survival points for being healed, and wglf stacks for pickups - bridging bp.

If you get survival points for healing yourself, it only really makes sense that you'd get them for being healed by someone else. 300 points for a full heal from another player. this would discorage bp farmers from using self care, and help bring up the survival bloodpoints category which is incredibly hard to max out (and ultimately the reason that killers get more bp.) On average, survivors will be healed twice in one match, whether from perks (like adrenaline, or inner strength) or from post unhooks. even though the meta points towards not healing/staying injured players still typically heal each other, and it would be very nice to reward seeking out healing just as much as healing on ones own. (One could even match the bp gained for a heal by another player, if that player succeeds great skill checks, or is using the medkit addons etc)

Safe pickups should also give wglf stacks. ie the whole bonus of the perk, is pickup speed, so it makes sense that an event should be added for picking up within a radius around the killer (Similar to unhooks) that if their picked up safely, the survivor is rewarded bp for doing so (ie 15s without being downed after pick up equals a stack of wglf/also safe pickup bp score event.

These would also tie together for pickups to award bloodpoints to a slugged survivor/ a survivor rescued from the dying state. a small reward for escaping the killer and healing up - currently regenerating on the ground gives survival points, but so should successfully being raised off the ground.

Comments

  • The most important thing ATM in this regard is to give survivor on hook and getting face camped points for distraction as the sacrificial lamb and maybe some emblem progress for that too (but the latter might survivor rank when they shouldn't because they can't hold a decent chase and so on?).

    Also wglf should award stacks for charges equal to full heals or in regards to progress equal to a full gen. So even when disrupted by the killer the progress is not lost and this would make wglf more ein line of bbq giving stacks during playing like normal.

  • I agree with WGLF stacks. However getting BP for being healed???

    Well, at this point, I am for any BP gain boost for survivors so why the hell not

  • A quicker fix is more totems to give 1k survival points instead of boldness. Makes more sense that way anyway as getting totems increases you risk of survival by preventing noed, getting rid of string hex perks etc.

  • Regarding WGLF, I agree that stacks should be easier to gain.

    Picking up a slugged survivor should grant a stack if the pickup was “safe”

    Healing other survivors for the equivalent of a full health state should also grant a stack.

    Repairing the equivalent of 1 full generator should grant a stack. In a way it still relates to the perk as you need to do gens to help you & your team survive.

    Right now you put yourself in the firing line when trying to gain stacks, as body blocking and unhooking tends to attract the killer’s attention to you, which can potentially end your game early if you’re not careful.