MhhBurgers
MhhBurgers
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/393229#Comment_393229
Yes this kind of players is what cause the game to be unbalanced.
https://forum.deadbydaylight.com/en/discussion/comment/393232#Comment_393232
Pallet is not a true problem but time is and there is too much pallet for the time you have as a killer now even jungle gym have two pallets sometimes. Ever they buff the gens or rework end-game i find it badly designed from killers side still.
The issue with pallets is the pallet looping is impossible to calculate from a game-dev perspective. Some player squeezes out 2 loops, another will squeeze out 3 while most scrubs don't loop at all. I think the third option is where I'd balance my game while nerfing loops in general.
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WGLF just needs to have it's check increased on where you protect another survivor by taking a hit, I often times run into the killer but don't get a stack even tho he's after somebody that's injured.
I'd say getting hit within 32 meters of a previously chased injured survivor should still count.
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@NathanExplosion said:
You know these Devs as well as i do, don't stress them too much would you ?
https://us.v-cdn.net/6030815/uploads/913/PBF4E9BQAZDH.png
(Even if it would be even better, i agree)
Remember a time when games were made by actual gamers for actual gamers? Good times.
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Today it takes ages, time to depip again I guess :)
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/394419#Comment_394419
You think survivors know that?
Just wow, did you call me a survivor main right now for using the wrong terminology? rofl
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@NathanExplosion said:
Balance the game first, aka bring SWF to solo's level (not the otherway around) THEN nerf Billy and Nurse accordingly.
So you don't have to change 90% of the killer roaster (except of some QoL changes for each individual killer, they nearly all have a problem in a way or another).
And you reduced/removed the godlike potential of SWF in the same move.
Profit.
Just my two cents tho.
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I actually agree, either that or a WAY longer chainsaw cooldown.
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@Beckzfeehan7 said:
https://forum.deadbydaylight.com/en/discussion/comment/394166#Comment_394166
I’d forgot all about the trophies and said hey ######### it I’ll try it. Little did I realise now with the new ranking system the trophy is next to impossible to get. So think I’ll just give up on it for another while haha
I literally got adept plague at r2. just play till you get absolute potatoes or ppl derping around.
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So been trying to do my adept clean up for a few days now and it’s really starting to annoy me.
If you're crushing survivors for example you killed 2 guys before they escape just let them farm each other and slug the ######### out of them, should get you iridescent on chaser and malicious. You need at least 9 hooks which means you can mori 1 guy immediately and from there on out farm them preferably with dying light.
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thank god I'm not the only one who finds the sound design in this game atrocious. I shouldn't have to blast my ear drums to be able to play this game. Other games like PUBG rely heavily on sound too but they made sure that you can actually hear those sounds if you pay attention without injuring your long time hearing.
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/393052#Comment_393052
He EITHER punishes you hard with insta down or get a very bad game because he wanted that insta so badly . Just juked Billy for 3 almost 4 gens so insta down also rewards survivors real good . Insta down rewards skill something that competitive game suppose to reward.
DBD is not a competitive game.
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Rank 1/2 killer consistently finding lobbies in about 3-4 minutes which is alright imo.
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@Ttwylerr said:
https://forum.deadbydaylight.com/en/discussion/comment/394016#Comment_394016
Can you make that whole thing a gif I could save because honestly that's hilarious.
im r1 on my killer and still get games easily even at 4am so i dont know what ur talking about.
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Thing is, many ppl are leaving the game because this game is going WAY to tryhard right now. Solo and imperfect survivors get absolutely #########, literally 90% of the killer roster is worthless against anybody worth his salt in looping.
We don't need more perks that break r1 even more while doing jackshit for lowranks.
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Autodidact would've become the new meta if thanatophobia buff went through but as said, devs are too afraid for real changes.
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autodidact isn't subpar, it heavily counters anti-healing builds
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@JoannaVO said:
Might sound rude, but if you really can not play the game because of a condition you have you might consider playing something else? Like how some people with epilepsy cannot play certain games either. We cannot completely balance a game around 1 condition which affects less than 1% of the playerbase. You can also consider getting a special screen filter, they exist for colorblind people too I'm sure.
The scratchmarks in Mount Ormond are just messy and get everywhere and nowhere, which makes it hard to sometimes trace a survivor down. Don't think that specifically has anything to do with color.
I'd agree with you if we were talking about some competitive esports game, but this is supposed to be a casual experience. There's no reason not to include ppl. Even League (which is btw competitive) has a colourblind filter.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/394033#Comment_394033
I never viewed it as toxic.
I told you how i see it, i don't speak for the general community.
