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HavelmomDaS1

HavelmomDaS1

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HavelmomDaS1
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  • Is it just me, or does the camera shake for a short time after you hit a survivor with a hatched? Bug or intentional? Please remove that asap, feels very awkward.
    12 comments 592 views last activity
  • There is no reason for that. Also it was a differentiation between a skilled and not so skilled survivor to use the vault mechanic at in specific ways. Not only did you nerfed fast vaulting from very difficult angles (which took skill to perform) but you also nerfed loops on jungle gym and shack window because u can't delay your vault for mindgames without getting a medium vault. BHVR, why? Noon
    37 comments 892 views last activity
  • Like, I know the 3 stands for the 3rd year. But it's not significant at all. I would celebrate it much more if it had 203%. I mean, it THREE years DbD, shouldn't we do big Partys?? Also, 203% would be a nice compensation for all the BP offerings we lost with the infinite loading screen etc we had for a very long time. Don't you value us (playerbase and community) BHVR? Come on lads, gift us mor
    5 comments 452 views last activity
  • So, in a lot if situations I'm directly looking at ghostface while he stalks me. No obstacle between ghostface and me, clear sight. However, it doesn't break him out of stalking but I get exposed as if it doesn't matter. Is this a bug, or intentional? In case it's intentional: explain to me how exactly it works because I couldn't figure it out. Seems to me very random
    2 comments 132 views last activity
  • Hooked killed all 4 survivors, got only 3 stacks. This is an emergency. Fix it asap please.
    3 comments 52 views last activity
  • Idk if bug, bad designed or intended... But u can use your DS if you got immediately downed after unhooking and picked up immediately. Because the killer can spam spacebar to hook you again and you can't use your DS. The DS should trigger half a second earlier, this should fix it.
    23 comments 232 views last activity
  • The shrine was alright-ish back then, but it's outdated. To many perks, to often the same are popping out. The shrine isn't fulfilling his purpose anymore. IMO the shrine shouldn't contain any perks of the 3 original killers and 4 survivors. I think even better would be to to remove all the perks from the pool who are from free DLCs. Inb4 someone says "but who would buy the DLC then?" well g
    8 comments 152 views last activity
  • Killer q is way to long. Just remove ranks so everyone can match up with eachother and try it.
    2 comments 42 views last activity
  • I really don't know why we are doing all the number gymnastics with the power of ghostface. Why on earth is his power reliant on survivors doing TWO mistakes (not seeing ghostface and getting downed while exposed)? Why are we creating a power like Plague, where survivors are controlling it? I want something like Billy or Myers, beeing in full control of my m2 ability. Haven't we seen what happ
    13 comments 492 views last activity
  • Bug or intentional? Couldn't find anything in the patch notes tho.
    5 comments 92 views last activity
  • Are you guys interested that I record my attempt to participate into the cosmetic contest by using MS Paint with MOUSE? I don't have a touchpad like all those fancy people out there, so I thought this could be interesting. Btw I never ever draw something serious since I left middle school (10+ years) and I was never good in the first place.
    4 comments 52 views last activity
  • Like, where exactly is the line? Something like spirit "base cosmectic" is alright? Or to much nudity for the contest?
    36 comments 4,352 views last activity
  • Someone noticed that aswell? I never saw so many survivors beeing really toxic, bullying and mocking the killer with every tool possible. Everyone is flashlight clicking, teabagging, gesture mocking, bodyblocking and at the end nearly everyone escapes. And with everyone I literally mean EVERYONE. All my the 3 survivors are ultra toxic doing this stuff. In 90% of all matches in the PTB I played s
    25 comments 432 views last activity
  • I don't know where exactly to post this, I think general discussion fits more than PTB feedback. So, we all experienced that basically every chapter comes with 1 awesome perk, 1 alright perk (good by itself, but get outclassed by better perks already existing) and 1 perk beeing absolutely useless (for killer and for survivors). However, as more chapters get released, more and more perks are sh
    2 comments 92 views last activity
  • U think this would be a great addition to spice myers up? I never had difficulties to spot myers immediately. Would create an interesting dynamic imo
    30 comments 862 views last activity
  • So, nurse will get some changes and its more than obvious that its going to be a nerf and not a buff. Devs, I really hope for you to make the correct decission and Im willing to give u some hints what has to change and what shouldnt be touched at all. Dont touch: base power. Seriously, no changes for her. QoL is fine other than that NO. Just NO. Its going to be the biggest mistake of DbD's hi
    41 comments 5,182 views last activity
  • As simple as possible? I don't get him, really confusing description and playing didn't help me to understand him.
    17 comments 222 views last activity
  • Another change which is making the game even more flat. Yeah I know, it wasn't intended to be like that. But guess what, it added some kind of depth into the game by accident. People with game knowledge were rewarded for knowing this and doing the correct thing. Killer with knowledge could punish a basement plundered, a survivor with knowledge were safe by just standing still. I don't get all t
    17 comments 282 views last activity
  • Why?? Literally one if the very few techs for survivors which are separating a noob from a good player got removed? Survivor is already very very braindead, why making it even more simple and removing depth? I want it back.
