MhhBurgers
MhhBurgers
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/390973#Comment_390973
@PhantomMask20763 I do believe that Janick was referring to either the Freddy rework they confirmed ages ago or perhaps they're referring to a potential Legion rework.
Legion rework that puts him into craptier while making him less fun to play=I will absolutely dedicate my time to ruin the game for survivors by using insidious leatherface. Some ppl paid real money for using those chars yet the devs think it's completely okay to break them.
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@Sinner said:
https://forum.deadbydaylight.com/en/discussion/comment/390978#Comment_390978
See what I mean? 817 posts too, lol.
https://www.youtube.com/watch?v=rOT7aLJ3cYw
Here's some facts for you. Killers still have no chance against survivors that just do the goal. Do most play like this? No because it's ridiculously boring. But the point still stands that they COULD play like this.
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@Sinner said:
https://forum.deadbydaylight.com/en/discussion/comment/390938#Comment_390938
I am sorry but your feedback is not very accurate. Mostly because the forums are dominated by forum killers. They're very loud and active, they spend more time on the forums than in-game because they're not very good and want the game changed in their favor. Every post that is even remotely survivor sided they bombard it with troll replies and all sort of crap. They have thousands of post, it's very easy to spot them.
That's why the game is so killer sided now and every game a survivor DCs or suicides on the hook, because you received the wrong feedback. Feedback from rank 15 killers that can't evolve and want to be rank 1 like their false prophet tru3talent.
I know it sounds harsh, but it's the truth and if you don't see it now, you will see it at some point, hopefully it won't be too late because you created a really beautiful game and I'd hate to see it go.
Except you can CALCULATE that killers are bad, your argument holds no ground.
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/390947#Comment_390947
He made decent arguments and points without being condescending while also providing feedback and possible solutions. He used this forum the right way. Which is why he got a dev response. A lot of the killer mains who think they're funny on here aren't worth the time
Oh somebody who thinks he's better than others while using derogatory terms.
Also it's either clear as day that OP has no clue about balance or that he's a survivor posing as a killer main, as always. You don't hear killer mains on twitch touting how killer has become too easy.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/390807#Comment_390807
I'm playing rank 1 freddy perkless and addonless. Btw without headset and with controller. Muh.
Everyone claim #########, that's nothing special.
Also in b4 "that's not your screen"
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@ShirtlessDwight said:
You should thank whoever designed those basement stairs.
The basement is meant to be a deathtrap and tbh there should be at least 2 basements for each map either under or close to a very strong loop at all times to punish those abusing them (strode house for example)
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@Kurisataru said:
https://forum.deadbydaylight.com/en/discussion/comment/390822#Comment_390822
Aim Assist does exist as you've obviously contradicted yourself by stating. And 360s only work with dumb killers. The hell are you talking about? The ONLY way for a 360 to work with the way the EXISTING AUTO AIM works is for the killer to be mindfucked by exactly where you are and end up swinging too far away impulsively or just madly swinging without paying attention to the survivor's distance. Why do you think it's easier to 360 a legion? Because many of them are impulsive and try to end the chase too fast without paying attention to distance. They'll swing straight literally after you've ran left then turn left by swinging left, there is no "unnatural acceleration" 360 causing it to work. 360s should only be used as a last resort in a chase, that's how underpowered they are.
It's still not an autoaim, it's an autoconnect. You wouldn't call a guy spraying and praying with an assault rifle an aimhacker would you?
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/390885#Comment_390885
Did you just say you counter 360ing by lunging xD yikessssss you have to be trolling there is no way you are serious also not an insult if the killer takes legit barely any thought process to tap m2 and m1 people im just saying man take that however you want to.
Lunging literally autoconnects to a 360ing survivor if you he even grazes your point of view during the lunge so yes, take a step back and lunge if somebody 360s.
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And again, who gives a #########, r1 is as trash as r15 occasionally, if you're solo you should know this.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/390868#Comment_390868
At this point im gonna take you for a troll you have a legion picture and you are even trying to argue skill thats pretty cute also no thats how you countered 360ing but i can tell you didnt know that xD
You counter 360s by simply ######### lunging, the pseudo-autoaim does the rest. you can literally 360 yourself as a killer and will still hit them if you hold the lunge.