Speaking for myself again: If that's considered toxic, i'm worried about the general community.
you need to play actual competitive games more. ggez is toxic by definition.
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@tomikomPL said:
i agree with opinion that seeing killer in lobby and seeing his profile isnt a good idea after what you wrote, but i cant understand why many of you think that not seeing survivor in lobby and not seeing his profile is a bad idea? Why? Because you cant prepare yourself as killer?
If I see 4 toolboxes right now I can either pick franklins or a mori to counteract the idiotic genrush.
If I saw 4 toolboxes during the game while I ran some brown addon funbuild I'd just DC.
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@thrawn3054 said:
The easiest thing would be neither side has access to any information until end of the trial.
How about no, killers are already at a disadvantage unless they play the 2 top killers in the game. Should we just stop playing once we reach high rank?
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@tomikomPL said:
So tell me why killers should have this kind of information? Why should they know what kind of item survivor takes, why can killers look at survivor steam profile before match? Many killers leave when they see too good people, or take franklin perk to be toxic, so why cant solo survivors do the same? On this forum i usually can read how many killers needs more, and how poor they are, and what about survivors? Blood points from match as survivor is crap right now i will not say anything more because there is too many to tell about. and yes i am main survivor, but i also play as killer, but for me playing as killer is boring thats why i play as survivor.
Franklin Perk is toxic now LOL
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@Divinitye9 said:
Puking in survivors is more of a judgment call for the plague.
I only hurl on them if I:
A) Intend to commit to a chase, intend on putting them in the broken status and then dropping them in one swing.
B) Just to get the disease moving on them without striking them. Survivors seem to be reluctant to take the disease off unless they are injured, so if anything it just irritates them.
I don’t hit them with vomit, hit them, and then lose them. I don’t want to give them that added benefit of healing at the fountain. You will either take the disease off when healthy or run around and risk me hearing you while you cough... If that happens, I will then choose option A.
Just really depends on what I want to do. Either way you are wasting time or spreading the disease.
Or just play either huntress or leatherface you know?
Or just stick to Billy/Nurse.
Why are new killers released that nobody plays in the first place?
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@GrootDude said:
@MhhBurgers I tested MoM in kyf and it isn’t comparable with DS. It has counters and requirements. DS was only OP if multiple survivors had it and this perk will be the same.
DS was OP even on 1 survivor. AFAIK MoM's requirement is just getting hit 3 times which will happen to you. Only bubba/billy/myers have instadowns. I don't know if stuff like legion's M2 or Nurse m2 count.
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@xllxENIGMAxllx said:
Survivors complain when the balance is still on their side i guess these guys never played against SwF as killer or even godly solo squad. DS is well balanced right now and should stay like that. Objectively the original DS was badly balanced because killers have start a second track when their time is not balanced (3 gen rushed in 80sec) If devs was focusing that balance i think DS wouldn't posed much of a threat.
80-85% of the map is survivors sided ( coldwind farm , crotus prenn , Blood lodge...). The DC's is due to many reasons with legion being the most recurent.
The main problem is that the devs have no clear direction. Is the game incredibly survivor sided? absolutely. But low-ranks and casualplayers do not utilize those imbalances nor why would they care, this game doesn't have tournaments or anything. It's a casual experience but with (unintended) intricacies to survivor gameplay that break the game at high ranks and ######### over lowranks.
As said nerfing the amount of pallets was REALLY dumb, they should've just made looping impossible as most lowrank survivors do not loop anyways.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/393178#Comment_393178
Ik some rank 1 survivor main friends that are pretty good they don't care either they even told me that from their experience only bad survivors usually use ds lul I doubt it's a boycott can we stop acting like those filthy survivors are out to get us! I doubt there is any review bombing ect.
The problem was not bad ppl using it, the problem was with very good survivors using it.
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@HeroLives said:
It is most certainly a dc boycott for several reasons by survivors. You guys obviously don’t talk to other survivors.
I talk to other survivors, the casuals that I play with don't give a ######### about the DS nerf, we can't hit DS consistently anyways. Nothing else of magnitude has changed with this patch.
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/392979#Comment_392979
Yes, because killers released since those times tend to highly suck.
Huntress (ranged attack) and Spirit (invisibility) are your exceptions
So basically don't play our game, we can't even fix loading screens?
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/393049#Comment_393049
Not gonna explain cuz you can't. Valid point. Spirit got released recently and with certain addons outclasses billys one hit + movement speed. 4head.
The fact that you think that spirit can cross the map as fast as billy is just lol, only on lerys/the game. Also prayer beads is a rare addon.
