MhhBurgers
MhhBurgers
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The regression needs to be much faster, at least double but restarting a gen should take no more than 1 second to stop from being restarted mid chase otherwise 3gen would become unbeatable.
As it currently stands killers need a way to prolong the game, that's without a doubt a question.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/392886#Comment_392886
Max BP you can earn in a game is 32k. If you have 4 stacks of WGLF it's +100% or x2, that's 64k. More than likely you won't max EVERY category, so 60k is a more reasonable expectation for a good game.
I'm saying NM boosts your EARNINGS. It doesn't increase the cap. You get BP at a faster rate than normal, that's it. You don't get more than the category allows. But since you are ALWAYS INJURED that means a higher than normal chance you will die sooner rather than later. The net result is that you might end a game with slightly more BP than you would normally but you would be dead in presumably half the time.
As a killer I'd be okay with that but I don't think that would be good for the health of the game in general, it'd ######### lowrank survivors and it'd reward genrushing highranks to run a no mither genrush build and just escape for maximized BP/minute gains.
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The only time you're not getting at least 20k BP is when the killer ABSOLUTELY crushes you.
I wouldn't mind a few general BP changes tho.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/392876#Comment_392876
HUGE DISADVANTAGE... what do you thinking being permanently injured is?!?
Not to mention, considering the fact you are most likely to die early it would be very unlikely you will max out every category. If you do, then you get more BP... AT THE COST OF BEING INJURED ALL GAME. WGLF is a BP booster, and pretty much the only survivor perk that does so (NOLB is awful and the BP boost is a joke). So why is it a problem to let survivors boost BP like killers can, ESPECIALLY when the average survivor BP earnings are already way below the average killer earnings on a per game basis.
Giving NM a BP boost wouldn't break the BP economy any more than killer perks do. Like seriously, if someone plays a game injured the ENTIRE time and maxes out their BP super fast then gets a double BP boost from WGLF, that's 60k BP for playing EXTREMELY well. They had to not only stay alive for long enough to earn that BP they had to make 4 saves. All while injured.
Like really you can't be serious with these posts. It just screams "but I don't wanna give survivors BP only killers".
Dude, you're not getting 60k bp with what you suggested you're getting up to 90k BP unless I kinda misunderstood you.
And I don't have a problem getting BP in my survivor matches, they usually end much faster than killer matches if I die so it averages out anyways.
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Also 100% BP bonus no mither would absolutely ######### the game for lowrank/solo survivors. imagine scrubs taking no mither for the bonus BP.
I know I'd just run no mither and WGLF and hide till the first guy gets downed, then farm to my hearts content.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/392858#Comment_392858
Why is this a bad thing?? Are survivors not allowed to boost their BP earnings? Killer can easily walk out of a game with 60k if they use BBQ and something like Distressing.
Distressing only adds to deviousness and only lets you reach the cap faster at a MASSIVE disadvantage of having a huge terror radius (at least on many killers, exception being ofc the doc).
a 30k points killer game would be a game where everybody made a ton of points because the game would last a long time there. With my suggestion on no mither boosting survival and altruism you'd walk out with the same BP as the killer ontop of having the chance of keeping your items+addons. If you made NM work like WGLF you'd break the economy and maybe even the game because NM+WGLF would enable survivors to farm others for quick BP.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/392856#Comment_392856
1) At rank 1 you're not going to "lose" a Legion. Good killers generally don't lose survivors. Doesn't matter if you can't see scratch marks, good killers will use sound, blood, or just basic LOGIC to find you (jump through a window and suddenly no survivor? probably did a window juke or Urban'd away somewhere, but he can't go far doing that so just look around and you will find them).
2) If you lose Legion then you have to Mend. If he is a good killer then he will likely KNOW where you went. Now you are in a catch 22. Stay still and mend so he can just walk up and hit you with a normal attack, or keep running and let the timer run out. Either way you are screwed. Heck some Legions lose the chase on purpose to force this, then cheese the chase mechanics by moonwalking and following blood. There is nothing you can do against it.
I talk about actually really losing in a way where he won't find you again. This can happen if you have iron will+DWM and he doesn't use bloodhound. But yes a good legion you can't lose them but you cannot lose any good killer. Maybe it's because I don't hear sounds and I don't want to use bloodhound unless I play sweaty so you can lose me.
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@ThatGamerDude976 said:
https://forum.deadbydaylight.com/en/discussion/54667/any-tips-against-tunneling
Yeah dc. They will start to depip then
Man depipping is such a punishment for killers that already have the r1 achievement.
