MhhBurgers
MhhBurgers
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@Vampirox said:
Why would you want to make the game unfun for the person who is slugged, its ######### ######### im one of those ppl if i see someone teabagging i DC for them, why da fack would i want to blled out cause killer cant properly 4k.
"can't properly 4k". You literally cannot properly 4k without slugging unless the last 2 survivors go down next to each other which guess what: Is entirely on the survivors.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/384973#Comment_384973
Dude....when I play killer 99% of the time those gens don't get done.
When I play survivor recently it's the same, 99% of the time those gens don't get done.
It's very frustrating, especially when I have no control over it. Survivor goes down in 5 seconds to a ######### Trapper. A ######### TRAPPER!! without using traps!!
The game is clearly becoming too much for the average survivor and it ruins the game for the other solos now. At least before you could grind out a pip. Now its much harder when your team is dead in 60 seconds.
Why am I going to bother playing a frustrating experience when I can just stick to killer instead?
A lot of it is bad decisions which I guess cant be helped. They'll run towards the hook while being chased, go down next to the hook and then if slugged stay there while the killer camps. Why?
Again before you could ride it out to get to better ranks with better players but it takes so ######### long now that it's just not worth the time or effort.
If somebody goes down like this then no amount of buffs can save them and they need to look for another game dude.
What do you want to do? Personally I'd be absolutely ok with reintroducing WAY more pallets into the maps or even respawning pallets if killers get mechanics that ensure a chase is done in MAX 40 seconds, for example bloodlust not breaking and BL3 giving instadowns.
But sadly the devs cater to streamers who think this is some kind of competitive game. Imo they should just casualize the game and be done with it, I bet more ppl would play it.
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I sometimes DC if somebody uses a haddonfield offering because strodehouse is actually gamebreakingly broken.
If I were to DC every broken map that needs a rework I'd DC:
Penn Asylum
Coldwindmaps
Ormond
Haddonfield
No Mindgame Haven.
You'd just be DCing all game.
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@CronaWins said:
Nerfing mediocre killers while Billy and Nurse exist is stupid.
If the killers power is below the state of Billy and Nurse, it should be buffed or left alone, not nerfed into the ground.
Dev's are just stupid and catered to the community that screamed she's too strong.
Nobody even screamed that she's too strong in the first place, at least not on high rank PTB. Survivors on lowrank scream that killers are OP all the time anyways, just head over to facebook or reddit. What now? Increase pallet count? Give invulframes on Windows and pallets?
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@jmaximo93 said:
https://forum.deadbydaylight.com/en/discussion/comment/390147#Comment_390147
Not agreeing with the original poster but you should read his post more carefully. He said he hates rank 14 games with red rank killers because his rank 14 teammates are bad. Just saying...
Rank1's are bad too, this is a casualgame after all.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/390196#Comment_390196
I never said they M1'd me to death but hey you just can't stop trying to troll but like always FAIL yet again.
Plague is OBJECTIVELY bad and I seriously hope ur not in one of Zubat's vids from 2 nights ago because most survivors he got were terrible, he would've killed you guys with any other killer, by that logic all killers are fine. Zubat would have to go against ppl like marth to get some real enemies, then we could decide.
He got schooled by Baefu's team btw with a lousy 0k.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/388896#Comment_388896
Perhaps it's not the killer that's bad it's you and how you try and play her, I got destroyed last night by Zhubat playing her.
a 6000 hour killer m1'd you to death, wow impressive.
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@kornz2dope said:
https://forum.deadbydaylight.com/en/discussion/comment/390094#Comment_390094
No dumbass I was red ranks until this ######### update and rank system
Then why are you pissed about getting matched with red rank killers if you're usually red rank ROFL
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@ShirtlessDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/389969#Comment_389969
How would I suppose to do that? By hooking those that got hit thru vault, pallets or when I clearly missed but somehow they still got hit? I don't think I would ever reach R1 because this ######### happens way too often and I refuse to respect such kills.
Vaults and Pallets aren't suppose to be safe-spots that you never get hit on.
