Avatar

HavelmomDaS1

HavelmomDaS1

About

Username
HavelmomDaS1
Joined
Visits
0
Last Active
—

Comments

  • @Peanits said:

    That wouldn't really fix anything. If people are truly rushing generators, we're talking 160 second games (not counting time to travel between generators). Changing it to 110 seconds would only turn that into a 220 second game. That's not a significant difference in time, you only gained one extra minute there. That's still ~4 minutes per game.

    The issue goes deeper than just the time to repair a generator. The bigger issue is the inability to apply pressure to a coordinated team. Four survivors on separate generators are working at maximum efficiency, and you can only chase one at a time. Increasing the time is not going to stop everyone else from working on generators while you chase one guy, it's just going to make it boring to sit there starting at a bar for so long.

    Perfectly nailed both sides, nothing really to add.

    Do you think aswell that a second objective is the best way to fix that issue? Because the biggest issue is the start isn't it (unless you got lucky and down a potatoe survivor in the first 20 seconds and immediately start pressuring and building momentum)?

  • @[Deleted User] said:

    Try verifying your files. I know that sounds quite obvious but that helped every single time I ran into issues with this game and it always finds certain files missing.

    Never helped me or anyone else I know, the issue is in the game code/netcode and probably specific to certain hardware (combinations).

    And no, buying new components to solve this issue is not how things should go (just in case someone wants to say that).

  • @AntiJelly said:

    None of that is really happening in the live version though

    Yeah, I and many others are dreaming then, right?

  • Survivors will use more flashlights and medkits then, simple is that

  • 2 million cap would already be awesome. Also reducing the leveling animations so the procedure of leveling doesn't take that much time

  • @se05239 said:

    There's a reason I call people who get easily excited for skins "cattle". They don't see the problem with $10 dollar skins and will happily purchase anything new Behavior pump out.

    It's the same sort of people who pre-order AAA games, or buy "Deluxe" editions or other ######### that turned the gaming industry into such a garbage dump.

    Nailed it, they are worse than the typical casual player

  • @ASpazNamedSteve said:

    I mean... I won't be buying any, really. Not relating to balance, and I'm not doing anything like boycotting their store, I just purely don't value almost any of the cosmetics as what they're priced.

    This! 10€/$ for cosmetics? Idk how other games set the price of cosmetics, but with 10€ dollars I can get damn good games on Steam sale

  • When are people finally realising that band-aid fixing issues with more perks won't help us?

    So many perks and people still don't understand...

  • Console right?

  • @Boss said:

    To have fun?

    Yeah but why not just staying in the live servers then? Why all the struggle of downloading and installing the PTB update + not getting any progression?

  • For me good news, finally out of the sweaty red ranks

  • @Boss said:

    It might be fair to say that Killers need individual Emblem Systems...

    Would this be a great solution? Yeah, probably. Are the devs going to put that much work for each killer? NEVER, maybe in a different parallel universe lol

  • @Taquito said:

    So far i did not had a chance to use DS becouse of the 60s timer, i think they should remove that part, but keep it so it only becomes avalible after your 1st hook. Of course, make it so you can only use it once per game so its not that overpowered

    Wrong! That's exactly the issue we had with the old DS, it had no real viable counters (dribbling or basement stairs are situational and can get double counter by the survivors) which gave a huge time waste.


    DS is dead, it's an anti tunnel perk now and is in the best spot it ever was. 2 years that perk was here breaking the whole balance of that game, it would have been better if it got never introduced in the first place.


    Don't go back to the old DS without counters.

  • As survivor or as killer?

  • @GraviteaUK said:

    This is the inherent problem with all Hex perks, the problem lies not just in the spawns but the fact they are destroyed just like every other totem.

    If they added a system where they are not as easy to get rid of rather than just trying to make the spanws harder to find and failing at it they might be worth it.

    The only Hex perk used is Ruin and NoED to a lesser extent.

    Ruin you're lucky you get 1 minute out of but it's needed so you can get your gen patrol started without them popping 2 gens on you in the opening 3 mins.

    The other Hex perks are usually gone before you can get any value out of them at all.

    If they would have added a requirement to ruin that 1 gen has to be done before it can get cleansed it would already be such a huge difference

  • I'm personally disappointed. For me moris were always a big about beeing absolutly Brutal and I loved the really crazy ones like from nurse or Legion.

    This one... Ehhh, dont know I can't take it serious tbh

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/350930#Comment_350930

    There was a lot of possitive feedback on killer's power and design. Maybe survivors will go out of their way also wanting to try out new killer.

