MommyHunktress
MommyHunktress
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- MommyHunktress
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@JackOfTrades said:
No, not the main building. Literally a vaulting spot the killer cannot vault. go on Sanctum of Wrath try vaulting all spots. One should just shoot you back out.
wait seriously?1
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@loothound said:
https://forum.deadbydaylight.com/en/discussion/comment/3050698#Comment_3050698
they coudl've just dropped it as soon as they got there and the outcome would be the sane
but the thing about it is i can ready a hatchet. but the fact they know how to do that means they dont ever have to drop it unless they see me go through. its basically like a extreme counter attack position. you stay close enough to drop it then you can react to anything and get away scot free but only if you time it perfectly
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@KolbyKolbyKolby said:
When people refer to pallet vacuums as a problem, it's referring to the old style, where a survivor would press space at the entry to the pallet, and it would near instantly suck them to the other side. It made hitting them when they approached the pallet impossible, where now you get that hit under normal circumstances.
Currently, they can vacuum back to the pallet if they're close enough to sort of quick step back and get a stun, but you can still hit them if they try this or even body block them a times. It can be frustrating to go against, and a good skill to have when playing survivor, but I don't think I would call it unfair, and it doesn't come close to the bonkers level of vacuum it was in the past.
well its unfair that the timing when perfected negates hits. like i literally had my axe swinging down and they negated everything and werent in aniumation or anything. both of us had great ping. when you master it it is just unfair because it makes it to where youre 95 percent safe at filler loops. and even as a survivor i dont think any of that is fair.
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@catnipthegreat said:
https://forum.deadbydaylight.com/en/discussion/comment/3047383#Comment_3047383
Makes sense.. with the very frequent rubberbanding I guess its no surprise that it would affect projectiles.
Can Trickster get some love though? ;P
welp first, iri hatchets are gone. they are useless and if your team loses... well that says something about you guys or the huntress is really god. second her hitboxes require serious knowledge, one reason her hits are wonky is your character model leans forward while running, your hitbox stays straight up meaning if she doesnt it you she still did. they cant make hitboxes to fit each survivor because then some survivor would be insanely hard to hit, also you can hit people over haybales, but that requires a good repositioning and predicament and hatchets can go through holes with precise aim. she requires lots of skill and knowledge and timing. if you had zero latency she would be even harder, but it would also mean that youd get hit more when dodging side to side because its not just a one way issue and if she times her throws you cant complain. also 5 hatchets is harder to down than trickster. trickster can literally chase around loops with knives up and can throw over loops while hugging them, huntress cannot. she has to back up and because she cant move as fast while holding her hatchet then she has to predict you will drop a pallet and if you do thats your fault for playing badly. some loops are easy hits for her, hell you can crouch at a truck and still be hit but only if the huntress BARELY misses the edge of the truck. trickster in all honesty is stronger than her in a straight up 1v1. crossmaps no and pressure no but he can down faster than her and if you learn to control his recoil then the only way for you to not get easy downs is greedy survivors who never drop pallets which you can still hit them every corner but slowly and also lots of LOS blockers. if you have any other issues i didnt adress ill try my best to adress them
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@Icaurs said:
Because the devs have taken away everything skilful for survivors in order to protect killer ego.
Everything left is so hard and so easy to counter its rarely bothered with. Maps are too small, tiles can no longer be chained after the first chase. It's more effective to pick a direction and run. Sabo is too hard as there are too many hooks. Flashlights got nerfed and stealth is still not an option.
The best perk combo for killer are anti gen perks and this patch changes nothing. Yet they took the worst part of dbd (the gens) and made it longer. This patch does not fix camping. 5 second bt is nothing, you will still need bt and ds got nerfed because of killer's crying. Camping got a massive buff and this does not fix bubba at all.
bro. dead hard is not skillful. its easy to use and is free chase wins. if i can loop the crap out of a killer without dead hard how is it fair for me to run the perk and make it even worse and usable more than once?! also bt is basekit so no more farming, ds still works as anti tunnel. flashlight and sabo work just fine
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@[Deleted User] said:
We all have bad matches.
yeah thats true, but man dead hard literally changes games against huntress worse than almost any other killer. so its very frustrating.
