Opinion : hatch should activate the endgame timer after all gens are done/when survivors use keys

Before its closed. like, opening an exitgate triggers the endgame timer after 5 gens are done, and so should the hatch until it closes. if it closes pre endgame, without the killer finding it the endgame timer should be disabled obviously as a match is still being played but like...

A hatch is an exit. so are exit gates. makes little sense that it only activates the timer after its closed. within the endgame (5 gens being done) the hatch is an exit avalible to all players. makes sense it would activate the endgame timer.

(keys should also be tweaked around this, with only 5 gens allowing the hatch to stay open for more then 1-2 people being able to get through ie for the achievement : where did they go, but like a hatch staying open for 30s in this time sensitive game, is super long, when you take into account how far a survivor can run in that time if they know where it is and the killer doesn't.)

(broken keys should also have the old key texture, to distinguish them from iri/purple keys. However if i were doing keys though, i'd also at the very least add a "brown" keychain item, that acts like a broken key and buff the green, with purple no longer being able to open hatch if im being honest. keys would also have a default ability, with addons being nerfed tbh.)

(a survivor going through the hatch pre endgame, should have it stay for 10s, with every survivor going through it adding an additional 5.)

(iri/purple Keys also shouldn't be lootable pre endgame outside of plunderers instinct tbh.)

(also for the people that say well moris are in the game, yeah those should be mega tweaked as well, this post is just really about keys and the endgame. both sides have things needing to be tweaked and this isn't to devalue that. i also agree with everyone who would say ^ this, but this is just a post about endgame/hatch stuff.)

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