It's almost like many killers depip on purpose anyways to reduce queuetimes, man what will those killers do if you help them depip, surely they'll cry in agony.
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@thesuicidefox said:
NM should give BP earnings boost to all categories, like Distressing does for killers' Deviousness. Then maybe it decreases hook progression by like 15% (think like an inverse Monstrous Shrine) so that it's harder for killers to camp a NM guy (which a lot do sadly). I think these changes would improve NM without going too far.
uh no, then survivors could get 200% blood points after match if they played as david king with no mither and WGLF.
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@thesuicidefox said:
@projecteulogy Yea, Doc and Legion aren't OP or anything but they are both insanely annoying to play against.
Doc annoys me because doing more skill checks is not fun. Keyword is FUN. It's not difficult to hit those Madness skill checks that appear in different spots or shake, but skill checks themselves are the least fun thing about survivor, so having a killer that does something to skill checks just make them even less fun to do.
I also find it annoying that he can lock you out of actions, specifically vaulting which feels so incredibly buggy. So many times I've vaulted a window only to randomly scream and teleport back to the other side. I understand why he has it, because it helps him deal with loops, but dear Jebus it's just so janky and makes the game feel like crap. I don't get why it can't force a slow vault, or maybe stop your run so that you have to release and press the button again. Something like that would feel way less buggy and laggy.
The fact he can lock you out of doing gens makes him the ONLY killer that can legit hold a game hostage. People often say "don't 3 gen yourself" well the thing is Doc can 3 gen even when the gens aren't the closest ones. In fact the only time he can't 3 gen is if you completely split the map, but Docs can still play to stop that and force you to leave 3 gens close enough together to do a 3 gen strat. Not to mention, 3 gen Docs love to offer Game which is impossible to NOT 3 gen yourself.
And locking you out of healing means that you can't heal a slug, giving him free 4k's if he slugs the third guy and gets you into Madness 3. There is literally no way to heal the other guy, so it's just a matter of time before you go down. Against any other killer you can at least make a play to heal the slug, and keep the game going.
Oh and he can completely stop you from unhooking via shocks too, which makes it super easy to camp with Doc as it's near impossible to save someone if he is standing there shocking the hook.
It all just adds up to a super lame experience. I'd be totally fine with him getting a rework, making him STRONGER in some ways if they remove all this crap I mention above that just makes him super unfun to play against. But so many killer mains jump down my throat, claiming I just get beat by Docs or that I can't do skill checks, or that I never think ahead to avoid a 3 gen, or that he's low tier and NEEDS this garbage to compete. No, NONE of this. He is just not fun to deal with, difficulty/counter player has nothing to do with it. I'd rather do my taxes on pen and paper than play against a Doc. It's like saying that hardcore camping in a shooter is fine because you can beat these players with X strategy. That doesn't change the fact that X strategy is a super lame, unfun and tedious experience. Sure camping is beatable, but you have to play like a derphole and it sucks. Same with Doc.
And people make similar points about Legion, a killer who actually has no counter play. This doesn't make him OP or anything, just lame to play against. And any sort of counter play that does exist is not fun. Again, taxes. Yet somehow these complaints are valid while my complaints against Doc are not.
Sorry for the rant but I just hate these killers so much.
How is losing a killer in a chase not fun, legion's counterplay is losing him during his frenzy, it's especially possible once he second time hits you and eats the ministun. Ofc he can't have bloodhound for this to be possible.
Esp at rank 10 I lose legions SO often it's funny.
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If they could they would.
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Freddy is my soulmate, he resonates to me on a personal level. On the other hand Frank is just an edgy kid that sliced up a guy, whic his why I play Julie currently.
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@HazeHound said:
No mither is in a fine spot. If you buff it Legion can basically stop existing and toxic can'ts will use this to bully new killers with sabomither builds. Game is already hard to get into. Just no.
Want useless survivor perks? Take a look at no one left behind.
Left Behind should be a survivor passive and Left Behind should be buffed tbh and I play killer mostly before anybody says anything about free escapes.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/392747#Comment_392747
@MhhBurgers Usually, I don't teabag, but I would make an exception in this case.