Also cute insulting my skills in a casualgame.
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autodidact would've become the meta with the thanatophobiabuff but the devs don't want to change the survivor meta.
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@Hag_Main_Big_Brain said:
https://forum.deadbydaylight.com/en/discussion/comment/390527#Comment_390527
DS did have a counter, it's called dribbling. And NOED has a counter too, it's called Small Game. Yet why should I have to waste a perk slot for getting 5 totems? And if the totems are done now I have a perk that literally can do nothing! It makes no sense of why I should use it. NOED was fine before the last time it was buffed. IDK why the devs thought it was a good idea to give all the tiers an exposed effect. It's also a massive middle finger when it's a green/tier 1 NOED too.
DS literally had no counter, if the survivor didn't want to get dribbled he'd run into a map corner.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/390833#Comment_390833
Disagree 100% to 360 a killer took skill you ever noticed back than a lot of the good players didnt get 360'd its because they knew how to step back once the survivor ran towards them this whole 360's are an exploit is just stupid and the fact the devs actually believed it futher proves my point what else is a survivor to do? if there are no pallets is the survivor just to stand there and go welp i tried boys its a stupid logic but whatever
If there's no pallet or window then yes you get hit, simple.
Also did you just call walking backwards a skill? holy ######### the level in this game is low.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/390800#Comment_390800
stop walking into objects and u wont slow down. theres ur 115%. learn how to run loops and they wont be a problem at all. or play legion cuz game too hard :(
Survivors who play perfect are still faster because they have less traveltime around those short objects, maybe go after somebody who's NOT better than you.
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k m8,. It's not hard, just hide or use transitionphase for mindgames, there. The whole game is really simple compared to other games out there, me claiming to be one of the best 0,1% players in league or heroes would be more outlandish. The game is filled to the brim with casuals that make this even possible.
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@MonsterInMyMind said:
@MhhBurgers Thats funny before it was added the game was played just fine.
360s were ######### dumb and shouldn't exist in the first place, there I said it.
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@ShirtlessDwight said:
It's not annoying anymore to me. It's just boring.
In every game there is Noed, ruin, bbq and sloppy. It's easy to adapt to counter those perks but to do it in nearly every game has made this game really fkn boring. Back in the days going into the new match was loading into the unknown. Nowdays it's just same old copy paste from the past 100 matches.
RUIN gets broken in the first few seconds against survivors who know the spot so who cares?
running RUIN and NOED makes no sense.
Sloppy is needed because selfcare is still broken even after the nerfs, if selfcare wasn't this OP then killers wouldn't run Sloppy.
BBQ is just infinite good addons, nothing OP about it. Survivors keep their items/addons too.
You think seeing SC/Adrenaline on every survivor is less boring? At least balanced landing or DH require SOME finesse and planing, the rest of the survivor perks are either braindead or reward braindead plays.
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Can anybody post the "killer main btw" meme?
Also there is no aim assist, the only "aim" assist that killers have is the lunge automatically connecting to survivors that are within the hitbox, without this the game would be unplayable due to the unnatural acceleration of survivors during 360s.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/390782#Comment_390782
Why would you play the game if there was no loops? We all agree that infinites are complete BS and should be removed but regular loops? That's where most of the killers powers get used, that's where the mind-game happens, that's the actual fun thing about the game. Would you really have fun if you downed everyone while running always is straight line?
SWF breaks the game yes, but the real problem is devs dont want to balance the game around high competitive gameplay. Once devs close the gap between Solos and SWF we'll see killer improvements, until then we'll have to deal with what we have.
There would still be loops, you'd just not be able to drag out a chase for more than 40 seconds/hit without wasting a ######### ton of pallets. Also hint, most Palletloops are not mindgameable, many depend on survivors doing heavy mistakes.
And T-walls/Lwalls also don't heavily depend on killer acceleration either so those would be unaffected, this would mostly affect palletloops.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/390397#Comment_390397
I want to add the fact that every survivor against Legion becomes the same. There is no difference between survivors anymore, it's just hold W, try some jukes and fail with that cuz every experienced Legion knows them (there is basically only 1 juke: get behind Legion while he Vaults) and watch the mend timer going down.