    But isn't it always like that? Everyone tries the killer and the lack of survivors gives insane lobby Q times

  • You want a simple answer? To keep the casuals playing. Do I like that? No, I would rather take a 0 grind game over any grinding. I don't get my fun out of grinding, I get my fun out of actually playing the game

  • @Kebek said:

    From what I've seen on the forums regarding new chapter we might have lack of survivors to puke on. Hopefully there'll be enough of them for everyone.

    What do you mean exactly?

  • @TheBean said:

    nah... Probably from a week ago... It would be nice if they could announce when they are gonna do that copy. Hate going into PTB with no BP. Makes no point in even trying the PTB when that happens..

    I personally don't like the idea of having to grind for a few hours to do some testing. I would rather wait till release then.

    Yeah I agree with you.

    Some days ago we had a discussion here about unlocking all perks on every killer in the PTB so everyone can test the stuff asap.

    If I remember correctly @Peanits was agreeing about that idea and wanted bring that idea to the devs

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/350758#Comment_350758

    That sounds like a problem with the way the maps are generated. That's not a reason to just vomit more pallets onto the maps.

    Wasn't shelter woods the only map with less than 8 pallets anyway? Maybe spirits map aswell, but let's be honest, there were really a lack of pallets but to much bamboo/plants

  • @BoxingRouge said:

    where can I find the patch notes?

    Edit: Nvm found em

  • @Orion said:

    That's the hypothesis, but it may also be a bug.

    Which is wrong and made up, that issue never was a thing up till a certain update (around 2.1.0 if I remember correctly, could be earlier tho, maybe 1.9.x)

  • Can console even handle rendering legacy textures without dropping even more frames? Lol

  • I have 44k shards saved up, I will probably go for Jake (21k for all parts) and still have enough for 2 dlc killers. I will probably pass on this upcoming dlc, the M2 ability doesn't really appeal to me but I will see how it is in the PTB

  • @will_i_am_14_85 said:

    As far as I know the devssaid that they won't be banning anyone for lag-switching, so even if you were, you wouldn't get banned.

    Just wanted to add that this topic about lagswitching is soon not going to be important because we get the dedicated servers. Let's hope the experience is for everyone good

  • @Laakeri said:

    There are plenty of options. I use:

    Safety Spectacles, Fitted Button-Up (brown), Bootleg High Waisted Leggins

    I dont play stealthy as I like to get chased, but if I need to vanish I can still do :)

    https://us.v-cdn.net/6030815/uploads/842/ZC8GK74LP5Z4.jpg

    I really hate players who use these cosmetics. Most don't like the cosmetics, some not even claudette. But they just use it to get an advantage.

  • Thank you, that's exactly the type of killer I want to verse. The match is already over, so it's in the interested of both sides to end it asap and move on. Farming is hell boring and I hate when a killer refuses to kill and keeps hitting on a generator to tell me to work on that.

  • Seriously, her basic cosmetics are already op and the shop already has complete brown/dark green pieces

  • Not much weaker? Mate, DS went from totally broken perk to a strong anti tunnel perk, it's the best change we ever got for killers. Just imagine those endless d strikes when you lost all the momentum and the gens pop left and right. When the update drops we can finally let this broken perk in the past, the pain is over

  • 1. U can use DS after the rework no matter if you are the obsession or not

    2. Ur issue is not DS beeing reworked to a (imo) much healthier perk, your issue is just that you can't tunnel efficient anymore

  • @PreGum said:

    Except since it’s a hex perk it’ll get destroyed and overall be less useful than it is now since there’s only a fixed amount of skill checks. Ruin is fine, if anything it’s totem spots that need to be changed.

    I get sometimes 1-2 skillchecks on a gen. I had even repaired some gens without getting a single skillcheck. The current Ruin is in these situations useless

  • That perk sounds really good, 100% going to use it on Nurse, it's gonna be insane. Imagine snowball chaindowing the survivors within 20 seconds lmao

    I think it also replaces Franklins to a certain extend, flashlight saves with this perk is gonna be impossible

  • Damn that sounds really like ruin 2.0, how long does this perk work?

  • @Chaotic_Riddle can you summarise the important stuff after the stream? I'm not at home but very excited to read some topics of the stream with additional 1-2 sentences, thanks in advance :)

  • @not_Queen said:

    We aren't planning to change NOED at the moment. We consider that NOED has multiple gameplay counters and is currently in a good place. We do not think of NOED as an equivalent to DS.

