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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/929806#Comment_929806
Am I the only one who actually cares for other people's experience and game enjoyment...?
This guy
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Good God no
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Bruh
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Gruggin
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This is giving me a headache. Pallet looping is not an exploit, it's how survivors can actually survive. There's plenty of counters to pallet looping, especially with the Oni. The Oni is in a good place as he is, the only thing Oni players could ask for is for him to get his power faster. I'm surprised more people aren't talking about the basement hooking bug, falling through certain maps, terror radius glitches, etc.
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This game has the most whiny pissbaby community I've ever seen in any game. This is just a hunch, but maybe it's because the devs make changes that are necessary and they listen to the community. Maybe the pissbabies of the bunch just assume that because the devs listen, they can just have whatever they want? Beats me
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You're only waiting 15-20 minutes?
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I mean, 3 of them escaped. They were probably just messing around with you.
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You put OoO in there?
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Just because a lot of perks are more optimal than self care doesn't mean it's bad
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Unnecessary
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I think people rule out cleansing too much. The plague is a double edged sword of a killer, but cleansing is much better against a plague then people give it credit for. You could be one shot all game, make tons of noise, and do everything while sick to give no chance of hiding or escaping a Chase (unless it's haddonfield or the stranger things map with the infinites), or you could play like normal, but go up against a killer with what is essentially a shotgun as a weapon with the way she can just spread her corrupt purge around however she pleases.
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Bro I play wraith without ruin and still manage to make people disconnect. It's hopeless, survivors just get salty so easy
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Don't know why they even made console versions when PC isn't even fully optimized
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Games should be fun though. If a video game isn't fun, what's stopping people from playing something else that's more enjoyable?
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I play a lot of wraith without ruin and I still manage to get 3-4ks consistently. Ruin isn't a necessary perk if you can play well enough.
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@GennyFromTheBlock said:
https://forum.deadbydaylight.com/en/discussion/comment/762226#Comment_762226
Such a toxic and selfish mindset, but your reply perfectly expresses the common Killah Main logic.
i DoNt CaRe iF yOu HaVe Fun!!1 i Am A KiLLeR mY jOb iS tO KiLL!!1111!
Taking the role and definition of Killer literally.. Y I K E S.
As a survivor main, you should get over yourself. It really shouldn't be the killer's concern if me and my swf has fun, it should be on us to try and play against the killer to the best of our ability. Why you think it's a bad thing for the killer to want to kill survivors is beyond me, honestly
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This is the most... Uh.. unique, opinion I've seen on this forum.
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It wasn't all that sudden, really.
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This man must be having great games if this is what he's complaining about
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Not the Devs fault that you're not a completionist
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@kamisen said:
So the title is sarcastic, or what?
I have to say, not the most constructive way to ask someone for a new feature.
This guy
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We're witnessing the first wrong opinion
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That's because true sucks
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Hoes mad
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Wiggling isn't meant to be a life saver every time. If you get caught and hit twice, you should be thankful the game even gives you the ability to wiggle. If you want wiggling to matter, bring an anti-slug build and go sabo with a group of friends.
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I wish people would stop saying the solution to gen rushing is making gen times longer. As both a killer and a survivor player, I can say I'm not fond of holding M1 for a solid minute and a half. The solution needs to be some sort of secondary objective, like the Halloween event with the plants, or the lanterns. Though in order to be an actual secondary objective, there would need to be some tweaking done. Still, I think secondary objectives would not only make games take longer, but not make it more boring while doing so.
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@se05239 said:
It always have been.
The very definition of an exploit is to use something to gain an unfair advantage and in this case, survivors are using their smaller collision boxes to GAIN DISTANCE on killers by pressing themselves closer to objects than a killer can.
Fitting that your profile picture is a clown
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Now you think KEYS should be ######### with? You have to be kidding. There is absolutely no reason the key should make any match not fun for any killer. You really think a 3man can escape without doing generators as long as there's a key? Am I in the twilight zone??
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It also punishes killers who target off of the hook. But it's so easy to counter that I never would've thought any killer would be crying about it like this.