No personal hate towards OP, but Legion mains who defend that Killer as beeing fine are killing the soul of DbD, cuz Legion doesn't play DbD. Maybe it's a bit to much but I will say it: Legion mains are probably the worst Killers (skill wise) and finally got the most brain dead Killer from the devs. That's why they defend that bs with everything they can, even with illogical points.
rank1 freddy who was literally all about mindgames but sure buddy, I'm really the worst. Meanwhile go play nurse and ignore the game mechanics but call it "skeeelz" ignoring the fact that even during the first game with her after probably months during a daily I can start shitting on R1-4 survivors by learning the muscle memory as I play.
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@artist said:
wish basement stairs were wider so ######### like this couldnt happen
I wish killers weren't loopable and actually retained their 115% movementspeed during loops but a killer main can dream.
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@Jonathanskilz By that logic facecamping with leatherface should also be bannable or blocking the stairs of the basement after you hooked somebody down there so the other survivors can't rescue.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/390762#Comment_390762
@Arachne So while YOU can't report the Pig for holding you hostage, your buddy might be able to assuming that the Pig never hit them and they have no RBT and she just forced them to DC at the stairs (or stay forever).
No because holding the game hostage is forcing somebody to DC. triggering the RBT takes like 1 or 2 minutes, if she hits the other guys after that then she's not holding them hostage.
Also the 2 other survivors down there were a side product of the RBT, banning her would be unfair in this case.
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@tt_ivi_99 said:
So apparently if you use a tool to win games more often (SWF) means you dont have the right to talk about how broken a character is (literally has no counter unless the player behind the screen is a dumbass).
If we use that same rule say bye bye to a lot of people playing Nurse and Billy...
It's not just "a few people" those who think he is unskilled, unfun and all that. It's not just survivors and streamers, there are killers who think the same way.
If behaviour wants to make this killer top tier I dont have a problem with that, I have a problem if they keep him the way he is, even if he is the worst killer in the game.
SWF literally BREAKS the game as has been proven again and again, you can't compare this. Also legion has counters, only a very good legion cannot be countered by a single player but then again you were NEVER supposed to go toe to toe with a killer like that, the devs only rolled with this because survivors liked it (duh).
I'd prefer to play this game the way it was envisioned over how the community wants it to be. No loops, 40 second chases at most, no infinites.
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Also lol @ the survivors in this thread calling for survivor buffs, the game hasn't changed at all if you count out DS, there's still so many pallets on the map that you can put down literally every pallet after 1 loop and still run the killer for 5 gens if you know where they are and the medium vault change was absolutely needed, fastvaults looked ridiculous when the survivor for example approached the window at an impossible angle. Pallet Vacuums were absolute BS to begin with and anybody who wasn't ridiculously biased agreed on this.
If DS broke the game this much for you then yes, the perk was indeed seriously in need of a nerf, I can't think of a single killerperk that sways the game this much for me except BBQ&Chilli basically giving me unlimited strong addons but I paid real money for that perk.
If you stopped playing for fun and ONLY went for efficency you'd still have a ridiculously high escape rate.
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@Jonathanskilz said:
https://forum.deadbydaylight.com/en/discussion/54550/how-is-this-even-allowed
everyone says thats not bannable i feel like it is cause she is blocking you from moving away from the basement so she is holding you hostage pretty mutch
- Holding the game hostage
Thats a rule so go ahead and report her id say
She's literally not holding the game hostage.
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@OrionsFury4789 said:
https://forum.deadbydaylight.com/en/discussion/comment/390651#Comment_390651
Then why don't you advocate for survivor bots so you can start one on the hook or injured already if you choose, there's no need for players like you in this game who want to DC because of a damn map and only want brain dead wins
There's literally no braindead map that gives the killer free chases/wins similar to haddonfield/coldwind.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/390447#Comment_390447
Survivors don't complain about weak killers? *cough* Doctor *cough*. A survivor literally rage quit at the start of the game and called me a "coward" for playing doctor who is nothing but a weak tracker type of killer.
