Totem spawns still busted.
- Start game, use perk that blocks off 3 gens
- Ruin spawns inbetween those 3 gens
- Think to myself "yup, the survivors probably spawned there"
- Walk over...
- Ruin gone before I could even get to it
Is this a bug? Or does the new system need some tweaking?
Comments
This is the inherent problem with all Hex perks, the problem lies not just in the spawns but the fact they are destroyed just like every other totem.
If they added a system where they are not as easy to get rid of rather than just trying to make the spanws harder to find and failing at it they might be worth it.
The only Hex perk used is Ruin and NoED to a lesser extent.
Ruin you're lucky you get 1 minute out of but it's needed so you can get your gen patrol started without them popping 2 gens on you in the opening 3 mins.
The other Hex perks are usually gone before you can get any value out of them at all.
They really need to do something.
If they would have added a requirement to ruin that 1 gen has to be done before it can get cleansed it would already be such a huge difference