It's not like survs have enough braindead un-mindgameable spots on the maps anyways.
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Killers were LITERALLY not buffed at all so ######### is this thread. Thanatophobia was nerfed, the new perks are mostly useful on midtier killers like freddy, wraith, myers, pig and esp trapper and hag for setup time, nobody in his right mind complains about those.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/386701#Comment_386701
*looks back to my prime hag days were I didn't get anything less than 2 kills for a month straight
Yup totally only nurse is a viable slow high rank killer
Scottjund got 32 wins in a row with speedlimiter leatherface. Guess that doesn't coincide with most survivors just being potatoes.
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Holding m1 to do gens so hard. Waiting 2 mins so hard
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The Plague's whole concept is an insult, you can just feel how they built her with countering herself in mind. This is not a good game concept, countering a killer should come through survivor gameplay not by their own ######### power and presence (32m on a m1 killer LUL)
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/386885#Comment_386885
Survivors don't use it because it isn't reliable and completely dependent on RNG
You get a ######### ton of skill checks during a 60 second skillcheck heal also the killer used 2 perks to counter a single healing perk from survivors yet that is deemed too OP rofl.
But I am not a dev, they have the insight that we don't have. I forgot that killers have 16 perkslots compared to survivors and are easily able to fit thana slopy coulrophobia M&A and the high TR perk (Forgot it's name) on 1 build while also using ruin/bambizzle and BBQ.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/386885#Comment_386885
Because it's highly unreliable due to requiring skill checks, also it's detrimental until the third skill check. Usually trying to get to the third skill check ends up in a killer tracking you or the injured survivor down and killing someone.
If the perk increased the chance of getting Healing Skill Checks, then it would be a worthwhile perk
The devs were talking about the extreme case of 60+ second heals with sloppy and buffed thana. If heals take this long you get more than enough skillchecks on 1 guy.
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@benzos said:
https://forum.deadbydaylight.com/en/discussion/comment/386864#Comment_386864
because they have the money to do ######### and better stats to see how to fix. i thought that was obvious. its like comparing Germany to Greece. but different too because if youre bringing up LOL then also say how much of a different types of game it is.
You don't need money to balance your ######### game, what the heck are you talking about. Twisting a few numbers is done by employees who are sitting at the office anyways.
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Autodidact is a counter to extreme anti-healing, survivors decide not to use it. Welcome to dbd.
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@tt_ivi_99 said:
Always survivors, no matter what other people say or think, it's a fact.
When a killer plays perfectly is because he is punishing survivors making mistakes (unless you are Nurse), if survivors dont make mistakes there is no perfect play for the killer, simple as that.
Gen Rush shortens the amount of times the killer could punish a survivor.
in b4 "I 4k everytime guise"
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@benzos said:
https://forum.deadbydaylight.com/en/discussion/comment/386830#Comment_386830
spirit is very good and so is hag and huntress. and others if you want to play your moris and addons.
and if you bring up LOL then also say that they have 50-60 million playerbase per month too
What does having a playerbase have to do with not having the balls to change up the meta.
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@benzos said:
https://forum.deadbydaylight.com/en/discussion/comment/386779#Comment_386779
shouldnt the exception be the top tier best killer to use against the good players? along w moris and addons? there should be a rank for top killer players because i want to see what the REAL numbers are.
So we're stuck with Billy and Nurse forever. Imagine if for example League of Legends just stuck to a single meta forever like this.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/386732#Comment_386732
Ah yes you just can't accept the fact you're not as good as you think and so post complete nonsense yet again. Yes depip squad is a beast and yes they'll destroy pretty much anyone but given they're less than 0.1 % of the player base is like them your argument like always is meaningless.
When you finally accept that the issue isn't swf since a 4 man competent solo will destroy you just as easily and most swf are potatoes you'll actually do well.
At least @Caretaker is honest about it and doesn't try and fling a bunch of cow patties around and pretend it's cake.
Flinging around no arguments I see, survivors escaping with at least 2 ppl is parth of undeniable math unless they are absolute potatoes that get downed in less than 20 seconds each. That's just a fact. Also being 0,1% of the top player in a game where you run around obstacles. CLAP.
