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Maelstrom10

Maelstrom10

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Maelstrom10
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  • @Judgement said:

    Luck does affect skill check chances, as a matter of fact, especially on generators.

    The worst is when someone plays a salty lips jar and the Killer has Ruin.

    It does not. McLean himself clarified it's only purpose at the moment plays into Kobe's and bear trap escapes (not even reverse bear trap escapes)

  • @Kagrenac said:

    Trapping chests is fine. I don't want the times increased.

    That would just encourage survivors to just bring in items so they don't waste time and do gens.

    True, but the lure of incredibly powerful items will kept them off gens, along with keeping them potentially in end game. i mean if you could get a pink mori midgame and keep it as an example, you'd want to go for it even if it means letting others complete objectives. because it means that potentially your next few matches could be a lot easier or more fun etc

    @Coriander said:

    I'm all for natural chest-traps, but not killing you if you're already injured. That would be far too powerful.

    not if there already injured i agree, i said if there on their last hook state and injured, and they start going through chests that the chest instead of just injuring them (since theoretically they've pretty much been beaten black and blue by the killer and the entity) it just kills them and maybe hell even just eats the player. if your on your last hook state you shouldn't exactly be worrying about getting items anyways :P

    still thats kind of a shoddy chest trap idea and discourages opening them. if there was a chest trap addon that activated upon amanda or trapper hitting a trap which instantly put a survivor in the dying state upon opening (that was a rare and could only be used once) i think that would be somewhat fair

  • @GlassComet99 said:

    RBT time should still be active, just slowed down. Stopping the timer would make the ruleset N. 2 add-on OP. Also, like many others suggested, the EGC timer should also slow down if at least one survivor has a trap on.

    3 mins in endgame is already longer then the traps time is normally by a full 30s and when a survivor is hooked or in the dying state it already slows the speed down, adding a slow when one has a bear trap on their head would make it incredibly useless for the pig and incredibly easy as survivor. once you get the trap off you should technically have < 30s to get out the gate since well atleast one gate is open by that point. that being said an extra 20s wouldn't be too overkill adding as a base time on egc to the pigs kit if she is the one to activate it (if pig activates the egc its slightly longer, but if survivors activate it its normal time) and with rule set number 2, have you be able to see where the boxes are once endgame is initiated as well.

  • @LastShoe said:

    Evasive spirit... +5% during the chase and outside the chase... It will become meta, simply because its so powerful...

    only outside the chase. inside the chase you just get extra bloodpoints

  • How much control over it would you have though? Honestly there's so much you can do with electricity... And depending on how fine your motor control can be over it that's a whole other bag of worms.

  • I mean I'm just depressed in general bud.

    So yes? ๐Ÿค”

  • Used to be BBQ and wglf... Now days Its actually borrowed time /dead hard and I really have no set perks as killer. I'm very loose with my builds now

  • I believe around October November. They said end of year, and I doubt they will make us pay for the unlicensed dlcs made before then (think doctor, hag, clown, legion,) though I don't know if unlicensed dlcs this year would be included (think plague)

    Myers, Freddy and leatherface are Garunteed to be paid content though

  • Everyone deserves praise care and affection and despite the toxicity some people exhibit in this game I always come back due to all the great moments I've had with people in it. The community may be known as toxic but I've seen it show a lot more good then it would like to admit.

  • Would you consider having legion instead of being completely knocked out of frenzy upon a missed attack, instead greatly deplete the bar (with varying percentages based on addons?)

    And if legion misses an attack now does he completely lose all of his frenzy or just get kicked out of it? Also love the legion changes and thank you for listening to the community ๐Ÿ™‚

  • Picking up a Claudette by the throat... Leans in real close.... (In a soft whisper) "boo" as he evicerates her. Or just a simple very slight hmm, after cracking Laurie's neck. That's about the extent I imagine him speaking

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/423332#Comment_423332

    This would be a good idea and if you down the person then drop them to the hatch get bonus points. Both BP and perhaps Emblem points since you're basically feeding the entity the survivor has hope of escaping in the future.

    i really like that too.. kind of why i proposed the whole idea, because it does fit thematically

  • Honestly here's a suggestion you won't hear often. Devour hope. With the new change to the speed, and it's theoretically infinite duration if you can keep the totem up, it counters Myers speed nerf so long as you allow them to have two unhooks.. played on lerys or the game map with possibly thrill of the hunt for insurance (or just waiting nearby) is extremely powerful. Monitor and abuse is necessary for a true jumpscare Myers, and play with your food/save the best for last, ruin, the plague perk which stops gens and noed (for endgame insurance) all are golden on mirror myers.

