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MommyHunktress

MommyHunktress

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MommyHunktress
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  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3097637#Comment_3097637

    No one has to explain why they did anything to you. Now you're an entitled baby.

    I wouldn't be fine if you called SWF a "bad mechanic", because it isn't

    never said swf is a bad mechanic, also entitled? i never said they had to explain why they did, i said i can ask why someone played unsavory and if they dont wanna answer then they are immature. its called conversation and discussion. you can opt out of it, but using insults and what ifs and whataboutism does NOT look good on you. and wanting an answer and asking for a discussion is not being a baby XD its called being a human being who wants to understand why someone would do something unfun for both sides with no real reason as far as I know. To be honest man you sound very immature and illogical, maybe I am wrong and you just want an argument. but your points are reaching for the stars and falling flat. we are done with this argument because your opinions are polar opposites of mine and I think you are wrong completely and in this situation I doubt we can come to an impasse because youre only throwing insults, on a community forum no less.

  • @Silasy said:

    Eyrie is a horrible open map for Blight and Billy.

    why billy?

  • @Regulus47 said:

    Blight works on any map dude. If anything he should be really good on eyrie because of how many rocks and bushes there are to use bump logic on and how (relatively) small the map is. Maybe try improvising your flicks and hug techs or whatever.

    thats not true XD, the hug tech exists because of bad collision and its being removed, certain areas hitboxes are uneven or extend too far so you just crash into nothing so the trick is to look down or up and it does some weird crap with hitboxes. On top of thatg on eyrie there is a lot of obstacles but that also gets in the way of rushing and turns you into a pinball and depending on how many times you have to bump can lead survivors into safe areas so bumping alot isnt always good and on top of that plenty of rocks you slide off of if you dont rush directly into it, and rushing directly into something is kinda impossible when youre turning mid rush and trying to find collision, going straight into objects would just make blight harder to use than he already is. if you start turning and you look at a wall youll eventually hit the wall because he like curves, but if collision is bad youll just slide off and end your rush, on top of that i literally hit a rock or loop mid chase before and just slid off into a deadzone rushing for about 20 meters AWAY from a survivor with ZERO way to stop other than wait and lose chase. This games hitboxes are not consistent nor good and that why people say blight is good on some maps and not on others, as well as not having objects or having too many.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3097245#Comment_3097245

    You are acting like a baby.

    You are complaining about how someone played smart and beat you in a game of Dead By Daylight

    No, you are wrong. I said its ok for me and others to have negative feelings about it. That isnt being a baby, not liking the way he plaqyed isnt being a baby, nor is me asking him why. camping is never smart unless there is strategic reason but he didnt have a strategic reason, he never set up more than 1 trap over there and he didnt trade for hooks he legit was turning it into a 1v3, not necessary. if he was playing smart hed have set up a 3 gen with trapper and actually place traps and put some effort. doing the bare minimum not smart, and the only one being immature would be you for coming into a post and insulting someone for stating what most of the player base feels. Yeah camping and tunneling are fine gameplay styles but doesnt make them fun or fair in certain scenarios and its ok to call out bad mechanics. I bet if i was calling out swf youd be fine tho right?

  • @ThatOneDemoPlayer said:

    Isn't Azarovs the bone-shaped Map, like Suffocation Pit?

    Depending on where he downed and hooked Zarina, he had no reason to leave her

    why to force a 3 gen? just because azarovs is good for that doesnt mean you need to do that sort of crap and on top of that if its his choice then fine but its not like anyone is a baby for being upset at such a style of gameplay

  • @GuyFawx said:

    Ya get some friends and do some customs maybe practice jflicks around the rocks and bushes

    im not gonna break my dpi for hits, id rather use more fair gameplay. although mastering j flicks is definitely skillful its not fair to be able to do it, what if i hesitate in a rush so someone barely turns the corner but i use a j flick. that would be me getting rewarded for my misplay due to breaking a limit that was never meant to be broken. but thats my opinion on it

