HavelmomDaS1
HavelmomDaS1
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Discussions
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Let's face it, in most scenarios once the exit gates are open you won't get anyone anymore (except of beeing nurse, and Billy/huntress to a certain extent). This "fact" forces the killer to camp the hooked survivor once the gates are open, which is pretty boring for both sides. At least for me its boring, I want to continue chasing and hooking survivors and not stare full concentrated in front o4 comments 72 views last activity
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For me its BILLY. Why? He has really good mobility, normal movement speed, a strong insta down ability AND at the same time he is manageable and pretty good counterable from survivors side (if the skill is pretty much equal). Furthermore he has great snowball potentional and can punish (hook) swarming really good. Imo the devs should take billy's tier as a blueprint and should rework and cr42 comments 1,032 views last activity
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Everyone who played this game enough and understood the parameters knows that a high tier killer is either fast at downing survivors (inbuilt anti loop, insta down ability) or fast at traveling around the map pressuring gens. Or both (billy, nurse) Here comes the issue I have with slow movement killers: lack of map pressure. I can absolutly see why huntress for example is slower, her M2 ability i21 comments 222 views last activity
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Give him the ability to stop his "chainsaw" attack at any point. For example, you are right behind a survivor, you down him and noone else is around or near enough to combo chain a second survivor. Why waiting and wasting time finishing his long attack? You could just press M2 a second time and immediately continue picking up and hooking that downed survivor. We all know that playing killer is5 comments 72 views last activity
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I was wondering if the web designers could add a functionality to vote. This would help the Devs to get some numbers, for example to know what things have higher priority in the community and then they could use our priority instead of their priority list. Just an example, it would obviously open much more possibilities4 comments 102 views last activity
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1. Close the gap between Solo and SWF as much as possible, but without just adding voice communication for Solo 2. Adjust/tweak/buff/nerf survivors in general and killers Two very simple steps, and the community already had plenty of ideas to close the gap. Sadly, some "people" are really against any buffs for solos to close the gap and I really don't understand that mindset. It's beneficial f30 comments 302 views last activity
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After thousands of hours, nothing makes me jump but getting unexpected pallet stunned. Am I the only one who still jumps because of that? Not even Spirit, Myers or Hag are making me jump anymore for a long time. But just walking around as killer having something completely different in mind and walking through a pallet like a innocent guy and "baam" out of nowhere. This really hurts my feelings t12 comments 252 views last activity
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Is it a bug or intentional? I never was able to grab an injured survivor who has borrowed time.3 comments 92 views last activity
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I'm talking about the infinite loading screen. Please, if you already have fixed the issue internally you should push it live as a hotfix asap and not wait for the big update with new content. This is like an emergency, you should be totally focused to fix that with high priority. I can literally not play survivor anymore, 90% is an infinite loading screen or freeze, and in the other 10% I'm loa20 comments 382 views last activity
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Or STBFL with unrelenting? I personally think that Unrelenting and Brutal Strenght don't over enough benefits to be worth wasting a perk slot, but merging them seems like to for me much more useful to use and also helps the grind just a little bit.2 comments 52 views last activity
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After successfully using Decisive Strike, you will immediately become the obsession. This will remove the obsession from any other player, and any perks that refer to the obsession will now refer to you. Is this really a good idea? I think the obsession should always be the same person because as killer you always plan how to combat certain survivors way ahead. Imagine the scenario someone is d0 comments 52 views last activity
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Just make it that you 1 token for hitting non obsession, you lose 1 token for hitting obsession and the maximum tokens you can get are 4. This would make it easier to get the stacks fast to maximum.4 comments 42 views last activity
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What's your opinion about huntress? I personally have mixed feelings and experiences with her. Sometimes I absolutly stomp sweaty tryhard survivors, sometimes I barely kill 2 survivors against just average survivors. And that's not because of having "a good/bad day" but more because of the maps. Some maps are to big, so her slow movement is really hurting. Some maps are hard or impossible to use24 comments 992 views last activity
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Played some rounds killer, used black ward. After 2 rounds both times it consumes the offering + the addons. I had exactly 2x of the addons, now I don't have anything.4 comments 282 views last activity
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Disclaimer I know that Legion with Frank's and deep wound study addon is the most unfun thing to verse in DbD. The only reason why I took this build into the match was because of the key + obvious SWF, which is in my opinion really broken and unfun to verse as killer. I apologise for the low quality, I don't have a space shuttle machine to run this game in high quality but I guess it's still al5 comments 72 views last activity
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I by myself and many I know of are playing the "No heal meta" which means basically not equipping selfcare, always using adrenalin and rush the gens injured. The plan of nerfing selfcare was to slow down the game. This works for the casual and the only "just decent" survivors, because they will still selfcare even against Legion lol. However, for the more advanced survivors selfcare became a "was66 comments 593 views last activity
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It would be great to know when exactly you do the backup of our save files for the PTB so we can make sure to have 1 million BP to use instantly in the PTB1 comments 32 views last activity
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I just watched this match and I can absolutly confirm this situation as beeing totally unfun and stupid. Wiggle DS is the strongest thing survivors can have and I really don't know how the devs thought this is fine or balanced. One wiggle DS can make you lose the match, no matter how good you played it. It's the first chase so there is no real need for a time stamp I guess. https://youtu.be27 comments 322 views last activity
