suffering23
suffering23
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@anarchy753 said:
It was such a strange change. They nerfed a perk that has long been considered garbage tier because it was too strong on ONE abusive killer, but now they've put that killer in the dumpster alongside thana without reverting its nerf.
I agree
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@LastShoe said:
I think that change it so the first and the second stack is more valuable than the 3th and 4th would be alright, just because they nerfed due to this it was too powerful on a legion.
simply because survivors wouldn't heal, now they do on legion since he has regular movement speed, but this perk really deserve a buff
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@Bongbingbing said:
Most likely a bug. Survivors only have one hit box, any hit from anywhere weather it be head or foot is counted the same.
When getting hit with Corrupt purge survivors have a few seconds of immunity so they can't be hit again so quickly. if I had to guess I'd say it's a bug where the game forgot to give the survivor the immunity and the survivor was hit with 2 projectiles from the vomit at the same time.
good theory, tho i didnt check if i'Ve got twice the points for giving hits (so 2 times 300 for brutaility and 2 times 300 for deviousness)
if it happen again i will try to check it out
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/493809#Comment_493809
I've seen it too, twice or so, healthy (non-infected) survivor to instantly downed. Probably a very rare bug caused by desynchronization
i think so too
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@Jigmac said:
There is no headshot mechanic in this game.
You got downed in one hit by the corrupt purge because you were fully infected (wich leads to broken status effect) or you were already injured.
Same thing goes for huntress, no matter where she hits, it will not be instadown (except if she is running the addon "Iridescent Head" wich will down the survivor in one hit at the cost of having only 1 hatchet)
like i said, I've insta down a healty survivor, i am not a ######### btw, i won'T make a post saying omg i downed a survivor with my corrupt purge is it a bug?!!!
he was healty and NOT injured, i insta down them with it, that's the point of my post
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@ClogWench said:
There is a French subforum in the International Subforum section if that helps
ty
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@[Deleted User] said:
There is a French forum in the "international subforums" section.
ok thanks
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@Spirez said:
The point of the timer is to end the game and not have its last forever and anyone hold anyone’s hostage
edited
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edited
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@Asssthetic said:
Ah yes so then the survivor can just wait and hide for the rest of the game. As a survivor, you're supposed to work as a team to escape. Why should you be rewarded for failing that objective?
edited
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@NuclearBurrito said:
@suffering23 in order to do that they need to make the perks unaffected by enduring or you get what happened with DS before they increased it up to 5 seconds.
Now it's 5 seconds which is fine for dealing with Enduring but is insanely punishing for someone without Enduring.
that's how it should be, but now enduring won'T affect DS or any other stuns, which is a massive nerf
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@NuclearBurrito said:
They already said in the Stream why this is important to do.
Having Enduring effect stun perks ######### over everyone who doesn't bring Enduring or it ######### over the perk.
Than reduce stuns perk duration
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@[Deleted User] said:
it'll be more powerful. but only active on pallet stuns. this is actually a godlike buff for a godlike combo (enduring & spirit fury). it's not that bad.
Idgaf about the pallet stun increase, i want my ds and head on reduction, i want my stun reduction, idc if ds is reduced by 1 second instead of 2 something and if head on stun is 2.5 seconds instead of 3, just give me my stun reduction
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/475312#Comment_475312
I would suggest that they beat you there and they picked the right perk for that scenario, and that the rest of the survivors could have prevented that by cleansing the totems.
ok
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@Peanits said:
If the hatch is closed and the killer catches you before you get a gate open, it won't really make a difference if they down you in one hit or two. You won't have an opportunity to open the gate so long as they are chasing you.
but like i said, what if you camp the exit instead of looking for it and you open it and as soon it is open the killer hits you? I should win right? that'S the difference i want to make clear
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@Aven_Fallen said:
I doubt that this would make any difference. Once the last Survivor is found when Hatch is closed, he is dead. No matter if the Killer needs one Hit or two hits or simply runs the Survivor around for a little bit less than 2 minutes.
What if the survivor camp the door until the killer close the hatch and open it and as soon it is open the killer hit the survivor and they lose because of it?
Happened to me and i claim bs on this
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/462270#Comment_462270
He's "OP" because survivors have to actually spend time doing things other than generators. Heaven forbid you don't get at least two generators completed within the first 2 minutes of the match.
you stab 1 person and run to the other one, the one you JUST stabbed is already mending, i once punished someone who did this, as soon as i'Ve hit them, i heard the meding sound while i looked for others, and i was so insulted i had to focus her
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Legion is horrible, will you buff them and their add-ons??
