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RSB

RSB

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  • "The Rite of Killer's Tears" more likely.

    That's a good proposition, though.

  • @Master said:

    @RSB said:

    @Master said:
    I guess it was the change when killers and survivors got different sized hitboxes which resulted in the exploit (nowadays called feature) looping which means that survivors can cut corners tighter than killers.

    Additionally it screwed over trapper since survivors can bypass his traps, but he woudl get stuck if taking the same pathing

    What was the original purpose of that change though? I cant remember tbh

    Eaxactly this.

    Do you remember what BHVR was trying to achieve with the change?

    Nope, but this change made me take a break from DbD up to v1.8.

    It was, probably, one of those changes nobody ever wanted and needed, but they still did it, like breaking up the sounds in game, or getting rid of a way better graphic shaders from the beta

  • Hopefully, it would be great if they could release the new killer in PTB today.

  • @Master said:
    I guess it was the change when killers and survivors got different sized hitboxes which resulted in the exploit (nowadays called feature) looping which means that survivors can cut corners tighter than killers.

    Additionally it screwed over trapper since survivors can bypass his traps, but he woudl get stuck if taking the same pathing

    What was the original purpose of that change though? I cant remember tbh

    Eaxactly this.

  • 1) Momento mori deprives you of a chance.- just like DS deprives the killer from his well earned kill, and Mori as a very rare addon.
    2) I can go after the survivor and wait only 40/50/60 seconds for a new strike - "Only"? Now I'm sure you are a low rank killer, if one minute in this game is "only" for you. This minute will cost you a win.
    3) Camper Killer - deprives you of a second chance. - yes, unless you use DS and break free from the "camper killer"
    4) Killer Tunneler - deprives you of a second chance - yes, unless you use the DS
    5) Not experienced survivors who will not take you off the hook - deprive you of a chance. - oh #########, let's blame killers then
    6) Increased reaction check area. (it is not needed). This is a chance and what would it be you should be able to learn and learn to play. - and it will be even easier to hit DS.

    1) Remove restrictions 40/50/60
    why?
    I answer, the killer will pursue you until you lose your fragment even 140 seconds.
    The player who plays well is visible at once and the killer will understand in 98% of the cases that this good player has a splinter. -** sure, let's make it even more OP than it ever was.**

    2) Do not increase the reaction check range. You have to go for excellence skills ......
    And do not be lazy getting into the big white button ..... -** nice try to behave like you care for both sides**

    3) Add more conditions and variety of actions to the game for this skill.
    For example: it will be active after you take off the hook or repair the generator. - **oh, nice, even stronger than before
    **
    Really, you, survmains, should stop bitching about this DS, it gets REWORKED, not NERFED, and it means it will be as OP as before. Sure, you will be able to use it after the hook, but it will be guaranteed then, even if you are not an Obsession.

  • Go for Spirit, or wait for the new killer

  • Something needs to be stopped about the loopers cant play a single round anymore without a survivor who loops, the entity should push the survivor or teleport them to the basement if they're too close to the loop spot unless they are not abusing the broken hitboxes in the area

    in Campers Comment by RSB
  • @Theninjabizcuit said:
    My only qualm with the Ruin hex is if there is only one survivor left with 5 or 4 generators left the hex should break itself. Not fair to last survivor if their team mates sucked so bad no generators got fixed. Feels like the survivor has no chance. 

    Okay, so where is the free kill (aka hatch) for the killer?
    It is unfair for a weak killer to leave without a kill, don't you think?

    Also where is "delete survivors' perks" mechanic for a weak killer?

  • @Master said:
    Such a mechanic would be awesome in the original DBD, but unfortunately SWF has spoiled this too....

    I like the perks, but ofc they would be "OP", only survivors can have stuff like this :smile:

    Would be still fun and balanced than Legion, to be honest. Still weak, but more balanced.

  • I swear, more than half of my games are Coldwind for some reason, I just puke with this ######### map.


  • Not like the new DS is a rework, not a nerf, and will still be almost as OP as before

  • @se05239 said:
    Default outfit and that new head skin, he's the special needs kid now.

    #########, reminds me of one of the best SP episodes
    Need this skin.

  • What? Solo survivor escape rate is -221%????!!!??!!?!1/1/1/1 We need to do somtin~!
    Whaaaaaaaa!?!?!!?!? Killah kill rate is 101%?!!?!?!?! OPPPPPPP

    Really, you think someone will believe in those "stats" taken from the ass? You, survivors, claimed a month ago, that "survivor escape rate is only 60%, so the game is pretty balanced", a week ago you went from 60% to 40-50, and now you say it is 15%? Really? Don't treat everyone like a people of your kind, we won't believe in this #########.