    How about the idea to add a totem counter in the HUD? This idea was discussed a lot here and I personally think it's the best way to balance noed for solo survivors. What do you think about that @not_Queen?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/344331#Comment_344331

    No medkit means no heals. If you get caught then you are easy prey. If you focus on gens and not on heals killer can just start slugging to slow down them game if you are all injured.

    Not to mention those work against Ruin too.

    I was never easy prey, it's always easy to run a killer for a bit, even injured.

  • You should better ask for a totem counter in the HUD if you talk from a solo perspective. But when you play in 4 man SWF noed is completely fine and you as team failed to coordinate correctly to destroy the dull totems

  • Answer C:

    - DS rework

    - Optimisations patch

    - Freddy rework

    - Bug fixes (yes I'm more excited about bug fixes than new content.)

  • @Maelstrom1313 said:

    I just offered to give you all what you wanted an you all complain then demand a link I offered it live but nice to know you can't handle the truth so I give up I offered to give proof later an you just refused it so am done with this convo think what you will but an yeah I said I can beat them I didn't say every time if you could actually read you would know that

    1. You are contradicting yourself, previously you said that you already got "proof" on your channel, so why aren't you linking it now? Cuz you lied.

    2. You are backtracking cuz u are trapped.

    3. You didnt even link the channel you want to stream later, so what's your point?

    4. You should stop talking, you are making yourself looking like a fool

  • @Wolf74 said:

    "Of course my team did the gens as far away from him as possible."

    And here is the mistake.

    If there is a cluster of gens, you HAVE TO do them instead of all around them. Otherwise the loss is on you.

    The trapper was doing the 3 gen since beginning, wouldn't have changed that much. And solos can't coordinate that, unlike swf groups

  • @Master said:

    The 3 gen strat is not a bannable offense. Its intended gameplay, preventing gen progress and killing survivors are the killers objective.

    By the way, if you hide on the other side of the map and refuse to do gens, then its actually YOU who are holding the game hostage since you are not doing your objective and thats a bannable offense. The trapper was completely right about this.

    As survivor you can totally break through a 3 gen strat. If the killer commits to this strat, he cannot commit to any chase, so you simply do a little gen progress, then run away. Continue that and you will eventually complete a gen

    No, they are just preventing to be in a terrorradius. None of them were holding hostage, the killer could just commit to chase them down.

  • @Maelstrom1313 said:

    Fu*k it Ill tell you what this is to everyone on this thread who has tried saying 'low' teir killers can't do sh*t an don't think it's possible to beat sweaty squads come find me tonight on YouTube. I'll play as Freddy, Wraith, Legion, Trapper (just cause mhhburgers keeps mentioning him) some huntress and ill do some hag last just for some fun slugging matches...

    I'll start around 10pm UK time an I'll stream for about 3 to 4 hours as I know I can get alot matches in within that time

    Come find me then complain

    Listen bud, noone is interested in watching your live stream. All I/we want is a YouTube link of any match you played with a low tier killer and proof to us that sweaty tryhard SWF groups can't rule the match if you are skilled enough, that you can beat them (easily) and that we all suck and controle a match. Go ahead, we are waiting you big dreamer.

  • @Maelstrom1313 said:

    https://forum.deadbydaylight.com/en/discussion/comment/344441#Comment_344441

    I never said I can beat any death squads I said it's rare for a full team to escape or for 3 to escape there's a difference... Also why would I lie its a game I started as a survivor main when I first played then changed to killer an I've said where my proof is but me keep sh*t of my channel don't mean it ain't there

    Are you mentally alright? Geeg, you basically were saying all time that you can beat sweaty tryhards with any killer lmao what a smarthat..

  • @BlackReaper said:

    Its a good point but i still think that what we need is an objective between gens and doors, that's where you can keep chasing them.

    Something particular in your mind? Because I think this scenario will still remain when the objective between gens and doors is done and you got someone hooked you know.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/344454#Comment_344454

    Someone took a screenshot at a bad angle with worse perspective that made her features look bad?

    No one takes good selfies 100% of the time.

    Kate can take always good selfis, soooo...

  • I think bodyblocking doesn't need changes, they are wasting time aswell and u can slug to go for the bodyblockers to get more momentum (and possible snowball).

    I only see bodyblocks strong in endgame, especially near the exit gate. Midgame I can deal with that pretty good

1 … 20 21 22 23 24 … 34