Legion should be more like blight/oni

Less info based, less restricted lethality.

Have us earn the power, or have it on a very long cooldown, or akin to blights in very short tight bursts, but rewarded through success and penalized by failure and missed hits.

Let legions attacks deal single health state damage. Have add-ons that give him alternative effects.

Rebalance him around being an alternative to nurse/blight, in terms of an anti loop - no information killer, with a high skill ceiling and high mobility/ability to counter out loops.

Make him lethal. He doesn't need his ability at all times, nor the ability to be an alternate plague with a bit of info.

Or hell give him an alternate frenzy. A lethal one, that occurs when in a chase with an injured survivor, or when enough survivors are injured

Comments

  • While I understand that some people don't like Legion, I still think Legion should kind of keep the design he has now. Being able to injure mutliple survivors very fast is what makes him unique, changing him to work more like Oni or Blight would perhaps result in him being less unique.

  • I'm possibly the very few in regards of using Legion with Feral Frenzy. I rarely use it. Only minor use just to close a gap. Only to cringe out of it for a solid hit. A takedown hit.

    The only addon I use really is the Iri Pin. Just so Legion has their TR through the Entirety of the map.

  • @[Deleted User] said:

    Or just give him this:

    • Reduce fatigue by 1 second

    OR

    • Reducing your fatigue based on the numbers of survivors hit by your FF by 0.3 / 0.5 seconds.

    Or perhaps both? You are punished for missing your power heavily and heavily rewarded if you get it right, if the second suggestion would be a thing.

    You could also 5+ seconds if he hits anyone with his power, so you don't need to heavily rely on his addons that increase his duration. Plenty of ideas. Now if that 5 seconds is stackable... that might be a nightmare.

    ----

    Besides, if Legion should earn his power. He is NO Blight or Oni. Especially Oni.

    I would rework his addons, why run anything else when you can run a brown addon that increases Feral Frenzy? Addons that increase Feral Frenzy are god-like.

    I don't think anyone wants a LETHAL killer that can VAULT pallets and windows. Myself included, and he's one my most played killers...

    i mean if were going that route, and purely keeping him the same killer but buffing him, an even better thing would just be to make him lose power upon missing a hit. that way he isin't outright punished completely for missing an attack, much like an oni would be for downing a survivor. - However, i do believe, that exiting feral frenzy manually this way, and allowing him to Down survivors, who have already been impacted by feral frenzy, with feral frenzy would be a good tweak. He loses his power upon exiting it, and is faster exiting it if he hits all survivors. but he can now down within it if he manages to regain it in the 20s of chase. downing a survivor with frenzy (Who is deep wounded) would take him out of his ability with regular attack cooldown, basically allowing him to capitalize on a deep wounded survivor, if a chase goes on for a while.

    gives him lethality, whilst playing into his original playstyle and rewarding it more, with punishing it less (and in different ways)

    @ad19970 said:

    While I understand that some people don't like Legion, I still think Legion should kind of keep the design he has now. Being able to injure mutliple survivors very fast is what makes him unique, changing him to work more like Oni or Blight would perhaps result in him being less unique.

    and thats fair enough. but at the same time without any kind of increased lethality, were going to see a lot of legion changes like the previous ones. where he becomes either really incredibly unfun to play against, and will down you no matter what even if it takes him an incredibly long time, or with absolutely no real lethality besides keeping people injured, which a plague can already do consistently (he acts as a worse plague rn, as healing against him doesn't have a double sided penalty, other then the fact that he can injure you quickly again.) where he's basically a reverse clown with a good start of chase, and a hard end of chase. clown and blight are actually quite similar in the chase regard, where going away from a loop gets you killed, or at the very least a hit on you.

    Honestly if they keep his original kit/the way he is now, they need to give him some form of increased lethality (nothing major) in his power, or some flipside to healing from deepwounds to healthy against him. hell even if survivors screamed upon healing from deep wounds, or to healthy (deep wounds might be a bit much) it would be a huge benefit to him, alerting him to where survivors healed, and allowing him to have constant consistent awareness like a doctor, whereas staying injured would allow people to keep stealthy, but remain vunerable. That or tying effects on top of the feral frenzy at base, like a oblivious status effect etc.

    @IIITweedleIII said:

    I'm possibly the very few in regards of using Legion with Feral Frenzy. I rarely use it. Only minor use just to close a gap. Only to cringe out of it for a solid hit. A takedown hit.

    The only addon I use really is the Iri Pin. Just so Legion has their TR through the Entirety of the map.