  • @GuyFawx said:

    Naw that map can be a menace for blight its usually the dryed brush trees or whatever they are called that get you on that map as you cant really see them during a rush. I had to just play a bunch on that map and learn its variations so players couldnt abuse me on it as well. Itll be the hardest map to learn for ya so goodluck

    thanks and i tried rushing but like so many of the rocks forced me off of them and it ruined my game, like i was doing good at the end but if i didnt keep getting my collision messed up i could have 2k or even 3k instead of 1k

  • @DemonDaddy said:

    Coh= totems belong to you and never need to break them

    NOOOOO MUST NOT RESORT TO BOONS :((((( too much totems to boon, must stick with adren and hope

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096626#Comment_3096626

    So...which was it?

    Were you kidding, or were you serious in your OP?

    And no - because everyone has their own definition of 'fun'.

    Generally, this seems to mean 'I'm going to be able to relax this game and still win'. Which is why most suicides and DCs seem to happen the second something starts going wrong.

    If we just allow people to quit willy nilly because 'this game isn't going to be fun', we end up with...basically what we have now. Something like 30% of my killer games have a DC or a suicide - before the patch. I don't camp, tunnel or excessively slug.

    https://forum.deadbydaylight.com/en/discussion/comment/3096654#Comment_3096654

    As I said, I don't camp (well, I'll camp at EOGC if I haven't got a kill, but anyone that has a problem with that has bigger issues), tunnel or slug excessively. I see a ton of DCs and suicides. I also see a fair few killers cable pull or go AFK when things look tough, but at least that means everyone can move onto the next game - if a survivor DCs, it's going to be a frustrating slow mess and far too often people will just hide or go AFK in lockers...because somehow it's my fault as the killer that someone decided to pout.

    I play a lot of Hag, but I never put traps under hooks - I roam and trap high traffic routes and loops (works like a damn charm most of the time).

    That said - basement is, 90% of the time, down to survivor error. Don't go down near basement, and if someone does, your team will have to try and bodyblock you out. Because basement is supposed to be a 'if you get put in there, you're probably in for a bad time' spot.

    like i said jokin post... but doesnt mean i care whether someone else isnt happy i dc. i try my best to not dc at all tbh, but like i had a bubba camp from the start and then a girl 1 for 1 and i got downed trying to sabo her hook so he just slugged us and i dc because he refused to take m out of the match. and basement hag, trapper and bubba is horrible. so i can understand why. some people definitely quit too much, but at the end of the day its just gonna happen and we gotta deal with that

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096567#Comment_3096567

    People can beat Nurse. She needs a tweak, sure - but that doesn't mean you get to trash the game.

    I see people DC constantly against me, especially when I play Hag or Trickster.

    The issue is that DCing and suiciding have basically no penalty, and completely krangles the game for the other 4 players.

    well yeah but i mean it doesnt matter anymore, people get a new game regardless and probably wont have fun either against a top tier nurse, and most people prefer fun. I see where youre coming from, but I for one will always care about my fun and stress more than anyone elses game or points. But i dont endorse quitting or dc all the time for sure because its bad practice.

  • @YOURFRIEND said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096432#Comment_3096432

    Yes even with longer gens if you trade with each person taking their time on hook you'll get them all done. In this scenario the longer gens times are not of consequence.

    One of the most annoying things to me is survivors feeding killers that do this extra kills by giving up. All they have to do is hang on and let their teams bang out gens and trade when they have to. I've had a few teams that know this and it's always gratifying.

    sadly most dont even tho its common sense

  • @YOURFRIEND said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096416#Comment_3096416

    None of those games you cited are asymmetrical.

    OP in that circumstance all you have to do is trade and do gens. The killer will probably get a 1k, but whatever.

    yeah ik and he had a 3k in my match because he did it at the start and instead of trading he tunneled and the other guy just gave up and with longer gens.... plus solo

  • @[Deleted User] said:

    Yea, the whiniest killers love to scream about the survivor rule handbook until they go hoarse.