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@benzos said:
if only 1% of survivosr play like this then what is the prob if most matches dont go like that? hahaha
Does it matter? For anybody with any sense of balance the bias is clear as day.
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@benzos said:
im curious to know what other killer mains feel about this post. is it 100% true?
It's a proven fact that is shown by the depip squad. Yes only like 1% of survivors play like them but the depip squad still showed that fundamentally you cannot beat survivors who absolutely purely play sweaty. The new ranking system also shows this because the devs are trying to force interaction with killers through points.
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@benzos said:
im curious to know what other killer mains feel about this post. is it 100% true?
You mean the same killer mains that claim that even trapper is perfectly viable? LUL
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@Blueberry said:
I hope you realize most the best killers in the game aside from Billy are all 110% movement killers. Generally a killer getting normal move speed is a death sentence in that they're very unlikely to be a rank 1 viable killer.
"all"
Literally just nurse, the rest isn't competitive against cheat with friends due to lack of mobility.
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She's a ######### tier killer now, I do better with legion without Frank's or with Freddy with no perks, at least they don't have a 32m terror radius as basically a loopable basekiller.
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DS is a stun, why the ######### should enduring not work on it.
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@Plu said:
Yeah, only down people with FF when they are decent at looping and you can't get a normal M1 because of Legion's speed
always use FF if a survivor vaults a window that u can't reach with a regular m1 or use FF to jump over a dropped pallet, hit them, break the pallet and then go after them, they'll be forced to either stay close to you or to mend.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/52880/tru3ta1ents-anti-tunnel-idea
I wouldn't mind this as long as healing penalties have a certain threshold that they can't go above. In other words, it takes forever to heal as it is and having a maximum penalty of let's say 50% would prevent generator heals! Allow me to demonstrate, if you use Sloppy Butcher (20%), hook penalty (10%), and Coulrophobia (50%), survivors won't suffer a 80% healing debuff, only 50% since that's the maximum healing penalty cap.
Autodidact is a counter to slow healing perks.
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@KillermainBTWm8 said:
multiple killer games would just be madness have problems catching a survivor? double team activate!
So the other 7 work on gens...great strategy...not
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@projecteulogy said:
https://forum.deadbydaylight.com/en/discussion/comment/379450#Comment_379450
Yeah, considering you BM'd me a ton on previous posts and now you're talking about survivors being cry babies and throwing tantrums, im just gonna tune you out. gg
I don't consider Insidious to be camping, which is what i assume your build is geared towards. Its ambushing. There's a difference between it and camping. Its an Immersive strat, just like playing stealth and using Urban Evasion. Sure it's kinda crummy but still. I'm talking about the guys sitting in your face out in the open intent on griefing you for whatever reason. If you're using Insidious, i'm not going to be salty about it. I don't see Bubba using Insidious anymore, just Nurse trying to hide her asthmatic ass behind the exit gate all game lol
Nobody said anything about insidious.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/379709#Comment_379709
The easiest way to find survivors spawns is to take Ruin.
Not even joking, 90% of the time they will spawn near the area where Ruin spawns. Look for the 2 closest gens to the totem and they will be on one of those.
That would be even more reason to grief survivors to the point where they quit for me if the devs made this an intended design.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/379182#Comment_379182
It's pretty blatant at this point that you're simply bad at the game.
Here's a hint: This is a casualgame with no competitive scene, you insulting me here does nothing, it's like saying "look, I'm good at holding m1 and doing ######### that wouldn't be impressive to any actual gamer who plays skillbased games like starcraft, dota or quake.
Aside from that, finding survivors is pure luck, ppl told me there's some kind of algorythm to spawning but it's impossible for a human to recognize complex algorythms in a game. Heck I had no mark beyond an F in algebra so I won't recognize mathematical skills in a game about slashing ppl as a game-skill anyways.
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/379143#Comment_379143
or being good at hunting.
When you have absolutely NO clue where they are what are you gonna do then? check every locker for 2 minutes?