I meant that they're not gonna cry for buffs for a weak killer.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/390463#Comment_390463
spoken like a true entitled troll killer main and oh btw i've been a killer main for quite some time but don't let actual facts get in your way, you haven't so far. When you can't refute do your usual like him, TROLL AWAY.
Again you're not entitled to a 4k, if you slug you run the risk of either a dc or someone bleeding out or finding the hatch. This 4k entitled mentality is hilarious, just as the survivor isn't entitled to get the hatch you're not entitled to a 4k or a 3k.
You want those kills earn it and stop whining when you don't get your entitled undeserved 4k. I don't think I've ever seen Marth or Monto etc on here whining incessantly about not getting a 4k they didn't earn.
Both Marth and Monto slug a ######### ton to get that 4k so what the heck are you talking about.
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@Wolf74 said:
He treats you like that, because you do not understand the core concept of the game.
It's ASYMETRICAL. The single player (killer) is MEANT TO be powerful. I is MEANT TO win chases (higher speed). Because he is fighting 4 other people.
And that you call looping "smart", only shows where you are coming from.
Looping was unintended and is basically an exploit by definition.
By now it is sanctioned by the Devs, because they do not know how to technically handle it, but it is still an exploit. That's why bloodlust got added, as a band aid fix, because YES, you are NOT "allowed" to stall the chase for that long, because it was unintended.
DBD is known for bugs turning into features (killer reduced Fov or reduced size of beartraps for example).
They won't fix looping because they're afraid it might kill their game, fixed that for you. Everybody knows bloodlust is pointless in highrank games.
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@powerbats said:
More WAH I should be able to exploit a mechanic the devs said if it got abused would be fixed. Now guess what the devs have said they're looking into fixing it because it's a huge exploit.
But typical if it's a killer abuse it's fine but if the survivors exploit something SACRILEGE but if you can only 4k by exploiting that says all we need to know about you.
You literally have videoevidence of my playstyle NOT being moonwalking and survivors still cry about the weakest killer in the game. It's about principles, it's a fact that heavy survivor favoured exploits take AGES to get fixed. The new windowbug makes regular killers unplayable for me because I do not mindgame at all. All I do is run bruteforce builds, now that Bamboozle doesn't work half the time I can't play anything anymore except nurse and Legion.
And the fact that even 4k'ing with what you call an exploit is basically impossible against good survivors speaks for how ridiculously broken survivors are.
I know that the game will die if it ever became balanced, but I'M gonna be honest. I don't care. I'd rather have it die a slow death while trying to have some integrity and semblance of balance than be a "fun" experience.
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oh yeah I'm totally looking forward to the
Prove Thyself, Adrenawin, (exh perk), BT, DS combo.
Most killer perks are situational, having a 5th perkslot would not do much for killers, most survivor metaperks are not situational at all.
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@drunky26 said:
"JuSt ClEaNse ThE tOtEmS" isn't a proper counter because first you have to find all 5 totems and cleanse them which does take time.
And I don't really want to waste my time finding and destroying them because the killer might not even use the perk.
Only bad killers will defend it and say it's balanced "just destroy the totems haha".
It's a crutch perk for bad killers. I've seen so many bad killers get undeserved 4k, it feels the worst when you loop the killer for a while, you outmindgame him, you're clearly better than him and then he literally sh*ts on you with his little crutch perk.
Just get rid of it, devs. Thx.
By this logic is bamboozle a crutch too? The killer removed all mindgame from that T-wall or L-Wall or jungle-gym, you have to drop the pallet or abandon the loop. Nobody cries about Bamboozle but it's a WAY stronger perk and a way stronger crutch.
NOED Is no more a crutch than RUIN is one, both help you win the game, NOED helps you win endgame, RUIN helps you never reach endgame in the first place, the only difference is that the Genrush meta encourages NOED. I guarantee you nobody would run NOED if ppl used small game.
Also don't kid yourself, you're not becoming better by letting survivors run out in endgame if you're not playing a 1hit k.o killer.
