KingB
KingB
About
- Username
- KingB
- Joined
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Comments
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Total or in a game? Cuz total is 300+ easy. I've been on grim pantry and had it cost me all 5.
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@HavelmomDaS1 No, explain it to me.
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Definitely leatherface's masks. Think about it. Free, based off original survivors, and the only cosmetics from a licensed killer!
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(This joke was on McLean's stream)
The game is in year 3. That's when most toddlers learn to talk.
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Double his chainsaw duration.
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Definitely hillbilly. (I'm on console) He has the best map pressure, but that doesnt matter much because he has nothing to counter loops. The instadown is easily dodged. Even at 100% sensitivity the survivors can move faster than the camera.
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Trapper is definitely not freddy tier. Hes dependent on map setups sure. He has a high skill cap and if you can play him effectively he is a really strong killer.
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@Eveline said:
Maybe it is a good thing they are doing something about ranking. I mean these people are in red ranks and they do so many dumb things. I see it when I play killer too. Last game Meghead tried to vault over bamboozled window. Oh my dear God. Red rank and doesn't know about bamboozle.
Lots of red ranks dont know how to loop properly either. I've had a lot of survivors just sling it down after first loop.
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360's because I use a controller and at best you get a 50/50 of countering them.
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If they would fix 360's on console billy would be a lot better.
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Wait when you hook a survivor you dont immediately run to the other end of the map?
Lawl camping nub git gud
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A big flaw from what I've seen is the debuff when used with thana/dying light. Why not keep the 25-50% penalty, but make it non-stackable?
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@HatCreature same, I'm awful at fps games. That's why I love dbd.
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@Master controllers need optimization badly. Devs dont care about us console plebs 😭😭. (Jk but devs PLEASE optimize controllers. Its awful)
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Aren't chases tied to the TR? With the new perk that transfers the TR lithe would be impossible to activate in a chase (I will edit this if I am wrong).
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My favorite is trapper. If I lose I get to blame it on not playing a high tier killer. Plus it's always fun to catch survivors in traps.
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How exactly does the color impact skill checks?
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The problem is guaranteed skill checks would make waking up easier than it already is.
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DS will be nothing more than a personal borrowed time. In the end game I would rather face 4 DS than 4 BT.
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Make blood warden trigger as soon as one of the exit gates is open and close both exits.
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People dont play killer because controllers aren't optimized very well. 360's are basically impossible to counter unless you have the sensitivity at max; even then it's at best a 50/50. Having the sensitivity that high sucks because unless you're great at fps games (I'm awful) theres no precise movements.
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@thesuicidefox I disagree. I'm not even in red ranks atm (havent been able to play much) and it's still not very useful.
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@HatCreature I dont have ruin so I usually run end-game wraith. I had to swap out BW because it's so hard to get to activate usefully. I had one game where the difference in it being useful was literally 5 seconds. It is way to situational and with the rework you are guaranteed use out of it.
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Does it still remain a hex?
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@SnakeSound222 said:
@KingB said:
It's a "special" stream because they are going to announce the new end-game changes. 😀Man I hope so. The new DS is balanced for the early and mid game, but becomes broken in the end game. Maybe 2.6.0 is going to bring a new Killer, Survivor, map, and a revamped end game (Hatch included).
It's no more broken in end game than BT. Difference is 3 seconds followed by a chase vs. 2 chases.
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@The_Bogeyman said:
They nerfed it once before. No more nerfs.They didn't nerf it, they balanced it. It was in a good spot but received a massive buff. The timer reduction was not a nerf, the survivor can loop indefinitely now. Once exit gates are powered if someone has BT it's a free escape. Whether you get a kill is out of your hands, it relies on survivor mistakes.
Edit: If BT was deactivated once exit gates are powered it wouldn't be as OP as it is right now. It was a mistake to make it apply deep wounds since nobody asked for BT to be buffed. They could reduce the timer to half of what it is now and it would not make a difference.
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Its situational, but leave 1-3 totems in the open and hope it attaches to one of those.
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Survivors can keep add-ons if they survive, plus I think someone once mentioned survivors generally earn more bloodpoints per hour. Not sure how true that is.
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Doesn't gen-tapping take longer than just powering through ruin though?
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It's a "special" stream because they are going to announce the new end-game changes. 😀
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@Boss was his video before or after her buffs?
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Cleansing all totems should take no longer than maybe 3 minutes depending on the map. If the killer can kill the other 3 survivors in that time frame, you weren't going to win regardless of NOED. If the killer gets early game momentum then pop a generator to take it away. You will have plenty of time afterwards to cleanse the remaining totems. The only nerf NOED needs imo is when killers are within 16m of the hooked survivor without being in a chase the auras of full totems should be revealed. I would tie this in with regular game mechanics instead of NOED though.
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Got this gem from playing leatherface.
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I think after seeing the legion backlash they are making absolutely sure the killer's ability is balanced and fun to use. I'm gonna make a bet the new killer is high mid-tier and has a really fun power.
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I started right before huntress dropped.
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90% of my messages on playstation are salt and I only ever camp with bubba. I play him for the sole purpose of punishing toxicity. I run bbq to compensate for BP. If everyone is chill I play a normal game but if someone is toxic they will die. I've had enough momentum to get a 4k before but I just camped the toxic person instead. I dont even run insidious. I want them to know I'm camping. Let them try for the save.
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I play leatherface for the sole purpose of tunneling and camping anyone who uses ds.
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I didn't realize the tings warned you about skill checks
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•Common rarity map offerings
•Offerings that changed the lighting -
They mostly fear being camped. He can rev up his instadown and hold it as long as he needs.
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Bloody Party
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Killers because they have more to complain about
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Remember all the outcry when noed was nerfed? Me either. 😀
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@fluffybunny I thought it meant the unhooked had ds. That would be insane with borrowed time.
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Edit: I'm an idiot.
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If I go down while attempting a save I crawl under the hooked survivor. One time it was the center hook at lerys and the killer could not pick me up. I had my luls for about 10 seconds then crawled out.
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@fcc2014 if I understand the rework correctly what you said will be a situational issue. If you are tunneling and the survivor rushes to get a hook save; then you have a couple of choices. You can smack the survivor before the unhook, then once it's completed and they will not be able to get far enough from the hook to where they can't be dribbled. If you dont get to hit the survivor before the unhook, smack them after. The distance they get is going to be situational depending on the perks they use and where the survivor was unhooked of course. But mostly it will be weaker than before. Plus, if you can't get to them in time and suspect BT chase them for however long BT is active then hit them.
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You dont see a problem with one perk (infinite uses btw) being as strong as pretty much all UR add-ons in the game?
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To those complaining about unsafe hook rescues, note doing this you get to knock them down while they are at the hook. At most you'll have to dribble them.
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@PiiFree How does that work? You either respect the pallet or disrespect the pallet. What other course of action is there?