Maelstrom10
Maelstrom10
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Also selling of bw items but like, thats a whole nother can of worms I just want to be able to chew through the bloodweb faster at some points. whilst its cathartic as all hell, sometimes i just want to play. Making you be able to auto buy the shortest affordable path, and possibly speeding up bloodweb animations as you buy (when you first open the bloodweb, progressively) it would make it so m1 comments 62 views last activity
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Perk bloat is an incredible thing with this game. a lot of people at this point have suggested simply getting rid of perk tiers, and making perks standardised. I have an alternative option i think the devs will like. Tier 1 perks, have their full effect. this would be akin to making their Very rare variant their common etc. What this would do, is it would make every perk usable out the gate, wi1 comments 1 views last activity
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Third seal buff - inflicts oblivious status effect forever. totem aura is seen once all 4 inflicted.Basically in the title. i think it would be a good buff, my only problem being that you could inflict up to 3 survivors permenantly with no downside. but that could easily be fixed by having the totems aura be revealed when any survivor dies. How the buff would look = Hex the third seal = when survivors are struck with basic attacks they become blinded and inflicted with the oblivious status e2 comments 21 views last activity
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I hear your initial arguement (this may make some killers or situations too strong ie pig/a really strong hook setup etc.) But heres mine. Sometimes theres hackers/cheaters. sometimes theres stuck players or glitches. sometimes you don't want to deal with a match via dcing. Survivors have the option of "offing" themselves on hook. Or perhaps you just got outplayed so well you want to offer up an16 comments 701 views last activity
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Negative feedback = reporting. Which can get players banned, but positive feedback currently does nothing for the player recieving it. they don't see it, nor even feel its existence. But positive feedback is currently pretty useless. you can leave a positive message, but the player who actually played the match can't see it (to negate toxicity) I think that leaving positive feedback should be s7 comments 181 views last activity
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Because it does. least according to what i've heard. whether its a bug or fully intentional is a different story, and tbf i haven't had a chance to check, so this all could be theoretical nonsense. and tbh i don't believe soul guard was designed around the premise that it could be permanently and always kept up. Not experienced it in one of my games yet, but yeah. infinite recovery, with prote16 comments 611 views last activity
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With the advent of boon totems, and hex perks both being in the game, i feel that more totems should spawn on maps. Totems should also be destroyable by killers, for bloodpoints, much like a survivor's boon totems can be destroyed. this would function just like destroying hexe's as survivors, stopping them from placing boons back down, and just giving a small bloodpoint bonus. (Stomping once t7 comments 92 views last activity
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Freezer room. couldn't get footage due to tense match and wanted to win. Room with freezer spawns window open to an L wall T wall. - the open side spawns against the edge of the map, and the "opening door" that opens when gens are done, spawns against the closed wall. One can stand at the corner of the window, and run along the long side of the wall, or back through the window, seeing the kille0 comments 41 views last activity
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Specifically for The Hillbilly The Nurse The Shape The Hag The Oni The Blight The Wraith The Pig The Ghost Face As it can be hard to determine whats actually changed in a ptb/without a log of the changes. Which im sure will come out on the day, least in some extent. Im REALLY hopeful/happy about the hillbilly addon changes, pigs, ghostfaces and the changes for the shapes. bu0 comments 21 views last activity
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Until a killer gets into a chase/uses their power/finds a survivors/stealth hits a survivor, looking at a survivor within 32m's - any interaction with a survivor or their overall power, they should have a significant start of the match speed boost (5/10% possibly more for killers underperforming) This would help killers start of the match far easier, not impact killers doing well all too much15 comments 191 views last activity
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https://www.youtube.com/watch?v=lwkkk-P1Jh8&ab_channel=4Gamers Don't have my own footage as wasn't recording, but found this video at 4:24. At a certain position on the rpd map, you can exploit onto a pipeline by healing a survivor, and escape out of bounds out of the map. requires one player to be healed. Simply saving someone from hook, with all survivors traveling to this point, can g0 comments 41 views last activity
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Zanshin tactics, windows of opportunity to name a few. - with the stranger things perks becoming general pool, I think it's time a few others should migrate to the general pool from teachables. The perks on the killers/survivors they come from can be updated into more perks, or even just updated variants of these perks, but it would be nice for newer players to be able to have a wider variety o21 comments 251 views last activity