    It's actually more a sin of the Gaming Handbook really. Intentionally taking the ability to play away from your opponent is regarded in all games as scummy, no matter how much said individual needs to validate themselves through the power rush lol

    It's why games like COD and Battlefield try to curb spawn sniping.

    It's why building games can block griefing and player block damage.

    It's why territory games give you a 'home space' that can't get taken away.

    Its why MMOs have PvP restricted servers and options.

    Because it's not okay for two people to pay for a game and one to be able to hold the other hostage and unable to play the game. End of Story. And oohhhh the killers will jump on me in here shortly with gems like:

    "🥸🥸🥸The devs say camping isn't taking the game hostage" in ever other game it is though, that's my point.

    "I don't have to make the game fun for you"-says the insecure killer that demands the survivors do everything that makes the game fun for him alone.

    "Get Gud" from someone who can't get a kill without using said tactics.

    "Just quit playing" says the one whose also made a post on the forum whining that the lobby times are too long for them.

    I posted this kind of post on a FB thread and got legitimate death threats from a killer main that took his role a bit too seriously.

    Anyways, I'm rambling. The fact is that the devs need to do something about camping and tunneling, and soon. They can't keep asking people to stop nicely. It's not working, and with this new patch it's only gotten worse. I'd point to the demise of Deathgarden, but maybe the devs don't want to see the comparison there yet.

    ive never played that game, and i dont have an issue with camping itself, i have an issue with why people do it and how they go about it. if i had a bubba camp me from start and tell me it was because he wasnrt good and wanted to make it a 1v3 for an easier game instead of telling me off id be like ok i understand thanks and then give him tips and if a survivor was clicking at me at the start and teabagging but told me he had a chase challenge id be like i understand that, but everyone just turns to insults

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096363#Comment_3096363

    Jokes are generally supposed to be funny.

    Encouraging people to ruin the game for 4 others because they want to pout isn't funny - but hey, I'm old.

    well as you probably read i did imply that i was kidding, and said not to dc

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/337615/hard-counter-to-plaything-pentimento-nurse

    Okay, woof.

    • If a Nurse is literally downing you instantly, you're either against a Starstruck or Haunted Nurse (which has counterplay), or that person is hacking.
    • Why are you cleansing Plaything against a Nurse?
    • People beat Nurse all the time, even running strong builds and the best addons. Go watch some of Otz and Ayrun's HCS videos recently. What you're doing by sulkily suiciding whenever you encounter a tough game is denying all four other players a game, and I hope that BHVR starts flagging accounts that do this too much.

    no i meant...XD ugh its a figure of speech. like the nurse knows how to blink so what are you gonna do? a nurse who KNOWS what to do wont just let you waste 2 minutes. and yeah of course there is counterplay to perks, this whole post is a joke.

  • @Devilishly_Rowdy said:

    Where's this "killer has become super easy" "every match can be 4k'd easily" thing coming from? So dbd has become killer sided overnight now? Sure playing killer is easy when survivors play dumb, don't do gens and give up on hook, like they now are. Talk about overreaction. The teams i'm going against (not swfs) are still slamming out gens and playing normally. You can just tell they are good survivors who have already adapted, while the ones that relied on second chance perks are throwing tantrums. I'm surviving just fine in solo queue, the only difference is i'm not expecting to survive almost every match like before. The only thing i'll agree with is that Blight and Nurse benefiting from this patch should be nerfed, apart from that it's all just survivor mains overreacting to get the patch reversed. 

