Maelstrom10
Maelstrom10
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- Maelstrom10
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Honestly coup de grace, should be altered further from ptb. it was fun having 100% but i'd rather...I'd personally rather it be a good all round perk, akin to enduring or brutal strength, but not outright abuseable as a constant 100% (or 60% in the case of the post ptb values) I think that if coup de grace gave a 5% extra lunge speed/10% extra lunge distance at all times, but had the detriment of also giving you the same respective cooldown that you would have if your lunge was adjusted as so27 comments 361 views last activity
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This is my personal form of rework for Myers from his current state. Currently he feels rather underwhelming, and his stalk mechanics rather outdated for the live game. These changes would make him feel more independent from ghostface, and give him a lot more viability all round. tiers 1-3 are condensed to two modes - in stealth, and evil within. Stalking works differently then before. Stealth1 comments 11 views last activity
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Merged: Can't accept a friend request from ps4 to pc/back n forth. used to be friends, but it stopp…This discussion has been merged .0 comments 11 views last activity
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So when it comes to licensed cosmetics - permission from the license holder has to be obtained in order to release and sell things related to the medium Ie if a cosmetic of Myers was released, it would have to be permitted by the license holder. Makes sense. And any new content also has to go through the license holder. However. Dead by daylight/behaviour, holds the licensing to the actual game2 comments 51 views last activity
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Ie the same distance covered. ignoring all other issues people have with the perk, one of the most fustrating things about it from a gameplay standpoint is that it brings gameplay to a standstill for 5 whole seconds. 5 whole seconds of doing nothing. this also combos with head on's charge up allowing for really long stun periods that can feel abrasive to go against. Making it, a two second stu9 comments 231 views last activity
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Ie whenever the next ptb rolls around, would the Devs be able to have either a bloodpoint code that only works on the ptb, or give out infinite bloodpoints, in order to test things out on the ptb? It's harder to gauge things in a public match without having access to everything, meaning the only good data is that which comes from kyf matches8 comments 621 views last activity
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First - mori's only work after a survivor has been hooked, post the survivor you want to mori being unhooked. Mori offerings now spawn a totem upon the survivor being hooked. the totem's aura is shown to all survivors (post the 4th hooked survivor), but not the killer (until the survivor is off the hook.). this totem allows the specific survivor hooked to be mori'ed. once cleansed, the ability to1 comments 11 views last activity
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When she enters phase, her husk disapears upon reaching 75% of the *base* power time (1.25s). Phase walk add-ons (the ones that affect her blinking) now add extra time for the husk left behind up until a maximum of 50% (2.5/3s) Whilst in phase, she has regular audio for survivors on her direction. Charging her phase is now faster (1s base) Her phase now starts off at a lower speed, but quic0 comments 21 views last activity
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Things that don't neccissarily effect the balance of the game (although i mean, im sure there's some that would have slight effects.) because im sure there's a lot of non-balance effecting changes people wish were made, but are always overshadowed by the albiet neccessary arguements for buffs/nerfs/changes to killer and survivor kits An example of a quality of life change for a survivor would be49 comments 511 views last activity
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Because if it doesn't I now have a really spooky idea. Down someone whilst 99% on T3 with tombstone, trial of torment the gen they were working on, sneak on another survivor, instantly Mori them and still have stealth whilst the other two have to go for saves..6 comments 61 views last activity
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Talking more specifically with there bloodpoint bonuses. why do they change based on the perk tiers, but not their primary effects? its usually a perks primary effect that gets stronger with tiers. Ie discordance's effects. its range gets longer the higher the tier, but the aura reading on the generator post a survior leaving it stays the same across all tiers. Wglf heal effect, and bbq's rang7 comments 111 views last activity
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This is mostly a thread concering things i love about the halloween event that could inspire secondary objectives, map specifc things for survivors and alterations for killer addons, along with a slight thing about breakable walls. Vigo's workshop - we here through skins and lore, about survivors looting from it. why not make it a survivor yin/yang to the killer shack? Something that has a chanc0 comments 11 views last activity
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Uncloaking is now done very fast, but still gives initial warning cloaking now is slower, more methodical, but its speed stops it from being used in chase to catch up then instantly uncloak. this change, along with a 10% - 15% speed buff in cloak, would help make wraith so much more fun to play. (along with other things like hiding his cloak outside of 32m like freddy, and allowing his break a6 comments 101 views last activity