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We last heard about it in may of 2021 in that it would arriving soon(TM). And it originally was scheduled for release in september 2020. We have heard no updates on this feature. no news on either a release date, nothing for almost 3 months, and that was only to show it had been "delayed". Are we even still getting cross progression?3 comments 21 views last activity
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There are 84 killer perks in the game and 95 survivor perks. This is an incredible grind, expecially considering you have to purchase a perk 3 times in order to get it to max level. This equates to on the killer side, having to get 252-3 (teachable starting perks) ie 249 seperate perks in the bloodweb in order to have a fully unlocked killer. Or on the survivor side 285 (282 effective) perks ar1 comments 11 views last activity
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These perks are rather underwhelming in their current state. This would be an excellent way to buff them. Huntress lullaby : Upon a skillcheck appearing, you are locked into a loop of 4 extra skillchecks that have no bonuses, that require being hit in order to not alert the killer - tokens increase the amount of skillchecks up to a maximum of 9 at 5 tokens. (DS/BNP size skillchecks) Overcharge5 comments 111 views last activity
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Killers should be more punished for messing up/less punished for playing well - with some exception.This is just more of a ranty point of view i wanted to get out there, about skill based killers/killers with higher skill caps. Where i feel like some killers have detrimental caps that stop them from excelling, when there supposed to be in place to stop them going too far. ie they have caps or cooldowns, that stop them from just being too powerful, but those seem to be detrimental even when play7 comments 161 views last activity
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If you get survival points for healing yourself, it only really makes sense that you'd get them for being healed by someone else. 300 points for a full heal from another player. this would discorage bp farmers from using self care, and help bring up the survival bloodpoints category which is incredibly hard to max out (and ultimately the reason that killers get more bp.) On average, survivors wil4 comments 41 views last activity
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Think about it, you've got tons of an addon you just hate on one of your killers, or simply too many fog offerings on your survivor that you just don't seem to be using. Wouldn't it be nice to burn them back for the entity as tribute for more bloodpoints? even at a fraction of the cost you bought them for? (Lets say a fat 30% of what it originally costed.) and for the devs listening to this po12 comments 101 views last activity
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Wouldn't show exact location, but would allow for easier following and grouping/tracking of your teammates during a trial. Pretty much would only buff solos. Wouldn't effect the actual gameplay balance, only the way a smart player would play. Would show newer players where scratch marks are being left, in order for them to get used to not leaving them for the killer. (Could be green or blue c6 comments 121 views last activity
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Bot matches are coming officially in the next mid chapter patch as per the developer update - however, i believe that they should grant significantly decreased bloodpoints, in order to allow a player to learn in a free non-stressful enviroment. All killer perks/killers should be enabled as should survivors. Iri shard gain should not be enabled, nor should the abiltity to gain archives. Bloodp21 comments 331 views last activity
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Flashbangs have a time investment perk, that on top of that is "harder to achieve" then going up to a chest (arguably you can get it through regular objective gameplay, but you still have to find a locker so it's a bigger time investment.) On top of this there single use, and much like the event crackers we get during the year. You can also potentially get multiple per match. Why not be able to4 comments 111 views last activity
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To bring swf slightly more in line with solo survivor, and to slightly buff solo survivor (and also buff killer slightly) a status effect or indicator should show when your aura is being read, or your being seen. - this would be in-discriminant of what player is actually viewing the other (ie two survivors viewing each other via aura will have it, along with a survivor viewing a killer, and the4 comments 61 views last activity
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Glyphs have been a fantastic addition to the rifts, and the recent addition of "blue glyphs" has made matches even more interesting with their added detriments they grant survivors. it adds a balanced challenge to matches between time efficency towards finding them, risk upon finding them, and the bonus/challenge they help complete! But as much as i love them being exclusive to rift challenges,0 comments 11 views last activity
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The adding of colorblindness to gameplay options shows that the dbd devs care about making this game more accessible to all players around. However i believe we have a few leagues to go before we can truly call this game accessible in all shapes and forms. Namely deafness/lack of hearing, and physical disablites, along with gameplay features that should be options, in order to make even more able12 comments 151 views last activity
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Now this isn't a thread about nerf's. this is a thread about buffs, that would make killers feel more fun, or viable to play in the game. More so quality of life then outright "give spirit a glock" Things like "Hillbilly should have his heat meter reduced upon a successful chainsaw" - or - Huntress/deathslinger/trickster should be 115% speed when out of ammo to encourage regular chasing outside32 comments 461 views last activity
