Why don't survivors get more BP?
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Because they die. Because their interactions require considerably less effort than the killers'. Because they have more interactions. Many reasons.
They compete with each other.
As a killer, you kill survivors, you hook them, you chase them and you do every stuff by yourself.
For survivors it is different though. Only 1 survivor can be chased at a time, there are limited generators to complete and they compete with each other to get the saves etc.
Also, your BP gain doesn't just depend on you. If the killer decides to tunnel one guy and is never able to down him, rip your alturism points, rip your evader points etc. If you can complete generators with someone else you can earn something like 13k at the end but if you repair 2 generators alone, prepare to get less than 10k just because killer sucked.
Honestly, I would be down for survivors to gain more BP but killer mains generally oppose anything related to survivor buffs so I don't want to be part of that discussion right now.
I only wish that there were more and easier ways to get WGLF stacks.
The main thing deal here is that, while Killers can potentially earn more BP than Survivors per match, Survivors earn just as much (or more) over the course of multiple matches. Survivors can requeue instantly after dying, while Killers have to stick through the entire match. The only situation in which this isnt true is SWF, because they also need to wait for their friends to leave the match. Which is why SWF breaks the game in more ways than just during match. :P
Regarding SWF, that's a choice they make themselves. It has no bearing on the balance of the game.
yup NOED
Exactly. Then they come complaining about it.
Indeed, it's like people bringing up NOED in every discussion when it has multiple counters that they refuse to use.
Holding M1 for 14 seconds or just leaving the game instead of being overly altruistic is hard.
its like this. if I'm playing killer, find someone, use my power, down then hook them I just got points for all 4 categories. but if I'm survivor in that same scenario its just boldness points, and if im capped in boldness I'm out of luck
Tage WGLF, take every hit after somebody gets downed, take Selfcare and Botany knowledge to heal up quick, rescue, repeat. If he takes you out too fast then you still have more BP/Game than him. Also if you loot chests during that you can stack up on items if you escape.
Cause the Devs want survivors to go for the big pay out of 5K escape through the gate.. Rather then lowering it, and make it so survivors can score more during the match instead.
Ur still buying your team time so it's not exactly throwing. U asked about farming BPs, I told you how to do it and by that way you're way faster than the killer.
Aside from that as said, a killer has no way of keeping up to 18.000 BPs in addons/items after the game compared to survivors.
I think it's pretty easy, tbh. You might think it's difficult if you're only trying to get tokens by doing saves. The easiest way is take a smack for your team mate while the killer is carrying them, then save the person after. 2 tokens, right there. Flashlight saves also count, but are generally more difficult do perform. You can also get a token just by being hit when in between the killer and another survivor.
The hitregistration of taking a hit needs to be looked at tho. I am all for WGLF giving survivors more stacks for interacting with the killer more. For example if a killer follows an unhurt survivor and loses chase with a hurt one, that should also give a WGLF stack.
It's almost like they want survivors to actually... survive.
The killer always has to play the full round, the survivor dies earlier.
Killers are addon dependent, survivors not
Killers lose stuff every game, survivors keep stuff when escaping
Killers cant gain addons during the game, sruvivors can open chests
It doesn't matter what you "Believe". it's been proven that survivors are just as fast.
18k ontop of the 20k you get as a survivor for escaping doing gens and maybe rescuing 1person.
^this.
That reminds me of all the killer mains who keep saying that the survivors shouldn't be able to survive. I truly can't tell if they're trolling or not.
That's one of my complaints about WGLF though. Since the thread wasn't about that, I didn't mention it.
WGLF creates bad gameplay. Taking hits while a killer carries somebody doesn't do anything for the most part. You are throwing your whole team into the fire by doing that. Give killer an easy hit and then become one shot down. If the killer doesn't chase you afterwards and let you heal, you will waste something like 32-40 seconds depending on killer's perks.
All of my survivor matches end up really bad when one or two survivors decide to use WGLF. Devs think that WGLF creates very good and glorious gameplay but in reality, it is just a ######### show between farming and unnecessary bad game play.
+the chase of course unless you don't get chased in which case the game was probably over in less than 5 minutes anyway and you're probably keeping your items unless the killer noeds everybody.
If I haven't maxed out the WGLF tokens, it often makes sense for me to go for the last risky unhook and trade my life for that of the guy that I unhook. More bloodpoints that way.
You make a fair point.
Killers lose their add ons after every match, even if they win (Ruthless/Merciless killer) Survivor get to keep theirs if they escape
Good point.
"killer mains generally oppose anything related to survivor buffs"
This is the reason.