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@Maximus7 said:
It's too inconsistent. If they don't spawn nearby the gens that are blocked, it basically does nothing. Though it is really good when the spawns are in your favor.
I can see myself using it over Ruin on a few killers, but some slower ones like my Huntress are probably gonna keep Ruin on their builds. And some killers I'm gonna use both just to stop the gen rush as much as I can.
using both is really bad since you're incentivizing survivors to go look for totems.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/379143#Comment_379143
Imagine not doing generators for 2 minutes...
Doesn't matter if the killer found nobody. You just delayed the game by 2 minutes. Hide in a locker or look for totems and ur golden.
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@Mc_Harty said:
It's like Ruin but more reliable, with the extra benefit of the survivors having to come towards you.
Or they just hide all game, at least on Plague she has a huge terror radius and no way to find you without whispers.
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@Drearystate said:
I've actually never left the game and never uninstalled the game until now. It's not a threat, I'm done, there are plenty of other developers that give a rats ass out there about their community. Its one game among the thousands. It is a great idea 4v1, i understand they saw the game Evolve and wanted to be like them, but it has run its course and there are other games out there just like it now. And you say you don't give a ######### then get off of the thread buddy, you cared enough to type a paragraph and post an image so don't say you don't care, you being here is proof enough that you do. But this is the last time I post on here or respond to another post. I was one of the first adopters of the game and spent well over 3k hours on it, I spent my money on items and dlc, I grinded to unlock every perk, you can say you don't care but I'm not alone in this and the dozens of gamers that I play this with have left as well. I am one among the many that are fed up with it, even Noob3 has decided to no longer play the game as his primary stream, Ochido has left, I am leaving, you will soon have no more famous streamers and the people that watch us will begin to play the games we have moved on to. Enjoy it, goodbye.
Nobody misses PedoChido, who gives a ######### about streamers anyways, the whole "influencers" shtick is absolutely overrated, the only customers you get from streamers are 12year old kids who spend their parent's money.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/379063#Comment_379063
Killer has a much steeper learning curve than many give it credit for. A lot of killers go against more experience survivors and get wrecked. Theu get looped all game by clesrly better players, they don't know how to deal with that and some just find better success from camping.
Look at that guy here who said his rank 1 strategy is camp and NOED.
Hard to swallow pill: Taking away NOED would help a bit. Having that crutch to fall back on means these killers don't learn the hardway about their playstyle.
Or maybe remove the ability to loop so effectively for survivors, the game's core design is all over the place. The devs want this game to be a casual experience balanced around casuals yet enable super-effective looping where every pallet can be maximized.
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They COULD give killers a chainsaw-sprint like ability similar to billy without making them OP at all but that would a) involve effort and b) make the game balanced and we don't want that. We'd rather have all slow killers camp the ######### out of survivors because they can't reach a gen to protect anyways depending on where they hook somebody.
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@projecteulogy said:
https://forum.deadbydaylight.com/en/discussion/comment/377352#Comment_377352
You guys should actually care about tunneling early. Dcing is becoming rampant because of this "play style" just like how people DC after getting hooked and the killer not moving an inch.
Eventually, a majority of all survivor players will adopt this reaction to getting tunneled. It won't be salty or because they're in a SWF. You do know if all 4 survivors DC from your game, you will derank right? It happened to me when using Legion trying to do his adept ach. They all left after seeing the killer, leaving me with 1200pts and jack squat. meanwhile, bye rank.
And the developer won't ban 3/4 their pbase. That would be absolutely stupid. If they do, you may as well uninstall seeing as how you guys are going to start facing huge queue times soon if thats the case. Or you will be facing rank 20s at rank 1, like how rank 20 survs are actually getting rank 1-5 killers after the patch, which is really demoralizing for new players.
After being in several discussions on discord and the emblem changes, its in your best interest to not tunnel. but i know, you guys don't give a #########. It's obvious. That's cool. Use Billy's shovel to dig your own metaphorical graves. There is no reason to stay in a game that's toxic. I don't condone DCing but, I fully understand. Its not about surviving. It's about sportsmanship and trying to earn your way through the game and as it is, unless you're a SWF you have a very long road ahead of you.
