress, or Ebony Mori, or all the other stuff that is too strong as they are in the game right now.
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@ThisLadyRightHere said:
A killer brought an ebony just because my friends and I brought 2 brown toolboxes and a green key. The killer proxy camped mori and Us off hook. XD I’m telling you these killer are scared of survivors. It’s not that serious and I play both sided. Just bring Franklins is been in the shrine multiple times. :/
or survivors could be more like me and like...not...bring items at all ever
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Again, why do you care?
I had a game where 2 survivors were pretty blindly going for sabo's and so yeah, we lost, but... like who cares? it was one match.
Now the suggestion of ways back to randomise which challenge people get when is sitll a good idea though to avoid the entire team sabo'ing I guess.
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@Hex_Devour_Dez_Nutz said:
https://forum.deadbydaylight.com/en/discussion/comment/1026002#Comment_1026002
new ruin is no where near as good as old ruin
and it shouldn't be, if a perk is used that much over everything else, something is wrong.
Now lets hope the devs do something to actually slow the game down on a gameplay level without people needing to use specific perks
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could also, yaknow ,not slug or tunnel or use noed.
Then derank even further and then just have some fun.
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idk why you care so much about 1 game...
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@cipherbay_ said:
Yea, mostly survivor perks....
which is good right? id rather see survivors run something other then the OP meta then see some killer perks getting buffed personally.
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Well post the results when you have them
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Time to drop it for something else yo, change it up.
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yeah, sadly no BP and no use of the offerings.
#nofunallowed
#thegrindshallstand.
I honestly feel that is the mindset behind it, we get BP from completing Tome Tasks so even more BP from the event would just be rediculous yo!
Imagine slightly reducing the grind?!?! impossible, totally gamebreaking.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/1024177#Comment_1024177
This is just a feedback to the devs, let's try to keep it nice and polite please
pretty sure a lot of players are quite done being nice and polite, that ship sailed many years ago
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I want old freddy back and just tweaked slightly like the community suggested many times...
We just lost content with his rework and he just boring now imo, both to play and play against.
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The ruin change was good, because if an entire match revolves around 1 perk then something is wrong.
But it should not stand on its own, it should not be replaced by another perk to then completely rely on.
The gameplay itself needs to be adjusted to grant killers more time and honestly, that is pretty easy to do and MANY suggestions have been made.
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I SAID ADOO SIR
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Welcome to Dead by Daylight, Where rules are made up and Ranks don't matter.
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@DalauanDivine said:
https://forum.deadbydaylight.com/en/discussion/comment/1024497#Comment_1024497
Let everyone know leatherface op, leatherface p2w
oh right damn it, why did not anyone tell me this beforehand, now im the scum of the earth!
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Well tbf they dont know what you are carrying.
Always pisses me off when I go for an unhook, carrying We'll Make It, and some other survivor races me to it, wins and does not even have that perk, just greedy for the points...
But again, we dont know of eachother what everyone is running.
(heck that might be a thing worth changing to bring SWF and solo closer, show in the lobby what everyone has?)
Anywho, Kobe gives you points and its only a 4% chance, if you are about to go into 2nd stage you might as well try it.
And just because you went for the unhook does not mean they wanted you to unhook. Honestly I get what you are saying but its just not all about you if you get me.
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sooo what is the point of this thread?
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@HellDescent said:
It also doesn't count if they bleed out. I don't understand why they couldn't just say "hook 10 survivors"
Well hooking =/= killing, you meant to suggest "Sacrifice 10 survivors on a hook".
That aside, it does remind me of the previous rift with how "sacrifice" meant "hook sacrifice" and the endgame collapse sacrifice did not count.... what a bunch of bs.
Bleeding out is a kill, they are dead, it should count.
@ OP ermm you failed hard to accomplish the task so you want the task changed? what logic is that? do better next game jeez.
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@ClickyClicky said:
Ruin - yes
Huntress Lullaby - Not until 1st hook
Devour Hope - I’d like to say not until 1st hook but given the power of this perk its best that it stays lit
Third seal - Not until 1st hit
Haunted grounds - yes obviously
Thrill of the hunt - yes
NOED - Shouldn’t exist
So really there’s only 2 perks that should be unlit until active, and nobody really uses third seal anyway.
Totems are pretty much fine now then. They just need totem spots updated on the old map. Crotus penn is notoriously bad. Then maybe huntress liable could become a viable perk.
Ok that is a different more subtle change sure, but does not adress the SWF problem or how fast hex totems go in general.
The ermm power of my suggestion, is that it does not require the devs to painstakingly go over what would be good totem hiding spots etc, the spots can just remain the same as its more a game of getting all the totems untill you hit the one you want/need.
It slows down the game a bit, gives more points to survivors and is more fair for Hex perk users.
(also I run Third Seal thank you very much)
(and on your suggestion, should ruin not be dim until someone touches and then leaves a gen?)
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"however we users have no way of knowing how much a perk is used."
yeah...apart from...playing the game and...paying attention.... just like you said you would do from now on?
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1024423#Comment_1024423
Just pay more attention. Most people don't look for skill-checks, they listen. This is why it's so effective.
I would like to see you deal with a 3 oclocker or even 6 oclocker with no sound warning.
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@DetailedDetriment said:
Only Lullaby and the new Ruin shouldn't be hex perks.
are you kidding me? Ruin as is MAYBE but lullaby would be near impossible to deal with
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@Aven_Fallen said:
This is under known issues:
- Frame rate issues occur when combining The Doctor's Foul Bile and Auto-Lobotomy cosmetics.
Playing Doctor and using any of those Cosmetics? (In the Bug Report someone was only using the Auto-Lobotomy Head, and it was enough for Framerate Issues)
well I dont use either
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Always the comparison to Mori's, we are talking Keys here people, stay on subject.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1024235#Comment_1024235
Wdym. Paulie is probably the most optimistic player in this community.
Ok? and OP should feel bad because killing Paulie might make him slightly less optimistic and that would be a shame?
And what I mean is, if someone brings that boring meta stuff and a toolbox, why would you ever feel bad for killing them.
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@Wubsyy__ said:
https://forum.deadbydaylight.com/en/discussion/comment/1024325#Comment_1024325
I guess that's fair, but I was just curious on when they'll be fixed. I don't mind pointless pats on backs!
idk if its within their power to do that, asking steam/valve to take back achievements from a date and then sifting through players who actually did earn it within that time as well.
Dont think that is going to happen.
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actually other way around, I dont use anything :P
Every item in this game is wasted on me, I dont use those ever, not a single one.
All I take if I can are perks and bloodpoint increasing offerings, thats it.