Perfect perk scaling fix, all perks have full effect at tier 1. bloodpoint effects tier 2/3.
Perk bloat is an incredible thing with this game. a lot of people at this point have suggested simply getting rid of perk tiers, and making perks standardised.
I have an alternative option i think the devs will like.
Tier 1 perks, have their full effect. this would be akin to making their Very rare variant their common etc. What this would do, is it would make every perk usable out the gate, with no weird scaling. and outright is a positive change (less numbers for the devs to worry about, or for players to worry about. no 45s Decisive strikes, etc, along with no extra effort to scale perks according to rank.)
Tier 2 perks, have a bloodpoint effect, increasing the scaling of a category, akin to a bloody party streamer or other bloodpoint offering. however they do not have a bloodpoint bonus they simply increase the category cap.
Tier 3 perks, have a bloodpoint gain bonus, to the same category they effect.
---------------------------------------------------------
Here's a mock up example :
- Botany knowledge -
- 1) Increases Healing speeds, as well as the efficiency of Med-Kits 33%
- 2) Increases Healing speeds, as well as the efficiency of Med-Kits 33% (Altruistic bp category +50%)
- 3 Increases Healing speeds, as well as the efficiency of Med-Kits 33% (Altruistic bp category +50% Altruistic bloodpoint gain +50%)
Now for perks with blood point increases already, such as Beast of prey/prove thyself, It would simply be an additional effect on top of it so for another mock up example :
Beast of prey -
- 1) Whenever the killer gains the bloodlust status effect they gain the undetectable status effect plus 50% hunter bp.
- 2) Whenever the killer gains the bloodlust status effect they gain the undetectable status effect plus 50% hunter bp. (Hunter bp category =50%)
- 3) Whenever the killer gains the bloodlust status effect they gain the undetectable status effect plus 50% hunter bp. (Hunter bp category +50% Hunter bloodpoint gain +50%)
---------------------------------------------------------
So in short, Tier 1 perks would be the full perk. this means "obtaining" all perks is far easier as they spawn more frequently in the bloodweb then tier 2/3 perks, but tier 2/3 perks have effects that decrease the grind/allow you to aim to fill out a specific category during the match.
(In dev terms, this simply means that all perks are standardised meaning no need to balance around weird numbers, and for players it means less variants to keep track of.)
---------------------------------------------------------
On top of this, i'd suggest reassessing perk rarities and costs. tier 1 perks should be common in rarity. tier 2 perks should be rare in rarity, and tier 3 perks should be ultra rare in rarity.
The costs of perks should be 3000, 5000, and 7000 respectively.
The rarity of perks should be only cosmetic and not effect the current chances of getting perks (excluding tier 3's which should be slightly rarer.)
---------------------------------------------------------
TLDR : Perk rarity should be standardised, with tier 1 perks having the full effect, tier 2 perks having a bloodpoint cap increase (to a specific category, relating to the perks usage) and tier 3 perks having a bloodpoint bonus (to the same category.)
Comments
I like this idea.