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suffering23

suffering23

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suffering23
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  • @miaasma said:

    this is why maining spirit/nurse teaches you nothing about the game lol

    i have legacy 1 billy, maxed out huntress, freddy, myers, legion, spirit, billy, 12 of my killers are P3 lvl 50+

    legacy 2 jake, almsot have every teachable of the survivors, all teachable for killers, not only do i know both side very well, i play both of them very well, and i know the killer side is really not the dominant one when you face good survivors, even worse if they are swf, i don't complain about swf, i complain about the game in general.

  • @miaasma said:

    don't you main spirit? how does literally any of this matter

    i do, so what? not because i often get 4K with her even at rank 1 doesn't mean what i said is false, it is true for any other killer but spirit and nurse

  • @NullSp3c said:

    Maybe stridor, or overwhelming presence or left behind.

    Stridor becomes almost useless when you have good ears and/or headphones.

    Overwhelming presence is just franklin's demise but a lot worse.

    Left behind is just pointless. Or you find the hatch or the killer finds the hatch.

    Maybe left behind is the worse.

    even if i can play spirit without stridor, it is still a must have for me, and stridor does what it should do, make survivors louder, nothing more to add or change, this is what the perk is for, and should remain

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/575473#Comment_575473

    Good luck learning how to play against 3 or more blinks.

    she had 3 blinks at launch and for a long time, i don'T complain on 3 blinks, since that's how she was before

  • @StarMoral said:

    I do find it a little odd I can see their stain through solid wall.

    BUT that would also cause an indirect nerf to killers because they can't mindgame as well around walls.

    i see no nerf into this really, if the survivor look well they won't fall for it,

  • @Iceman said:

    Aren’t they working on this?

    idk if they do, but i hope they are

  • @Mister_xD said:

    that sounds more like a bugfix if you ask me xD

    imo it should never just go through walls... that doesnt make any sense (unless there are big holes in that wall or the wall is not high - like the loops in autohaven)

    yes that's how it should be

  • @Visionmaker said:

    Agreed. It doesn't really make sense to see it through walls unless they have openings like the shack.

    absolutely, there's opening, holes, or the beds in the hospital, of course you will see it, but not walls

  • @TAG said:

    Can someone put up the list of addons?

    https://www.youtube.com/watch?v=oLbs4iCUOIw

  • could the traps and fake pallets be 2 seperate powers that you can select in the killer menu instead of wasting one add-on for it?

  • @Frozenscum said:

    Getting Iron Will broke was huge surprise to me in first match after patch as survivor and against Spirit. I did my usual juke and guess what? Instadown, cause Jeff is loud AF while injured, and Iron Will just wasnt working.

    I have no idea either how devs can constantly ######### up things they dont even touch in current patch. I've been programming myself in past, and that's just sign of incompetence, stop hiring Indians outsourcerers for 9 bucks/hours, you'll end up as Boeing!

    Edit: spelling

    agree

  • @Peanits said:

    Just one garbage? Not even two?

    https://forum.deadbydaylight.com/en/discussion/comment/562632#Comment_562632

    Yes, this is the case.

    i didnt know about that, it's true it changes a lot, but still looks week

  • @Boss said:

    Not big, but I grabbed a Jake out of a Locker.

    After he DCd, I had normal Killer control, but the "Carry a Survivor" music kept playing until I stopped carrying an other one.

    this existed for a while

  • @GrootDude said:

    Getting stuck inside pallets that aren’t broken is back.

    you kidding, didnt see that yet as a killer, i hope i won't

  • @thesuicidefox said:

    As a Spirit main, I can tell you there is counter play to her at the most basic level. I honestly can't explain it to you, it's more what survivors do to avoid me. To be entirely honest, 99% of survivors absolutely suck at hiding from or running from Spirit. But the 1% that are good at it, they just seem to know what you are doing all the time. Like mind games just don't work on them and/or they don't even bother to play the mind game. They drop a pallet early or break for the next loop. Again it's hard to pin down, but there are survivors that are still extremely difficult to catch as Spirit. Usually the only reason I do is because I catch everyone else and it's just the eventuality of them getting caught and 1 hooked that gets them killed.