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@Plu said:
I would be happy if the vault wasn't useless and if we could use the power even when not fully recharged, it's my only issues with it (I hate the slow running speed but i can deal with it).
No idea why they restricted it so much when the power is no longer lethal anyway?
ikr? also why the penalty for missing an attack? this is the most stupid thing ever, they could have made us lose 20% of our power bar for it if they wanted so badly to punish us for missing, this is ridiculous
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They don't listen to anything, they nerfed the fatigue add-ons, we cried for them to remove those nerfs, they didn't, we complained so much about the vaulting speed, they didnt do #########, we complained about the miss = fatigue, nothing, Frank's and study are the most useless very rare add-ons in this game, even almost as much as vanity mirror, legion is really low tier right now, and they most likely will not buff him in a while, we complained about pig changes, at least they reverted the terror radius pause, but end game pig is dead now, they didn't listen.
Behavior devs, you are incompetent and you can't balance, it's either dead nerf or nothing with you, listen to us, listen to those with 1.5k+ hours, we play the game more than you ever did, we know the game more than you, listen to us, instead of listening to rank 20 noobs like yourselves.
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will you really really rethink the legion change and also his fatigue time? with cold dirt it feels like it's 1 second longer than in the live version without add-ons, this is RIDICULOUS
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Don't you guys think you've over nerfed legion way way too hard making them the worst killers??? Unless the add-ons affect the changes
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@RSB said:
I like when survivors write "I'm a killer main" in the first line of the thread, to make them look smart and trustworthy.
i said i am a killer main with 1600 hours and around 1000+ as killer, i'Ve experienced the worst of DS and also the previous version and now i experience this one, and really, i say i a ma killer main to not act like a crying salty survivor, because i am not a survivor main even if i am a good survivor, this perk need a buff because even me as a killer i think it is useless since i catch them after 4 seconds
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i saw the aura once tbh, idk if it is because i M1 after using the plague power so it doesn'T count, but i did see the aura once, and i would love it remain that way
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@Apoch said:
Cool! so when's Noed getting 'looked at' or should we ask for a Survivor equivalent hex where once the last gen is completed both gates automatically open, that would be equally as fair.
noed doesn'T need any ######### changes, cleanse the ######### totems, stop complaining
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@thesuicidefox said:
Have you tried killer obsession perks? I'm really curious to how it works now.
If the only obsession perk in play is DS, then no one is an obsession until someone uses DS, correct?
Okay, now what if there is a second obsession perk in play (killer or survivor), does the game pick an obsession at the start like normal? What about OOO is the only way to use it now with DS to make yourself the obsession or does it make an obsession spawn at the start of the trial? What if killer has an obsession perk, does it pick the person with DS/OOO or a random person?
if the killer have n obsession perk, it work as usual, if many or 1 survivor have an obsession perk, it will take 1 of them or if no one has an obsession perk, it will take one random, it doesn'T change, the obsession change as soon someone use DS tho, but as always, if the killer use an obsession perk, you always have to keep in mind it could have DS
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@ClogWench said:
It sounds like it really lets you keep momentum as long as you're not playing like a jerk which I'm excited for. Did the skill check get easier or harder btw?
haven'T tried survivor so i can'T tell
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@scorpio said:
Yeah I don’t understand why that’s a thing? If you’re injured and infected, the fountain should only cure the infection and then you should have to heal normally. It doesn’t make sense for the fountain to heal both.
tbh i don'T see it as a bad thing really, the fact i can puke of every survivor at once and hurt all 4 of them at once because someone healed and cured themselve for using the fountain is pretty fair to me :)
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/345385#Comment_345385
If you're not getting punished at windows and pallets then you're facing bad huntresses. Any arguing beyond that just proves you're unwilling to consider any other factor.
what if you don'T have the time to reach the window? what if as soon as they reach the window you press M2 and once you throw they already moved? same for pallets, what if you jsut never have the time because she'S so slow when charging her hatchets??? there's so many factors, if you are close enough, yes it work and you hit, but most of the time, you aren't in the right position
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@Chaotic_Riddle said:
With the current hitbox situation, Huntress is a bit of a toughie to main, but there’s a lot of players that can make her into a Killer to fear if they know how to aim with her and deal with looping, of course.
