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Poweas

Poweas

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Poweas
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  • @KiraElijah said:

    @Poweas said:

    @Shad03 said:

    @KiraElijah said:
    @Poweas You and I are cell mates now

    Noooooooo, what happened?

    I was jailed for making a petition to get Viet unbanned.

    What’s your warning level?

    1 month ban nect time

  • @KiraElijah said:
    Let’s Start.

    Kira: I was really into the Death Note Anime at the time. Then I found out The word “Kira” was somewhat related to the word “Killer” And KiraElijah sounded better than KillerElijah.

    Elijah: My First name. I figured what the heck, why not.

    I used to love death note.

  • Poweas because my older brother made it when we were kids and I just stuck with it. Secretsphinx7 is my xbox username and that was randomised but I use it only for xbox,

  • @Peanits can you pass this on to the development team?

  • @Giddawid said:
    I was around in June/July 2016. I had my first experiences of killers, hid in lockers and long grass (the grass was actually a lot longer back then to hide in or so it seemed) and missed every swing when playing Wraith. Now, 2,800 hours later, I am still doing all of these things ;)

    Lol. Some things never change in our playstyles, when I started playing, I was a toxic killer, I still am rn.

  • July 2017, on Xbox and came to PC around 6 months ago.

  • I like it, nice read.

  • Tapp because despite being licenced, he can stop it all. Although in the parody we saw that he joined forces with the Huntress.

  • @Shad03 said:

    @KiraElijah said:
    @Poweas You and I are cell mates now

    Noooooooo, what happened?

    I was jailed for making a petition to get Viet unbanned.

  • They're a weird species

  • Spirit but Billy comes close second.

  • @Wolf74 said:

    @Poweas said:

    If you don't tunnel its not an issue, it's as simple as that.

    Sorry, but to be honest, that is just a lame excuse (borderline survivor memeing).
    There are tons of situations where this would come into play without the killer actually "tunneling".
    The same thing was said about BT -"just don't camp"- but in fact the survivor hook rushed to actually trigger BT.
    This change will encourage bad/unsafe unhooks and the best counter atm would be to just hardcamp every victim on the hook. Problem solved.
    But than again, every survivor wills tart complaining about "camping" and we are in full circle again.

    Just an every day example: survivor is running towards the hook and you follow the scratchmarks and find him unhooking with you -the killer- already at his tail. Is it "tunneling" to actually chase the unhooked instead of the unhooker?
    In my opinion not, but if I actually play efficient and insta redown the unhooked, I get punished for it, by either risking a Dstrike or forced to waste time slugging to avoid DS. and risk a run-by-pick-up.

    See here's the thing, I've been playing killer at rank 1 for ages now and I gotta admit, yes I tunnel if someone does an unsafe unhook to punish the unhooker. And this new DS will stop me from doing it but I honestly don't mind. And when I am survivor I don't get mad when this happens to me and it's playing efficiently, but from the survivors perspective that's unfair on the person who was unhooked. The devs need to add a punishment for unsafe unhooks since unsafe unhooks just punishes the person who was unhooked. Thats why they added DS plus its not as cancerous anymore so I dont mind it anymore.

    Personally, I'm all for the new DS at least its not a free escape for nothing so Im happy that chasing down someone will actually let me get a hook now,

  • @Wolf74 said:
    @not_Queen
    This rework was supposed to be a "nerf" to DS, right?
    Because DS was full meta for … ever?
    And is terribly broken OP and frustrating for killer to play against.
    So... why does the rework include so many BUFFS ?
    Beside the reduced stuntime, which is "under review", so I doubt it ever to go live, I can't see any real "nerfs" to DS.
    It was a one-time-out-of-jail-card before and basically it still is.
    More so, because it now encourages unsafe unhooks and covers up bad ,borderline toxic, survivor gameplay.
    And the existence of the perk alone and the chance that it might be active will basically FORCE all killer to give free unhooks and play stupid by chasing the unhooker instead of the unhooked.
    And as a simple sideeffect a lot of killer perks get totally trashed, like Dying Light, Remember Me and partial STBFL, because all tactical gameplay around the obsession be gone.