    23 comments 862 views last activity
  • So, I'm a bit disappointed that the devs are really really slow working on QoL changes. Some changes are so simple but would have such a great impact for the community. At least for me it would show much more that you guys care about us having a good time playing DbD. So I thought about listing some QoL changes here and give a "reminder" that it's sometimes the little things people appreciate t
    0 comments 82 views last activity
  • So, Myers is one of my favorite killers to play and as soon MoM got changed I will pick up on him again. However, I feel like myers is missing the ability to go back to EW1 and be a sneaky jumpscare killer. Imo, u as killer should be able to go back to EW1 by pressing E (or whatever second action button) from EW2. When doing so, Myers should have 3/4 (numbers can be tweaked, just an idea) of t
    9 comments 162 views last activity
  • This is not a rant about the killer camping or tunneling. No no, it's a rant about solo Q teammates beeing absolute trash. In nearly every match I feel like I'm the only one who can help my team winning and escaping. I feel like I'm the only one who makes smart decision, unhook at the right time or do gens at the right time, loop very long and use pallets or not use pallets. Once I'M on the hoo
    15 comments 232 views last activity
  • So, devs said they are going to change pallets. Less super safe pallets, therefore more pallets in general. Now, I'm a bit "afraid" that they go hardcore with that and make all pallets like ultra unsafe, survivors start complaining a lot (especially with the pallet hitboxes) and devs respond with pallet vacuum to compensate. Just imagine that for a moment. What feelings are going inside you?
    10 comments 222 views last activity
  • I noticed that DbD is actually displayed different if the aspect ratio of the displays isn't the same. I have 2 monitors, one is 16:9 and the other 21:9. The 21:9 monitor is showing more to the sides, and less in the high and down side. Kinda like a shadowborn but different. So I'm wondering right now, how is DbD meant to be played?
    6 comments 1,782 views last activity
  • Blendette. We all know it, we all have it. It's not only busted to verse as killer but also annoying to have blendettes at teammates (cuz u are the only glowing survivor and so much easier to spot that tunneling isn't even intentional by the killer). I remember that Devs said they want to fix it but that's soooo long ago, several months. Actually since release with prestige, but with cosmetic st
    13 comments 282 views last activity
  • Alright, u changed the walls on farm map. Good job. But the job isn't finished with farm maps. There is still way to many pallets on this map, and all next to each other. U don't even have to be optimal, just put the pallets down after one loop and u will escape. Simple. Game starts at 05:33:15 http://www.twitch.tv/tru3ta1ent/v/431054404?sr=a&t=20000s
    17 comments 322 views last activity
  • We all remember 2016 bloodlodge, it was hell. After a long time of reducing pallets we reached a point when this map was still powerful for survivors, but manageable as killer and less painful. Now (well actually since multiple weeks) this map feels like hell again. It seems to be more pallets on this map, it's ridiculous. I don't even feel powerful as instasaw billy on this map anymore, I can
    11 comments 302 views last activity
  • I watched this very informative video about playdeads INSIDE and I know it's a different engine, different theme and different perspective. However, I think you guys can get some inspirations, ideas and new solutions for DbD. There are a lot if technical details presented, not every development team presents them so openly. Hopefully u can extract something out of it to help you and benefit. C
    0 comments 42 views last activity
  • Just wanted to share this cuz it's hilarious funny and sad. Story: 4 men SWF and I'm just myers on autowreckers. 2 gens left, 3 bbq stacks (2 survivors where on death hook but all still alive), ruin destroyed in the first minute and they where really optimal looping, not wasting pallets running to the "Infinite", rushing gens injured etc. So I decided to tunnel one survivor out of the match a
    6 comments 782 views last activity
  • Since the last days my killer lobby is taking really long to get filled. Nothing under 5 minutes, in average about 10 minutes. I played with my main account at rank 1 and tried with my second account at rank 10. Same results. EU region btw
    18 comments 182 views last activity
  • Now, I saw an obvious 4 men swf group in my lobby, one had t.tv in his name. So I switched to Nurse. In the match (farm map btw) it was the obvious swf group u can imagine, all swarming with flashlights, clicking and tbagging, they thought they had the home run here cuz cornfield. Long story short, I had all 4 downed and 2 DCed. I watched the VOD from that toxic survivor, he was speaking my l
    19 comments 492 views last activity
  • Why do we need a solution? Well once the killer spotted u after closing the hatch it's gg. It's basically the old Legion moonwalking you all over again. Just follow the survivor and he will die no matter what. My idea: make it that when a survivor successfully avoids to get downed while getting chased for 2 minutes the hatch reopens. Punishment for the killer not downing the last survivor an
    12 comments 112 views last activity
  • Why is it that Wraiths footsteps while invisible are easier to hear than spirits footsteps while Phasing? Should be the other way around or not?
