baron
baron
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- baron
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Comments
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3234387#Comment_3234387
They're still spoiling the game for 4 other players, so yes the penalty should treat all players equally.
This argument would hold more weight if fog whisperers and streamers weren't given special priviledges.
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Survivors did adapt. They adapted so well that now there are posts where killer players complain of the "hold W meta".
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2362341#Comment_2362341
They're just mad they can't run around the pallet all day and have to actually adapt.
Tell that to the killers complaining survivors are no longer looping and instead "holding W."
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I think it is more people find running around with him hilarious and don't care about losing.
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5 cakes played in a round with an insidious camping bubba in the basement- true story and has happened more than once. My heart isnt breaking for killers getting a bunch of dc's in games.
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It used to be when there was an event where everyone could get free cosmetics everyone would work together until the community got them. Sadly those days seem long over.
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Talking on a forum wont resolve this. If this has been goinv on since 2018, then talking really hasnt done anything. People need to stop buying cosmetics and/or playing the game. Get enough people who stop, news sites may then notice.
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If you really want to troll, which is what you are really asking, why bother hooking them? Slug one with bubba then just stand over him/her with revving chainsaw. Takes 4 minutes to bleed out. It makes everyone mad, inflates your ego which apparently is dependent on a game, and isn't against the rules since the Devs dont want to limit your choices in how to play. Trifecta of trolling right there
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I dont know why people are surprised the devs would release a patch and content that doesnt work and isn't ready. We veteran players call this "the usual."
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Mindgaming as a killer is easy. Moonwalk backward so they see the red stain facing one way when you are really going another. Turn and smack the survivor. Rinse repeat. Use iron grasp and agitation to get to basement, camp then win. Running in a straight line, though equally boring, at least wastes time
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The game is designed for survviors to eventually lose chases and get downed. If you dont want them just wasting time then make the odds of escaping a chase better and thus more enticing for surviviors. But then that would make complaints too. Seems people need to pick their poison.
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Traps under every hook, better maps, better events, Mori on first knock down, old Sabo, actual infinates, jungle gyms that were fun to run, longer pallet stuns, 6 blink nurse, iron grasp every round
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Realize the devs dont give a crap about you and either move to the next round, DC, or play something else.
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@EQWashu said:
I am going to remind everyone in here to keep the discussion civil and respectful; its gotten out of hand a few times, and I know you can discuss this without resorting to insulting the commenter!
It would be helpful to take the issue of getting farmed back to the devs to see if they have any ideas on how to fix this issue.
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Finding people who enjoy going against spirits I liken to trying to find a bigfoot: you hear they exist, people claim they exist, but no one has ever irrefutably proven they exist.
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Or survivors are just meming with him and don't take the game as seriously as others bothered by it.
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I think you mean "spelled" exactly like that. Smh
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Because people feel it is going to be an annoying slog to play the current round, they think they cant win against whatever they are facing, bad experiences have led to a perception of what the current round is going to entail, and/or even if they can win the round it would be an annoying time doing it.
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We need to come up with new ways to get our point across of being fed up with this.
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The complaints about camping, tunneling, etc dont seem to be sinking in with the devs after years of hearing about it. Perhaps there needs to bebl other considerations done by the community to get them to realize people are fed up with the intended toxic game play. Any suggestions?
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@Amy095 said:
Its frustrating how survivors have a way of leaving the game without a penalty i.e. killing themselves on hook but a Killer can't dc without a penality.
Double standards
Killers get to see the characters and their items before entering a match which gives them a chance to dodge before it starts. Give survivors this option too if you want to talk double standards
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@LordGlint said:
No matter which side I'm playing, I always try to keep the endgame chat clean with a GG. You can be "toxic" INGAME all ya want, with teabaging or facecamping but...When the game is over, theres no reason to spit venom.
See this is the attitude I dont get. If someone in game is being deliberately toxic, then why should others put up with it in end game chat? Should people 'gg' against someone who was being toxic in game? I'm not condoning threatening people, but I do understand people using end game chat to voice their anger at a toxic player when this game is designed for and the devs encourage toxic game play. This issue is much more complicated then just 'people suck'.
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Masochism.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/228247/you-know-at-times-like-this
Thank you, it's lovely to see some positivity!
Hope you all have a great day <3
If we had a reason to be positive about this game you'd see it.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945905#Comment_1945905
Exactly what I'm talking about. Try developing a game yourself with financial, temporal, and practical considerations they have to deal with.
I will as long as you promise to support every single creative and design decision I make with said game and blindly support it with purchasing all downloadable content as soon as it drops regardless of how the game runs, looks, or functions.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1945905#Comment_1945905
Exactly what I'm talking about. Try developing a game yourself with financial, temporal, and practical considerations they have to deal with.
Only if you give thesame financial blind loyalty and accept every design and creative decision without question while purchasing all dlc regardless how well the game runs.
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With how ridiculous hit boxes are right now no.
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The devs refuse to do anything so if you are looking for them to fix the very mechanics people have complained about since release dont get your hopes up. They consider being toxic a pmay style
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We also have the right, as consumers of a product, to share disdain for decisions and withhold money going forward. When you create a service and charge people for it then you deserve to be held accountable for those decisions.
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Because they know none of us will stop playing. We are sheep. Break the game we pay foe new cosmetics. Complain about problems, oh boy here comes a new killer and survivor. They dont care because the community doesnt hold them accountable the way they should.
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@F60_31 said:
Yes it sucks if you are the hooked one but a killer is heavily punished if the others do gens. He will not do it again soon.