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@xBlitzAce1989x said:
https://forum.deadbydaylight.com/en/discussion/comment/3041782#Comment_3041782
Not necessarily. Anyone with half of a brain can take a loss... It becomes an issue when let's say you're playing as Doctor and somehow nobody seems to be affected by his special attack while gens in the next room are popping with no scratch marks. or even better... players (console and PC) who just happen to keep speeding up during a chase. Silly me... I didn't know that speed perks could recharge during a chase. If it looks like cheating and smells like cheating...
just a heads up if they are console they arent cheating. there is a reason that before crossplay there was zero hackers on xbox and just lag switchers, cross play came out and i got hackers and none of them xbox. its just how they make consoles, and if the console gets jailbroken its banned because they notice that crap. so just a little fyi
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/332600/oni-on-pc
Is your dpi turned up high on your mouse?
not too high its just a small increase so i can play huntress, im not trying to break my turn limit
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@dbd900bach said:
Unfortunately it's a byproduct of it being a new chapter. When they release a new map, you automatically have am increased chance of getting that map so you can experience it.
That's the idea anyway. The map is definitely not in the killers favor
welp it was consistent before just not in a row... this game is just messing with me. i had recorded my first ever dbd video with voice and got lerys, then second was midwich but i had to use the bathroom so bad i just went afk, then my third attempt was lerys AGAIN so i just brought ormond. ever since i started playing huntress the game legitimately has been messing with me. Every time i play her i get lots of indoor maps and it use to be id always get hawkins or the game and i also always get swamp
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3033022#Comment_3033022
Garden of Joy is The Game version 2 but larger and with Shack.
This map is one of the worst actually. I think there is only few killers are viable on that map.
i just got this map 3 times in a row
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@MikaelaWantsYourBoon said:
Garden of Joy is terrible map in general tho. I hated even as Nurse but at least Nurse is viable on that map.
M1 killers, you can go to corner and cry.
well not completely tho, mainly worse for slow killers
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@Triforcer said:
You get free extra gen time, nerfed DS, and (probably a net) nerf on DH. How many survivor perks that aren’t significant to camping or tunneling were significantly buffed? I don’t see anything frightening.
im huntress main. dh will destroy me even more
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@Trex_Crazy said:
Well firstly I recommend watching lilithomen on yt or ttv. Secondly you can try turning then hitting and turning to get that extra turning. I recommend staying away from plague bile and umbra salts (unless you're using the adrenalin vial but thats a whole other can of worms) as they mess up your muscle memory.
thanks
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@spodamayn said:
I've been using the event to max out (P3/max perks) my dredge and haddie. Just maxed them both out, have 400 flan on dredge, 250ish on haddie. 100 on feng, trying to get 100 on kate and mikaela now.
dang some of you have too much time on your hands XD
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@Cybil said:
I'm sick and tired of Kates always getting away with this nonsense!!!
i didnt mean it about kates just that it was a kate XD
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3013519#Comment_3013519
So... Gideon would like a word with you
ok nvm thats a good example
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3011312#Comment_3011312
If he doesn't actually use shred, because he is expecting you to just drop the pallet, he will respect the pallet, because he won't want to get stunned. So just keep running will gain you some distance. Whether that distance is enough generally depends on the size of the loop, but often enough it is viable counterplay.
