Decisive Strike - Update

I am glad to welcome you to the inhabitants of the fog.

Minuses (-)
1) Momento mori deprives you of a chance.
2) I can go after the survivor and wait only 40/50/60 seconds for a new strike
3) Camper Killer - deprives you of a second chance.
4) Killer Tunneler - deprives you of a second chance
5) Not experienced survivors who will not take you off the hook - deprive you of a chance.
6) Increased reaction check area. (it is not needed). This is a chance and what would it be you should be able to learn and learn to play.
You can not make survivors lazy.

Pros (+)

1) Dripling or Gambling is a great introduction, there will be no more throwing off, you can use a shard while you are on the ground.

It's great
No more good news.

I suggest :

1) Remove restrictions 40/50/60
why?
I answer, the killer will pursue you until you lose your fragment even 140 seconds.
The player who plays well is visible at once and the killer will understand in 98% of the cases that this good player has a splinter.

2) Do not increase the reaction check range. You have to go for excellence skills ......
And do not be lazy getting into the big white button .....

3) Add more conditions and variety of actions to the game for this skill.
For example: it will be active after you take off the hook or repair the generator.

It would be ideal to add some element to the game:

For example, a shop or a chest with a splinter (you take a perk, but to use it, you need to find a fragment that lacks - a sharp end - so that it is active.
You have to spend valuable time and break open the chest.
After breaking the chest in 40 seconds - the killer receives a notification and sees you for 6 seconds.

This should be built into the game.
We distract the survivors from the repair of the generator and make the game rich and vibrant.

Comments

  • The 60 seconds is the only thing that stops the perk from resolving like old DS in all cases except super late game.

    If you are good enough to loop the killer for that long then you don't need this perk and should use that slot on a different one. If you struggle to get away after getting unhooked then this is now the perk for you.

    A tunneling killer does not deprive you of the second chance, that is what gives you the second chance in the first place

  • I like the changes, just as many counters as some killer perks have. Situational and both parties have to play around that. I would say the time is good too as that can potentially buy the team a gen or more if killer tries to bait it but doesn't cost the an entire match.
  • So to sum up.

    You want the old DS, just that everybody has the non-obession version and that it cant be dribbled anymore.

    Ehm yeah, how about no?

  • @Master said:
    So to sum up.

    You want the old DS, just that everybody has the non-obession version and that it cant be dribbled anymore.

    Ehm yeah, how about no?

    But Master, you forgot that @Landovil_TM said:

    Do not increase the reaction check range. You have to go for excellence skills

    So it's not that you would get hit by several DS every match. ;)

  • @NoShinyPony said:

    @Master said:
    So to sum up.

    You want the old DS, just that everybody has the non-obession version and that it cant be dribbled anymore.

    Ehm yeah, how about no?

    But Master, you forgot that @Landovil_TM said:

    Do not increase the reaction check range. You have to go for excellence skills

    So it's not that you would get hit by several DS every match. ;)

    Its not hard to hit skillchecks, the current DS is a harder skillcheck too, but only noobs will miss it

  • @Master said:

    @NoShinyPony said:

    @Master said:
    So to sum up.

    You want the old DS, just that everybody has the non-obession version and that it cant be dribbled anymore.

    Ehm yeah, how about no?

    But Master, you forgot that @Landovil_TM said:

    Do not increase the reaction check range. You have to go for excellence skills

    So it's not that you would get hit by several DS every match. ;)

    Its not hard to hit skillchecks, the current DS is a harder skillcheck too, but only noobs will miss it

    Of course. I know. Come on, I even put a winky face at the end of the sentence. :'(

  • To get on the hook, you had a chance to be stealthy, a chance to win the chase before the first hit, and a chance to win the chase before the second hit. That's three chances so far. You're not entitled to three more. Learn to play better with one less safety net.

  • 1) Momento mori deprives you of a chance.
    2) I can go after the survivor and wait only 40/50/60 seconds for a new strike
    3) Camper Killer - deprives you of a second chance.
    4) Killer Tunneler - deprives you of a second chance
    5) Not experienced survivors who will not take you off the hook - deprive you of a chance.
    6) Increased reaction check area. (it is not needed). This is a chance and what would it be you should be able to learn and learn to play.
    You can not make survivors lazy.

    ^ Why do you think DS was changed? Would you think it would retain it's full power?

    ALSO one of those minuses "4) Killer Tunneler - deprives you of a second chance" is actually false
    New DS is an anti tunneller perk that punishes a killer that goes for you

  • I am glad to welcome you to the inhabitants of the fog.

    Minuses (-)
    1) Momento mori deprives you of a chance.
    2) I can go after the survivor and wait only 40/50/60 seconds for a new strike
    3) Camper Killer - deprives you of a second chance.
    4) Killer Tunneler - deprives you of a second chance
    5) Not experienced survivors who will not take you off the hook - deprive you of a chance.
    6) Increased reaction check area. (it is not needed). This is a chance and what would it be you should be able to learn and learn to play.
    You can not make survivors lazy.

    Pros (+)

    1) Dripling or Gambling is a great introduction, there will be no more throwing off, you can use a shard while you are on the ground.

    It's great
    No more good news.