    With a 2 token devour and stacks on pwyf you can become an invisible noiseless menace on maps such as lerys and the game, peeking round corners and being able to initiate in chases and juggle survivors incredibly well. And with devours insta down in play it becomes game over..

  • I wish we had daily rituals and weekly rituals. Daily rituals for logging in daily and doing a action as survivor or killer (for survivor no longer limited to a specific one) and weekly over all ones such as get ex amount of moris within the week for perhaps 100,000 bp, or get a certain amount of hooks/escapes or even hatch escapes for survivors. Maybe have it that if you complete an ex amount of rituals In a week you get a bonus or just, have two rituals given daily rather then a single one. Or better yet be able to gain a larger stock of rituals for people who haven't played in a while. Oh you couldn't play for a week? Look at the 7 daily rituals you can complete. Though if they did that they should have another daily incentive like oh log in 7 days a week for a single match and you get 30 iridecent shards etc

  • Milo said:

    How is getting an achievement toxic?
    Do you mean because it's Legion?

    Yeah, some people don't like even the concept of playing him for an achievement. Which I don't understand all the hate for but yeahย 
  • To be fair i really like this idea. its quite hard to pip as survivor now in the team sided portion of the game where its hard to everything at once.

    i know we're not talking about killer emblems here but i actually think the opposite problem is true for them (this isn't me saying killer pipping is in a bad place please hear me out), in a way at least. here me out, a killers having to stretch themselves over 4 objectives (emblems) at once, and for the most part, they actually bleed into each other quite well with the overall objective (killing a survivor/chasing them) giving points for the multiple emblems at different stages of the chase. for survivors this isn't the case for their overall objective. so while a killer has to be extremely good at multitasking and juggling survivors and emblems the survivor only has the ability to focus on one at once, and therefore due to their ability to only focus on one emblem at once, should have other emblems in theory brought up alongside it (to a degree.) My main point is that survivor objectives don't bleed together quite as well, and expecially don't as team objectives towards the overall objective of yours and your teammates survival, whereas the killers objectives do in fact all sort of mesh together (Even if it requires good multi tasking skills and the ability to pressure the map properly which is kind of only present on killers with the ability to do so but thats a whole other argument entirely)

    Tldr :

    a killer can gain points in most of their emblems from following their main objective - killing a survivor, and simultaneously does not have to focus on multiple emblems, but is instead focusing on multi tasking in game in order to achieve their goals. the killer emblem system has some problems, but its reliant more on what killer you use to achieve the goals of the game rather then any skill based issue and should be tweaked slightly per killer. i mean a leather face can't exactly patrol the whole map at once like a nurse can, and thus should have a bonus for keeping gens up for a considerable amount of time. ( an off meta bonus, which i guess would be tweaked for low tier killers while they are in an "off meta state")

    a survivor is forced into a situation of doing only one emblem for their main objective which may lead to being successful in it but is reliant on others to pick up the slack ie one goes for saves one goes for gens while anothers being chased etc. therefore a survivor is forced into multitasking objectives in game in order to pip out of game where the two things should be independent of each other - making base progress in your goals in an overall match should help bring overall progress to all of your emblems. sure if your being chased all match you shouldn't have iridescent in gens, but if all your teammates did gens in under 3 minutes you should definitely get a distraction bonus.


    TLDR FOR THE TLDR: A TEAMMATE PIPPING SYSTEM WOULD BE AMAZING. GIVE US A BONUS LIKE KILLERS GET FOR DOING GENS IN A SHORTER AMOUNT OF TIME (whereas killers get a bonus for keeping them up for longer), OR FOR BEING CHASED WHILE ANOTHER SURVIVOR IS UNHOOKING SOMEONE/CHASED WHILE OTHERS DO OBJECTIVES.

    thank you for coming to my ted talk

  • @blue4zion said:

    I agree, you just have to hope the killer won't immediately pick you up. I'm having fun with MoM but flipflop seems better. Honestly it's rarity should be swapped with buckle up.

    Honestly all his perks are the same rarity tbh. Buckle up is good just not meta and deffinately not swf oriented. The major effect (Aura intensity of a survivor on the ground) should be base kit same with kindred (but only within 16-32metres for kindred and no killer Aura reading)

  • @NuclearBurrito said:

    Yeah 4k is the Killer's wincon.