  • My bet is on the first priest of Entity's sect, who prayed to it, maybe even summoned it to this world.

    My second bet goes for the creature, that is kept inside this vault looking tunnel.

  • @Vietfox said:
    @RSB said:

    @Vietfox said:

    @RSB said:

    What happend? I do not see anything in the recent patchnotes...
    

    We are talking about the last healing nerf, which happened some time ago already.

    So... Why are people arguing about it now, instead of arguing about it when it came out?

    Because more people started to notice that less survivors run SC due to being a waste of time and instead they do gens and heal themselves with adrenaline, making the gemrush even faster than before.

    It may be a good change, survivors now use other, maybe even better perks, which they would not normally use. Like Iron Will, for example, which is, in my opinion, a must have on survivor, or UE.

    Not talking about Adrenaline, because I haven't seen any difference in it's usage.

  • @Vietfox said:
    @RSB said:

    What happend? I do not see anything in the recent patchnotes...

    We are talking about the last healing nerf, which happened some time ago already.

    So... Why are people arguing about it now, instead of arguing about it when it came out?

  • What happend? I do not see anything in the recent patchnotes...

  • Faster? Stronger? Do more damage?

    Oh, now I'm interested, how did they get faster and can do more damage?

  • @P3ToxicLaurie said:
    TheHourMan said:


    P3ToxicLaurie said:

    Disclaimer: This post is very opinionated but reply with your own opinions!

    Im sorry but when I look throught the “balance fixes” or whatever its called category, all I see is killers complaining about slight advantages that survivors have. Im honestly hoping the devs will read this so they dont get convinced to do any of these.

    -The Hatch.
    I see a lot of salty killer mains on here complaining about the hatch. First of all, killer is already very overpowered. Removing the hatch would make killer even more unbalanced. Sure, the idea to close it was good, but thats basically a game over for survivor. Unless, they can clutch (assuming) three gens. Also, this is targeted toward specific killers who think theyre gods at the game but complain about hatch. If youre so good at the game, you should be able to track down the hatch, and grab the survivor. Perks like insidious would help. Also, you could just kill the survivors before the gens are done (its not that hard) plus, i dont think that you would want to wait around for an immersed survivor whose probably sitting in a locker, waiting for you to DC. If you really think that hatch is a free win for survivors youre wrong. Im sorry but you are.

    -Infinites.

    Infinites are patched and it is basically impossible to infinite. Killer will get bloodlust and get you. Killer is so easy, and i can easily counter infinites. (im a trash killer) 

    I know my infinite point wasnt as in depth as my hatch breakdown. But the overall lesson is that killers need to stsrt getting used to not winning and grow a pair. ( y e e h a w ) 🤠

    Also, i know the devs will most likely never remove the hatch, but if theyre thinking about it, this is to persuade them not to.

    "Killers are overpowered" "killers need to get used to not winning and grow a pair"

    Anyway, you must be fairly new to the game. This is not a complaint from me, simply a statement of reality: killers are far less powerful than survivors with two exceptions, which are nurse and spirit. This is purely speaking in terms of potential ability. In expert play, nurse and spirit are the only killers that are capable of defeating an optimal survivor team. 

    In my opinion killers are overpowered. Opinions are different! And thats fine! Also, ive been playing dead by daylight since 2017.

    And, don't forget, you "are a killer main btw"

  • @e8Lattice said:

    @RSB said:

    @e8Lattice said:
    Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.

    So, when you started to play this game a week ago, did the killers feel really strong? Don't worry, you will play another week and be here back to apologise.


    Oh dear, let's see what else he they're wrong about!

    Not quite sure why everyone keeps making 'it' about me, I just want the game to be fairly and consistently balanced. Maybe it's because they're just poorly programmed npc's with an even poorer quality set of repeating scripts.

    Then it is even worse than I've thought - you are playing this game for a long time, yet you are either lying to create an echo chamber with other survbois, or you just can't comprehend simple facts about balance in this game.

  • @NuclearBurrito2 said:

    Mostly Pointless Math warning!

    Ok so survivors say that Killers are not entitled to the 4k just because he got a 3k on potentially potato survivors. Ok fair, however:

    That 4th survivor also is not entitled to an escape just because he outlived 3 potentially tunneled survivors. And maybe hid the whole game without helping ect.

