Im sick of it
Gen rushing is just the norm now this game needs to be slowed down considerably so i think ruin just needs to be taken out as a perk and built in as a totem instead every game has a ruin hex totem that you need to clear before you can do generators or you can just bypass by tapping gens killers can then keep 4 perks slots and a survivors will have a second objective to do
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What's funny is that the time for each side is so far out of balance that we could actually use your idea and make it a base totem and killers STILL wouldn't even be close to having a fair amount of time for their objective, that's how far out of balance it is.
Unfortunately though your idea would mainly just effect low ranks the most and not high ranks, which is where the actual time differences for each side (aka gen rushing) is really noticeable.
ruin only delays the game a bit for me because i just gen tap (i think thats what its called anyway)
It's true, having it as a built in mechanic would only effect the lower ranks.
Even then, the lower ranked players will just cleanse the totem right when they see it anyway.
So more objectives like gasoline, parts to repair, keys to unlock the gate, etc. Would be required.
Doing gens is boring. Holding a button for several minutes isn't fun. Increasing the time would make matters worse.
What exactly is gen rushing? Completing a generator? Repairing a generator with your teammates? Trying to annoy the killer by repairing gens?
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
Ruin is almost useless now anyway. Nine times out of ten it gets found and taken out early in the game. Or good survivors can just work through it.
The real solution would be:
Simply increase the Gen timers to a 100, meaning it's more likely someone will die, while buffing survivors in lower-count alive so that when teammates die, you can still progress the game decently rather than waiting for each other to die to get the hatch.
Would solve complains from both the survivor and killer side:
Link to Solving the Death-Efficiency Problem
Chapter 3, Section 2.
The "get gud" doctor guy is on vacation maybe.
Ruin is a horrible mechanic. It punishes new players and has little effect on veterans. Should be reworked.
It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening
Survivors are already at a 45% chance of dying, it's pretty good where it is.
You're funny.
How about we just remove everything from the game? Are you actually serious or did you just lose a game?
Stopped playing this game because of genrush, it is too damn fast to do anything. The time you kill the first looper 3 gens already popped, the rest 2 are done in 99% and just waiting to trigger Adrenaline.
Survivors need something more to keep them busy like searching for parts, or filling the gens with gas to keep them running. Something to make the balance more fair.
Yes go ahead and remove 70% of the playerbase and see what happens when they stop playing since I'm sure the remaining 30% will be able to keep the game profitable.
Also if they remove SWF then what excuse will you use when you can't beat good solo survivors since those are the ones most likely to be left.
Ruin is inherently unbalanced. The survivors might find it in 10 seconds, then it's a useless perk. Or they spend 10 minutes looking for it and still can't find it, then it wins the game. It's most balanced when it's found around the time 1-2 hooks have occured.
I'd like it if a toolbox countered Hex: Ruin but got used up really fast in the process.
What i'm really sick of is these kind of threads -.- Actually there is no "gen rush" because it's the only main objective of survivors and the match length always depends on the players experiences. A built in ruin mechanic would only destroy the fun of new players. If you had a bad match just move on to another or play a different game.
But a toolbox already counters ruin because you still need much less repair time with it. Ofc it's up to you if you hit the hex skill check but with good RNG you don't get even many skill checks.
So it seems the nurse is perfectly balanced as is if we are using those stats.
I mean... What do you want the survivors to do? Not their fault they got nothing else to do.
It's like complaining about looping. What else do you want them to do? Have you ever tried to stealth on a even somewhat competent killer during chase? It fails 9/10 times, because they have ears, they actually think because they are not an AI. Plus blood trail, and when the scratch marks stop, they will just double back and check the general area for a year, cause once again, they can think on their own. And if bloodhound is in use, you can bet there is no chance.
Same thing applies here, if you have ruin, the survivors will either go for it, or work through it if they are competent enough. It's their objective. Do you want them to come to you and mess with you more like toxic survivors are supposed to do or something?
To me, it sounds like you are not applying enough pressure to them.
Yet the better killers still manage to do well even with gen rushing because they adapt, prioritize which gens to put pressure on and which to leave etc.