I am not sure what your point is here anyways. If you hope that Demogorgon will be nerfed, you will be in for a disappointment.
my point is a good demo is actually really good at negating looping, most people dont realize this because he is rare and there are too many demo who respect pallets, like you said. but ive gone against demo who are right behind me and they will tap their ability and if i dont drop they wont shred and if you run back into the pallet for a cheeky stun they hit you, if they are bold they just insta shred as they turn. ive gone up against these types of demos, and let me tell you its waste pallet or hope you have enough distance, because if you vault a window as they round the corner your dead, they have to just start holding their power to not hit you.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3011390#Comment_3011390
Why does it matter? Survivors have like 30 pallets to work with anyways, you can spare some of them
haha not true, if it was id be calling out this game for too many pallets
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/3009376#Comment_3009376
Its not instantly altough its pretty fast
figure of speech but yeah it really is, people forget he can insta shred
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@toxik_survivor said:
The dude imo is S teir. He out of everyone needs a nerf, his buff earlier on imo was not needed, but an increase of knives was. Overall he's a way better huntress and a slightly less nurse. He ends chases in seconds and his knives have no mid chase cooldown like huntress or deathslinger.
I don't see how people arnt complaining about him. Trickster is the only killer I ever complain about because he requires low skill and is amazing in chase. Plus every deathslomger you go against are very good, because again, they require low skill, not none, but low
its because most of this forum cares about the 1v4. any killer that can be gen rushed because they are 4.4 needs a buff. everyone said deathslinger was fine, everyone said spirit was fine. its just how it goes
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@Vampwire said:
So when this first started I made a post about trying to keep the event chill for everyone and just try to share good vibes. So much for that.
My killer matches end under 6 minutes without 4 slowdowns, and survivor matches are facing 4 slowdowns on blight and nurse.
There is literally no winning. If I try to let survivors have a chill match they end it before I can even get BP, basically wasting my flans and walking out with no crown. If I don't run the survivor meta I'm tunneled and slugged the entire match. Same story.
I really do not need those perks for more than half of my games. But this event has been ######### insane and highlights the worst of dbd. The amount of times I've been sent to The Game or RPD and get rolled by mid survivors. I can be downing them fast, but that doesn't matter if they're split up, or putting 5 miles of distance between us, or even just playing on a rigged map.
I've tried to stay positive, and I normally don't get this way while playing. But it has been hell. Damned if you do or damned if you don't.
i actually recorded a huntress game from that exact crap, im going to upload it to youtube if you wanna see me 4k them over their greed and my strategic camping. it should be satisfying
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@Omans said:
Gotta love the exact same perks and addons in every picture for nurse.
Anyone who plays this way is not interested in a fair and balanced game. They just want to dominate an unfair matchup.
Same goes for full-group SWFs that stack the best things.
Of course, its mostly on the devs for both of these things to be absurdly broken, but still, players who play this way should consider the fun of the other side.
seem to me youre the ONLY person who pointed this out! like how does no one else realize that meta with nurse is strong. yes i agree nurse is probably a bit too strong if you know how to play her enough to mindgame and stuff but this is overkill
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3011448#Comment_3011448
You've often commented that Demo is very strong in 1v1. That's kinda the point - all killers should be strong in 1v1 otherwise every game will turn into a ROFLSTOMP by the survivors.
As others have pointed out, there are other killers far nastier in 1v1 than Demo-dog.
idk since i play solo or with my lady friend who just runs into the killer its very frustrating having to just be mindless gen jockeys. ive played solo the majority of my games so killers with anti loop will obviously be annoying. even if i love demo it doesnt mean i like going against good ones who i cant loop. as a solo player there isnt much fun for anything but looping. i am sure people have stated this many a times. this game isnt 1v4 its 1v1v1v1v1 so if there is no 1v1 then its a pointless game. idk man i understand that he is balanced, but so deathslinger, he has incredibly strong 1v1 but no pressure, i hate him cuz of his 1v1, huntress is great with 1v1 and is a terrifying match and can have great pressure but i love her. its just the way abilities are made that ruin 1v1, the 1v1 experience is the only experience that matters. they need to change the base game to be more interactive or quit using anti loops and start being more innovative with loops. these killers wouldnt be necessary if the loops were more thought out, mindgames dont always work on every loop. trust me i play both sides so i understand why people want the killers to be strong, but i also know how it feels to play against strong killers with almost nothing to do but waste pallets and bide time.