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Having clouds that don't hit, or interact with a survivor be left in the enviroment similar to plague infection. Ie a cloud in the game now lasts 10s. A cloud with a survior running through it will probably last about 6ish seconds. Maybe have it so that a cloud left at a location, will stay for 40s, unless a survivor runs through it (both depleting it at a faster rate) and capping the maximum t0 comments 11 views last activity
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For survivors, we've already seen charm slots can be moved around on bodies, so it makes sense to have the charm slot move the crown to the head (though it would take a bit of work) For killers, there not exactly coded to have charms on their bodies, but we've seen it can work (as it does with survivors) so its not exactly impossible, just harder to implement. Doing so however, would allow f4 comments 71 views last activity
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This is just a venting post. this isn't hate towards the developers, infact i love behaviour and im glad their introducing beautiful and fun charms into the game. But i, atleast the extent of my knowledge, will atlast have a charm i cannot have, and therefore be under 100% completion when it comes to charms. Besides the battle pass, all charms have been earnable or through a code. And besides th0 comments 51 views last activity
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Hey dev's if the blighted serum isn't being kept after the event 100% can we have it in custom gamesLike... i really wish we could use them post event.. and i still think that just as with playing survivors with the serum/flashlight/bulb/medkit and how they get to keep using them after the event... can we at the very least have them permanently (for all current applicable killers) active in custom games? It would be a neat addition to allow for custom game lobbies to keep fun "retired" killer0 comments 71 views last activity
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You can only get the archive floral cankers? And then no more? The archive spawns them, and you can do as many in a round as you have said archive. But once those archives are complete, your locked from doing them (same if you don't have the archive active?) That's rather disappointing to me. I thought that atleast one per round would spawn, on top of the hooks/gens, so players could all get th2 comments 101 views last activity
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Demo at the moment, is very much an analog to freddy, much like billy is to hillbilly - However demogoron has several drawbacks and shortcomings that nerf his capabilities to be a good killer, and make it easier for him to be beaten by top tier survivors. His similarities to freddy and how they differ - Freddy and demo both have forms of stealth, freddy with his lullaby and dissapearing upon a13 comments 551 views last activity
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If a survivor, before I've even been unable to run away as billy. Decides to end their game on hook, by attempting escape and then letting go. (Not within killers radius, they die on hook on their own, or too quickly) I should get full points. If a survivor, whilst in the middle of a regular match, decides to disconnect on the hook. I should get full points. If a survivor decides to, disconne9 comments 191 views last activity
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A irregular tome with purely ridiculous or community made challenges. No story/rift content. Just purely bloodpoints and odd/weird challenges for every killer and survivor to participate in. What would you like to see in a community styled tome? What kind of challenges would fit? I'm thinking things like mettle of man/basement builds, or looting specific items etc.6 comments 61 views last activity
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i selfcare with either a medkit, mend against deepwounds, or heal using a perk such as self care, inner strength etc and i get survival bloodpoints. Sitting with someone healing me does not grant that. sure its an ambient thing, but it still requires (unless hooked) seeking out another player to heal me, and takes up time during the match. Having this be a feature would encourage survivors hea9 comments 91 views last activity
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Thanataphobia Make thanataphobia effect the actual injured survivor, as if they had full stacks of thana. (Ie, if a single survivor is injured that survivor will feel the full 20%, and all other survivors will feel the 5%) this makes it so that, for each survivor injured, it would be maximum priority to heal. in doing so, when using thanataphobia, it could have a secondary downside (because hitt5 comments 111 views last activity
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This is not a discussion for perk nerfs. This is a discussion purely to see what the community views need changes as soon as possible in order to buff both sides/make viable and fun. I think a prime example of this would be monsterous shrine. Or deja vu. Please suggest any buffs/changes you'd make to off meta perks in order to make them fair and viable! Edit : I've made a list below of some of34 comments 411 views last activity
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Depending on how strong it is that is. See a lot of synergy with it already, and other healing perks, but having it work on oneself as well makes sense for running perks like no mither/unbreakable and anti slug builds. No mither already being a perk that comes with David, making him the anti slug king. Like, if it's a 30% or higher buff to dying state heal recovery speed i would question it bein5 comments 31 views last activity