    Thus given 1 survivor, 1 killer since neither of them are entitled to anything they should both have a 50% chance of winning

    All roles should be just as likely to achieve their win condition as each other on average in regards to prior probability. Or in otherwords Survivor WR = Killer WR

    Since the 1 survivor here only has a 1/4 chance of being the living survivor in this situation and a 1/2 chance of winning given it that means a survivor should have a 12.5% chance of winning via a 1v1

    Since the Killer only wins when the survivors are dead that means the highest his winrate can be is 50%. Since that is his winrate given a 1v1 and prior to that point he had a chance of losing without getting to the 1v1. (The 12.5 odds for survivor already takes this fact into account BTW).

    SWR = KWR so if the Killer wins 50% of the time then the Survivors must ALSO win 50% of the time

    Without violating the 1v1 situation this is impossible. Thus survivor winrate and killer winrate are both bellow 50%.

    If all winrates are below 50% then the average game cannot be a 0 - 2k as this would have >=50% of survivors winning on average or a WR above 50%.

    Since a 3k needs to be just as likely as 4k due to the fact that if a 4k is a 50/50 once you get to 3k then there is a 3k at equal probability as 4k's.

    SWR = KWR and SWR given a 4k is 0% 3k is 25% 2k is 50% 1k is 75% and 0k is 100%

    Thus the expected WR for everyone is 30% exactly with an average of 2.8 kills per game. 2.8/4 = 0.7, 1-0.7 = 0.3 = 30%
    4k and 3k being 60% of games means that the remaining 40% of games have an average of 1.7 kills

    Increasing the average kills per game decreases the number of 4k's and 3k's. Since decreasing the number of 4k's causes the average to go down faster than increasing the number of 2k's ect makes it go up that means we can't have more kills on average.

    Same but in reverse for a lower kill average.

    Thus a fair hatch means a winrate of 30%

    No analysis. You have fun with that number

    Don't implement logic here, survivors will just SCREEEEEEEEEEEEEEE and throw their "omg u wunt ez 4k ;<<" arguments.

  • @Tsulan said:
    Peanits said:

    @Tsulan said:

    Peanits said:

    The hatch isn't perfect, but it is there out of necessity. The alternative of not having a hatch would result in a stalemate where the killer patrols generators and the survivor tries to fix them. If the killer hears a generator being worked on, they'll know the survivor is there. It'll take that solo survivor 80 seconds to repair a single generator, and the killer can easily patrol all the generators in less time. The result is a stalemate where the survivors just going to hide and wait until there's an opportunity to fix a generator, except that opportunity will only come when the killer has gotten bored and given up.
    
    Getting rid of it in theory is great, but in practice, it would not work. The end game will be receiving a rework at some point and the hatch will likely be looked into at the same time.
    

    People have proposed solutions for this several times. 

    They have. Some have been tested even with a PTB. In practice some of the suggestions just would not work (closing the hatch in the PTB, for example, did not fix the standoff issue but rather transferred it to a generator standoff). Others require massive reworks, or sway things one way or other depending on how that particular person feels. It'll be looked at eventually, but sticking a bandaid on it and potentially making it worse in the meantime would not be a very good use of time.

    I understand why the hatch exists. 
    People would take the game hostage until the killer leaves. But people also do this with a open hatch too. So it's just a bandaid as of now.

    This doesn't change, that it rewards bad survivors that failed their objective.
    Killers have no such mechanism. Is there something planned? To even the odds.

    Of course not, it would be unfair for the survivors!

  • @e8Lattice said:
    Welcome to dbd forums, where the ones with the loudest saltiest tears coughkillerscough get buffed into the stratosphere and everyone else gets nerfed into extinction.

    So, when you started to play this game a week ago, did the killers feel really strong? Don't worry, you will play another week and be here back to apologise.

  • @powerbats said:

    @RSB said:

    Tell me in which game, when the whole team fails, one players is rewarded for their braindead? CS? TF2? Battlefield or CoD? Something else?

    No. Hatch is a free win for one survivor, and completly denies the well-earned 4k for the killer.

    With all respect, if you can't finish 5 gens in 2019, where all gens can be easily finished in 3-4 minutes, then you deserve to get on hook.

    Killer should be able to close the hatch, and after 1 minute, if the survivor won't complete one gen (which would reopen the hatch), his aura should be permamently revealed to the killer. End of story.

    You want that 4k EARN IT, you didn't deserve a free 4k if you didn't kill that last person, you let 2 gens get done, that person leaves you still won. What you're asking for is to be given an ENTITLED free kill by doing absolutely nothing once you've killed 3.