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@Grandpa_Crack_Pipe said:
Deadhardest
yeah true but it crashed my game and then problems with easy anti cheat?
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@Carth said:
It's another "Why can't I loop the killer 3 times, take a hit, go to the next pallet, loop 4 times, greed dead hard, and then slam the pallet on his head, go to another loop and FINALLY go down 120 seconds later" post.
welp when they change the base mechanic to something better than gen simulator youll understand, also a killer who can be looped who is good can win, so a killer with antiloop who is good can be even more oppressive. looping should be possible with every killer dang near. just not obsessive.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3011390#Comment_3011390
my point isn't about forcing pallets. my point is about how even IF he shreds a pallet the stun time is about the same as if if were to break it normally. So you get the same distance from it as survivor. And also the fact if he's charging shred, he's slowed down which ALSO gives you space to simply dodge, continue running past the pallet and around the corner, etc etc.
if you drop it mid shred you dont get much distance :| and he only slows down after his shred is ready intitally or a few miliseconds before
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3011342#Comment_3011342
But the argument is about demo being too easy or whatever on pallets. But it's not even remotely close to spirit fury. The stun length of breaking the pallet is as if he never got hit by a stun on it and just broke it regularly. That gives anyone a good amount of time to get away. He's also not hard to loop at all because while charging
bro i can gurantee that if you run straight to a pallet and give demo one second he WILL hit you. you can insta shred with demo but you sacrifice range and control. also he forces pallets down easy. unless you can prove me wrong... then i cant see your point at all
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3009376#Comment_3009376
I mean demo stun length while shredding a pallet is practically identical to breaking it normally. I would love to know how you deal with bubba or billy or have straight up very obvious short stun lengths where they can chase you down almost instantly after breaking a pallet with their chainsaws.
nah demo shredding a pallet that you drop may give you same distance if youre running but if you have to drop it to live its spirit fury at that point. also bubba and billy are easy as hell yo deal with, easier than demo. if bubba uses more than 1 charge then you drop pallets if he uses 1 charge like lots of bubbas just keep greeding. and billy shouldnt even be a topic, good billys are as rare as the god nurse
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3009511#Comment_3009511
Yeah can't say I agree with that. Especially Cow Loop, if he expects you to drop the pallet so he can shred it, you can just keep running. Way to safe of a loop.
depends on which angle and on top of that, he can press m2 and he will start shred but in reality he never committed. the only way to win is to keep runnign and then vacuum into a stun. but chances are he will block the pallet by then
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@BenSanderson55 said:
I will not have this. Pet the doggo, he's a good boy.
of course he is a good boy! this thread is not slander. demo is loved. but he is strong
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@Hermit said:
Both, suffocation pit and azarov's, are terrible to play.
If you are playing solo and the killer knows what to do... you can gesture at your teammates, teabag them, click click and curse at your screen, you will get 3gen'd no matter what ;)
On the other side, an experienced 4man will break your setup within the first 2 gens done. And then you can have fun chasing them through the middle part.
ikr it sucks, but hey its the name of the game
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3010971#Comment_3010971
Yeah but the shack side is garbage, if you manage to 3 gen that is very hard to break, especially if you get basement there.
it was main side with all the hidey holes
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@[Deleted User] said:
Yeah, I like Suffo Pit because it's a bit of an IQ test for both sides, but not quite as unforgiving as Azarovs.
yeah azarovs can be even stronger, but both are very painful for both sides depending. it was worse since i was huntress and the middle had lots of LOS blockers
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@fulltonon said:
Just press E, what's the problem?