    Iron Will, Spine Chill, Lightweight, Prem, Lithe, and Q&Q are all solid perks to use against her. Give that 1% of survivors 1 or more of these perks and it will make the game much more difficult for you.

    The only thing I think needs changing on Spirit is that Prayer Beads Bracelet needs some sort of minor drawback. There is/was a bug where you could hear Spirit's footsteps when she was phase walking. This should be fixed in her normal phase walk, BUT be something survivors can still hear when she is using PBB. Within like 5m would be reasonable, because you could hear the footsteps while on a gen and let go of the button to avoid getting grabbed. She still gets a free hit, but not a free grab. I think something like this is fair because it would still be really hard powerful just not EZ mode for this killer.

    I agree with all you said

  • @Bravo0413 said:

    Why does this continue to be brought up? Spirit is perfect... she is 1 of the few killers that turns the mind game back on the survivor... she owns the loops rather than the survivor and has a high skill cap.... she is absolutely perfect.... and more killers should be on her level... If you mess up as spirit you punish yourself badly and if you succeed the reward is great.... exactly how killer should be!!-----> reward for getting gud with a character...... and few killers do this mainly ---> nurse, spirit, huntress and Billy..... with so many killers needing help the last thing we should be doing is looking at the chapter that was prettymuch a love note to the community and to killers.... we finally got a top tier killer for the 1st time in over a year and for whatever reason part of the community wants to tear her apart... leave her a lone...

    well said bravo :)

  • i only dc when i am like "######### this" because either survivors in my team are complete dumbasses or the killer just want ME when i didnt do anything at all (loop for 3 gens or tbag) i didnt do anything so why do i deserve this? that'S the only time i dc, just when i don'T want to deal with this kind of #########, when 1 survivor dc at teh start of the game, i am often the only one who stay even if i die, no point in dc

  • @darktrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/557658#Comment_557658

    That used to be the only mitigation to prayer beads - now that grass does not move, you absolutely cannot see or hear her. She just has to move around the gen until she collides with a survivor for an easy grab.

    it needs to be fixed then

  • @darktrix said:

    Is it just me or does she no longer move the grass or scare crows when phasing? Freddy seems the same way.

    If that is so, the only two things I would change is no collision with survivors while phasing...and those damned prayer beads.

    i always hear the grass move when i play her, i don't play against her as much as i'd like to to tell you if she does move it or not tho

  • @BunnyTheHutt said:

    Only change I would make is Prayer beads. It's way too strong an addon for how strong of a killer she is. Same thing with Omega Blink Nurse, just way too strong. Otherwise she is perfectly balanced. Game needs more killers on par with Nurse and Spirit, so red ranks can be fun.

    prayer beads could be a ultra rare instead? ik it won't be a big change but it will recude the chances to see those since they would be even more rare

  • @Jdsgames said:

    Changes: Her phase doesn't lose chase. Her emblems suffer from it. She needs a vault animation. It is downright unfair when you think she is phasing for her to hit you at the other side of the vault. As well as nothing to note she has begun phasing. She is already invisible that is enough mind-game potential.

    i agree about the vaulting thing, she'S the only killer than doesn't have a vaulting animation and can be extremely used on loops, tho yes this is a big advantage, but i kinda see it as an integrated bamboozle, tho it doesn't block the window, but yes just a little animation or effect showing she's indeed vaulting would be needed for the surivors.

  • @NoShinyPony said:

    Prayer Beads aren't perfect at all. They should only reduce the range of sound, not completely silence the phase walk.

    once you know she have those, don't stay on your gen for too long, obviously she will come to you to grab you, so either you leave it or tap it, i once got 5 guys in the same gen in the same position because they wouldn't stop going to it, you have to adapt.

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/557209#Comment_557209

    Tracking and hearing isn't that hard. Especially with the equipment available to you. Who knows the spirit you are facing against could be using Military grade head phones that hears the slightest amount of movement. a perk should never be the answer to counterplay.

    remove DS/dead hard/adrenaline/bt then, perks are meant to counter/give you advantages,


    without them even freddy would be a challange

  • @KillermainBTWm8 said:

    As a spirit main she needs tweaks because of the scenario where it becomes a coinflip for the survivor where no skill is involved on either side and it's just plain luck.