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@n3on said:
https://forum.deadbydaylight.com/en/discussion/comment/390375#Comment_390375
Re-spawning pallets would be fair. I mean they have Re-spawning hooks.
That's not even comparable, hooks don't hinder survivor's progression. Currently respawning pallets would make probably all killerplayers rank1-5 quit the game except for some diehard fanboys or ppl who play this as a job.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/390448#Comment_390448
I do my best to avoid dodging/dc, but I don't judge people for leaving an unplayable match. I do mean unplayable, not someone dcing cuz they got found and went down early lol.
4 toolboxes+Coldwind offering is literally unplayable unless you're nurse. even if survivors BURN through pallets you won't be able to stop the genrush.
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@Maximus7 said:
https://forum.deadbydaylight.com/en/discussion/comment/390404#Comment_390404
@MhhBurgers honestly I've learned to ignore powerbats, they're an entitled survivor main that just spreads the hive mind mentality of "you just want ex 4k's" when you bring up legitimate concerns. I suggest you do the same.
nah not a survivor main but he's pretty much condescending 24/7 and impossible to reason with.
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@JoannaVO said:
People adapted to Legion and you don't hear them as much about it anymore. So, the topic title is kinda outdated :-). People make topics on how people disconnect against or cry about Legion, but the only thing where you'll hear this is in those topics. In-game people seem to disconnect much less against the Legion now, yay.
https://www.twitch.tv/videos/402208689
4hours26 minutes.
They also cried about nurse earlier even tho they all escaped due to adrenacrutch.
Survivors think killers should play like absolute idiots, otherwise they're unfair while they pack the sweatiest crap and exploit a mode that is not balanced at all.
Just listen to what's said there, then go to facebook, it's gonna be the same talking points of survivor mains.
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Not running selfcare=idiotic unless you're in a SWF where you know that 5 gens WILL pop, then run adrenaline.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/390417#Comment_390417
This. I'm not gonna play 4 lunchboxes, the gens already go fast enough. Why even let that match start if I know I won't get to play?
I play almost everything, occasionally I'll DC on a sweaty SWF that burned haddonfield after hitting all their stuff with frank's but I can absolutely understand killers that dodge there.
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@Jesslowe said:
I think Plague and Freddy need reworking long before Legion gets one. If they have sense Plague would be first as she is unplayable at the moment and too easily countered.
Right after that Freddy rework that's coming after Star Citizen is done.
I'd not get my hopes up for plague, the devs don't care much if a killer is really bad since survivors don't complain about those.
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Blinking out of the gates is as much an exploit as moonwalking as legion. It's not, it's designed.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/390417#Comment_390417
@MhhBurgers SWF needs its own queue whenever cross play capability hits Dead by Daylight. However, I'm talking about dodging because you're scared of two med-kits, flashlights, toolboxes and etc... If it was the other way around with survivors seeing what killer and add-ons you're using (Item basically), it wouldn't be fun to wait hours for to play a game. DCing and dodging have one thing in common, it wastes everyone's time.
SWF it's own queue=SWF is dead, I'd rather they buff killers in general, gave survivors some quality of life buffs and buffed killer acceleration on loops, gave directions to gens on the game and lerys, made the way to big maps smaller, nerfed nurse, nerfed ridiculous loops like Strode House or Penn Asylum mainbuilding, gave survivors more pallets again to accomodate for the loopnerf, nerfed selfcare but buffed healing by other survivors again, buffed autodidact to give more skillchecks to counter hard anti heal builds, nerfed frank's mixtape to ultra-rare, reworked toolboxes, no more instaheals and there, fixed big parts of the game for ya.
Oh yeah and close the hatch once 1 survivor leaves through the gate+reveal survivors who don't do anything in endgame after X minutes after the gates are open.
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Nah the whole community is probably the most garbage that I have ever seen tbh, there's many killer players who just ride the same ######### that some big streamer said in this game about holding W and holding m1.
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@NMCKE said:
Honestly, DCing and dodging need a queue penalty since it both of them prevents either side from having an actual game. I can argue why dodging needs a queue punishment as well, just @ me and I'll be happy to discuss why.
If you DC whenever there are 4 survivors in the game, you'll be punished as follows.