*teabags back*
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/392729#Comment_392729
Survival is the hardest besides escaping the match
Which is why it would make sense to give no mither a hard BP bonus on those categories. But not objective because just sitting on the gen for 160 seconds should not be rewarded even more, it's already the highest source of BP/Minute
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/392744#Comment_392744
Very good survivors take the risk that they won't get 1 shot down while GOOD killers down said survivors and sacrifice them.
It's almost as if all the cleanse the NOED responses from you are just to troll because remove the totems remove NOED.
You complain about Adrenaline but there's a very easy solution, sacrifice the survivor and remove Adrenaline from the game.
It's almost as if you do your objective you remove the thing you complain about, imagine that.
Guess there's no good killers in this game then because everybody including the best streamers get ran like idiots currently if the survivors play perfect. I don't give a Crap about 4ks. Once I get my achievement ill give the hatch again anyways but it feels ######### to know that you won just because your opponent was trying to have fun while you played sweaty.
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@Panduh said:
https://forum.deadbydaylight.com/en/discussion/comment/390872#Comment_390872
I love a good interesting healing perk, but they seem to keep falling short, as with AD and Solidarity.
There's no need for a good healing perk since you don't heal much in general. Lowtier killers on lowranks will tunnel the ######### out of you and softcamp the hook so you don't heal often there.
On Highrank Adrenaline>all.
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Axel Voss, killer of the Internet.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/392721#Comment_392721
If you never heal during a match then the Mettle Of Man effect is equivalent to healing exactly once during the match, your injured state that procs Mettle Of Man is comparable to the healthy state in that case. Except you are injured so you are easier to find (bleeding, noise) and you have anti-synergy with a lot of other perks (Self-Care, We'll Make It, Adrenaline, Autodidact, ...).
Using a perk slot to avoid healing once is a horrible trade-off. In the specific situation you describe Mettle Of Man is one of the worst perks in the game. Pretty much every other perk is more valuable than healing exactly once.
Very good survivors don't need to heal. They just get adrenaline.
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@Saint_Ukraine said:
I would like it if either:
- You start the trial in the healthy state.
- The killer can't see that you are broken.
Just give a 200% BP bonus ontop of this perk for bold and survival and altruism actions, done.
I hate how hard it is to get altruism up even if you run a medic build.
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@NoShinyPony said:
@Saint_Ukraine The aura reading only activates if the surv decides to heal. Since a lot of players don't heal because of efficiency, especially in the later stages of a match, there isn't a real downside to this perk. It's surely not a perk for everybody but a powerful one for good loopers.
Why are ppl on this forum so adamant about buffing the ppl that don't need buffs in the first place but leaving most survivors in the dust that get ######### anyways. Then ppl ask "why did so many players leave"
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/392530#Comment_392530
try and tell that one man and the killers who have a "crusade" towards MoM lul
DS only worked once too, was DS balanced now?
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/392668#Comment_392668
Marth quit and tried the I'm retiring to play something else and when his viewership plummeted he came right back. It's amazing the game didn't change but when his viewers dropped he was back to playing the game as if nothing had happened.
Now there's been massive changes and in any case he's one of the top players in the world 0.1% of the playerbase. To use one of the many whiny killer mains common refrains on here when a Youtuber is brought up.
"Who cares what a Youtuber thinks, just because they're popular doesn't mean their opinion is important." There's also various variations on that theme but when you or any of the other whiny killers main want to use them as examples their word is considered divine.
Which means once again the only one with bad examples here is you.
It doesn't matter what examples I use, my point still stands, perfect survivors will EASILY crush perfect killers, how the ######### is this even remotely a question, why the ######### is this status okay with this community. There's tons of ######### that could be done yet here you have ppl larping about not changing the game in the needed direction, this is one of the first games that I have seen where devs are too afraid to change things based on community feedback.
And no I'm not even talking about just nerfing survivors either, I'm talking about making the game simpler so that the balance shifts from getting 4k'd at lowranks in almost every game to escaping with 4mans in a sweaty environment.
ppl leave this game not because survivors are UP but because they cannot play the game in a way that is fun, survivors are still downright broken when it comes to control over the game but the devs are not fixing the game in a right way.
Best example is the plague who ######### over bad survivors really hard and is worthless against any survivor that knows how to loop properly.
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@ColgateAdvancedWhite said:
Each dc should kill another living survivor
Oh great so I can't even give the hatch/gates anymore to the ones that have balls, great idea, make this game even more toxic.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/392536#Comment_392536
It's only op if you as a killer SUCK, then yes it's op otherwise as has been stated it's fine since it was tested. Has requirements that must be met, can be easily countered by several killers.