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Since the latest patch, cue times have become horrid for both survivor and killer which leads me to believe the survivor mains are once again boycotting the game until buffs are given back to their DS and killers get nerfed back to their previous states.
new Ash perk is basically DS 2.0 for most survivors since it doesn't even take a skillshot to activate and has no previous wiggle-time or anything like that for non-obsessions.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/393032#Comment_393032
Billy is just as loopable as any other killer...
So... You are telling me that you see no difference between a Myers with the 2 add-ons that increase the evil he gains when stalking and a no add-ons Myers...
Myers is such a nice example btw, has to stalk for ages before even being able to get a time limited instadown with a huge "HIDE" warning sound. If we wanted to buff myers to billy's level we'd have to give him unlimited instadowns after reaching T3.
Yes billy is as loopable as any other killer except he instadowns you when you ######### up and other killers give you a second chance. How is that even an argument? We're not talking about the nurse here.
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/392979#Comment_392979
Spirit has prayer beats and can basically one hit survivors off gens (grabbing) while beeing completely invisible, making no sound and having a much greater mobility on every single map.
you just disqualified yourself, not even gonna explain to you, go away thx.
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@HazeHound said:
@MhhBurgers Well its overstatement. But if killer looses chase even for half a second then window will be often vaultable even tho its graphically blocked.
Edit: I'm not proud, but i ragequited for the first time bcoz of it yesterday.
I had the T-wall bamboozle not work at all, he vaulted it SEVERAL times during the chase just to taunt me.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/392984#Comment_392984
Im not talking about making every killer a 1 shot and high mobility character, Im talking about making them stronger at what their power is meant to do.
Some characters just need some add-ons to be base stats for them (Doctor's range, Myers amount of evil gained, Trapper having all his traps, etc)
And with all those buffs they'd still suffer the same problems, being looped to hell while not being able to punish hard survivor mistakes.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/392739#Comment_392739
Then why do you think they're being toxic and awful after what is essentially a massive declaw to survivors? @NathanExplosion I'm not even someone who used DS, but I've gotten camped and tunneled multiple games in a row. Everyone's returning to down the injured again and to add salt to the wound, they're being rude and toxic in end game chat. I didn't see anything like this before the update and two major things happened recently. It's either one thing or the other.
Massive declawing of survivors? Where? The windowbug buffed survivors more than ever before, infinites are back in full force now.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/393001#Comment_393001
They actual said that during a stream or event? That just makes me want to play nurse as my only killer again and show survivors how fun it is....
Why do you think I made this thread in the first place? They will NEVER buff anything to the level of billy which means anybody who plays this game is either stuck playing Billy/Nurse if they actually want to have a chance or depip on purpose or be content with playing ######### tier killers that only win if survivors screw themselves.
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@PiiFree said:
@MhhBurgers I'm all for buffing the other Killers but to put it in the words of the devs:
Not all Killers have to be viable in high Rank.
Or as you would say:
Give up your hopes.
Oh great, so basically stop playing the game once you reach high rank and come back in the 13th of the month or so if you hate the feeling of being forced to play the only 2 killers that can compete there.
Why the ######### even spend money on this game as a killer if you cannot play every newly released killer anyways.
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@KillermainBTWm8 said:
It's funny my friends always joke when we play with randoms we meet saying if you suck at killer just become a metaslave and play billy with spirit fury enduring plus ruin and bbq and there you go you have an op billy build on one of the easiest killers to pick up with the ability to get across the map in a second alongside with the ability to insta-down
U'll have ppl come here and say how hard it is to hit a chainsaw that has a screenwide hitbox.
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@PiiFree said:
https://forum.deadbydaylight.com/en/discussion/comment/392987#Comment_392987
Billy would not be an issue at all if Survivors would not suck in first place. That's where we're drifting back to the other topic:
You need balanced matches (regarding skill) to be able to tell what side is broken. Most high rank Billy players have over thousand hours experience, it's obvious that they'll destroy some unskilled survivors, that's how it should be. Play Billy against 4 skilled survivors and you'll feel as weak as a Leatherface.
The strength of Billy mainly comes from the unawareness / underrating of bad Survivors. "I'll just stay on that gen a few seconds longer even though I see Billy coming, I don't have to leave yet!" and booom the go down.
This is not a discussion, Billy is absolutely broken along with nurse and the devs are not going to buff the other killers to their level, it's fine if you want the game to stay like this forever, I'm not fine with it. If you cannot see how other killers CANNOT be brought to his level without breaking the game completely then nobody can help you.