1st DC: Warning (No punishment)
2nd DC: 5 minute queue punishment.
3rd DC: 15 minute queue punishment.
Any DCs after the 3rd one will be a consistent 15 minute queue punishment.
If you dodge a lobby when there's good ping (Green or Yellow), you'll be punished as follows.
1st Dodge: Warning (No punishment)
2nd Dodge: 30 second queue punishment.
3rd Dodge: 1 minute queue punishment.
If dodging gets punished say goodbye to your game unless the devs finally decide the direction they want to go with, i.e either balancing for SWF or nerfing SWF accordingly.
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Ppl who want stealth ontop of the current mapdesign are kinda mad. So a killer takes much more time to find you, ontop of that a good survivor can prolong a chase for at least 60 seconds. Where do I get my 12 hooks in during the 5-6 minute of gentime?
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/390384#Comment_390384
So you still can't give up on that entitled 4k can you, you want it earn and if you can't you didn't deserve it.
I literally did deserve it if I slug 1-2 ppl to get the last guy. When else would I ever get a 4k? When survivors ######### up hard and didn't even get 2 gens like total potatoes which is impossible on almost every killer that I play unless they play like they're drunk. Did I "deserve" that 5gen 4k while playing Bubba when survivors throw themselves at my chainsaw? No, it's out of my doing.
It's not like I give hatch a ton of times anyways esp as legion since there's so many DCers. The ppl that stay mostly get the hatch unless they were toxic or in some sweaty streamer-SWF
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@FeelsVeryBadMan said:
I wouldn't really say Legion is OP, more like toxic and super unfun. Tier-list wise he would be somewhere in C tier imo.
The thing that makes him really annoying and unfun is the fact that there's no counter for his frenzy. Pallets? Nah, vault. Windows? Nah, vault. Stealth? Nope, a big red marker is put on you.
Another thing people hate about him is the Frank's mixtape combo.
And now his gameplay. Find a survivor, hit them, mend, repeat.
Literally WRONG.
You can easily lose a legion during his frenzy due to him not seeing scratchmarks.
You can still stealth a legion, Frenzy puts a big red marker on you yes but once you hear that TR and once you run away you should get a good distance before he can catch up to you so you can hide again, just don't sit "hidden" like a duck.
Windows serve you in a way where a legion cannot just simply m1 you to death, same goes for pallets, a well timed pallet stun either before his first hit or before his second hit can essentially make legion break the chase and make you win it unless ofc he decides to tunnel you in which case just don't run too far.
A window in for example the second floor of a building, esp any window with a drop down can make you lose legion due to him not seeing scratchmarks, it's esp. hard in coldwind near the shack or on stuff like Haddonfield.
Frank's Mixtape is not more or less broken than for example a 5 blink nurse.
Gameplay of wraith: Find a survivor, hit them, repeat. Wow. The whole game isn't very "skillful"
Ppl will claim that playing against each legion is the same which is absolutely ridiculous, playing legion is all about tracking and stalling, knowing when to commit and knowing when to go for that frenzy or when to just try to m1 mindgame somebody with that crappy 110% ms.
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@n3on said:
https://forum.deadbydaylight.com/en/discussion/comment/390277#Comment_390277
And people will be sitting around wondering why no matches are running because there's nobody left playing.
I feel it's more important do address the feelings of powerlessness that make people not want to play. If I lose I want to feel like I did everything within my power to avoid that situation, and that the reason I failed is because I made several mistakes that lead to that end.
Currently that feeling is few and far between because of a slew of negative one sided mechanics causing people to not want to play.
Fix these and more people will want to play and isn't that the goal here? getting more people in so we have more matches, more importantly matches that are fun for all people involved so that they tell their friends and their friends tell theirs? more meat for the meat grinder and all.
You are supposed to feel powerless as a survivor, that's the whole point of the ######### game.
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@ColgateAdvancedWhite said:
Ban the survivors
Ban DCers yes.
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Legion is fine, legion's design is how long chases were intended in the first place so I don't get what the issue is. Are you saying that the game isn't fun the way devs envisioned it in the first place?