    You're not entitled to that 4th k ever and if you want it go earn it it's not that hard and if 1 person gets out big deal it's not like it's the end of the world.

    If you want the hatch removed then get rid of crows, Whispers, Spies, All aura reading perks of any kind and enjoy the 5 hour hide and seek match.

    Could you be more biased, please? Because there MAY be one, or 2 people who still takes you seriously on this forum, thanks.

    I feel entitled to my 4k, when i wreck bunch of survivors, but one still gets a free win.

    Where is a free one kill for the killers, huh? If survivors can have one free escape, because "oh, the game must feel harder for the winning side at the end of the match", then why killers can't have a "go to the X spot and instantly kill random survivor, even if he did all gens by himself and literally deserves this escape"?

  • @George_Soros said:

    @RSB said:

    @White_Owl said:
    As a killer your survival depends on other three guys that might be literally braindead? No.
    NOED rewards you if you fail as killer, the hatch compensates for having a bad team.

    Tell me in which game, when the whole team fails, one players is rewarded for their braindead? CS? TF2? Battlefield or CoD? Something else?

    No. Hatch is a free win for one survivor, and completly denies the well-earned 4k for the killer.

    With all respect, if you can't finish 5 gens in 2019, where all gens can be easily finished in 3-4 minutes, then you deserve to get on hook.

    Killer should be able to close the hatch, and after 1 minute, if the survivor won't complete one gen (which would reopen the hatch), his aura should be permamently revealed to the killer. End of story.

    Which would lead to the very situation the devs try to avoid: survivor hiding for ages, since it's too risky to approach any generator, and with the hatch out of the picture, there's nothing else to do. No thank you. If you're so hellbent on getting your 4K, play Freddy, or use Deerstalker.

    Simple.

    @thesuicidefox : yeah I understand even the possibility of the hatch standoff is a sign of somewhat poor design, but I can't see a way around it (which doesn't mean there isn't one).
    However, what do you think about this: the only thing that I find really stupid is the BP reward for a Hatch escape. If anything, braving the remaining 1-2 generators when you're alone should be rewarded, instead of being lucky and stumbling upon the hatch. That extra 2K BP makes no sense at all. I'd very much like to have it removed.

    Read my post again.

    Btw. "Go play Freddy if you want 4k" tells a lot about your experience in this game.

  • @White_Owl said:
    As a killer your survival depends on other three guys that might be literally braindead? No.
    NOED rewards you if you fail as killer, the hatch compensates for having a bad team.

    Tell me in which game, when the whole team fails, one players is rewarded for their braindead? CS? TF2? Battlefield or CoD? Something else?

    No. Hatch is a free win for one survivor, and completly denies the well-earned 4k for the killer.

    With all respect, if you can't finish 5 gens in 2019, where all gens can be easily finished in 3-4 minutes, then you deserve to get on hook.

    Killer should be able to close the hatch, and after 1 minute, if the survivor won't complete one gen (which would reopen the hatch), his aura should be permamently revealed to the killer. End of story.

  • The DLC got rushed as hell, and if I remember correctly, Kate was to be the survivor in the Bubba's DLC, but something went wrong, and she was only mentioned in the game's files.

    Correct me if I'm wrong.

  • To be honest LY looks worse than DbD right now, but if we compare the state of both games during their releases, we can clearly see that LY is much better than DbD was when it was released.

    Sayin that, we can't point which game will be the dominating one, because DbD is on the market for how long? 4 years? LY has been just released, give this game time to implement levelling and perks, then more killers and maps. After like 1,5-2 years we will be able to see the true potential of LY.

  • @FayeZahara said:
    i hope as long as sony isn't a bum about it. Can't wait to see next roadmap cause hoping cross progression and cross play is part of it.

    Crossplay and cross progression aren't a valid option because of one, simple aspect - Bill. Bill is an exclusive for Steam, so other platforms can't get him.

  • Waiting for DBD on Android

    Plus battle royale mode, obviously

  • Oh #########, I'm sorry

  • +1

    Out of 22 matches today I played 14 on the farm, [VERY, VERY BAD WORD] these maps, I hate them.

  • @ItsYourBoyGuzma said:
    lol suicide got banned

    you know he was the one that took our LOL's away remember that people

    LOLs has been taken away, because there were bunch of salty survivors, who used bots to give +1000 lols in one hour to the people, who were thinking logicaly, not in a "omg nerf killahz plz" way.

  • @KiraElijah said:
    RSB said:

    I browse and troll on DbD forums, what else could a never-banned guy like me do, huh?