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Can we get killer emblems fixed for merciless on killers with one shots/powers? Survivors punish the killers emblems by healing, and on killers like Micheal and plague it's far more worthwhile to forgoe using your power to hit them then let them heal or cleanse as your losing emblem points. Also survivors dcing should still allow potential for merciless. If it's not having an effect on matchmak2 comments 81 views last activity
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Doing so currently does nothing, and negates the effects of both bottles. but whilst clown isn't doing too to poorly atm, with his recent addon changes and basekit buffs that make it significantly easier to reload and throw bottles around, i still feel his basekit is lacking. giving him the exposed effect on bottles mixing together (say into a red, or other colored cloud) would allow him, when h13 comments 111 views last activity
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Hex : crowd control, or CC actually doesn't seem like that unbalanced of a perk. infact, i'd say it's exactly what Blood favour is, but.. improved in several ways. it can be broken, but provides a strong buff akin to other hex perks, and seems to be a very valuable chase hex perk whilst we only really had blood favour before. Cruel limits, is another one, and whilst it did have a somewhat recent0 comments 71 views last activity
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(Note : bought dbd on switch, before Halloween last year, and whilst haven't played much on it due to main account on pc and waiting for cross progression, I have used most BP codes and daily login bonuses to stockpile bloodpoints and iridescent shards to use on my main account/switch when it finally arrives)10 comments 171 views last activity
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Ie selfhealing speed, without a medkit, is locked at 16s? prevents you from healing in chase, and gains its old usage as a constant medkit. allows you to heal independantly of teammates if your left alone, but doesn't waste 32s or half a minute to something that can both be interuppted and leaves you doing nothing rather then helping the team. Old self care speeds were fine on there own8 comments 211 views last activity
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Red glyph challenges stay as normal, but spawn them/more of them. Red glyphs grant a bp bonus, or a giant amount of external bp - could also grant like 10 iri shards. spawn 1 per match per person. Acts as a pure secondary objective for survivors and killers. Perks could attach themselves to them, to grant buffs when you find the red glyph.14 comments 241 views last activity
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Now i agree, playing both sides very frequently, that both these perks deserve whats coming to them. --------------------------------------- DS change : Dev's have clarified, and it only deactivates on you healing, not other's healing you. Yay! good nerf! --------------------------------------- Objects aura reading every 30s for the obsession is the only thing wrong with that change. the rest26 comments 471 views last activity
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In early fallout games whilst charecter building, you could add perk style traits to your charecter that completely changed how they played, giving both benefits and detriments to the player charecter. What are some spicy perk idea's that could completely change the way matches are played out, for both sides? Survivors actually have the closest thing in the game to this at this point : No mithe6 comments 81 views last activity
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This would allow for survivors to truly know when shes phasing, if there doing it within a close loop (encouraging spirits to phase out of line of sight) whilst also allowing for full mind games just as there are now. A spirit currently can stand still to act like their phasing, and the survivor has no clue. With this change however, the spirit could phase, the survivor would know, but the spiri5 comments 61 views last activity
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So many killer and survivor perks, on both sides have a lot of arbritary or confining restrictions that stop them from being able to be used in a lot of builds. The most common perks on both sides, have rather simplistic buffs, or effects that can either be activated easily, or activated during regular gameplay. Trial of torment upon release had such restrictions, being capped at 16s. making it4 comments 91 views last activity
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From the exploit, i've discovered that some pieces of sets don't really have visual problems outside of the set - would it be possible at some point in the future, for these pieces, to be unlocked specifically in order to be mix matched? I mean, the minotaur head for instance doesn't really have any clipping (outside of some very minor clipping on the braids through some sets) - or his weapon f6 comments 261 views last activity
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Calling all survivor's and killer's - does this perk really deserve its basic attack requirement. People typically rate killers such as spirit, nurse or freddy as the strongest currently, whom all use basic attacks, and surge isin't used very often on these killers (not particularly because its not that strong, but because these killers don't synergise as well with this perk as they do with othe34 comments 321 views last activity