    2 comments 112 views last activity
  • just make it like overcharge. When a skillcheck appears and you stop repairing, u should still have the opportunity to hit the skillcheck. To many times it happens the the timing is really unlucky and I stop holding M1 in the exact moment a skillcheck appears which leads automatically to an explosion (same with medkits and sabotage).
    9 comments 162 views last activity
  • Me playing killer with a hex perk. 90% of the time it's destroyed in the first minute of the match. Me playing survivor. 90% I find all 4 dull totems but not the last hex. I know pretty much all spots. Not even my mates found them and they were searching for multiple minutes (I'm always watching them running around searching for it with bond). To the first part: devs just need to improve the
    0 comments 62 views last activity
  • Is this a joke or something? Why is this still happening? Really frustrating.
    21 comments 522 views last activity
  • I'm not going to call any names of my examples, but I want to say that some fog whispers aren't well picked. There are some heavy survivor mains pushing their bias and also some heavy killer mains pushing their bias. There is one killer main (he himself claims not to be biased and plays both sides equally) who literally complains about everything a survivor has or does. And yes, he complains ab
    57 comments 1,583 views last activity
  • Seems like the latest change you made about different distances between bottom and upper floor is working good. Can't remember a single time having no possibility to hook someone (besides sabotage). Well done
    0 comments 42 views last activity
  • Seriously, I didn't expected that you guys acknowledge the need for reworking MoM that fast. I had fears that we have to wait really long like we did with DS rework. Thanks, it will improve my killer AND my survivor experience cuz MoM basically killed the killer diversity even more. Previously it was like 90% Billy and Nurse, currently it's 99.9% Billy and Nurse. The change is really needed,
    2 comments 52 views last activity
  • MM was such an interesting DLC back then, it completely shifted the gameplay, u had to be alert all time as survivor, he was well designed etc. I'm a bit dissapootned that ghostface and pig will get new cosmetics while myers not.
    10 comments 402 views last activity
  • I really dislike how they made it just pure black around the screen after frenzy finished. Should be blurred instead
    0 comments 42 views last activity
  • So, I personally see the endgame collapse overall as a great addition. Visually really well done and it fixes hatch standoffs and salty survivors holding the game hostage. However, it's not perfect. I notice that especially when EGC begins and u chase the last survivor. It kinda has the feeling like versing an old Legion moonwalking against you. The timer runs against you, the killer doesn't
    8 comments 112 views last activity
  • Pretty much this. I'm currently using up all my moris on my basic M1 killers to play them without getting MoM stomped. Thanks to me I never used mori previously much so I have hundreds stocked up. I know not every survivor is using MoM and insta heals and is swf on coms. I apologise for those poor solos playing normal for having this collateral damage, but I don't want to deal with bs
    16 comments 302 views last activity
  • BHVR, why are the chainsaws so load, why is the nurse porting so loud, why is the breathing of certain killers so loud, why is the chasing music so load? U want the community to become deaf one day? In order to even have a chance to hear footsteps of survivors, grass moving and other stuff I have to turn the volume so high that everything else is blasting my ears to the death. I really want
    0 comments 22 views last activity
  • MoM forces me to play nurse and Billy 99% of the time. Press MoM I played every killer in rotation. As survivor I pretty much get Nurse after Nurse after Nurse after Billy etc. MoM killed the killer variety and made it extremely boring to play DbD atm. That perk is directly and indirectly a fun killer. Thanks bhvr.
    38 comments 622 views last activity
  • I don't get it. Either the 4th doesn't load in or one DCs after got caught and the other 3 survivors complain and harass me for playing normal. Then, when I ask them "what else should I do? Farm with you?" they usually don't answer. But why are they blaming the killer? They should either go and blame bhvr for the loading issues or that salty rage quitter. Not the killer.
    11 comments 182 views last activity
  • 0 comments 42 views last activity
  • Disclaimer: this is not whining, complaining or a discussion about balance. These are my feelings my and my opinion about the last 3 released killers versing them. This doesn't represent the same opinion playing as these killer. Spirit: 1v1 chases can feel very unpleasant, its pretty much a complete guessing game, without iron will I feel helpless (and I never run it lol), prayer beats is funny
    27 comments 442 views last activity
  • Just flipping the coin of another post here. But seriously, the last 3 hours I played was facing BNPs, insta heals and the best offerings. Was feeling forced to play nurse all the time
    3 comments 92 views last activity
  • It would be great if you could dismiss a bloodweb at any time. This would help to just pick up a perk and dismiss the rest, or dismiss the entire bloodweb if you don't see anything useful for you. Eventually dismissing would come with a cost (5k points maybe?) so it can't be abused into oblivion. Just a quick idea coming across my mind while eating, whats your opinion?
    4 comments 62 views last activity
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