It's almost as if you and the rest of those constantly complaining have to make up excuses about anything survivors get to cover up your own failings as killers.
Meanwhile most fo the rest of us who play killer shrug and realize it's going to be a niche perk that only the better players might try running.
And you don't see the issue with this? The better players who crush killers anyways run this perk, nobody gives a ######### about the lowtier survivors extending a chase for another 20 seconds in a game that lasts 18 minutes. The issue lies with survivors who go out of their way to end the game in 4-5 minutes. Do they depip themselves? Absolutely. Was the game fun? No!
You have 2 parts of DBD right now, the completely fubar broken game that is lowranks where survivors breeze through pallets and get ######### by even the worst killers that don't even hit their pseudo-autoaim lunges (here, I admitted it yes there's autoaim) and hightier gameplay where by the end of the game not even half of the pallets will be used up and the killer will get maybe 4 hooks at best if they're completely running sweaty perks with toolboxes or medkits and voice.
Swear to god it's like you ppl wanna actually keep this game down, I can't imagine any other game functioning like this.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/390650#Comment_390650
They've never come on here and whined incessantly have they which was what I said. But typical of you to ignore what I said and post your something irrelevant to what was said.
Oh yes here's exactly what I said and I quote with Italics so you can't magically miss it again because it doesn't fit your troll narrative.
"I don't think I've ever seen Marth or Monto etc on here whining incessantly about not getting a 4k they didn't earn."
Yep nothing there was said about Marth or Monto slugging for the 4k, you know one day you'll stop trying to troll me.
Both marth and monto think the hatch shouldn't exist in the first place, they don't come here because there's no point, they have a ######### youtube channel where ppl listen to them. Marth quit the game over how ridiculously imbalanced it is if you remember this so your examples are really bad.
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@Barron said:
https://forum.deadbydaylight.com/en/discussion/comment/391789#Comment_391789
Maybe youre garbage with her, but she is not garbage tier. What she is. is another brain dead killer that is supposed to end chase earlier by just keeping you injured all game.
Taking away the ability to heal at fountain would just be idiotic. You're sick when getting off hook. You would then go to a fountain, have to use the fountain, then go into a progress bar to try and heal. This would be the addition of even more progress bars and would just encourage tunneling.
You have no care for how the survivor experience - you only care about 4king. They are slowly killing their game and i say it's well deserved for how they continue to change the game for the worse.
Who wants to run around with no pallets, have to face constant progress bars, and run around injured all game? Seems less and less people want to play like that.
The issue is that they balance the game for casuals but then again they don't. They don't want to give killers the option of winning the game against perfect opponents and at the same time they don't want to make the game easier for 80% of the survivor playerbase. The game has no clear direction which is why its #########. They need to decide on sth and stick with it. Too many nerfs that hit low skill survivors much harder than high skill ones (nerfs to pallet count being the biggest issue) while they're simultaneously not making viable killers anymore but still keep 2 killers out that outshine the others by a RIDICULOUS margine. They need to decide what they want to do, have this game be a casual experience for everybody or make this game some kind of wannabe tournament game.
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@NeaJovovich said:
https://forum.deadbydaylight.com/en/discussion/comment/391465#Comment_391465
If the imbalance of the game bothers you so much that you go out of your way to ruin the game for other people, you need to take a break.
If I were a Dev or a Mod, I'd take it a step further and track your IP and associate with the DBD game ID and see if you've had any complaints and give you a week ban.
What im doing is a felony in Germany and you'd give me a week ban for this? This is why I think this generation is weak.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/391790#Comment_391790
But logic isn't accepted by some of the posters on here when it comes to survivor perks, if it looks op it obviously is.
In all seriousness though this looks like a niche perk similar to say Deliverance in the sense it's entirely situational.
How is getting hit by basic attacks 3 times in a match situational ROFL.
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@Unicorn said:
Love this post. I can agree with most of what you said, the hitboxes being a main one. I rarely play DBD nowadays, its really sad because I love this game but it's just so bleh... Not fun anymore ๐
P.S. I love BHVR, you guys are amazing and try your best to fulfill needs as much as possible. The Plague & Jane were an awesome and creative chapter! I hope to see this game prosper and get more recognition in the near future.
XOXO,
Unicorn ๐
The Plague is garbage Tier but whatever floats your boat.
