Hex_Devour_Dez_Nutz
Hex_Devour_Dez_Nutz
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- Hex_Devour_Dez_Nutz
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Comments
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pretty okay all accept the losing stalk one. Implement all these changes and you'll basically nerf ghost face.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1027698#Comment_1027698
and it shouldn't be, if a perk is used that much over everything else, something is wrong.
Now lets hope the devs do something to actually slow the game down on a gameplay level without people needing to use specific perks
they should increase gen times or add some other objectives
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@Colton147 said:
Doctor is perhaps one of the best killers now.
Ruin is much better than the previous - especially when paired with Surveillance.
new ruin is no where near as good as old ruin
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/121604/ruin-and-doctor-nerfs
“With continues onslaught nerfing killers”
dude killers started getting nerfs since the stranger things chapter, survivors got nerfed way more than killers this is one of the few patches survivors didn’t receive a nerf, stop overreacting
well this ruin nerf will RUIN the game for killers since there's no compensation for the nerf.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1024025#Comment_1024025
Only for a brief period, it's way better than the ptb version. I've hit plenty of survivors now post-zap before they could vault or just as they started. And there's no real reason for me to make that up unless bvhr were paying me, but I'm quite expensive ;)
wait what? what are u even saying?
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@Aneurysm said:
Doc was buffed. I played doc plenty before, he was the 2nd killer I mained, and I've been playing him since the update. His power is much smoother to use and easier to deny vaults/pallet drops, you don't have to be 110 speed at all, and his static blast is great. His range is still meh but still better than before, and his stupidest add-on is good now.
Easier to deny vaults/pallets? EASIER?! It's obvious your lying because it's impossible to hit them after you shock them.
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@Latin_Kidd92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010104#Comment_1010104
Because whatever Tru3 says, all his sheep think he's always right.
no because now doctor can't use his power to help in a chase. So he's right when he says this is a nerf.
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@Colton147 said:
The Doctor is going to be one of the best.
Ruin needed changes and is a massive buff than a nerf.
Ha, funny, you're funny. If you think this is a buff to ruin, you've been dropped on the head.
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@LetsPlayTogether said:
And another double standards thread from killers. Doesnt this gets boring, having not even one logic argument?
He provided an argument AND examples, open your eyes
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@CandyBard said:
https://forum.deadbydaylight.com/en/discussion/comment/847736#Comment_847736
Certain killers are really strong for defending sets of Generators. Playing doctor or clown, for example, and letting them do gens around the map while focusing on the 3 gens closest to one another, is a crazy strong strategy. Most survivors give up at that point and leave.
Basically, killers are able to force survivors to work on certain generators, or waste their time when they dont comply. For example:
Corrupt Intervention blocks the 3 gens furthest from the killer's spawn, which forces players who run Vigo's Shroud to suffer.
Thrilling Tremors lets you see what gens are being worked on for a period of time when you pick a survivor up, by blocking all gens that arent currently being progressed.
Hex: Ruin slows down progress, and in the lower tiers (15-20), can occasionally completely halt progress because all 4 survivors will hunt for the totem.
Pop Goes The Weasel will instantly knock 25% off the first generator you kick after hooking a survivor.
Thanatophobia slows all progression timers for each injured, downed, or hooked survivor, forcing them to play altruistic or be slowed down.
You have a ton of options. Unfortunately, all of these listed are teachables. If you own or play the killers I list below, you have access to these perks, and should stop neglecting them, if you have problems with Gen repair speed.
The Hag (Hex:Ruin)
The Nurse (Thanatophobia)
The Clown (Pop Goes The Weasel)
The Ghostface (Thrilling Tremors)
The Plague (Corrupt Intervention)
The Clown also has a perk called Coulrophobia, which combos pretty well with Thanatophobia, because it slows down healing speed when in the killer's terror radius.
Anyway, take your pick, any of these should help you.
Ruin is hit or miss. 90% of the time it gets cleansed in 30 seconds.
Corrupt: Survivors can just play immersed
Thana is very negligible, it adds what? A few seconds.
Pop and Thrilling are the only good ones.
And don't EVER use Coulrophobia, no reason to use that trash perk.
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@Venoxxie said:
https://forum.deadbydaylight.com/en/discussion/comment/847781#Comment_847781
shrug Those were only a few examples, there are more anti gen perks. Depending on the survivor you go up against (cuz quite a few are boosted), any anti gen perk is plenty to slow the game just enough. Not to mention people get altruistic and there's also anti healing perks.
But perhaps the gens get done fast because the survivors actually come up with a plan for themselves. Or they're good at stealthing away from their gen if you come near and are able to get back on it when you walk away. And like others said, gen pressure is a thing. I'm sure for some specific killers its hard, especially depending on the map but regardless, it's still a thing. If you're in the red ranks, by now gen pressure is something you should be exceptionally skilled with.
understandable. it's just that surviors have the ability to end the game within minutes, and that's just plain RIDICULOUS
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@Venoxxie said:
https://forum.deadbydaylight.com/en/discussion/comment/847738#Comment_847738
Ruin, Thana, Pop, Overcharge (cuz not everyone can get the skill check), etc. basically any anti gen perks.
well im talking high ranks here, since this is where the gens are done really fast.
Overcharge is not very good, the skill check is not difficult to hit.
Ruin is hit or miss. 90% of the time it gets cleansed in 30 seconds.
Thana is very negligible. it adds what? a few seconds more?
pop is the only good one
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what perks u talking about?
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@toxicmegg said:
or you could, u know, protect the gens.
unless u get a huge map and the gens are near impossible to defend
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@Teabagging_Boi said:
https://forum.deadbydaylight.com/en/discussion/comment/847703#Comment_847703
I think calling people losers because they prefer different character is exactly what a loser what do.
i guess u dont know sarcasm? ######### bus
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@Teabagging_Boi said:
Julie
loser spotted
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Sandbagging X Doyle
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Sandbagging X Doyle