    Welcome back RSB :D

    Thank you, nice to see some positive faces in this place, it is rare ;>

  • @Vietfox said:
    @RSB said:

    I browse and troll on DbD forums, what else could a never-banned guy like me do, huh?

    Lol you are back, welcome welcome.
    Who performed the miracle?

    Don't know, 3 mods said to me, that they won't unban me, because "they don't unban people on the forum", and like today I got unbanned.

  • Perks:
    BBQ - always
    Ruin - basically if you are a top Nurse you don't need it, but if you are not - take it
    OR
    Shadowborn - wider screen = you can see where the survivors go after you hit them
    OR
    Bloodhound - helps around high walls where you don't see the survivor
    OR
    Stridor - helps, even better, with high walls - you can hear where you need to blink

    No addons, they mess with your muscle memory.

  • Don't worry, I've been death-threatened and my family were insulted just 7 times yesterday.

  • I browse and troll on DbD forums, what else could a never-banned guy like me do, huh?

  • Yes, because being penetrated by a damn hook is so ######### soothing.

  • @MojoTheFabulous said:

    @RSB said:

    @MojoTheFabulous said:
    It's idiotic to moonwalk when looking down is by far much easier.

    Looking down does not make you look like a 80's popstar.

    But it makes you bump into ######### and kinda likely to lose the person.

    But you bump like a popstar, then.

  • @MojoTheFabulous said:
    It's idiotic to moonwalk when looking down is by far much easier.

    Looking down does not make you look like a 80's popstar.

  • @Tru3Lemon said:
    Thanatophobia dosent need to be kit on killers they already have alot of buff survivor needs a buff on solo players devs mentioned that ppl complain about SWF and they still complain so they think of putting kindred and bond as base kit for survivors

    You deign to joke, sir.

  • Survivors will always blame you for their lack of brain, report the saltiest ones so they get banned and move on, don't try discuss with them. You can write simple "ez katka" or something else (not vulgar) to make them mad, so they will likely insult you. That's a perfect material for a report and ban.

    We need to take out the trash from the game.

  • Stopped playing this game because of genrush, it is too damn fast to do anything. The time you kill the first looper 3 gens already popped, the rest 2 are done in 99% and just waiting to trigger Adrenaline.

    Survivors need something more to keep them busy like searching for parts, or filling the gens with gas to keep them running. Something to make the balance more fair.

  • @thekatedenson said:
    I feel like a lot of killers tend to take the easy way and when they’re taking a survivor to ththe basement they go off the side and jump down but since they have perfect balanced landing they can keep on walking and get to the hook faster and I hate it when you get right there at the point where it’s like 99% complete struggling and you’re like damn if they didn’t take the easy way around I wouldn’t gotten away. I don’t think killers should be able to just have everything handed to them like with the camping that’s basically getting an insta kill but like they’re just standing there doing nothing and somehow that gets them points survivors can’t jus stand there and do nothing and magically get points or magically get a gen done no they HAVE to work to survive so why don’t killers have to work to get a kill? Camping is already being punished soon so I’m not worrying about that but realistically if you’re carrying someone on your shoulders and you jump off of a cliff you aren’t gonna jus land perfectly you’re gonna end up dropping them so I think that if a killer is a carrying a survivor and they try to cheat by literally jumping to the hook jus so survs can’t get away that they should drop them or at least have a stumble affect cause not only is that unfair but it’s also unrealistic asf

    Or better, killer while jumping from a 1m height breaks his legs, and his movement speed is 90%, 10% less than survivor. Is this fair and realistic for you?

  • That's a good idea, plus I think that killed survivors should add 2% as well.

  • @MakoFenrir said:
    ItsYourBoyGuzma said:


    Acromio said:

    @DwightsLifeMatters said:

    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.
    

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

    Still waiting for dying light rework. 

    But don't fret, if it affects survivors then it'll be addressed and fixed within a day. 
    Killers? Yeah eat ######### says BHVR lol 

    In not being biased its just me acting and commenting on how I've seen the Dev's act for 3years 

    Where’s the sloppy/bloodhound visual glitch fix then? It’s been going on for a while now with nothing done about it and that only helps killers.

    In the same place where the silent survivors and disappearing scratchmarks' fixes are.

  • @Tsulan said:
    Jack11803 said:

    @Tsulan said:

    Why not buff it back to 200% bloodpoint bonus? That was fun!

    Angry forum mains would attacketh me!

    As I said: it would be fun!

    Agreed, would like to see it again!

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