    ON A GOOD NOTE... 1v1 me? i love pigs but people rarely play her and when they do they never actually use her ambush or bait it, they just go stealth and then play weirdly to try and catch me off guard

  • @AnimatedAaron_ said:

    Call me an "entitled surv" main all you want but cmon. All these nerfs to surv and buffs to killer make the game feel WAYYYY too one sided now. It just doesnt even feel fun. I played a few killer games actually and its just wayy too easy to get kills now. Theres no punishent for camping, save the best for last feels like your hacking now. DS is useless. Iron will is garbage. Spine chill is not what it used to be. Thanat got buffed, gen speed is slowed down. Like what is going on?

    i mean i play huntress and assume i have pretty high mmr, not like coco level or tourney level but enough that people do gens... the main issue isnt gens its the mmr being wonky and solo q. better players are gonna do gens, so yes while this sucks it just goes back to how it used to be, solo and worse players suffer the most. I mean i run pain res and thana and bitter as well as corrupt and ill get rid of corrupt pretty quickly since i can down fairly fast, but lots of people heal efficently or do gens well and it still slows down at 3 gens or less do to increasing pressure. But yeah with extra slowdown it would definitely be worse, i just dont have many perks so I wouldnt make use of them anyways

  • bruh for someone who is all talk about whnats best and whats not and whats valid and whats not and whos good and whos not... why dont YOU state YOUR "valid" opinion?! why dont you see how I play before making assumptions?! simple because you dont want to prove a point you just want to be rude

  • @LeFennecFox said:

    "got a horrible huntress and yet i just couldnt focus on how to loop her for whatever reason so i went down"

    🤣

    haha yeah, my point is i couldnt think that match for whatever reason

  • @Dunkinspunkin said:

    https://forum.deadbydaylight.com/en/discussion/337279/played-with-my-friend-who-isnt-very-good

    I see a low level survivor with very, very limited game knowledge pretending she knows what's best for the game.

    haha call me low level if you wantXD, ive been playing for years now so I definitely am not low level. if a killer runs all gen regress its unfair hands down. with this update the killers got the buff they NEEDED but the gen regress stacks shouldnt exist, and if you think gen times along with killer buffs are still too fast YOU are low level, or are traumatized by swf

  • @Phantom_ said:

    Unpopular opinion: but if survivors aren't allowed to stack Endurance perks, neither should killers be allowed to stack more than 2 slowdown perks 🤷‍♀️

    Yeah i seena the title of a post that said slowdown perks are still the best choice... for an easy to win game that is

  • Tbh i just needed to vent, that was so stressful... sadly im sure everyone else had that reaction too because everyone else probably sees the same as me

  • @Jokersmile said:

    i noticed very little different in speed if any at all if you release it just before the Ding it takes timing and practice i am also a huntress main with almost 1200 hours

    yeah but like I mainly care about the latency part and its effects because this hatchet reached me like instantaneously XD and I have a youtube with a lot of huntress vids if youre willing to give me tips

  • @loothound said:

    https://forum.deadbydaylight.com/en/discussion/337183/i-have-a-question-about-huntress

    Perhaps her addons? Rose Root increases your hatchet speeds by 20%

    see thats the thing, no speed add on just exhaust and wind up, but no audio cue and there was an arc to her hatchet to indicate either almost fully charged or fully charged but drop off and from my experience playing huntress is that her hatchets dont move extremely fast quit dodgeable from a distance, but her hatchets are said to move 40 meters per second on the wiki. Therefore technically no one should be able to reaction dodge but plenty do, maybe its latency or false speed?

  • @Marc_123 said:

    With my flan doctor i let a lot escape at the moment because i am fine with the points i get.

    Some still t bag at gate - then i am not sure if they want to say "thanks" or think they are good and didn´t get i was not playing "hard".

    typically its hard to see if a killer doesnt care, because mmr is so bad, you usually gotta make it obvious at some point

  • @tendyhands said:

    It's almost like playing survivor is trash now and nobody wants to do it. What a shocker when you nerf all the survivor perks, barely nerf killer perks and give them tons of good stuff base kit.

    l.ets be real dead hard nerf isnt bad, 100 percent needed, maybe a little extensive. But if i can do a 2-4 gen chase without deadhard... well yeah

  • @malloymk said:

    https://forum.deadbydaylight.com/en/discussion/comment/3089354#Comment_3089354

    Lol. It happens less because there are 4 times as many survivors than killers. Basic math.

    hence why the main toxicity comes from survivors XD

  • probably them teabagging because you ran the insta kill add on and lost? What most bad survs would do?