Yall made tunneling a play style, so survivors made DCing a play style. Have fun with that. lmfao
Rank literally doesn't mean jackshit to ppl who tunnel, on the contrary, you DCing saves killers the DC to derank. I said the new patch is gonna be a toxic mess. My basement bubba basically guarantees that survivors aren't having fun without DS lol.
I'm pretty much dedicating myself to destroying this game after I got to r1 once on the new system, just because the devs won't ban obvious griefplay and I'm enjoying that after getting permbanned on most of my games either by devs or the community.
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@Saint_Ukraine said:
See, because I am not an absolute forehead (like a lot of people that play Legion), I use Feral Frenzy to injure, then I turn off Feral Frenzy after I catch back up with the survivor and M1. If you try to down using Feral Frenzy, you should uninstall. Only Frank's Mixtape with Cold Dirt makes downing with Feral Frenzy a good idea. Only use Feral Frenzy on an already injured survivor if you are trying to reveal other survivors and get some extra injures.
If you wanna play like this then go for any other killer. Legion's power is much more versatile. For example go for 1 survivor, hit the second one then follow the other one's blood, he'll be bleed out quite a bit from there on out it's just 1-2 m2s no moonwalk required
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@ricardo said:
https://forum.deadbydaylight.com/en/discussion/comment/378995#Comment_378995
i dont know what region you are in but in EU i have seen more legions than plague since dlc dropped. It can be new pip system because its so ez to get 2 pip as legion
EU and u see legion more because the plague gets looped to ######### since they nerfed her. Well the devs seem to be content with releasing killers that very rarely get played.
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@ricardo said:
Nothing suprising imo. New dlc is not interesting at all, i have only seen 3 plagues since dlc dropped. Mixtape legion is still a thing and making more survivors quit but devs keep ignoring it, solo survivor experience has neven been so terrible, they didnt add a single exciting survivor perk for years. Playing killer is not fun anymore because its a DC fiesta
You literally almost never face a legion. Out of 3 hours today I faced 1 legion and he didn't even use mixtape.
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/378943#Comment_378943
@MhhBurgers My 4th game was a R1 Franks Mix Tape Legion on Pale Rose.
Thats when I logged off for the evening.
remove frank's give legion 115% ms, problem solved.
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@altruistic said:
I played 4 games tonight.
I am happy I was able to play DBD so much in the past, but it’s changed for me.
I have 7 hours in two weeks. Those 4 games weren’t even fun. The flame is gone, unfortunately 🙁
Because you're not facing the legion, it's fun getting stabbed
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I'd prefer the game die over them reinstating DS like many survivor mains on facebook and steam want to now. The game has become soothing for killers now, don't get me wrong it's still hard as a killer but it's much more fun if it weren't for the windowbug
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@SovererignKing said:
It needs more than one use. Being tunneled is a match long process, not one time thing. Give it two uses or all three. Other than that, it’s fine. It does need a buff, but not a huge one.
As for Enduring, that’s a perk to counter a perk. Deal with it.
"doesn't need a huge buff".
"Give it two uses or all three".
New DS is fine, it 's counterable, welcome to the killer's world where every killer metaperk is easily countered even without perks.
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Survivors on old DS: Enduring is a direct counter.
Enduring actually counters DS now.
Survivors: omg it shouldn't counter DS.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/377720#Comment_377720
Like i said SWF can be and should be balanced separately, easily done if they code it to recognise them as SWF.
I've played both sides, those that actually bother to play Solo survivor will notice half the team ends up hooked within a very short time, and getting all 5 gens done ends up a rare occasion, now with the current ranking system you're stuck with said players regardless.
I get to the gen asap, this is what happens.
https://us.v-cdn.net/6030815/uploads/464/SU4AUQ0F93B3.jpg
https://us.v-cdn.net/6030815/uploads/311/8UH569TBENJF.jpg
https://us.v-cdn.net/6030815/uploads/055/7QRB7CSICJ1A.jpg
And this is a difficult match for the killer?
It's fun