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The only toxic things you mentioned are rage-quitters and teabaggers. I think you should learn what toxicity is. The term has been strewn about so much in the game that now I've even seen people saying it's toxic to heal at pallets.
Toxicity is being an overall #########, to the point where the behavior spreads and becomes more of an issue, I.E. teabagging and rage quitting, thus why it is called 'toxic.' People like yourself spread the stigma that survivors and killers should follow specific, made up rules and it's so annoying.
I agree with being against the giving up after being downed enough times (sometimes enough times is just once :/) as much as I agree with being against letting survivors bleed out because they ran loops on you. But I'm against literal parts of the game, I.E. perks like BT and DS, as well as perks like NOED and Franklin's, being frowned upon because they made a person inconvenienced a few games.
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Why do you care about salty survivors? Kill them, say gg, and go next. The killers run the games, not the survivors.
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Am I the only killer player that isn't this melodramatic about a nurse 'rework?'
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Personally the only problem I have with the game is the Plague. There's not a real counterplay to her. The nurse can be outplayed and outsmarted, and the nurse can outplay and outsmart survivors back. I think killers should be strong like the nurse or the huntress, however, the Plague takes that mindset to the true extreme. She has no counterplay in the slightest, her attempt at counterplay proving worse for survivors than just letting themselves be one shot the whole game. How come no one is complaining about her?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/596906#Comment_596906
Like when they nerfed healing?
and nerfed MOM?
And nerfed DS?
and nerfed exhaustion?
and nerfed window vaulting?
and nerfed BNPs?
and nerfed insta flashlights?
Survivor
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Of course it's a team game. If you are playing a game and you are put onto a side where you have other people with a common goal, that is a team game. The survivors work as a team to finish their objective. The fact that there are killers that make altruistic actions less viable for that trial does not mean that four survivors do not share a common goal, and the fact that you think it isn't a team game because there's next to no built in communication is just confusing to me.
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I've been playing ever since the newest killer was the Nurse, and I can say that cheating in this game is the easiest thing. Easy anticheat is so easy to bypass it's like having a gate in the middle of an open field with no fence. Of course this isn't to say I myself have cheated, I simply bypassed it to get the different art styles for the perks, but there is practically no anti cheat on DBD.
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Imagine wanting all exhaustion perks to be nerfed. There's not much I can say that hasn't already been said through scrolling through comments, but I do hope the best for you, and maybe someday you will not try to blame the game for trying to aid the opposing side of you.
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@Rizzo said:
Freddy is one of the changes on the PTB, but not the only change.
People can and want to test other stuff, for example the new versions of Preschool.
He said to ban other killers, not maps
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David.
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@Zertix in red ranks I mainly get plagues, I'm surprised not as many people are complaining about her tbh.
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As a nurse main, this post makes my head hurt. You can outplay the nurse, you can outsmart the nurse, and the nurse can outplay and outsmart you as well. She is not fundamentally broken. You need to learn how to play against the nurse. It might take just a bit of time and effort to learn how to properly run a nurse, but once you get it, you'll get it.
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I feel we should make the non top tier characters as strong as possible without making it overkill. Killers should always be top tier because they're supposed to be extremely strong.
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Why are killers so fed up with looping? Not only are there only like 2 or 3 killers that don't have anything to do against it with their main abilities (Wraith, Ghostface, and Current Freddy), but even if you're playing one of those three killers, there are several mind games you can play to throw a survivor off, or even if you can't do that, there's bloodlust or just leaving that chase for another.
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Everyone is saying he is better and his traps are weak, I have yet to see any 'opopop' posts.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/568118#Comment_568118
@andreyu44 could you please show us a match of you applying map pressure with for example the Trapper against rank 1 survivors?
I´m eager to learn, and you seem so confident! I´m sure there are more people that want to learn from you.
You could have used wraith or legion as an example, but you decided to use one of the top killers that applies map pressure through stationary map pressure.
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Or they could increase the penalty for missing a skillcheck and just slow gen progression, instead of punishing survivors for hitting skillchecks?