    Saying unless Killer wants that 4k is like saying unless the Survivor wants to escape. They obviously do unless they are doing some weird challenge or something.

    Exactly, and seeing that all killers want to 4k unless their feeling absolutely kind, is what makes flip flop legit really good (Due to slugging for 4k) hell i just got saved in a match today due to it.


  • @Captain_Spaulding said:

    MoM stays active even when healed to full state so when you get put into injured state it's still there. Doesn't need a button push to activate it so noob friendly. Slugging is hardly used now unless the killer really wants that 4k or is using a off meta build. The only downside to MoM is not being able to be used against M2 attacks like nurse blink+attack or huntress hatchets.

    being not able to be used against "power" attacks is one of its weaknesses bud. plus i don't see a problem with being noob friendly. so long as noob friendly doesn't immediately equal amazing for pros then im all good. you could say noed, devour hope and make your choice are noob friendly, all require simple requirements. its what is in their drawbacks that allows them to be balanced.

    @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/399995#Comment_399995

    "Unless the killer really wants that 4k"

    Which killer doesnt want the 4k?

    exactly. every killer unless they're feeling kind wants to 4k so...? i mean at high ranks the meme is literally that everyones billy nurse huntress or spirit... and all 4 of those slug. all of those also have power based attacks ( i think even spirits doesn't count for MoM ) meaning all avoid MoM. Flip flop is far more useful against top tier killers

  • @Peanits said:

    There has been no official word about iridescent heads being nerfed or removed. You can hatchet away for now. But only once, then you need to get another from a locker.

    unless you use infantry belt :D

  • @JoyfulLeader said:

    Maybe they could add special hooks, but definitely do NOT give the survivors stronger pallets, they're overpowered at the moment

    Only one of those pallets could be considered a buff. The second would act like a pallet hit with spirit fury even without the killer being stunned by it, and the third just changes a tile set which is neither a buff or a nerf

  • @Jigmac said:

    https://forum.deadbydaylight.com/en/discussion/54510/what-if-luck-influenced-insta-downs-non-timer-based-ones

    Uhhh #########.no.

    Rng is by far the worse thing ever amd having it on killer will be ######### annoying on both sides.

    Besides that, i dont want to play killer and then pray that my next hit is an insta down.

    For the most part you wouldn't have to pray.

    Unless the survivor was running a specific build or was burning rare offerings your hits would register like normal mate. Besides like I've already stated the max chance a solo survivor would get is 9-18% and while I think that's a bit much and should be nerfed in relation to this concept, I do think at least having a small chance (whether based on perks or specific offerings) would be cool. Also do not forget, it would still act as a hit, just not a hit to the dying state.

  • @ColgateAdvancedWhite said:

    3 times 4% is 19%. On 4 survivors that's 102%. Each survivor can do it 3 times so that's 518%.

    The rng is rigged in survivor's favor

    3x4 = 12??? also the way it stacks in dbd actuallly makes the chance closer to 11.5% i believe.

    11.5% x 4 = 46%

    your logic is rigged mate.

    plus thats per survivor again, which isin't technically multiplicative since their independant chances.

    4, 11.5%s does not even equal a 46%

    though it does get really high when you take into account that potentially 4 players can bring in both vigos salty lips and up the ante. 18% extra for all players, for their individual chances

    4+18= 22% for a single luck chance

    maybe the solution is to add a luck cap, but an easier way to reach the cap - ie the cap could be maybe 15-20% luck, but up the ante or offerings add more.

  • @KillermainBTWm8 said:

    I already hate the 4% enough so no pls don't do it. I already have 4 survivors hooked and they all manage to 4% off the hook so oh god no. Just leave rng alone I feel like hook escapes are one thing but being able to avoid insta downs via rng would be annoying on the receiving end depending on what we are talking about.

    the 4% isin't exactly a 4% though you know that? i mean your getting a 4% chance 3 times, but i digress. it would atleast make luck items viable.

    we are talking about one use offerings and one perk here

    hell i even say decrease the luck % that the offering gives haha


  • @ColgateAdvancedWhite said:

    Those are not "insta downs". They are "strong attacks" that take 2 health states.

    Anyway I don't think adding RNG is going to be healthy for the game

    We already have rng, in the form of chests, hook escapes etc. this would just add an extra element of it for specific builds i suppose

  • Myers with nurse.

    Silent blinks

    Death comes

  • @thesuicidefox said:

    @Maelstrom10 No even better... he makes a silly joke THEN does the Goofy laugh. Followed by a honking horn noise.

    Even better, he farts then toots his own horn!!