    The combatterm "tunneling" is only used to shame killer for playing efficient.
    The game is way to face paced now as "just chase a next fresh target" to be a good option.
    Killer NEED to remove survivor from the game fast to stand a chance and chasing those injured players is key to that.
    How will the killer get compensated for this change?

    This change won't "change up the meta", because survivor will now pick DS more often.
    Before it came down to like 2xDS per match, because a lot of people feared to be not the obsession and did not want the 35% wiggling, but with this changes this would be gone and everybody can pick his personal version of Borrowed Time.

    Overall this "rework" seems to be a global survivor buff.

    If you don't tunnel its not an issue, it's as simple as that. Killers will be compensated at some point since they normally are. This is coming from a killer main and I love the rework, although youre a Freddy main so maybe this will hurt your character but the rework will be coming. Probably before dedicated servers ;) (yeah I dont play survivor anymore at all, only sometimes but its boring. Im still survivor sided.)

  • @TheWraith883 said:

    @Lanis_ said:
    TheWraith883 said:

    Ds is a ######### perk that always made noob survivors good, they use it to get a free escape from your grasp. Thankfully, they fixed it

    NOED is a ######### perk that always made noob killer good, they use it to get (at least) a free instadown/hook/kill.
    Sadly, they don't fixed it.

    NOED is the penalty when you gen rush and you have to deal with it. And it's a totem that can be removed. Most good survivors remove it, and you wouldn't get any NOED, but can you stop ds like stopping NOED?

    Apply pressure obviously. Git gud.

  • One time I was triggered that the killer didn't commit to a chase with me so I got his attention and looped him for a while. This was ages ago though, back when I used to use DS. Gates were powered BTW and all my teammates were gone.

  • @Eveline said:
    I noticed the cows in Coldwind, how could I not when it's the only map you get to see sometimes. But seeing a cow on the bed is too weird for me. :dizzy:

    100% a killer has definitely been with that cow. I won't say who did it. Don't worry Billy I got you

  • I actually just realised after playing since July 2017 there's dead cows hanging from that tree in the Farm maps. It's mental since I never noticed them. Now I get why they call it the 'Cow tree'. Absolutely awesome.

  • Adam kind of reminds me of that kid from Halloween 2018.
    https://www.youtube.com/watch?v=_DjBNOpsP3M

    Just from the parody I see similarities.
    https://www.youtube.com/watch?v=AVCEWxOkc0s

    Watch it from 1:42

  • @Orion said:

    @Kagrenac said:

    @Orion said:
    You're not going to convince dodgers not to dodge. That's simply not possible. The best you can hope for is that the devs fix the reasons why they dodge. Personally, I don't bring in items and rarely use offerings, but thanks to my teammates, I still get dodged.

    There are so many ways to help make items less usable. Nurse's, Coulrophobia, Overwhelming, Franklin's, Lightborn, Ruin, NOED to help with people who Gen-rush...I don't understand.

    Six out of the seven perks you mentioned are teachables from six different killers, four of whom are from paid DLCs. The seventh can be disabled before it ever activates. Also, killers, like survivors, only have four perk slots. They can't afford to run every single perk just to counter items. Dodging is easier, so they go with that instead.

    But if they disable NOED, you get an extra ~70 seconds from their total cleansing time and about 10-15 for them to find the totem depending on whether they are coordinated. So it'll still help you create pressure anyway.

  • @HavelmomDaS1 said:
    AlphaJackson said:

    Buffs to close the gap between solo and swf without breaking the game in balance? Where's Nikenzie when you need 'em? For real tho, (god I say that alot) This is a challenge which I think cant be discussed in one singular thread, you need to almost break down the game in order to change how it plays in order to change the differance between solo and swf without hurting the killer excesively.

    I will Tag some people to see what they will say about that idea :)

    @Nickenzie @Tsulan @Poweas @Peanits @Giddawid
    What do you guys think about my approach? Would you do it the same or different? 
    Do you care about solos or do you only want SWF nerfed and balanced around that, no matter how much solos struggle? Would be interesting to see how you guys would approach balancing dbd for future 

    Omg yay it's me for once. I think its a great idea because closing the gap and then buffing killers to the level of solo/swf is a great way to balance the game. Also I care a lot about solo and new players. And right now they're in a bad spot

  • @TreemanXD said:

    @Poweas said:
    I know right, me too. I am still biased to survivor but I'm no longer neutral in terms of which side I play. Constant killer. Im improving as Spirit and Billy.