    You need to track and hear, if you can do any of the 2, you won't do anything with her, i saw so many bad spirits who were only using her power to get closer since they didn't know how to use it well, not because a killer in the right hand is really strong it means it have to be changed,


    She need tracking and sound to be extremely efficient, if the survivor use iron will you only have tracking, which makes it really more difficult, a single perk can ######### you up, i am a spirit main too and i can't help but have extreme fun when playing her and i know what her weaknesses are, iron will is definetly the most efficient one.

  • @[Deleted User] said:

    Her power to not be a coin flip from the survivor's side.

    There's no other killer in the game where the player can literally take their hands off the mouse and keyboard and get a free hit on the survivor.

    Playing against a good Spirit without Iron Will while injured, there's nothing you can do. There's no counter play. You're going down. Kind of the same complaint people have with against a good Nurse.

    I see your point, but spirit is easier to counter than nurse, since nurse can quickly get close to you again, while spirit you have to wait.


    And if you ######### up you are a M1 killer with 110% speed, and yes a good spirit can be as deadly as nurse, but at least with spirit it takes more time to down everyone than nurse, also nurse isn't affected by iron will, spirit extremely is.


    You have to do the opposite of what you should do, once a guy was looping the shack and i used my power expecting him to reach the window (i was close to him) and he intead didnt go inside the shack and kept going foward, now i had to wait and chase him with 110% also if you have good distance and windows you can save yourself from her for a while, unlike nurse.

    Spirit is definetly the second best killer in the game, but you can counter her more than nurse if you do the right things.

  • she's not op, end of it

  • i despise OoO users, camped 100% each time

  • @Mister_Holdout said:

    These are all excellent suggestions. Glad to see the community manager sharing this with the dev team.

    I just wished they would have done the same about my ideas on legion

  • @Riddick said:

    Although this sounds super fun, I believe this would destroy the game on lower ranks while higher ranks would still realise what was going on. The meta ruin would still be needed.

    lower ranks have to git gud at the game instead of crying and remaining in low ranks, and learn about the game.

  • @Riddick said:

    Although this sounds super fun, I believe this would destroy the game on lower ranks while higher ranks would still realise what was going on. The meta ruin would still be needed.

    only ruin or finally some changes and have other perks? i hate to use ruin and i almost never ever use it, but i love huntress but this perk isn'T as bad as ruin so idk why it shoud be visible to players without even 1 token

  • i try to farm when there's 3 BPS or more, if there's less than that i play normally.

  • @Arroz said:

    No more bloodlust buff...

    it got nerfed hard anyway, why not a little buff?

  • @artist said:

    I dislike the idea of buffing bloodlust

    tell me why?

  • @Poweas said:

    @suffering23 if they shorten all the infinites to make them mindgameable as their plan said, then they will remove it. There's no question about it, killers would abuse bloodlust and it wouldn't even be needed then, it'd become an issue quickly.

    But that's like 8 months away.

    i doubt about it, if the rng is still in the favor of the survivor, bloodlust will be needed

  • @Poweas said:

    Bloodlust needs no buffs, it's fine. Plus the devs will rework maps soon, most likely, it's getting removed.

    nha they wouldn't remove bloodlust, it is a needed mechanic for killers

  • @VexTheHex said:

    https://forum.deadbydaylight.com/en/discussion/comment/510147#Comment_510147

    Never get in a chase you say? LOL

    I've ran the Lithe/Dance With Me/Quick & Quiet combo. That combo would literally have 0 point and be even more situational and dead if the Killer gets a free aura read on me. The game really doesn't need MORE AURA reads. Like legit, do you want looping to be the only method?

    it would work because i'm all ears won't trigger for quick ctions, only failed skillchecks, so you could do all you wish, it won't affect your combo

