With the introduction of "Hex: Crowd Control" other blocker style perks should be buffed.

Hex : crowd control, or CC actually doesn't seem like that unbalanced of a perk. infact, i'd say it's exactly what Blood favour is, but.. improved in several ways. it can be broken, but provides a strong buff akin to other hex perks, and seems to be a very valuable chase hex perk whilst we only really had blood favour before.

Cruel limits, is another one, and whilst it did have a somewhat recent buff, it ultimately doesn't do much in a match, and can proc very far away from you at times.

The four key blocking perks in the game that seem to work well so far are bamboozle, Bloodwarden, Hex : CC and the newest No way out.

These perks should be the gold standard for blocking perks, as they seem to have meta/off meta usages, and aren't overly strong but still very effective at what they do.

Even thrilling tremors and corrupt intervention are very good blocking perks though they focus more on game delay rather then entrapment/confinement and chase potential.

If blood favour didn't have a cooldown/worked on all attacks (for non-standard killers like the one it actually comes with) along with Cruel limits, having its radius be map wide, but perhaps non-stackable (ie few gens firing off at once won't keep renewing the timer) i feel these could be far stronger and more valuable perks to put into the roster to catch people off guard during a chase.

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