haha if only i ran deadhard. i refuse to run it. until cross progression gives me my xbox perks
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@Darkest_Night said:
https://forum.deadbydaylight.com/en/discussion/comment/3009376#Comment_3009376
Again. It's all a mind game. I can mind game with Trapper and artist you can mind game too. Just because its difficult doesn't mean it's impossible
mindgames are different then free baits XD
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@WeenieDog said:
house of pain, main building with breakable doors that don't do anything but the help the survivor
welp the doors are pointless they should have made them permanently shut but they are mainly for getting to hooks so i can see why they are there
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@[Deleted User] said:
A lot of main buildings are really bad for the 4.4 killers depending on who you're playing, usually it's best to just give up on that chase and go elsewhere.
definitely true, but it was my first game so i wasnt thinking straight, i almost got the guy but i still need to work on my gamer hole hits XD
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3009376#Comment_3009376
Oni can as well if he is in rage mode
yeah but thats different because you can loop rage oni better than a killer that doesnt have to work with angles to chase, oni is about being unpredictable and coming at angles to be able to flick. demo can chase you straight up and gain blood lust and everything but you cant avoid using pallets. with an oni you can avoid using pallets depending on the situation
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3009376#Comment_3009376
Uhm, Demogorgon is probably one of the most beloved killers to face, so I think you are in the big minority here.
He certainly has a fair amount of counterplay. The shape of the loop does play a noticeable role though. Loops that don't have a straight away are much stronger against him.
Sometimes you are going to have to waste a pallet pretty fast against him, but sometimes not. His chase power is very balanced and fair in my opinion.
yeah loops matter but he can shred at any angle dang near. even long wall and short wall and cow tree he can force a pallet drop
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@Pepsidot said:
Demogorgon's are good at shutting down greedy plays and can shut down survivors at TL walls and shack easily. He's not OP though. You just have to take this in mind and not be greedy. E.g., if you're at a TL loop, play around 1 window (the stronger one) rather than both.
He's good but definitely not deserving of a nerf. He is also rare(ish) to see nowadays.
i dont think he should be nerfed into the groun i just am against any killer who can use their second ability and instantly cancel to an m1, it takes away lots of 1v1 potential
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@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3009385#Comment_3009385
Bubba can shred trough pallets and has an instadow and still nobody complains about him (except for the easy camp but still), every killer who could instantly switch from power to m1 (deathsliger and pyramid head) has been changed to have counterplay on this side, demogorgon is fair because he needs to hold down his shred to actually shred and then he cant insta switch like old deathslinger and pyramid head, i think you feel like this because now there are a low number of demogorgons playing, so you just forgot how it was to play against him
nope, well maybe idk what counters him. but im not wrong he is incredibly strong at 1v1, he can insta shred and long shred. he can do an easy fake and zone like deathslinger. also thats because bubba uses his chainsaw and you can see if he is bad or good. if he uses 1 charge on a loop you can repeatedly go over and over. he also gets slowed down during his revs more than demo. bubba is easier to loop than a demo. i dont think demo is terrible, but he definitely is hard to deal with in a 1v1 if they know all the baits and how to use his ability. and then it is unfun
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@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3009376#Comment_3009376
Bro, demogorgon impossibly to loop? Its one of the most balanced killers in the game, did you started to play yesterday or something? If demogorgon is too strong wait until you play against a good nurse, spirit or blight, you will probably cry
read my comment right, i said very hard to loop... good demogorgon. good killers are supposed to be hard to loop. i said almost impossibly, but as an exxageration to how you can not loop conventionally against a good demo and you cant save pallets very often. i have over 2000 hours in the game, and a good blight is fun to go against and a great nurse is horrible and a spirit player used to be ass because it felt very unfair. now that spirit has auditory phasing she is pretty fair and good. so your point is invalid.. all because you would rather insult me and take what i said wrong even though you are fully capable of reading my post
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@Darkest_Night said:
That's pretty much any and All killers. Irs pretty much a mind game to use 9r not use pallets
um sorry but a trapper cant, hag cant, wraith cant, oni cant, dredge cant, artist cant, sadako cant... my point is his ability lets him go into m2 and instantly let go. so if you greed pallets you either take an m1 or a shred, or you drop it and waste the pallet. a good demogorgon is very hard to loop and almost impossibly so. making a good demogorgon only weakness generators. its unfun to go against tbh, but it seems he is stronger than most give him credit for
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3005755#Comment_3005755
She was the strongest killer when BNPs were still instant, infinites existed, insta heals were around, double pallets on jungle gyms, larger and stronger loops on most maps, insta blinds existed, DS was still on first down, borrowed time protected both people, exhaustion went down in chase, and despite all of that being gone she is unchanged besides an add-on pass, she is absolutely busted.