  • 1 thing have to be clear here, killers SHOULD be strong, they should be more than the survivors, survivors have tools and perks and teamwork on their side, so they have to make their way by working together, if the killers are only balanced and made fair, they stand no chance, billy is strong and only got his add-ons and chainsaw hitbox changes, they don't dare to change him more because people will go absolutely MAD and they know it, he is a powerful killer, same as nurse, they are strong! how they should be, but now they make such weak/neutral killers than survivors are so used to have neutral killers that they complain when one is too strong or that killers are cry babies and cry to be more powerful, we are meant to be strong, we are meant to kill you, while you are meant to survive, if spirit could see survivors in phase walk, nurse would be freddy tier compared to her, balance is needed yes, but keep killers 1 tier higher than survivors at all time, that's how it should be, they failed with plague, they made her same tier as survivors, what happens? survivors don't heal, they need to add 1 tier to her, and give a penality for not healing, wraith has no ability to down survivors but in chases, being able to hit survivors when you hit the bell for the first time wihtout any speed boost would be a tier up for him, even if the freddy rework is near, if he could go invisible time to time like spirit, it would be a tier up, and so on, every killer should be 1 tier higher, billy nurse and spirit are 2-3 tiers higher, but they are the exceptions, keep killers 1 tier higher, and the game will be fine.

  • @VexTheHex said:

    I'm fine with buffing it with missed skill checks and maybe a shorter cool down. (maybe no cooldown)

    It shouldn't be within the Terror Radius though. Survivors trying to actually stealth in a chase would get hurt by that more than loopers.

    don't ######### up then?

    outside of terror radious is too much, too far, depends on long the perk will last but if it'S outside the terror radious only, what if you are on the other side of the map? pointless, yes you know they are there but they are long gone, so keeping it at any range would make it better and punish those who want to work on a gen when the killer is chasing somebody next to them

  • even slow animations? it would be way too strong, would be a must have for any killer, ik bbq is one but 2 must have, no thanks, failed skillcheck seems fair

    @Salty_Pearl said:

    It should affect all notifications not just rushed actions.

  • @Blueberry said:

    Yeah no cooldown and include missed skill checks. This wouldn't even make it amazing, just okay.

    better than it is now

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/509667#Comment_509667

    I'm not exactly sure what you mean here. Using the EGC as an example, that went through two PTBs before hitting the live build, with multiple versions tested along the way. If you compare it to when we first tested the hatch closing, you'll see just how much it changed in that time. The entire purpose of a PTB is to get feedback and that's exactly what we're doing here.

    you did NOT listen to our feedbacks on the legion changes, so don't even pretend you are listening to our feedbacks, if you are you would have changed legion better or reverted some changes, stop lying to us,


    we all complained about the fatigue add-ons nerf, you didnt do anything to revert them back the way they were, we all complained about the vaulting speed, you didnt do anything, and most of us complained about the miss = fatigue, you didnt do anything on that either.


    you do NOT listen, if you did, you would actually change something .

  • I don't mind situational perks being buffed, unlike sprint burst or self care, which are always used and don't require a specific situation to make it work


  • @UkilledLegion said:

    @suffering23 I mean only frank mixtape and stub wound study

    it's stab, not stub, please stop doing this mistake

  • @UkilledLegion said:

    @suffering23 its absolutely useless addons now as play vanilla :D no effect no help nothing

    Ik, they are, if you are curious you can check my post and let me know what you think of my ideas, but if they remain that way, they are the most useless add-ons in the game

  • I already made a huge post about changes the legion could have/need, and i also had ideas for Frank's and stab wound study, i reposted it a second time asking devs to just look at it but well they didn't, most likely yours won't either :/

  • @Dreamnomad said:

    I will be amazed if you get an official response with more depth than what amounts to "thanks for the feedback".

    at least i will know they looked, it's all i ask

  • @Mochan said:

    I actually like the idea for such a killer, but one kind of add-ons would he have?

    none since he'S powerless

  • @Blueberry said:

    Overall killer perks in general are quite weak. An extra 1 or 2 perks wouldn't make much of a difference. None of the killer perks really fix what makes so many killers weak.

    spirit fury, enduring, brutal, bamboozle, fire up, bbq.

    bbq, pop goes the weasel, huntress lullaby, overcharge, distressing, unnerving presence.

    there'S many perk combination, it could be interesting

  • @legion_main said:

    no

    Mind saying why or like others said, you said no just because of shad03

  • @Shad03 said:

    Roses are red

    This post, I can give my bless

    Around these parts we say:

    https://us.v-cdn.net/6030815/uploads/732/BI4SGQN9YAU6.png

    Glad you like my ideas :)

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