This is not true. Gens will never be done from start to finish in the time you are hooked. Now factor in 1 or 2 survivors going to see if the killer left and the odds of gens getting done are evdn worse. Plus this ignores the problem where one person gets screwed for getting hooked. The mechanics are flawed and outdated and no 'perk' or 'perks' are enough to fix it.
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I still get hit by hatchets around corners. It never has worked so not shocking it isnt working now.
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That devs and community managers come on the forums to defend and encourage toxic strategies in the game that people have complained about since the game released (camping/tunneling/face camping/).
That the map reworks have a ridiculous number of dead spots without any pallets or places of cover.
The concept of killers 'earning' noed by not taking a 4th perk that allows more affect on the game. And they say this with a straight face. They then said noed 'only' tends to result in 1 kill. I dont know any other perk that tends to essentially guarantee a kill. Nor is it possible to knock killers out of the game before the end game.
DS. Is the problem the perk or is the problem the game design? You will never see them admit their game design is flawed when it obviously is.
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Huntress regularly hits me around corners with her hatchets.
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Think about, yes. Care about, no. They would rather have a poorly balanced hame that screws people over
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@Almo said:
I think I should just keep this link on a hotkey.
https://forum.deadbydaylight.com/en/discussion/comment/1847022#Comment_1847022
Still reaching there almo. Love your definition of 'earning' I should keep this on a hot key too.
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@Almo said:
You earn NOED's effect by playing with three perks during the beginning and middle of the match.
If the Survivors do gens too fast for you and you get them, it's their fault; they had time to do totems.
If you keep so much pressure on that they don't have time to do totems, you're still earning it.
If the Survivors try to unhook someone while exposed by NOED, that is also their fault.
Ordinarily, a Killer shouldn't get more than one kill from NOED.
This is the biggest reach for 'earning' something I have ever heard.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1818452#Comment_1818452
Yeah that is all well and good in a perfect world, but you assume the person cares about that at all. They are often not doing it with any of that in mind, only for the sake of griefing them. Hell there is a streamer who dedicates his whole stream to just doing that.
They don't leave because no one comes for them, they just sit there as leatherface until the survivor dies; and if they can get a second person they do it again. At least the second person got to play the game before; but you're being told you have to sit there and do NOTHING for several minutes just because someone wants to try and ruin your match, or even day if they can that is what they generally want.
You can't die on hook as that just condemns another person to that same problem, and you can't do anything else.
Then you have the fact that if you are in SOLOS you can't DO THE GENS FAST ENOUGH because people can't find the others who are on gens or such fast enough. SWF are fine, but unless everyone solo queueing runs kindred 100% of the time, it's just a mess.
There is no "Player choice" in this, it's literally just you got selected to not be allowed to play the game, and the killer just wants to make you upset, that's all it is. You're looking at this from the ENTIRELY WRONG WAY.
Here is one example, have you seen how many leatherfaces do nothing but face camp? It's like 80% of them. Why do you think that is? Because there is no counterplay besides doing a gen and leaving "Well he gets no bloodpoints and doesn't pip" so what? They are going to keep doing it anyways, because they know it annoys survivors and there is nothing they can really do about it, that guy just doesn't get to play. Everyone is cheated out of an actual match.
There is a difference between trying to solve and remove camping entirely, to make it 100% impossible; and just making it so there is not some 100% effective way of going about it. You're not even trying, you say you did, but you've never honestly even considered putting in an effort to solving any aspect of the problem as it is today.
How about working with the community to try and come up with some realistic solution; instead of throwing your arms up and going "Nope, impossible, can't be done, sorry"?
I don't care about camping in general, I've never much had a problem with it with most killers, and I don't blame killers for doing it once the match starts going sideways, or the end game is there or near, or they just feel it's the optimal thing to do in the moment; and I agree with everything about survivor choices- but when you have a character in the game who isn't even being played 80% of the time because people would rather use them for that instead of actually playing them normally, you have to stop and consider if that is really the direction you want for some characters. That's all I'm saying.
This. But Almo and the rest dont care. He has even told people on here to camp all they want. They promote scummy behavior because apparently the need of the one is greater than the 4 who get screwed.
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Most effective therapy for BPD is DBT. Do some research and reach out to local agencies seeing who provides it. Most therapists have at least some training in it. If you are in the US and need help with where to look you can search google for your county's mental health board (Adamhs Board) and they will provide resources.
Just remembered each state has its own name for their board of mental health. Another way to find providers of mental health is call your insurances customer service number and ask for local in network providers.
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There isnt one. If you successfully play stealth, and the killer struggles to find anyone in my experience they just dc. It is also made too difficult to actually lose a killer in a chase. Stealth game play is not a game play style supported by design.
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OP add ons have been killing the fun for a long time now. Also why run iri heads during a 203% round or special event that gives new bp?
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Probably because you played legion.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1162535#Comment_1162535
When they get healed off the ground, you can down them again. You could milk 8 downs off one player this way.
Good to know devs find this fun and interesting gameplay. And people wonder why the dc issue got so bad
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Demogorgon
Myers
Pig
They all encourage more stealth, awareness, and a different play style that is actually fun.
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He doesnt need nerfed he needs tossed in a dumpster fire and forgotten right along with legion. They arent OP just annoying. Incredibly, monumentally annoying.
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So....."if killers are unlucky."
So its to help bad killers and punish survivors doing objective? K. Duly noted.
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Item add ons and perk combinations rarely make me feel like someone gets outplayed when they lose. If I can mori a healthy survivor or wall hack to see a killer or survivor, things like that dont take skill to be good with. The balance issues arent the core game its the plethora of game changing perks and add ons that destroy it.
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You camped a key and they are the dumb ones?
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Myers infinite tier 3 and mori healthy survivors is a bit much. Otherwise he is probably one of the best balanced in the game