  • @VoidOfMe said:

    https://forum.deadbydaylight.com/en/discussion/comment/3089451#Comment_3089451

    it doesn't matter how many there are. Toxic is toxic and that's the end of that.

    You said it looked like I was defending survivors, but I said they both are toxic to each other.

    You on the other hand are making an effort to make it seem like it's ok for killers to be toxic, that you even like when they are. Who's defending what now?

    See youre taking it worng, and i stated what it "seemed" like not saying you were and you explained yourself. So did I, and i said I personally enjoy certain killer behavior because it is an indication of my skill, same with a survivor teabagging after a really good hatchet or mindgame. There are certain bad manners plays that can actually be a compliment, I had a deathslinger nod at me and it annoyed me after I gave him good chase and at the end I asked why he did and he said it was because I was really good. As you can see if a killer does that to you after all you did was loop then you can see that its actually indicative of how you played. whereas survs teabagging at the gate is known to just be sore winning. I never said it is ok to be taunting or try to bully others, but whereas I can take killers taunts to know I did a good job, i can absolutely destroy survs left and right with no slowdown, but once they are in the gate their teabags dont say anything about your skill.

    do you see what I am getting at? It is perspective, regardless of it being bad manners you can take it as a compliment or not, I hate when killers nod after slugging or camping all game and then have 2-3k as if they did anything, same as when survs teabag and insult after being destroyed or carried by crutch perks, but if a surv teabags after i get screwed by some bug where i bodyblock a survivor in a corner and hit them with a hatchet and it goes through them then I laugh it off, because they seen it too. or if a killer nods at me after i waste his time whether or not he is being a poor sport doesnt matter because I know i played well.

  • ok lets say that there was only 100 killers and 400 survivors and all were in a match at the same time and lets say statistically 50 percent of each player base for each side was toxic and just complete jerks... 100/2=50 400/2=200 and now if we go more in depth.... 200/4=50

    as you can see.... anyways my point isnt to say killer isnt rude at times but mainly that its prevalent in bad survs a bit more

  • bro... lets be real survivors are easily the rudest. its just strength in numbers. Im not biased, ive been a surv main at heart since 2019

    @VoidOfMe said:

    https://forum.deadbydaylight.com/en/discussion/comment/3089354#Comment_3089354

    the problem is, mister, survivors tea bag and killers do what I wrote above, toxic people will be toxic people and that's why it's still a thing. I just don't like it when people make it seem like only survivors can be toxic.


  • @VoidOfMe said:

    https://forum.deadbydaylight.com/en/discussion/comment/3089302#Comment_3089302

    so, did you create a topic for when you see killers hiting you on the hook, or closing the hatch in your face, or leting you open the gate just to kill you before you could leave, or even slugging you to death just because?

    that happens less to me than teabagging. and if a killer does it its more of a good feeling for the most part because they didnt like me. I dont play toxic so they dont like me due to loops. and if they are just doing it after having an extremely good game then they are a sore winner. but most players with lots of hours who are good are usually humble or just dont find any point to being a jerk to rub it in peoples face. its always the worse players. seems like youre defending it

  • @Dunkinspunkin said:

    I'm a killer and I think this is annoying but I absolutely know why people do it. Survivors feel like their win is unceremonious. It's not satisfying to some of them because they just sneak out unnoticed. After running from a killer all game they wanna rub it in.