    @[Deleted User] said:

    A Pig Addon which causes Bear Traps to unremovable, making the Survivor run around to different Jigsaw Boxes, but it does not work. When the Bear Trap snaps a party horn is sounded and the bear trap shoots out confetti around the victim.

    Party traps! ๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ

  • @thesuicidefox said:

    Clown add-on that makes him laugh like Goofy.

    https://www.youtube.com/watch?v=0kAEthfslsE

    Oh **** yes. A million times yes

    Or an add-on which gives him extra bounce physics (change vhs porn tape for that effect?)

  • @ThirdSealOPplzNerf said:

    Add on for freddy if the game ends under 4 minutes and you 4k surviors without using your ability gg ez youre awared 1 billion bloodpoints

    Make it one minute ๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

  • @KillermainBTWm8 said:

    A freddy addon that makes it so he can't put people to sleep awards 100k blood points at end of round

    Perfection

  • @NMCKE said:

    Okay, let's say you received the exhaustion status effect for 40 seconds. If you're affected by Vigil 4 times, assuming you're not running, you'll recover from it in 22.2 seconds instead of 40 seconds.

    So half the time? thats not bad at all! does it stack logrithmically or something?

  • @Watery said:

    https://forum.deadbydaylight.com/en/discussion/comment/378693#Comment_378693

    Thatโ€™s right. Nurse is mainly muscle memory. If you run her with addons it makes it difficult to play her since you need to invest each time, correct?

    Excluding omega and 3 blink yeah,

  • @Chaotic_Riddle said:

    Seems like it would very well benefit the team. Though you shouldnโ€™t mark this down as a question, friend. :)

    Ah I didn't mean to haha, fat fingered the button while on mobile haha

  • Yesssss

    This. Hundred times over

  • @NoShinyPony said:

    Adrenaline is fine. People complain about perks, killer abilities etc. a lot, but that doesn't necessarily mean that anything is indeed unbalanced and needs to be changed.

    True true. But many seem to complain about adren, which is why I made the post cause while I don't see a problem, maybe a compromise was needed. Cept the post only made people get angry at me lol

    @Theluckyboi said:

    git gud

    If your games usually get to endgame i would highly reccomend to use perks like Rancor or NOED

    Oh mine don't get to end game. Don't even need ruin to prevent it getting that far. Was simply offering a compromise for the people complaining about adren since I see it so much

  • @scerckan said:

    you should invest your thoughts about how to git gud and quit that surv main act

    Literally said I don't think it's a problem. I'm just finding a middle ground for the people who do think it's a problem, no need to attack me and to say git gud.

  • Killer - Urgency : when outside of a chase for 60s gain a 5% speedboost until you get into a chase, and see survivors auras within 24m. upon a survivor dying, the timer between chases extends by 30s (this would allow to find ultra hidey survivors and prevent long endgames. Essentially better whispers but with a timer attached)

    survivor - Restless : at the start of the trial and when outside of a chase for 90s gain a 5% speedboost to running, and scratch marks disappear 2s quicker. Upon a survivor dying, 10s are taken off of the timer (to clarify the perk only works outside of the chase, when getting into a chase you lose all the benefits it gives you until you leave the chase for the set amount of time. It rewards hiding with the ability to run around faster.)

  • @NoShinyPony said:

    I like this idea. There aren't enough people playing killer on consoles, so that could help solving this problem.

    @Orion That's not entirely true. Whether you can get lots of bloodpoints as surv also depends on the killer's and the other survivors' playstyle. If the killer camps or slugs, the survs are not going to get a lot of bloodpoints. If the teammates are also "hard-working", all the survs can get a good amount of bp, but nobody will get a really high amount.

    Also, there is this limit of 8k bp per category which doesn't help. I'd prefer just an overall limit of 32k bp.

    Imma add that 32k overall cap idea to my main post actually :) thats a good idea

    @Delfador said:

    @NoShinyPony You are wasting your time to convince people. I tried a lot but nope, it doesn't work.

    I actually can accept that I am a terrible survivor if somebody claims. So in order to see whether it is because of my lack of skill as survivor, I checked streamers that I watch to see what they are doing with survivors and killers.

    Their killers earn much much more than their survivors even if you remove BBQ stacks.

    I also looked at their WGLF stacks and BBQ stacks and it is so much easier to get BBQ stacks in spite of forum killers claiming that WGLF stacks are easier to get.

    It is a lot easier to get bloodpoints as a killer and any person who tries to be a little bit objective will accept that.