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@Chi said:
https://forum.deadbydaylight.com/en/discussion/comment/390001#Comment_390001
So for example, you would say the exhaustion nerf is not a buff to killer gameplay? The DS nerf? The Brand New Part nerf?
Nope, those were not enough buffs, it's still lopsided for anything that isn't billy/nurse. I'll say it again and again, nerf billy and nurse then HEAVILY nerf survivors. Buffing 12 killers is unrealistic and nothing can even come close to match current nurse/billy unless you completely redesigned their whole kits. For starters almost ALL maps either need to be MUCH smaller or standard killers need a way to put pressure on the maps through presence. Also give survivors way more ways to lose a killer if we're gonna nerf the idiotic looping. Breaking a chase is MUCH more fun than running around the same pallet 3 times anyways.
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/391431#Comment_391431
The depip squad was a lot of changes ago.
No amount of changes makes up for not using perks dude.
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@LCGaster said:
First, calm down.
Second, Ash's perks do sound good on paper but who knows how good they will be in practice.
Third, he's a licensed character so they probably had a date by which they had to release him. And since he's a standalone character they had to give him some great perks if they want to get more people to buy him.
What a great argument, he's standalone so he has to be somewhat pay to win it's okay.
Well they nerfed leatherface's camping potential but it's not like they can nerf facecamping.
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/391423#Comment_391423
Infinites? That can wait for a year.
You were probably joking but yes, windowinfinites are a thing again. Good job bhvr.
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@Sinner said:
https://forum.deadbydaylight.com/en/discussion/comment/391374#Comment_391374
Take this guy for example, he wrote on the first page:
"Can anybody post the "killer main btw" meme?"
Also, the first reply was from @NoShinyPony : "I stopped after reading the first point. DbD has no auto aim. The assist only makes for a smoother animation, nothing more. Hitboxes collide, it's a hit. Have you played one single match as a killer?"
Both with over a thousand pots.
All they do is make fun of people that have legitimate problem, A PROBLEM SO LEGITIMATE THAT A DEV DECIDED TO REPLY TO WITH A WALL OF TEXT.
If the devs nerf killers more many killermains like me will just continue to griefplay, BHVR is stripped for players so they can't ban ppl who griefplay like League does.
What are they gonna do next? Push killers away from the hook if things go out of control? LOL
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/391333#Comment_391333
4xswf toptier survivors who play optimal and make no mistakes SHOULD win.
If you take toptier material, combine them, optimize them and play a match against random r1 killers, they SHOULD win.
One the other hand, take a toptier killerplayer, give him a killer of his choice and let him play matches against random r1 survivors, the killer SHOULD win.
Those toptier survivors also demolished a toptier killer while running no perks ROFL, your argument is out the window.
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@xChrisx said:
Cant wait to replace my useless ds with MoM
Can't wait to facecamp ppl afk while earning a ton of iridescent shards doing it effectively stealing from BHVR :)
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@Kebek said:
Good thing I haven't been playing much lately since if MoM gets into the game my break from DBD will be significantly longer.
I'll just ruin the game for survivors for a bit to see those playernumbers drop alot more. If harsher DC punishes come then I'll enjoy exploiting that too. It's about sending a message.
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There's not enough insidious facecamping that I can do anymore, I guess I'm gonna stop playing again since the devs love to kater to survivors till the end. I suggest killermains to do the same until they finally see that there's no game without killers just like when infinites existed.
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@Sinner said:
Every thread that is opened by a survivor main attempting to bring feedback on an issue is being bombarded by an army of killers with thousands of posts, that bring no arguments and hijack the topic.
If you are not one of them I am sorry!
That doesn't change the fact that these people actually exist. They sit on the forums all day, refreshing each second, waiting for a survivor thread, just to reply with "bait" and other crap. The OP eventually just gives up on the conversation, since there is no conversation to be had. How is that accurate feedback for the devs?
I love how you just ignore the fact that survivors should just stop playing for fun if they want to escape.
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/391003#Comment_391003
The game isn't meant to be balanced at 4 kills and 0 escapes. Also, players like Zubat, Fungoose, Sverkeren, even Scott Jund will prove you wrong about cant get a 4k against SWF. Is if tough to 4k against good players? Yes. Should it be? Yes.
Killing randoms is something that literally everybody can do, SWF does not automatically mean they will play optimal. Survivors who play optimal cannot be beat unless you play billy/nurse and that's just a fact.
btw it's funny that you mention scottjund because he got schooled by a SWF that is in his level. Zubat got schooled by Baefu's group when he played plague.