    Its pathetic behavior especially when there's free pity escapes via hatch but survivors are so desperate for validation they do it anyway

    well hatch isnt really that bad of a mechanic now... but it does feel kinda bad

  • @VoidOfMe said:

    I don't get the problem tho, is it the tea bag?

    yes.

  • @TheWheelOfCheese said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088405#Comment_3088405

    Not disagreeing that bad MMR makes bad matches. I'm saying give MMR a chance to adjust to all of the changes.

    In my opinion, DBD's MMR should have a concept like RD from the glicko system. RD measures how often you play. The more often you play, the less your rating moves (because it's had more data about your play); conversely, the less often you play, the more your rating moves (because it's had less data about your play, so your rating is less certain). When there's a big patch like this they could reset everyone's RD so that ratings adjust more quickly.

    Static rating adjustments (like +10 if you escape or -10 if you are killed) can in theory be accurate, but require a huge number of matches to settle near your "true" rating. It's a linear-time adjustment. Systems that take into account frequency of play can be just as accurate in logarithmic-time. For example, a static rating adjustment in a pool of 100k players will take many thousands of games per player to sift everyone into their respective brackets; in the same-size pool, a good system taking into account frequency could probably do the same in under 50 matches per player.

    i could definitely see that, most of the better players have longer times so that could work but i think they are gonna stick to this system

  • @ThiccBudhha said:

    Absolutely. They loosened it. This is not some great mystery (not trying to insult you, I have just seen other people acting like it is not possible that the matchmaking itself was changed and that survivors are just THAT boosted). They have been changing it, by the way. Mmr is not as strict as it used to be when competent killers were getting matched up with competent survivors. Dare I say, with how things are now, perhaps Otz could resume his 50 winstreak challenges.

    why would it insult me XD, you didnt say i was bad or anything and this wasnt about something i failed to do. but yeah if they loosened it then im not sure i wanna play survivor anymore

  • @TheLastHook said:

    Yeah Survivors still need many more second chance perks. More pallets than an IKEA is not enough.

    Git Gud.

    haha well lets see..... i was smart enough to time sprintburst into a save. its not that i need to git gud as you say its that mmr is placing me with idiots and yeah it used to be bad but its worse nowXD

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/336933/2-matches-and-ive-already-seen-the-sad-state

    Uh...

    Okay, scenario 1 would have been infinitely worse prepatch, unless someone brought BT. Plus, it's a Sadako. Just trade if you have to. She's not a strong camper.

    Scenario 2 - as you say, that was your team playing poorly.

    Floods of Rage isn't a regression perk, Tremors is barely a perk at all. Dying Light is a bad perk. That Pig had a mediocre-at-best build. If she'd been running PR, Agi, FOR and DMS then yeah, that's nasty.

    regardless this mmr crap needs to be fixed

  • @TheWheelOfCheese said:

    so yeah our fault

    I mean, you said it yourself. Your team allowed the killer to get a 3 gen and made bad plays. Sometimes you get matched with bad teammates, that's DBD.

    You're also playing after the biggest perk shakeup patch in DBD history, at least within the last 2 years if not ever, which means everyone's MMR is all over the place. People who crutched on DH have higher MMR than they should, many killers have lower MMR than they should after the buffs, and -- surprise -- there's still survivors who don't know how to play the game. Coming back to the game after a patch like this and forming an opinion after 2 games makes the opinion easily discarded. Your MMR needs time to adjust, and it's not gonna do that in 2 games.

    It's probably going to be a few more weeks at minimum until the MMR upset shakes out, and it's only going to settle for those who play consistently.

    lets be real for any of us who played for years can see... people dont change because games are easier and more fair. they take andvantage and also if mmr is screwed then no matter what the update is horrible for the game. it doesnt matter the rhyme or reason if my matchmaking is all over the place then every game is probably gonna be bad or at the least boring

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3079205#Comment_3079205

    Those very stron survivors are still less than 5% of survivors most are average they can loop bit but now struggle without dh.

    good thing i stopped using dead hard months ago and even when i did id find myself playing safe anyways building good habits

  • @MrMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/3079193#Comment_3079193

    How worrisome. Come back when you're facing survivors that do gens and predrop strong pallets. The only difference here is a whopping 10% reduction in pallet kicking time.