    I’m not biased towards either side, and awesome on your spirit and billy! :D

    I mean I still look at both sides when it comes to issues like genrushing and try to look at it with an open mind but normally I'm survivor sided.

  • I know right, me too. I am still biased to survivor but I'm no longer neutral in terms of which side I play. Constant killer. Im improving as Spirit and Billy.

  • @Doc_W__HOLLIDAY said:
    Every
    [BAD WORD]
    Time.

    However nobody can genrush my Spirit, so there's a silver lining!

    Your joking right? I have chases that are for the most part 15 seconds but i always have 1 gen done by then.

  • Am I the only one hoping the survivor is Big Chungus?

  • @Eveline said:
    Poweas said:

    @Eveline said:

    Why are you in jail then? -.-

    I made a post about a petition to get Vietfox back. I was jailed for it.

    That was mean from their side. You did a nice thing.

    I don't mind Mandytalk was really nice about it. I hope @Vietfox gets unbanned.

  • @Orion , @DocOctober and @Unicorn please calm down. You lot might get a warning/jail ( :( )/ one month ban or a permanent ban if this gets out of hand. Which BTW it definitely is going to. Just agree to disagree guys it's a satisfying way to end it.

  • @Eveline said:
    Why are you in jail then? -.-

    I made a post about a petition to get Vietfox back. I was jailed for it.

  • @suffering23 said:
    people get mad about noed because it insta down, so well, here's a rework, remove insta down, reduce missed attack cooldown by 35%, reduce cooldown of successful attacks by 25%, increase movement speed by 5-6-7% reduce stun duration by 25%, terror radious increased by 10 meters

    happy?

    That's worse lol. I don't have a problem with NOED personally. Just break the totems damn. It takes 14 seconds per totem. That's only 70 seconds in total.

  • Ochido isn't...

  • @Orion said:

    @Poweas said:

    @Orion said:

    @Poweas said:

    @Orion said:

    @Nickenzie said:
    How amazing is that survivors CAN'T bring their stuff when killers CAN. @Orion, my man, this is so childish because you're forcing survivors to play by your imaginary rules or else they can't play survivor.

    If you have any counter points, go ahead and use them because I'll shoot them down. There's no debate when it comes to lobby dodging over something this frivolous.

    I don't like to be dodged just because you'd rather ignore the reality that bringing in items makes killers dodge, regardless of them being justified in doing so or not. I like that you're speaking to me as if I'm the one dodging when playing killer, even though I don't dodge because of items when I play killer and was speaking from a survivor PoV.

    If a killer dodges over someone bringing in items then they shouldn't really be playing at high ranks.

    I'm still waiting for the day that Deja Vu becomes considered a toxic genrushing perk.

    Indeed, they shouldn't, but they do, so we can either acknowledge the reality and wait for the devs to fix it, or we can ignore it and feel self-righteous while we sit in lobbies for 30 minutes waiting for a [BAD WORD] trial.

    Devs really just need to fix genrushing and nerf Deja Vu to make sure it doesn't become an issue ;)

    I don't know why you think your attitude helps.

    I don't think it helps, but I try to stay positive anyway.

  • @Orion said:

    @Poweas said:

    @Orion said:

    @Nickenzie said:
    How amazing is that survivors CAN'T bring their stuff when killers CAN. @Orion, my man, this is so childish because you're forcing survivors to play by your imaginary rules or else they can't play survivor.

    If you have any counter points, go ahead and use them because I'll shoot them down. There's no debate when it comes to lobby dodging over something this frivolous.

    I don't like to be dodged just because you'd rather ignore the reality that bringing in items makes killers dodge, regardless of them being justified in doing so or not. I like that you're speaking to me as if I'm the one dodging when playing killer, even though I don't dodge because of items when I play killer and was speaking from a survivor PoV.

    If a killer dodges over someone bringing in items then they shouldn't really be playing at high ranks.

    I'm still waiting for the day that Deja Vu becomes considered a toxic genrushing perk.

    Indeed, they shouldn't, but they do, so we can either acknowledge the reality and wait for the devs to fix it, or we can ignore it and feel self-righteous while we sit in lobbies for 30 minutes waiting for a [BAD WORD] trial.