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Tbh all hextotems should be nerfed but they should also not be lit
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/390939#Comment_390939
Someone who is sick of crutch perks. I'm guessing ur a killer main so what was ur frustration with decisive? Was it bc it stopped you from tunnelling your obsession? Or maybe you couldn't carry a Survivior to the basement from a long distance? Well whatever it was, you got ur wish and the perk is now worthless.
I gladly play both roles and I refuse to run NOED bc it's a perk for noobs. Call a spade a spade, the perk is no fun, rewards bad gameplay, and gives killers free, undeserved kills.
If Surviviors Don't get their free escape killers shouldn't get their free kills.
Survivors get their free escapes by:
Being able to kobe
having ######### map design on their side
having the hatch
having ridiculously low gentimes now just made worse with the new prove thyself.
having voicecom to coordinate everything
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@DwikeyMain84 said:
https://forum.deadbydaylight.com/en/discussion/comment/390885#Comment_390885
don't even bother with this guy, he wants attention and wants to seem special cuz he has 1400 hours in the game so he knows better than everyone else and is the master of all things dbd, i am shocked a dev actually responded but now that they did his ego is gonna be even larger.....someone get him his 1400 hour cookie for god's sake. i actually agree with some of what he said but his arrogance turned me away from caring.
Nowhere did I say I have 1400 hours I got 800, most of these are not spent playing.
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/391099#Comment_391099
Holy ######### you're a shill if I've ever seen one. Are you kidding me?? BLIZZARD? The same company that released diablo mobile instead of diablo 4?
You only proved that guys point btw.
If you that much trouble I think it's a YOU problem.
Wow they make 1 mobile game, have you looked at bhvr's shovelware?
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/391075#Comment_391075
I'm only calling you a troll because you have the audacity to say the developers dont care about balance.
Even IF they cared, they do not put their foot down and balance the game regardless of what survivors/killers say. This is why I like blizzard, they will do what they want, customers have no clue most of the time anyways. The game needs a complete overhaul if they want to attract more consumers, they need to make it way more casual and nerf the ######### out of billy/nurse and reintroduce way more pallets while nerfing the ######### out of loops. The game would by most be viewed as a casual experience that you can have maybe 1-2 hours/day every 2-3 times a week at most, yet you have idiotic skill gaps in this game that casuals will never bridge. On the other hand the game is so simple that there's no attraction towards esports. The general direction of this game is a mess currently and they finally need to put a foot down and go into a direction even if it'll cost them a few customers in the short run.
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/391050#Comment_391050
Low tier troll :/
So every protester is a troll for you? If killers did something then maybe the state of this game wouldn't be as ######### as it is, right now.
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@PickCollins said:
The term "gen rushing" is just a stupid phrase. Its the primary goal of the Surviviors to do the generators, would you be ok with Surviviors having a perk that forces killers to do something that isn't kill the Surviviors and then call them "kill rushers" when they skip that tactic and go straight for Surviviors? No. Rushing to finish your primary win condition isn't cheesey, it's smart.
And as for NOED. Let me just say this. Surviviors aren't sitting around the map with their thumb up their ass waiting for generators to auto repair themselves. They have to avoid the killer, position themselves properly if they get caught so they don't die, do the gens, and cleanse all lit totems. Everyone here defending NOED is srsly gonna effing tell me that if 1 dull totem slips Through the cracks, then the killer who wasn't even good enough to apply proper gen pressure deserves a haste and insta down?
Fuuuuuuuuck that. That's as crutch as DS.
Your primary win condition is to interact with the killer and the environment to please the entity, not to hold m1 for 160seconds and then run out the exit gate. Cleansing totems isn't even hard, if you're not doing gens in the first place the killer won't find you.
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/390986#Comment_390986
@MhhBurgers killers should unite and protest against the plague nerf by running insidious leatherface or slugg builds
Sadly the influencers in this game have no backbone, they only care about money so they won't do anything against the health of this game.
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@harry14141414 said:
https://forum.deadbydaylight.com/en/discussion/comment/390001#Comment_390001
you may or may not have started the game a month ago.. Ive been playing since beta.. and go read the patch notes from 1st to last and tell me if they did not buff the killers at all times .
now go spend some time in the game before you comment with childish expressions like " ######### is this thread "
And with all the buffs it's still impossible to 4k for killers against decent survivors, wow. Buffs are worthless if the game is still broken.