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Thank you devs. So so much. It desperately needed the ability for tokens to be more easily gained without competeing with other survivors, whilst also having a secondary effect like barbeque and chilli. thank you devs for listening. Would we be able to know ahead of the ptb what kind of things will give tokens (outside of altrusitic actions or is it still purely altrusim?) @Peanits I'm very k0 comments 31 views last activity
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Once activated pig traps, should go down faster when interacting with objects other then jigsaw boxes. The timer could be lengthened to compensate for this. This change would highly incentivize not going and doing a generator, healing or any alternative actions outside of being chased/finding a box, without nerfing a survivors ability to survive the traps. With the longer timer though (let's s27 comments 441 views last activity
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Played a hag match, due to archive. wanted to do my adept at the same time. down everyone repeatedly and one hook everyone. manage to delay the game enough that i got iridecent on all categorys except sacrafice yet they powered the exit gates. the last two survivors. i down one by an exit gate and begin to go for the other. the others already sitting on hatch. the guy i downed dc's and the othe50 comments 821 views last activity
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Blight, oni and myers, along with billy/leatherface all share some qualities between them. Whilst myers might initially seem to share more with ghostface, he actually probably shares more qualitys with oni and lf/billy then anyone else in the cast. His prime power is to down people in a quick fashion, on a cooldown that requires build up (identical to oni) (very much akin to lf/billy, but they c9 comments 261 views last activity
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Like bloodpoint events increase bloodpoints. cake events increase the amount of global bloodpoint modifiers in the game Both are amazing things (that i wish were around more often!) But what about bloodweb weekends? ie everything in the bloodweb were to cost 25% less. Or rarity days where over a weekend, or week, the bloodweb is "more generous" and gives rare addons,items and offerings more fr0 comments 21 views last activity
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May we have an inkling of what those perks might be devs? i've been decending beyond curious into madness, that we might be getting a buff to we're going to live forever, fixated, or even gearhead! what perks would people most like to see buffed though? put one in the comments! not really wanting to talk about nerfs, as people could argue that for the longest time, but just... Buffs! making wea11 comments 151 views last activity
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Ie since items are different in that they bring essentially the survivors variant of a power to the table, and how older killers are getting the 20 addon treatment, vs the lower amount of addons missing ultra rare etc... Would it be possible to get the 5 different raritys as forms of items, with 20 addons each, two ultra rares, 4 very rares etc? ie everything would then fit the standard of havin4 comments 181 views last activity
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Spasmodic breath : takes away one blink charge for the nurse. increases the nurses speed to 4.6m/s. Increases blink recovery speed, and increases time taken to recover blinks (ie faster recovery from having blinked by say 10%, and 20% slower blink charge recovery speed.) (Basically a more improved matchbox, with the downside moved to blink recovery time) Matchbox : The nurse starts with 0 blink13 comments 321 views last activity
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Speed on blight increases for every slam, why not add additional turning through the addons upon additional slams? or have it work even in reverse of the speed addons? Would also make buffing/nerfing his turning/tweaking it a bit easier, if it can be progressively increased/decreased.0 comments 11 views last activity
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As the devs have stated in their stream (I haven't watched it yet only seen through comments) the bloodpoint cap isn't being increased. This is to act as incentive to spend your bloodpoints on new items, add-ons etc and to stop people power leveling killers/survivors as soon as they come out (also acting as helpful info to notice hackers.) So why not actually *decrease* it? Here me out. Decrea4 comments 91 views last activity
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I love the set outfit, and i understand the dress absolutely needing to be connected.. But i really want flower crown kate with other outfits!? keep the pants/shirt slot a connected set but take off the set need for the flower crown so that it can be attached idependantly of its set?0 comments 51 views last activity
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Before its closed. like, opening an exitgate triggers the endgame timer after 5 gens are done, and so should the hatch until it closes. if it closes pre endgame, without the killer finding it the endgame timer should be disabled obviously as a match is still being played but like... A hatch is an exit. so are exit gates. makes little sense that it only activates the timer after its closed. withi0 comments 11 views last activity
