Hex Ruin (Adjustment)
My only qualm with the Ruin hex is if there is only one survivor left with 5 or 4 generators left the hex should break itself. Not fair to last survivor if their team mates sucked so bad no generators got fixed. Feels like the survivor has no chance.
Comments
If a team of 4 has 3 people die, 4 or 5 gens and a totem still remaining the killer deserves to kill you buddy. Grow a ball, put your ass on a platter and give it to him.
Just don't hide and try make him DC. Your team lost.
Yeah, here's the thing. If your team is trash, you need to rise to the occasion, get at least 2 gens done, and get out when your team's all dead. If you really don't like facing Ruin as the last survivor with less than 2 gens finished, you can:
1. Run Left Behind.
2. Run Stakeout
3. and finally, cleanse the totem
If 3 people are being chased and hooked > @SiftHeadsDude said:
I just want to add to what was said above. If you hate having bad team mates play killer.
@Theninjabizcuit man, you can repair 2 generators with or without Ruin. There are SIX or SEVEN, you think the killer can divide his attention between them (plus the totem) that easily?
I'm not saying it's easy, but hey, if 3 of your mates are dead when there's one or no generator is done, you have a hand in it too.
Okay, so where is the free kill (aka hatch) for the killer?
It is unfair for a weak killer to leave without a kill, don't you think?
Also where is "delete survivors' perks" mechanic for a weak killer?
Doesnt really matter since as one survivor with 5 or 4 gens left, you are screwed anyway.
and btw, if you didnt manage to do more gens/destroy ruin in the time 3 other guys died, then why should teh game give you sth for free?