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ie if it was balanced - ie no lunging, lunging would take it away, and he had a very short window where he could instant down, without him just being able to enter stealth during a chase and get off an instant down. idk it just feels like most other stealth killers, or killers with stealth mechancis (billy with addons/tinkerer as an example) have instant down potential. - sure nobody would like9 comments 181 views last activity
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Shadowborn - in addition to its current effect, either increases range auras can be seen, or the time they stay active for. 8-16m extra, or 6s extra aura reading time. Hoarder - upon a survivor completeing a chest search, the survivor is exposed for 60s. Bloodhound - see blood aura's through walls within 16m. (delay causes you to be not entirely aware of their position, but able to track playe2 comments 21 views last activity
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I still see people being confused over its meaning ie new players who think their being looked at, rather then who have become one hit The increased hud effects that show danger have helped mitigate this somewhat, but I feel that renaming it might go lengths towards helping newer players. (Expecially since it isn't directly explained in the game outside of the page on status effects) This would17 comments 291 views last activity
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Survivor whisltes. doesn't require new animations, though they would be a pleasant addition alongside. Would reveal your location to survivors around you Could possibly be heard by the killer/though is mostly to attract other survivors to you, if they're not directly looking at you. sort of like a ping system based on audio. Reason i say this, is because i see people flashlight clicking to get2 comments 31 views last activity
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Ie you run disortion, you cannot see the killers aura, the killer cannot see your aura, and you can't see other survivors aura's but they can see your's. Basically would disable aura reading completely for yourself - the iron will or calm spirit essentially of aura reading - only thing it wouldn't disable is teammates being able to see you - not vice versa, but would allow for some synergy with5 comments 91 views last activity
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ie their basekit, is just having no power, maybe slightly better then regular killers addonless, but having no actual power to them. But their addon's completely change how their played. a brown addon that increases their break speed by 20%, a green addon that makes them completely undetectable outside of a chase. a purple addon that makes all hits enable aura reading on survivors for 5s. Essen6 comments 262 views last activity
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As a player of both sides, i feel some easy steps could be taken in order to "bridge the gap" between swf players using communications tools, and players playing solo, along with the information a killer has on survivors during a match. Survivor portraits are very important within the match, they show both killer and survivors what state all the survivors are in during a match. whether someones0 comments 21 views last activity
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I feel like non-pallet stuns, should be shorter, and grant equivalent distance through a speed burstNot touching pallet stuns (or flashlight saves which count as stuns) I feel like a lot of the issue that comes from decisive strike, head on, and perks that create stuns the killer has to deal with, comes from the fustration of being stunned - no one likes to stand still for 5s, watching their charecter be injured. (Decisive strike also requires some additional work, or tweaking but still) So8 comments 131 views last activity
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Ie tile sets leading into non-directly connecting tile set's. Tile sets repeating theoretically on themselves forever in a looped fashion. Just like purely from a developer/development standpoint. Not really sure if it should or would fit in the game. Just had the idea of a player running effectively to the edge of the map, "past the barrier" but just coming back into the other side of the ma5 comments 81 views last activity
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In its current state it's pretty much considered the same as speed limiter, a joke addon by the community. Despite the immense buffs it provides to his charge time, it also nerf's the hillbilly in his other most important area - his speed, which affects his feathering and catch up around a pallet. 4.4m/s killers all have an in chase ability they can use, to either ignore pallets completely, or c0 comments 21 views last activity
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questions pretty much in the title haha0 comments 61 views last activity
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Pig - Key's for traps on players heads are no longer randomized at the start of the game. instead, the game detects the furthest box from a player when trapped, and grants it a higher chance of having the key. Closer boxes, will have a lower chance of having the key Causes survivors to move around the map much like they would with a freddy or plague The more boxes a player searches, the highe0 comments 31 views last activity
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Lets all list Incredibly simple changes with next to no dev time, that would buff killers/surviours.Ie, What's your very simple change to the game, that would make a low tier survivor item/addon or perk, or lower tier killer/addon or perk far better. I ain't talking to huge reworks here. For example, clown having a bit of a touch up in the near future, or keys/mori's being touched on to rework them a bit. I'm talking things that nobody uses, or that when people use, they get minimal value from39 comments 1,671 views last activity