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Is it just equal to the amount of time/charges are on a hook? (2.5 at base?) never really looked into it post-toolbox change. If so, would an ultra rare addon, that makes toolboxes infinitely be able to sabotage (and only sabotage, charges deplete as normal on generators) be out of the question? an equivalent to the brand new part if you will. or an addon that's used up in place of a sabotage. c1 comments 541 views last activity
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Less info based, less restricted lethality. Have us earn the power, or have it on a very long cooldown, or akin to blights in very short tight bursts, but rewarded through success and penalized by failure and missed hits. Let legions attacks deal single health state damage. Have add-ons that give him alternative effects. Rebalance him around being an alternative to nurse/blight, in terms of an4 comments 111 views last activity
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Just been doing a lil bit of thinking bout him. If he has nothing to bounce off of, would it be fair to add survivors, with him being stunned slightly before being able to rush again, with the survivor being stunned into a miniature sprint burst?.8 comments 121 views last activity
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Hitting a survivor makes them your obsesion. When injuring or downing a obsession, see other survivors auras for 2s The obsession gains the exposed status effect. this effect is put on a timer when the obsession changes, or when the obsession is unhooked for 15s. ----- Promotes not healing the obsession pre unhook. makes leaving the obsession viable. Gives information on all non-obsessions0 comments 11 views last activity
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Carnage : Upon striking a survivor with your base attack, you gain a token. At 8/7/6 tokens your basic attacks gain the broken status effect that when applied lasts 30s. At 14/13/12 tokens your attacks gain the deep wounds status effect but lose the broken status effect. At 26/25/24 tokens your attacks instantly down survivors. Survivors downed through this perk, may get up on their own.6 comments 112 views last activity
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Hear me out. alot of people already are under the false belief that luck effects chests (its an rng dice role... it kinda should?) so why doesn't it? Along with this, items of higher rarity are harder to get through a chest. this isn't really a bad thing, nor is it a good thing. it stops survivors from farming out good items during the match, but at the same time devalues searching chests (witho18 comments 201 views last activity
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For those unaware, freddy used to be entirely different requiring you to find a survivor, put them to sleep with your power button, which took 7s, and then he could hit you. this could be lowered with addons to about 4s. but in general it just stopped you from attacking. It takes ol wraithy bing bong boy about 3s to uncloak at default and about 2.34s with addons. 3s on a gen, is enough to make it4 comments 141 views last activity
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Ie. We know as of today, that the code system allows for the gaining of free bloodpoints (use code ENTITYPLEASED for 150,000 bp before september the 5th!) And that some (or all) will be time locked. But what is actually supported within the code system? Just bloodpoints, or can we be gifted even more, such as iridescent shards, perks, auric cells, even discounts/charecters or cosmetics? The rea4 comments 111 views last activity
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the way i see it. the cap exists so that players can't just infinitely grind bloodpoints out by staying in a match and farming with a killer infinitely. however, by having the cap active during a majority of the game, and only deactivate whilst players are forced into a position where they have to either leave/or die wouldn't be to bad a deal. It would promote altruisim in the end game, people a0 comments 21 views last activity
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Ie 25% to 50% per perk slot, and for a lack of item/add-ons on said item?. Would be a very good buff for people beginning the game, making survivors/killers with a lack of perks for a build get bp more quickly, and for experienced players to gain them quickly at higher ranks/MMR by going perkless/addonless. Rewards challenge and allows for players who haven't progressed as far into the bloodweb7 comments 91 views last activity
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Built to last. an incredibly good perk for some, and incredibly meh to others. It is inarguable that it has a noticeable effect on items, and how they function into a match, with 50% extra charges being incredibly useful on brought in items. it brings back old gameplay mechanics, or rather ways of playing the game, but forces you (along with the many other changes made to the game) to bring a rat0 comments 1,931 views last activity
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In reference to gearhead. We have discordance which pretty much shows two survivors on a gen at all times. Nobody really shouts that this is overpowered or bad. If we had solo singular aura reading on a survivor (which blends in with a gen mind you) that's not overpowered either mind you. Surveillance's effect is strong due to its obvious color change but is held back by it's need for applying i7 comments 191 views last activity
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Ie besides the cake, the pudding and the streamers (and event offerings) bloodpoint offerings for categorys should increase the categorys gain by the same amount if not 100% This would balance out the fact that the offerings only really refund the amount of points you get by using them Brown: Common; 3,000 BP and give an extra 4000 upon category max Yellow: Uncommon; 4,000 BP and give a0 comments 21 views last activity