Another interesting perk idea that could be OP. please discuss.

Hitting a survivor makes them your obsesion.

When injuring or downing a obsession, see other survivors auras for 2s

The obsession gains the exposed status effect. this effect is put on a timer when the obsession changes, or when the obsession is unhooked for 15s.

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Promotes not healing the obsession pre unhook. makes leaving the obsession viable. Gives information on all non-obsessions when the obsession is hit or downed. Allows you to down the obsession easily.

At the start of the match you effectively have an injured survivor. when you hit a survivor that survivor effectively becomes broken until it switches off of them or they are hooked. Promotes leaving the obsession slugged to go after other people post down, and gives info much like infectious fright, but has warning through the obsession effect.

Has interesting synergy with nemesis pwyf, furtive chase and stbfl. Allows the obsession to be downed more easily if you leave them. allows you to save stacks vs the obsession with pwyf. Allows you to swap the obession post stun, with nemesis allowing them warning they are exposed/opportunity to gain distance. allows the unhooker to always be instant downable once you start hooking obsessions, unless bodyblocks are taken. Also has some neat synergy with P'heads perk which allows the unhooker once they heal the hooked person to have the oblivious status effect and be instant downable. Synergises well with dark devotion making survivors you hit, then hit again always make you lose your terror radius.

Also has neat synergy with enduring-spiritfury, making survivors instantdownable through being made the obsession, and allows for a quick hit.

all the synergy listed however takes up over half your build allowing for little to no gen delay. Is less useful on killers who aren't taking stuns but still gives info (spirit and nurse for example) yet allows sneaky one shots on killers who chase normally, along with pressure on post unhooks/left survivors.

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