but why does no busted nurse exist anymore? they are all gone or doing tournaments ORRR at the highest mmr. btw i guarantee you and I are not the best survivors so we dont go against busted nurse. we go against nurses who practice to kill us and we can easily outplay if we actually try and read her plays. nurse is fine at every level except the highest level and high level somewhat because her blinks recharge a little too fast. plus how could you change her?
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@Pulsar said:
Anyone who can't recognize that Nurse is bonkers busted OP has no right to complain about SWF. Both are extremes and should be adjusted to better fit the current state of the game.
i mean true in a way. but i still think nurse is fine being strong, you cant really compare her to anything and even swf arent all that until the highest level. i do think everything should be adjusted i just dont know how much.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/328872/sweat-during-the-event-complaints
My policy has become:
- Go in hard from the get go.
- Establish control of the game, generally by getting everyone on their death hooks (yeah, I did a personal challenge earlier this year that became a habit) or just kill someone.
- Once I've got control of the game, I can then ease up if I want to.
But, unless they are being butts, I do like it when survivors end up with a decent amount of BP and their pip, as - far too often when I play survivor - I get tunneled, slugged or camped out super early, and earn nothing.
understandable for me when learning huntress especially starting on console... it was hell and lots of jerks so i realized just playing ruthless was good. dont just go chase every single person to avoid tunneling, slug and tunnel when needed, camp when needed. so much better that way. just dont be a jerk for no reason is the way i play
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@Canas said:
They all bring the same three perks: Dead Hard, Borrowed Time and Decisive Strike.
The fourth slot is usually reserved for Circle of Healing, Unbreakable, Resilience or Spinechill. Sometimes they also bring a rogue perk but that's pretty much it. The foundation of these first three perks is unshakeable, it's maddening to see them every single match.
I'm so tired of being ridiculed for picking m1 killers. Survivors literally will ask me: "why did you pick this killer if they're ######### anyway?" Because I actually care about the characters and ips they represent? This game is meant to be fanservice for followers of horror, sadly it's not possible to have any fun whatsoever if you try to play with these killers.
How can such an extreme disparity in the pool of viable killers continue to exist? I fear that even reworking the most used meta-perks will make no difference. We need MASSIVE changes to 90% of the killer-roster if we ever want to see some quality of health returning to the killer-role.
just remember this, if you always have trouble with these survivors, A. you need to practice a little more or B. your mmr is so high you only have good tryhard survivors. which would mean you shouldnt beat yourself up, also yeah lots of survivors like to think oh im with my friends we need to win or some people genuinely want to bully, its something you cant escape. keep playing the killers you wanna play, but be mean. i play huntress and if i can down someone after hook ill damn well do it, you unhook in front of my face and i will do 1 of 3 things, down both of you even after getting that bt hit out of the way, down the unhooker or the unhooker runs away and the saved person thinks they can get away so i slug them. obviously its easier with my killer but the point is... dont play nice, dont be a jerk who camps and tunnels, but play to win and go ahead bring strong perks. changing the mindset really helps.
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@pseudechis said:
wow just wow.