    Devs really just need to fix genrushing and nerf Deja Vu to make sure it doesn't become an issue ;)

  • @Orion said:

    @Nickenzie said:
    How amazing is that survivors CAN'T bring their stuff when killers CAN. @Orion, my man, this is so childish because you're forcing survivors to play by your imaginary rules or else they can't play survivor.

    If you have any counter points, go ahead and use them because I'll shoot them down. There's no debate when it comes to lobby dodging over something this frivolous.

    I don't like to be dodged just because you'd rather ignore the reality that bringing in items makes killers dodge, regardless of them being justified in doing so or not. I like that you're speaking to me as if I'm the one dodging when playing killer, even though I don't dodge because of items when I play killer and was speaking from a survivor PoV.

    If a killer dodges over someone bringing in items then they shouldn't really be playing at high ranks.

    I'm still waiting for the day that Deja Vu becomes considered a toxic genrushing perk.

  • This is a good bait thread. Let me say that you literally have Franklins to get rid of them #########. You got Nurse or Spirit to flat out dominate them and you can pressure gens with overwhelming presence Doctor.

    This has got to be the dumbest thread ive seen in a while.

  • @yeet said:

    @Poweas said:

    @Bbbrian2013 said:

    @Coriander said:
    They seriously need to fix the hit boxes, though...

    There is nothing wrong with the hitboxes. Hitboxes are always consistent.

    Anything strange is all connections.

    LOL THEY'RE NEVER CONSISTENT I GET HIT HALFWAY DOWN A WINDOW IN THE SWAMP, WITH GREEN PING. LOLOLOL

    stop taking risky vaults then

    That vault isnt risky. Are you dumb? I run balanced landing and the killer was a good distance away. That boat is an infinite with balanced landing if you mindgame it correctly, its one of the better loops in dbd since theres 2 windows and 2 pallets.

  • @AntiJelly said:

    @Poweas said:

    • Leatherface used to be considered good.
    • Freddy used to be good.

    I don't think either of them were ever good, or considered to be good.

    On his release, Leatherface was considered to be a mid tier killer I think. And Freddy was decent on release. Like pretty solid.

  • You also forgot solo is boring compared to killer or SWF. Downright boring.

    • Leatherface used to be considered good.
    • Freddy used to be good.
  • @Bbbrian2013 said:

    @Coriander said:
    They seriously need to fix the hit boxes, though...

    There is nothing wrong with the hitboxes. Hitboxes are always consistent.

    Anything strange is all connections.

    LOL THEY'RE NEVER CONSISTENT I GET HIT HALFWAY DOWN A WINDOW IN THE SWAMP, WITH GREEN PING. LOLOLOL

  • @MegaWaffle said:

    @Poweas said:

    @Master said:
    The animation is just a visual thing, they have nothing to do with hit detection.

    And yes, a killer can reach through the window and hit a survivor on the other side, just like in IRL ya know

    You keep saying that but can Hag reach me when I'm about 3m away with her tiny hands? Answer is no. It's a hitbox thing.

    Maybe the Hag can't but the new killer can. Here is a leaked image.

    :O. PLS NERF SO OP.

  • @Boss said:

    @Bravo0413 said:
    If we wanna talk logic!...

    If we're talking logic, Killers shouldn't drop Survivors just cause they got blinded. :)

    Yeah why don't they hold on? XD and its even more ridiculous when they get stunned because of the blind?

  • @Master said:
    In order to free the survivor you need to stun him after the animation

    Why?  Because not everything in the game is completely braindead and require no skill, luckily some stuff at least...

    Why the hostility?

  • @Eveline said:
    You find that ugly?

    Oh god my eyes. That is a creature that man's eyes should never have rested upon.

  • Dude I wouldn't use BBQ on Hqg since she's more of a set up then chase into traps kind of killer. Not a chase heavy killer

  • @Milkymalk said:

    @Eveline said:
    You get the camels, leakage and welcome to the junte. Sha that luv goyz.

    I always hear "You get the camel's hand, linkage, welcome to the tune tale". Especially with that hand movement which looks somewhat like a camel's neck and head.

    Strange I hear, you get to keep camels and licky, thank you for this opportunity.

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