    Yeah this post wasn't even exactly arguing that killers get more bp then survivors (which they do, its simply just easier to do so) but more so just asking to balance the bp gain. hell that could even mean just extra boldness points for a pallet slam, or body block. etc maybe not in terms of embelem's but in terms of just blood points

    besides my overall idea was just to implement a buff to people at the start of the match if there playing the side with the least players at their rank ie more killer mains on at rank 1, then a few players switch to survivor to balance it out and get rewarded. you'd still be able to play the side you want, you'd just get thrown into the game with a small bp buff

    this would lower queue times and the grind time so i mean its literally a win win?

  • @ABannedCat said:

    I doubt we would ever get a summer beach collection or any cosmetics of the sorts. Remember that developers live in North America, and exposed skin is a sin there.

    Exposed skin is a sin

    But shirtless David? ๐Ÿค”๐Ÿค”๐Ÿค”๐Ÿค”๐Ÿค”๐Ÿค”๐Ÿค”

  • Along with a summer beach style map for a summer event I'd like to see Bikini/briefs beach outfits for all survivors.

    Kate's would be American flag esc

    Ace would have super shiny dad shades and a beach shirt

    Meg's would have jogging shoes

    Dwight would be a wetsuit

    David would be lifeguard

    Claudettes would be a bit less revealing and more covered up akin to her nerdy personality

    Feng would have one of those skirt style bikinis

    Jeff with a hairy dad chest and jeans

    Jake would be a speedo or tight briefs and sandals

    Etc etc


  • @ClogWench said:

    Honestly cleansing time isn't really the issue and I feel like that'd be a bandaid fix at best.

    Though while its not really the issue it does allow the killer more time with a totem specific build to do things.

    4 totems with a 15% increase on time to all of them due to running 4 totems and you suddenly have hexes that take 20s to do. thats 80s plus travel time to cleanse all of them (the equivalent of a full base gen) and when you consider this is without thrill of the hunt, and that totem progression isin't kept the change becomes nasty for survivors.

    If the killer wishes to run 4 hexes which are all perks that can go away (but are powerful) they shouldn't be easy to dismiss. :)

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/357994#Comment_357994

    Infectious Fright in general seems like a good perk. Spirit, Nurse, Hag, Myers, Pig, a lot of killers can make use of it. The only ones that won't are Billy/LF and Huntress because the use their power to down you usually.

    However, with Myers I think it would only be good when he is in tier 3. In tier 1/2 his TR is small so less chance someone is inside it to scream.

    That's the thing, use both perks and have your terror raidus transfer to the obsession while you have stealthy insta down.

    Put on distressing for the scream radius to be louder

  • Ptb is downloaded separately but it overwrites your current installation like an update ๐Ÿ™‚ there should be instructions on here for that. All the new chapter content is free while on ptb however unowned released dlc is not haha, Ie for example if your boyfriend doesn't have Myers in regular game he won't have it on ptb but he will gain the plague etc for the time of the ptb for free ๐Ÿ™‚

  • @Milo said:

    I can confirm if you hit 2 negative skillchecks, heal someone from down to full, you will be fully healed before them :D

    So it doesn't count negative skill checks huh... does it count positive skill checks? :D

  • @Warlock_2020 said:

    If you remove all the fountains, or corrupt them for the rest of the match, it is pretty much auto 4k. Not going to work.

    To be honest I disagree. Expecially with how much you'd have to break chase to do so. Besides, she doesn't have anything to help her in a chase anyways besides her corrupt purge so this would essentially provide her with a good endgame sort of edge, though it would likely still be more beneficial to get corrupt purge in most situations rather then waiting the entire game to get all 4 in an instadown state

  • @ClogWench said:

    Honestly if the killer is breaking 8 chases and then 4 more after the pools are all corrupted, odds are they aren't gonna have much time to hook anyone after before they escape.

    Exactly. So they should be rewarded with unhealable survivors. Which also means my idea for having an add-on that lessens the fountains would be incredibly useful ie rare tier.

    Have a yellow one that lessens the amount by 1 and a purple that lessens the amount by 2 etc.

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/352218#Comment_352218

    When all fountains are corrupted they all automatically purify so that's still impossible

    Wait what? That's really a weird decision to Make tbh. Honestly if the killer managed to get people to use all the fountains they should be rewarded with broken status effect survivors (from my knowledge there's around 6-8 fountains in a map? That still means the killer has to break chase with someone that many times and let them go to the fountains so I think it would be fair tbh)

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