    And honestly without that pin, his ability doesn't honestly do too much in a match unless your incredibly incredibly good with him, or survivors mess up. thats the problem. doing really really well with blight, with oni, with nurse, spirit or hell even trapper will likely win you the match. doing really well with legion, with clown, or with old leatherface is likely to net you a 1 or 2k. and whilst thats what the game is aimed around balance wise (as it should be) Messing up as legion is where the coin falls flat out of his favour. if you mess up even a single time, you get no kills, or if you are even average as legion, or even pretty good, it feels like survivors are always able to be one step ahead. hell even the deep wounds status effect if he leaves you isin't that impactful since you can still pump a gen (As i often have as survivor) as it ticks down to its last seconds, before finally recovering from it. at the very least deep wounds should act like doctor madness 3 in that regard, where you can't do anything except loop. forcing you to recover first.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1609597#Comment_1609597

    i mean if were going that route, and purely keeping him the same killer but buffing him, an even better thing would just be to make him lose power upon missing a hit. that way he isin't outright punished completely for missing an attack, much like an oni would be for downing a survivor. - However, i do believe, that exiting feral frenzy manually this way, and allowing him to Down survivors, who have already been impacted by feral frenzy, with feral frenzy would be a good tweak. He loses his power upon exiting it, and is faster exiting it if he hits all survivors. but he can now down within it if he manages to regain it in the 20s of chase. downing a survivor with frenzy (Who is deep wounded) would take him out of his ability with regular attack cooldown, basically allowing him to capitalize on a deep wounded survivor, if a chase goes on for a while.

    gives him lethality, whilst playing into his original playstyle and rewarding it more, with punishing it less (and in different ways)

    https://forum.deadbydaylight.com/en/discussion/comment/1609613#Comment_1609613

    and thats fair enough. but at the same time without any kind of increased lethality, were going to see a lot of legion changes like the previous ones. where he becomes either really incredibly unfun to play against, and will down you no matter what even if it takes him an incredibly long time, or with absolutely no real lethality besides keeping people injured, which a plague can already do consistently (he acts as a worse plague rn, as healing against him doesn't have a double sided penalty, other then the fact that he can injure you quickly again.) where he's basically a reverse clown with a good start of chase, and a hard end of chase. clown and blight are actually quite similar in the chase regard, where going away from a loop gets you killed, or at the very least a hit on you.

    Honestly if they keep his original kit/the way he is now, they need to give him some form of increased lethality (nothing major) in his power, or some flipside to healing from deepwounds to healthy against him. hell even if survivors screamed upon healing from deep wounds, or to healthy (deep wounds might be a bit much) it would be a huge benefit to him, alerting him to where survivors healed, and allowing him to have constant consistent awareness like a doctor, whereas staying injured would allow people to keep stealthy, but remain vunerable. That or tying effects on top of the feral frenzy at base, like a oblivious status effect etc.

    https://forum.deadbydaylight.com/en/discussion/comment/1609614#Comment_1609614

    And honestly without that pin, his ability doesn't honestly do too much in a match unless your incredibly incredibly good with him, or survivors mess up. thats the problem. doing really really well with blight, with oni, with nurse, spirit or hell even trapper will likely win you the match. doing really well with legion, with clown, or with old leatherface is likely to net you a 1 or 2k. and whilst thats what the game is aimed around balance wise (as it should be) Messing up as legion is where the coin falls flat out of his favour. if you mess up even a single time, you get no kills, or if you are even average as legion, or even pretty good, it feels like survivors are always able to be one step ahead. hell even the deep wounds status effect if he leaves you isin't that impactful since you can still pump a gen (As i often have as survivor) as it ticks down to its last seconds, before finally recovering from it. at the very least deep wounds should act like doctor madness 3 in that regard, where you can't do anything except loop. forcing you to recover first.

    You do realize I said I dont 3ven use FF, only on a rare occasion I need to close the gap. Did you miss that part?

    I only love using the pin for Legion's full map terror radius as a distraction. I prefer monitoring perks like Deerstalker, Nurse's Calling. Discordance. And I often add Franklin's Demise. Especially now, to rid the flashlight problem. I only struggle against SWF who are very coordinated. And most because of that crutch Borrowed Time BS. Which I dont have a issue with but at 1gen to EGC. Other than those few moments. Nothing about Legion is an issue. Because I have my own adaptations. If anything FF is a crap shoot as is. It's only use is to close gaps when chasing uberloopers. Just my 2cents on that