    I suggest :

    1) Remove restrictions 40/50/60
    why?
    I answer, the killer will pursue you until you lose your fragment even 140 seconds.
    The player who plays well is visible at once and the killer will understand in 98% of the cases that this good player has a splinter.

    2) Do not increase the reaction check range. You have to go for excellence skills ......
    And do not be lazy getting into the big white button .....

    3) Add more conditions and variety of actions to the game for this skill.
    For example: it will be active after you take off the hook or repair the generator.

    ===========

    It would be ideal to add some element to the game:

    For example, a shop or a chest with a splinter (you take a perk, but to use it, you need to find a fragment that lacks - a sharp end - so that it is active.
    You have to spend valuable time and break open the chest.
    After breaking the chest in 40 seconds - the killer receives a notification and sees you for 6 seconds.

    This should be built into the game.
    We distract the survivors from the repair of the generator and make the game rich and vibrant.

  • @Landovil_TM said:

    (Most of OP deleted because it was far too long in this thread, but I AM commenting on the whole OP)

    This should be built into the game.
    We distract the survivors from the repair of the generator and make the game rich and vibrant.

    Honestly just remove the timer but keep everything else about the change, 60 seconds isn't long enough for a killer who tunnels to down you and pick you up; add onto that the other actions they do like kick gens/pallets, look for other survivors, or just slug for the remaining time. Sure it still won't counter moris but there isn't really a change that could make it counter them without basically keeping the perk the same.

  • Lets revise your post...

    Minuses (-)
    1) Momento mori deprives you of a chance. <- Same thing happened with old version as well if you didnt use it on your first down.
    2) I can go after the survivor and wait only 40/50/60 seconds for a new strike <- This is a pro. Do you really not see how much of a waste of time this is?
    3) Camper Killer - deprives you of a second chance. <- If you are camped and unhooked, the new DS fixes it. If you are camped, how would that be different to anything? 
    4) Killer Tunneler - deprives you of a second chance <- Looks like you didnt read the perk description at all...
    5) Not experienced survivors who will not take you off the hook - deprive you of a chance. <- Unsafe unhooks will be safer. Again, did you read the perk description at all?
    6) Increased reaction check area. (it is not needed). This is a chance and what would it be you should be able to learn and learn to play. <- The decreased difficulty of the skillcheck makes up for the overall nerfs that it got.
    You can not make survivors lazy.

    Pros (+)
    1) Dripling or Gambling is a great introduction, there will be no more throwing off, you can use a shard while you are on the ground. <- Looks like you actually read the perk's new description.
  • @Landovil_TM said:

    3) Add more conditions and variety of actions to the game for this skill.
    For example: it will be active after you take off the hook or repair the generator.

    I like your idea about when you take someone off the hook but even that's still OP. Its balanced, don't tunnel, no DS. The only issue is they will just slug you so it should be if you are downed in the timer you activate DS. that is the only change.

  • The new DS hasn't even been tested yet......like #########?... how bout we see it in action first and then we can put out suggestions for changes xD.... the timer may need to be tinkered with but the devs have already stated this... this goes for the stun time as well.... the timer is there because otherwise it would be stronger then what it was... it's now an unavoidable stun (when the killer picks them up) as long as the survivor hits it-----> which it's an easier skillcheck.......  

    This perk still quite strong.... think about this... you can be downed right infront of the hook and still get off... you get slugged? Recovery time is 30secs ----> you still have time to recover and get picked up and still use it afterwards... a min is quite significant in this game... 
  • @PigNRun said:

    >

    2) I can go after the survivor and wait only 40/50/60 seconds for a new strike <- This is a pro. Do you really not see how much of a waste of time this is?

    No that's a minus. That 40-60 seconds are as opposed to unlimited

  • 1) Momento mori deprives you of a chance.- just like DS deprives the killer from his well earned kill, and Mori as a very rare addon.
    2) I can go after the survivor and wait only 40/50/60 seconds for a new strike - "Only"? Now I'm sure you are a low rank killer, if one minute in this game is "only" for you. This minute will cost you a win.
    3) Camper Killer - deprives you of a second chance. - yes, unless you use DS and break free from the "camper killer"
    4) Killer Tunneler - deprives you of a second chance - yes, unless you use the DS
    5) Not experienced survivors who will not take you off the hook - deprive you of a chance. - oh #########, let's blame killers then
    6) Increased reaction check area. (it is not needed). This is a chance and what would it be you should be able to learn and learn to play. - and it will be even easier to hit DS.

    1) Remove restrictions 40/50/60
    why?
    I answer, the killer will pursue you until you lose your fragment even 140 seconds.
    The player who plays well is visible at once and the killer will understand in 98% of the cases that this good player has a splinter. -** sure, let's make it even more OP than it ever was.**

    2) Do not increase the reaction check range. You have to go for excellence skills ......
    And do not be lazy getting into the big white button ..... -** nice try to behave like you care for both sides**

    3) Add more conditions and variety of actions to the game for this skill.
    For example: it will be active after you take off the hook or repair the generator. - **oh, nice, even stronger than before
    **
    Really, you, survmains, should stop bitching about this DS, it gets REWORKED, not NERFED, and it means it will be as OP as before. Sure, you will be able to use it after the hook, but it will be guaranteed then, even if you are not an Obsession.