Do people read their posts before making them, or do they just come to the forum angry and throw themselves on the floor for a good tantrum.
"I don't like X, which makes everyone who uses X a jerk to me and justifies my rage quitting over X"
I like the way you qualify it with "It may be immature" no it IS immature, really really immature.
"My version of fun trumps all and anytime anything happens in game that I find unfun its a targeted attack on me and I can justifiably quit because how dare you make it unfun for me!".
Sorry man I didn't get the memo about what types of gameplay you find fun or not, I'll look it up in the next issue of 'Entitled DBD Brat magazine' so I can make sure not to do anything you might find unfun in game if we should end up playing together.
Yes its snide, but discussions like this should open up the OP to mockery, because last I checked behaving like they are in a public setting was generally frowned upon.
it seems people didnt read my replies XD, i have never said it was toxic or that franklins was bad, it was the build of taking items, why did everyone bring flashlights up? simple they didnt read what i said, i literally said i understand and that her power shouldnt be countered. i also stated that the annoying part is the silent traps on top of it so she can trap the items. it is just annoying to be robbed of my item, i dont run any sweat perks and i rarely run items and only do it when i have a goal in mind, and then the people that cant handle items or flashlights ruin that. like really? lets be real if i can win against 4 toolboxes or 4 medkits im sure everyone else can, if i can never get blinded during save by a clicky squad im pretty sure everyone else can.
franklins to go against items is a baby thing, its for people who arent confident or just dont want to try as hard to win. knowing how survivors are and how i used to be when i started, i understand and sympathize. i really do. i never knew about flashlight saves and didnt understand why i kept dropping someone when i started, but everyone knows how to avoid it and play the game at a higher mmr, so why be lazy and just avoid it? QoL? well i mean understandable but your quality of life will surely go down when you lose out on good perks just because you A. dont wanna handle items or blinds or B you genuinely worry about those game. i am ok with it being a crutch and im ok with people running those perks, doesnt mean i cant be annoyed, me calling them babies isnt to say it as an insult but mainly to point out a lot of the killers who run it are ones who struggle. also i had a medkit i was going for my adept which sadly ive not had luck, because A. camping killers B. hook glitch that killed me in 2 hooks and C. i didnt wanna deal with an annoying hag that ive already experienced before.
so this comes back to my first point... NONE OF YOU READ ANYTHING! i go through all the insulting comments, read all of them and listen to what people say, but yet you guys make assumptions about me based off my post and OTHERS comments. My comments are there too, so why not read those and see the misunderstanding? hell yeah im being immature in game, i can be as much as it sucks for my teammates, who also wont enjoy the game, but when i want to have fun and achieve a goal ill do that, if my teammate does it id be upset but id understand because i cant insult someone for caring about their own fun, when thats what i care about. And before anyone gets upset at me more let me say this... i actually apologize to killers and survivors if they dont have fun or they feel like stuff wasnt fair, even if it was a hard match. if a killer chases me too long and they feel gens are too fast i correct them and even give them tips. im not a total immature jerk, but the fact that people instead insult me and others for our thoughts automatically instead of correcting us or discussing goes to show how people like you are actually the most immature.
so if you wanna say im in the wrong go ahead, but at least read my comments and talk to me like an adult and not a kid please, i dont want a bad time on the forums and to give people the wrong impression about me.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/2999340#Comment_2999340
A saying i know "The fun you have will come at the expense of another person unless your willing to make a sacrifice for them to also have fun" in games like this and any pvp games it's very true while one player is having fun the other side will not be, if the killer is having fun chances are survivors are not and if survivors are having fun chances are the killers not.
Yes most of us paid for the game and want to have fun but that is where it ends for a lot of people as it turns to i want to have fun even at the expense of someone else and both sides are guilty of it.
true, but i think there are levels to everything
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@duygu said:
went up against a mommy
the only community that would write something like this and it would still be in context
ikr