Wubsyy__
Wubsyy__
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- Username
- Wubsyy__
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Comments
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@EmpireWinner said:
No, slowdown bug makes him horrible to play as
Red ranks are full of garbage players. Wouldn't be surprised if you get a 4k with him
This guy
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No
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It isn't anti-tunnel.
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Cote said himself to "play something else for a change" if you're not enjoying DbD.
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Bruh
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Everyone here is gorgeous tbh 👀
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@Shocktober said:
They don't want to make any more pay to win perks cough DS cough old mettle of man; according to BHVR.
They made the new survivor perks though.
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It's luck if you get a view, it's not luck if you keep a view. That man could be as lucky as he wants, I have a feeling he wouldn't be able to keep the viewership
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Bruh moment
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/1275519#Comment_1275519
I haven't played but I have watched about 8 hours of numerous people playing it. That's as far as I'll ever get to it because it's so bad. You can enjoy it if you'd like for however long it'll be around for. Just don't go lying about it being a remotely good game because it's a long long way from that.
I'm not going to try and argue with anyone, but I will tell you it's just factually not a bad game. Hopefully more people will actually *play* it and feel just how much better it is to play, for both killer and survivor. To each his own, and to each his own opinion. Have a good day
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/1275170#Comment_1275170
Did you really just recommend Hide or Die? No-one in the right mind would want to buy that joke of a game in it's current state. It has no chance of succeeding because everytime it relaunches it gets worse. From what I saw it's trying to rip off dbd mechanics to make up it's own game's gaps.
The level up system is almost identical, the gameplay involves just running and looping around the same tile which the killer can't catch up to you unless he spends his time destroying the environment, when he does the survivor can just loop him around another a few seconds away. It's gameplay is like dbd in that you extract darkness from generators which is exactly like not holding M1 repairing a generator.
If you think Hide or Die is something worth playing I strongly suspect that you're kidding yourself.
Going by what you've said, I know you haven't played LMAO. And if by a slim chance you did play, you probably played for an hour and refunded
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Gen camping. I'm dead
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Nothing has changed tbh
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@Carpemortum said:
So how is comparing a buggy game to having flashbacks of being in the Vietnam war remotely acceptable?
"Oh no, my game looks funny"
And
"I cant sleep because noises remind me of watching my friends die as we fought a losing war for a country that hated us for it, and have mental issues or physical disabilities from it".
Are two DRASTICALLY different things.
Comparing game issues to being in a ######### war is distasteful and offensive to those who did serve, and belittles what they ACTUALLY go through.
But yeah, my game is broken, I guess I know what it's like to be in war. 🤷♀️
My God lol
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""""in history""""
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I don't believe she's skill-less entirely. I think the part that's the most annoying about her is her passive jittering thing. That just seems really unnecessary, it's not like the spirit needs passive jittering. If you can get the intervals of when that happens down, it's like a psuedo-skill mindgame. And even if you can't, it's still really annoying.
Otherwise, I think the spirit is fine. There are plenty of ways to mindgame her, and now that you can always tell when she's phasing, it's a lot less annoying and a lot more skill-based during chases.
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People saying the time of day is the main factor are only half correct. I could play during all hours of the day and still get rank 10 killers and I'm a rank 1 surv. It's just chocked up to luck. I'm personally beginning to lose hope in the rank system ever being decent, but I still hold on because I want the best for the game :/
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Rank / Pips are not synonymous with skill. I got to rank 1 back when the rank system was better than it is now, and I can say it's not an issue to get to rank 1 nowadays at all.
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I didn't know "naming and shaming" wasn't allowed even with a literal hacking account. That's kinda epic ngl
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/130890/how-is-this-allowed
Cheating is not allowed, but Devs are not responsible for fighting hackers.
Whole anticheat is handled by EAC.
EAC is a common anti cheat used in many games, so not only there are many hackers trying to bypass it, but it also lacks customized solutions.
So basically, once someone bypasses EAC, everyone can do that in almost every game using it until its patched. And currently hackers are faster than EAC, and Cheat Engine is more than enough to bypass it.
I wasn't necessarily trying to pin it on the developers per se, though I do understand how it came off as such. My question was more so how can there be a DC penalty with such an easily bypassable anti cheat? Especially one where apparently a "Cheat Engine" is enough to bypass the entire thing? I argue the game is not in a good enough state to warrant a disconnection penalty, and the rise of hacking with an anti cheat system that isn't good enough to stop cheating is an arguably decent proof to the point.
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The real ones who remember the first sabo meta are shaking in their boots right now
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1083458#Comment_1083458
I'm pretty sure that both killing yourself on purpose and going AFK are listed as reportable offenses in the reporting section. So I'd think twice about doing it repeatedly if I were in your position.