    Again, face strong survivors on the regular before you worry yourself sick. You should get there in no time considering 4ks are handed to you on a plate.

    haha look at you proving my point and negating yours. predrops work at high level games right? XD so then it would go to show it works even better against lesser killers who dont know their way around maps and lose people

  • it is because a dropping pallets early wins games across all level so quit being rude. you know comp survs pre drop and play safe? did you know baby survs are just dumb and pre drop but if a killer breaks those pallets he loses, but if its starting to be less effective it will change games across all levels just less at lower levels

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3073086#Comment_3073086

    Your opinions being all over the place is actually evidence in favor of waiting and seeing. And I hate that argument, so many survivor mains regurgitated when Sadako was blatantly bottom, and she was always bottom, except in Dowsey's heart. So I get what you are saying, but your examples kind of indicate that perhaps YOU should wait and see...

    no i was using an example of WHEN that opinion played out. but this situation requires no waiting. does that clear it up

  • @Chocolate_Cosmos said:

    Left and right you can see on the forums "Oh Survivors bad now, Solo Q is unplayable!" etc. Let me remind you that the patch dropped FEW HOURS AGO! Not even a full day passed. It's also working day, middle of the week for many people and people have jobs, etc. Please before you make up your mind fully about all these changes, just give it few days so everyone can have decent chance to play both sides.

    And yes, before someone asks or use it againts me - I am solo Survivor as well.

    I hate this whole wait a few days arguyment, you really think people partake in this forums when they play 3 matches a day? i was saying new map was surv sided and bs from the start and guess what people told me?! guess what the truth was?! there is no need to wait to know solo q is gonna be harder, its the easiest and most logical assumption and its just gonna be proven true as it already is. do i care? not really, but there is no point in telling people to wait when its not like its a new killer like deathslinger. (yeah he sucks he is slow and his ability sucks) fast forward and slinger has an oppresive chase just as bad as spirit and forward a year or more and he gets nerfed but still has slight quickscope. like i understand waiting but this mechanic is straightforward

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/3070170#Comment_3070170

    Zeke went suicidal and the thunder spear levi had attached to him with his hand was set off. He doesn't die, but is shot back from the explosion and is injured.

    oh yeah, that was weird

  • @IlliterateGenocide said:

    Kate and Zarina have fantastic skins.

    sorry but nah they just dont look right, the clothes are whatever but none of the skins fit

  • how did he get hurt again and how so

  • @BubbleBuster said:

    https://forum.deadbydaylight.com/en/discussion/comment/3070105#Comment_3070105

    there are not a lot, no

    there are a few black people but they are not that plot relevant

    actions takes place in the setting of old "central europe" so most people look german or french (thats the only thing i can really remember i m sorry other countries)

    also imo the killer skins look good, and the premise for the survivor skins were that these were just cosplays. they look fugly

    should have actually done good for this collab, the fans of AOT will not appreciate it. Yeah they will come to the game but after they see eren the eren fanbois will leave and levi. It went from the whole fandom thirsting on levi to eren from what ive heard and none of the skins are good

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/3070105#Comment_3070105

    Not really actually. There is like one guy in the 4th season, but I stopped watching it after it went off the rails. Season 4 was a letdown for me.

    honestly... the time skip is a bit much and weird, i stopped too but came back and lets just say it gets back its fire, you have to struggle past the gabi bs and then you get the good stuff

  • @dspaceman20 said:

    Why no elodie or adam? No black people in AOT?

    yeah there is, but just a side character and a whole other nation. it doesnt make sense to add black characters. hange zoe is weird as well because the whole show is mainly lighter ethnicities. jake and yui make sense because mikasa and levi are asian

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