for the huntress main that knows every angle and such, yea sure, but that's like 15-20% of the huntress players, for the 80-85% remaining huntresses, she's just easy to play against, and tbh, whenever i play against a huntress, i always loop them for like 4-7 minutes and go down because of noed, it jsut shows how BAD she is
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@ClogWench said:
High skill high reward. Her biggest drawback right now is just bugged hitboxes. Sorry you keep getting bad huntresses
it's not that i am bad as huntress or just get bad huntress players, it's just so easy to loop her and so easy to dodge, with hag you can put traps to stop the loops, with her, you can't at all
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@PatBrutal said:
Hello @nicojpeg,
Thanks for your report, we are aware that there is some crashes going on and some infinite loading too we will let the devs know about it.
Do you always crash when playing as killer ? or it happens as survivor too ?
Thank youhappens on both side for me
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people get mad about noed because it insta down, so well, here's a rework, remove insta down, reduce missed attack cooldown by 35%, reduce cooldown of successful attacks by 25%, increase movement speed by 5-6-7% reduce stun duration by 25%, terror radious increased by 10 meters
happy?
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@Bongbingbing said:
2v8 Mode
Buff/Nerf Killers to all be Viable at higher ranks and rework their Add ons so nothings too OP.
Remove or rework DS
Do something to close the gaps between Solo, Killers and SWF.
Crack down more on toxicity.There's probably a lot more but those are the main things I'd do.
ultra rare add-ons should always be op, very rare could be, rare to common should give a boost
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@SurvPro said:
I have played Dead by Daylight for 3 months now. Killers seem to have an advantage over the survivors. First thing is the killers get a 7 to 10 thousand blood point bonus while the survivor only gets an average of 15 to 20 thousand blood points per match. Second the killers seem to be able to hit the survivor through a window when they fast vaulted and are 5 feet away. Third there are lag switchers on console that need to be found and removed from the game, I have encountered this issue more than 10 times. Final issue is the killers hit boxes are ridiculously huge, when a survivor is to the right of a killer and they swing left they magically cause damage, also there isn't a game where I do not see this issue. I simply tried to talk to DBD representatives, but they tell me to put my words on these discussions, and now I am hoping there is a big fix.you are playing for 3 months, omg you have amazing game knowledge, i am playing this game since 1.0.0 and i know what an issue is, you are simple a low rank rank who can't play properly, survivors when playing right can get lots of points, yes i am a killer main, but i know how survivor work, and i played survivor long enough to know how to make points, and the ammount of points you make is extremely dependent of the killer skills, if you get 13K per game it is simply because you either only worked on gens or you didnt got chased or your didn't healed or unhooked, survivors can get point as much as killers can, if survivors gen rush, don't expect many points,
if you want more points, make longer chases, stun if possible, juke, unhook and work wiht toher survivors to heal and repair.
want to avoid windows hits? just keep a better distance if you plan to vault a window and time it better and use it at the right time, you don'T know the game enough to know the right plays and you do mistakes, yes you can be hit on the other side of the window it's because there's still a little hitbox that you can be hit from, be aware of that, and if you get it from 1 meter from it, well it's your ping.
and last thing, yes sometimes i hit on one side but move my camera so quickly that i end up hitting someone i shouldn't have hit, deal with it, it happens, it's not a broken thing, it's just a thing.
learn the ######### game and play for more than 3 tiny months, you are still a noob, don'T complain, you are the kind of people that makes killer nerfed and buff survivors, keep it as it is now, it's good, stop complaining.
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@ModernFable said:
It has been happening since the Spirit patch.i never had this issue? i am a killer main and no survivors complained after the game about it, and when i was using bt it always worked
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Quality of life doesn't mean better, he's just "fixed"Dwight_Confusion said:He was bad in the PTB then "extremely" bad in the live version?
Right there...
Your perception is clouded. He clearly is better now than he was in the PTB. Reinsert .50 and try again.