Are they actually caring about reports now?
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How it works is, if a survivor plays well, they were obviously in a swf. There was nothing the killer could've done better, it's all SWF time
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Or make a new legacy prestige, maybe recolor it or smth
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I think my current biggest complaint is how hard it is for killer nowadays. A group of good survivors can rush a good killer. But that's closely tied with the ranking system. There's no rank 1 rewards still, and even if there were, the rank system is so poor that a good player will be stuck around rank 4 anyways. The rank 1's nowadays, including myself, just learned to play around the badge system.
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@BelganPancake said:
https://forum.deadbydaylight.com/en/discussion/comment/1051838#Comment_1051838
The reason why killers are 1st person and survivors and in 3rd person is because they wanted to put the killer in a disadvantage and so that survivors would have a camera advantage
I could go on and on about how obvious that is, but I can't blame you since it's rather hard to convey sarcasm through text. I appreciate you trying to educate the masses
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Cleanse totems
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We should make killer 3rd person so I can see muh skin!!1
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I think the overall most toxic killers are bubba and huntress just because of the stigma with them. Every time I see a bubba, I play like a boosted ape because I feel like if I get downed I'll get camped to Oblivion. Huntresses not so much, but an iri head huntress is a quick way back to the lobby
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You play how you want to play. If the hate speech gets to you, there's always the option to close the chat. If survs are tired of getting slugged, they'll learn to bring unbreakable.
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@ZoneDymo said:
Well, when you actually get to rank 1, you will have earned it no?
You just wont get the, lets be honest, meaningless pad on the back at that specific point as you already got it.
I guess that's fair, but I was just curious on when they'll be fixed. I don't mind pointless pats on backs!
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This guy got so mad because I said he wasn't in red ranks. I literally said he was right and he still got pissy. How insecure does one need to be? He also tried saying he shouldn't explain to me because I'm not in red ranks or smth, but I'm rank 2 surv LOL
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How is it too easy yet you're only rank 9? Your point is correct, I'm just curious. Are you one of those DC babies or smth?
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Sloppy Butcher - Land a hit and not only does it take longer to heal, but it makes blood more prominent.
A Nurse's Calling - See people while they're healing through the Sloppy Butcher.
Spirit Fury - Take pallet stuns, break the pallets, the one that gets dropped on you after the proc instantly gets destroyed.
Enduring/Discordance/BBQ - Depends on what you like. Personally I bring either Discordance or BBQ because I like vision on survs, but Enduring is synonymous with Spirit Fury.
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Its been there.
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He's right. I personally think it takes too long to rank up as killer, given all of the DC's you can get if you bring one perk out of place. I legit run wraith with no ruin and people still find reasons to get mad about getting downed. Rank 10 is truly an ELO hell
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Yeah
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I never thought I'd see wraith be called a toxic killer. Times sure are changing
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/987119#Comment_987119
So what you're saying is that killers with less skill/experience than you required Ruin to have a decent game at their level of play? Wouldn't that mean, to them, it was. . . necessary?
That's my point. I suppose I could've used quotes or smth to make it more obvious, but I was saying that it's the worse killers who think ruin is necessary. I apologize for my grammatical error not pushing the correct message
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Also on a real note, why are survivors punished because killers are bad? It sucks for both sides, but at least killers get a tiny little "quitter bonus"
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Or they could listen to both sides equally rather than pandering to one side over the other
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Ruin was never necessary. I'm a purple rank killer and I play killers like wraith and legion without ruin all the time and still get 3-4k's. People who need ruin to slow the game for them are either getting outplayed by well-hiding survivors, chasing the same one person for too long, or not playing to their advantages
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Yeah, why should we use game sense and hunting/tracking skill to figure out where survivors could be? We should just hold a button and immediately find where survivors are when they're near us! Those bratty, entitled survivor mains.
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Do it u wont
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You can't just ask people to not give recommendations on what to change in the game. For every person saying something is "OP" and not giving any good reasons, there are plenty of others who are giving well thought-out reasoning behind their suggestions.
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@Mrwood204 said:
https://forum.deadbydaylight.com/en/discussion/comment/945580#Comment_945580
Maybe they are hoping they change it so the killer cant see it but the survivors can.
Nah bro they just wanna get rid of totems altogether
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The entitlement is unreal. Imagine thinking killers should be able to just not see their hexes at all because they can stop survivors from getting rid of them. Jesus man
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This guy
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Man wants to take the challenge out of challenges. They don't really have to be reasonable, then it's not a challenge. You might as well call them "tasks" if we keep babying them down to what the overwhelming community wants