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( TLDR below) STORY : Just had again one of these games... I was waiting in my lobby for survivors. All 4 join in simultaneously, all 4 got those "toxic cosmetics" on Nea, Jake etc. I see those typical toxic survivor names, 2 toolboxes, 1 flashlight and 1 key. Obvious 4 man SWF group. Normally I dodge those lobbys. Not because of the names, SWF or flashlights but only because of the key (o36 comments 632 views last activity
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Sorry, but I hate everything about him. His voice, his sounds are disgusting, I literally can't take it. His whimpering is even more disgusting. His character model while running is making me angry, Idk why. Whenever I play killer I break chases against Jeffs or completely mute the game, I can't take it. Just wanted to share this, am I the only one? (Sorry to all Jeff mains tho, but I really wa13 comments 112 views last activity
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There are some areas where you have multiple (4 and more) pallets next to each other in a radius of around 20 meters and I'm not talking about the bathroom area. Is this supposed to be like that?0 comments 32 views last activity
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https://youtu.be/p4MXBagdOy4 Basically having noob team mates at red ranks, but also because stuff like NOED carries killers and as a solo survivor when you get tunneled you can't do much against that and only hope your mates are doing dull totems. (Btw, I'm not bitching about playing survivor is difficult, I'm far away from that lol. Everyone who plays both sides agrees with me that34 comments 412 views last activity
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I'm someone who plays killer pretty often without addons to warm up and I noticed since the release of the new engine that the chainsaw cooldown is longer than pre-update. Someone can confirm that?0 comments 32 views last activity
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Well we all know the issue of "WGFF" so I don't even explain it and go right after my ideas (hopefully I don't regret it to jump that point): - One stack for each FULL minute you are getting chased. Each time you get hooked the timer resets. - Picking someone up from dying state equals unhooking someone, one stack Thoughts?22 comments 192 views last activity
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Just had a match against a pretty cocky swf group as Legion. I played pretty normally, had insta recover addons so I can use my frenzy more to catch up and M1 normally. After the second wiggle DS, multiple T-bagging, flashlight clicking and pretty fast gens (3 gens in less than 3 minutes) I decided to play scummy aswell and moonwalk them to death. 3 DCed and denied my lantern points. Endgame ch39 comments 1,203 views last activity
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I'm the only one who thinks that the haddonfield intro music is way to loud now? Is this a bug or intentionally changed? Couldn't find something in the latest patch notes.16 comments 222 views last activity
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What settings/presets do you use for ReShade? I found my personal best combination, but I feel like I could make it even better.0 comments 132 views last activity
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I was thinking about an idea to prevent tunneling survivors after they got unhooked. My idea is to show the aura from the unhooker for some seconds, so it's easier to find him than the freshly unhooked one. I don't know how you guys manage that but usually if someone unhooks the hooked guy I see the unhooked guy first, but the unhooker is somewhere hiding (and beeing a bad team mate in my eyes fo37 comments 324 views last activity
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- Getting Lery's as Billy - Getting Rottenfields as Huntress - Getting Rottenfields as Nurse - Getting haddonfield as Billy - Getting Thompson's as Huntress - Getting The Game as Trapper - A Doctor who used the game offering - A legion with Frank's I DC on the first 3 situations, to much pain the ass to play. Do you have other situations when you just say "nope"? (yeah yeah, DC'ing is not al43 comments 312 views last activity
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Really appreciate the event changes, just shows me that you guys take us serious! Keep it up, I like it0 comments 32 views last activity
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I think this should be addressed. It's a bad design that rage quitting denies the points of lantern. I had multiple matches yesterday that the killer rage quits right after the last gen popped and denied everyone the +20 points of the lantern escape. Same goes around for survivors who rage quit so you can't destroy lantern. Imo, if the killer rage quits and you were carrying a lantern you get th12 comments 172 views last activity
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What's exactly the benefit beside more latern spawning? I didn't notice some huge BP bonus like in the summer event, but I haven't payed that much attention tbh7 comments 1,072 views last activity
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I just got my 7th infinite loading screen in a row. Always had to force kill DbD with the task manager. What is going on? I just played earlier today without so my infinite loading screens, nothing has changed. And now I'm waiting around 30 minutes trying to play and I still haven't played a match. Will this bug continue and follow us longer? It really drops my motivation level to 0 and I stopped6 comments 42 views last activity
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Did the devs mentioned what they will do with the sound? It was completely bad after the Legion update, after a patch it was better but still isn't perfect. Will they continue fixing it or is the sound at "finished state" for the devs?6 comments 72 views last activity
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Is it possible to automatically disable/delete the intro video + the "click spacebar to start" screen?22 comments 1,562 views last activity
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Cuz survivors can just suicide on hook and killer can go afk (and get some chasing points meanwhile if survivors farm). Imo the devs have two better options to combat the current "DC meta": 1. They need to realise WHY people DC in the first place and fix the issues 2. Give the players more motivation to keep trying in an unfun match (more rewards for example) Punishing DC's with bans is just a171 comments 3,207 views last activity
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This is more a question to the game developers but maybe someone else knows the answer: Why is the vertical camera movement locked for Legion and spirit after you hit someone (the weapon wipe out)? Is this intentional or a bug? It gives me some kind of motion sickness if I can't fully control the camera (same with nurse fatigue).0 comments 32 views last activity
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I don't know if I'm missing something or they are really inconsitent. Whenever I play survivor it happens very often that I get downed again before really hitting the ground. I cant even use dead hard. On the other side, when I play killer it seems like the i-frames takes forever, I wait till the survivor does some steps and still the hit doesn't down them (no borrowed time btw). Someone else has2 comments 32 views last activity