The devs will NEVER bring out any killers close to nurse/billy anymore and even if they did by accident they WILL nerf them because the majority that plays this game is NOT optimized like that because get it in your head: this is a casual experience, if people want to actually play and try hard they'll go to league or battle royale games.
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@Blue_Diamond said:
If Billy were released right now, he would have EITHER fast movement speed while chainsawing OR a 1 hit down, but not both.
Change my mind.
So much this, the devs basically admitted it themselves that they will never release anything close to these 2, so they also won't buff the other killers to these 2 levels so basically nurse and billy keep the game ######### broken right now because devs are afraid of backlash.
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As long as billy and nurse are on this level we cannot possibly ask for more survivor nerfs or killer buffs that affect everybody, altho nurse is not such an issue for most ppl since most ppl suck with her.
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@tt_ivi_99 said:
Nerfing the viable killers is not the solution. Devs should buff weak killers to his lvl.
There's no physical way possible to buff the other killers to his level unless you like removed their ######### terror radius and red stain or some extreme ######### like that.
Even if you buffed freddy by making his transition instant he'd still not have mapwide mobility and unlimited instadowns.
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@PiiFree said:
The other way around; I think you need ranked to be able to balance the game.
As long as 200 hours scrubs face 2'000 hours veterans, you'll never have truly balanced matches. You won't be able to tell if the stomp happened because of skill differences or because of actual unbalances in the game.
Another reason for ranked is: To find proper balance you need both sides to try to win. If one side plays for fun, they will naturally lose which makes it look as if the other side was too strong. You need ranked to get matches of people with equal skill that both want to win.
IMO most important thing:
A proper matchmaking and ranking system that puts people of the same experience and skill together. When you have balanced matches regarding skill, you can start to balance the game.
The devs here can't even fix a loading screen, their Q&A is made of non-gamers. Give up trying to make this game competitive, it's not going to happen.
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/392336#Comment_392336
The answer to this is easy. There are no graphic option provided at all so much everybody would just use the colorblind modus.
Also bhvr didn't feel like giving us an graphic options in the latest 3 years, so chances are slim that we will get a color blind mode
who would give a #########? the game isn't competitive at all anyways.
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@PiiFree said:
Yea, or for example a ranked 5v5 mode where complete teams (4 Survivors and 1 Killer) simulatenously play against each other.
Ranked is pointless when the balance of this game is garbage.
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@PiiFree said:
https://forum.deadbydaylight.com/en/discussion/comment/392649#Comment_392649
They could do both if they implemented new game modes.
2v8 or 2v6 mode that they could directly steal from the game they helped make in the first place. But maybe it'll come with dedicated servers.
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@[Deleted User] said:
Nurse and Legion players DC a lot as well. They expect at least 3 kills cause even they know both killers are OP and when it is not working well then they just DC. And survivors, pls Don't DC for ur teammates.
Legion is a 110% speed killer which takes at least 30 seconds to down you if you run in a straight line and putting him up there with nurse is just LOL.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/392290#Comment_392290
#FIGHTFORTHECOLORBLIND2K19!
Idk why this hasn't been addressed yet. This is way more important than nerfs and buffs, seriously.
I brought it to attention along with the atrocious sound in this game (My hearing is so bad I'd have to use a device but I refuse to and I know several deaf ppl) but ppl were like "nah, we don't have to cater to ppl with disabilities in this game that was meant for casual play"
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@Shirtless_Myers said:
Blueberry couldn't be anymore out of touch with the current trend of matches. Playing killer right now is a joke with the hit boxes and players that don't even do generators because of Ruin. My other match only had the survivors do a single generator because two of them hid together in a corner. The matchmaking is broken, and half my games I'll get someone above rank 12 in a game where they obviously don't belong.
Survivors have it easier than ever right now IF they're in a SWF because window blockers don't work at all.
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@nunadventures said:
I can’t be bothered to buy tapp let alone even play him, his perks are bad and he seems bland to me.
Clown,leather face, and Freddy: they all just seem boring to play as, especially leatherface who really doesn’t have a cool power, like Freddy has a cool but weak power
how does freddy have a cool power. His power is literally "I cannot hit you if I didn't wait 7 seconds and after that I can hit you but I can also see you"
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/392893#Comment_392893
If that's bad for the game's economy then so is BBQ and Distressing. SMH.
"Just run NM and gen rush and escape" yea WHILE INJURED. You seem to be ignoring that part. If the NM guy does this to you then they are a good survivor and deserve the BP.
I don't talk about the game's esconomy. I talk about screwing over solo survivors with tons of no mither players who use NM to farm BP.