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Stop complaining about bbq? You happy you got your ######### nerf, why give a buff to this perk?alivebydeadight said:@suffering23 said:
oh and also revert the change to borrowed time -___-
Just dont tunnel
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@CoconutRTS said:
I agree with almost everything you suggested and the changes from 1 to 4 I agree with. Those changes would give Legion more power not being too much. Those changes would make Legion a stronger force without pushing the envelope.In mending's current state, if the progress bar were to reset when mending is stopped, it would be a nice change. But if mending were effected by nurses calling, then I would not agree with this change. It would make it a little too strong. The nurses calling mending change and the mending reset change I believe would have to be a one or the other choice in my opinion.
On number 6, I don't believe this should be changed because survivors get a medium vault when they vault back. The legion can just get a free hit on the window if they pre-swing when a survivor is vaulting back. I think a pushing back mechanic wouldn't be necessary, as it kind of messes with the vaulting counter play when a survivor needs to mind game; this change would just eliminate a point where a survivor could mind game in my opinion. Overall I like your previous suggestions though!
thanks for your comments and i am glad you agree with those changes.
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@ad19970 said:
Do you suggest all these changes at once? Or just one of them? because all of them would be way too much, he'd become brokenly overpowered. The problem is that he's not fun to play against. Buffing him any further could easily make him way to frustrating to deal with.all of them, and that's your opinion
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@Zagrid said:
Honestly the devs need to keep the changes in the game up to the community that has way more time and passion towards playing the game. The "healing" change with snap out of it and wake up really showed how much they don't care what the community says.absolutely agree
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@Zagrid said:
suffering23 said:@Zagrid said:
I soon as I saw 120% movement speed I did not read any further. That is the speed that his frenzy sets you to. Its the FOV change that makes you feel faster.
i thought it was 115% when you use the power, my bad
The legion rides a fine line between garbage worse than Freddy and stupid review bomb levels of OP. I won't suggest anything other that make him move at 115% and that is it. Test it out see where it puts him. But most likely now we will see some more impactful buffs in the coming week.
thx for your opinion
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@Zagrid said:
I soon as I saw 120% movement speed I did not read any further. That is the speed that his frenzy sets you to. Its the FOV change that makes you feel faster.nvm it is actually 132%, removed this change
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@Zagrid said:
I soon as I saw 120% movement speed I did not read any further. That is the speed that his frenzy sets you to. Its the FOV change that makes you feel faster.i thought it was 115% when you use the power, my bad
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@Theluckyboi said:
Just rush R or use franklin´s, most of the time survivors will carry their flashlights before the match starts.dahell you talking about?
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@bambusratte_xD said:
Not a bug for me,just karma, don't heal before escaping , let him crawl maybe take a hit and run, its 1vs 4(1:1:1:1) ..and if you don't respect the killer it's ok for u to die no matter what will happenThat gamebreaking bug is equal to " omg I can't read my kindle cause Arial 13 font, readbreaking bug"
like i said, it was a friendly trapper, most likely was doing the daily, he he also had the double BP trap.
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i will, i buy every single dlc because i love this game, i bought leatherface dlc even if i DESPISE this killer, love the perks tho, i will play legion but for sure i won't main him until they give him the right changes, because the "changes/buff" they got are a total joke, they barely change ANYTHING at all
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But it is still "healing" this is why i think iy should trigger nurse'stwistedmonkey said:Always keep in mind deep wound is not a normal healing action, its a mend action a new mechanic, the fact that legion can string the power multiple times reseting the cooldown after each new hit is why Nurses should not see it, like the pig traps its a time waster they can just make it happen faster and multiple times, if nurses worked on it it would be a bit too strong, also frenzy to lowers the bar by 1/3 imo that doesnt need changed as you can break chase but keep them close enough so you can see where they go and you will almost guarantee an easy M1 down.
Legion is very strong in the right hands with the right setup, I cant count how many people have played them while hardly used their power and then said in the end game chat they are week killer, they are highly viable it will just take time to learn.
It has been one day of the PTB, nothing to do with the killer or survivor apart from bugs should be changed right now until people learn them well and how to play v them, making changes now whether buff or nerfs is just another Freddy scenario, it needs a lot more testing, some of the audio does need toned down as for one the heartbeat is really loud and also some of the lighting needs changed along with new fat shaming spots, better to work on bugs and QOL changes and see how the killer/survivor play pans out.
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Thank youFibijean said:I'll probably come back here and say what I think once I've had a chance to play the PTB, but I just wanted to congratulate you for now on offering a fair and informed criticism of the killer's weaknesses while acknowledging his potential. You're the first person I've seen to do that, so good job!