HavelmomDaS1
HavelmomDaS1
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You got a logical fallacy here. First of all solo =/= swf. Everyone agrees. Kindred basekit helps only solo survivors. Swf won't gain an advantage. Those swf groups who benefits from that are not communicating a lot anyway so they basically count as solos aswell.Blueberry said:@TangledNoodles said:
@Master said:
What would be the compensation buff on the killer side?Killers already have a very easy time vs a group of solo players. I know I do at least.
At low ranks.
The game is not even remotely close to balanced currently. For the Kindred change to finally make it in killers would need some massive as hell buffs. I don't think you realize how much that Kindred information provided would help the survivors..it's huge.
Kindred basekit will just buff solos. Swf death squads won't benefit. -
So whenever a team mate uses the perk kindred he completely destroys the experience of this match? That's a lie. And if they are for real they can simply close their eyes lolad19970 said:The problem is that some people don't want so much information given to them. Takes away from the horror and I can understand that. Sadly I see no other way to reduce the balance gap between solo and swf survivors.
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Yep, I can always tell when I verse solos: 4k and still 4 gens up.TangledNoodles said:@Master said:
What would be the compensation buff on the killer side?Killers already have a very easy time vs a group of solo players. I know I do at least.
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What? You like it to get one hooked, noone comes for you cuz everyone thinks someone else is coming? I don't believe that. I mean, the devs will probably nerf survivors more and more so swf becomes balanced. If you want to keep the solo experience as it is now, I'm 100% sure the survival rate for solos will dip down to 1%Iceman said:I hope it don’t get implented into the game. As a solo player I don’t like information being fed to me. The best feeling for me is not knowing if another survivor going to go for the hook.
And maybe one of the reason it’s not in because it can increase gen rushing. Which is what most players complaint about. -
U don't understand what OP's idea is.se05239 said:@HavelmomDaS1 said:
Rebel_Raven said:Only if it's the survivors decision.
Killers would abuse the hell out of it if it was theirs.
Probably why most heart beat modifiers with killers are offerings.Obviously for survivors only. But the killer doesn't even hear a heartbeat anyway or do I miss something?
Not hearing the heartbeat would make it MUCH harder for survivors to know how close the killer is.
If the killer could choose to disable the heartbeats for all survivors, then he'd gain a massive advantage.
You completely missed the point. You should read again what op is suggesting, noone is talking about the killee adjusting sounds.TheHourMan said:
Then killers would be able to disable all music and ambient sound so they could hear breathing and footsteps. That would be unfair. No. Sound settings should only be a master volume and nothing else. MAYBE have something to replace the heartbeat sound, but it would have to be just as dynamic.Master said:@Adonisadon234 said:
I think this is highly requested by now, but i think there should be an option to use only the music as an indicator for the killer's aproach, or have a way to disable the heartbeat. An offering or a perk could work well.There should be sound settings in general, just like graphic settings.
Ridiculous that we have to request such stuff though -
Oooof, survivors already have a lot of comeback things they can use. Shall I share you my story how a potentional 4k went into a 1k withing 1 minute?DarkWo1f997 said:I think a, “comeback” reward would be good for survivors. Perhaps a 75% increase to self care and other healing actions for the total of one action? Something to help rebound.
I know this question wasnt directed at me, sorry, just wanted to give an idea if something from it was salvageable.
Slugged all 4 of them, one gen left. Hooked the first one. While trying to hook the second one the first one got his 4% kobe and picked the other 2 up. The second one I hooked was on death hook, the other 3 Survivors did a hatch clutch escape with a key they found in a chest. That's not only a comeback, that's a complete flip of the game under 1 minute. -
Thank you for the help!Giddawid said:Thanks for all your comments/ideas, guys
I'll be sure to discuss them with the team -
Don't worry, it's the worst designed boss in the game. Give it a try again mate, the ending of dark souls 1 is amazingjaerthebear said:HavelmomDaS1 said:
Casual. I beat Dark souls 1 under 2 hours without dying.jaerthebear said:Fight me nerds, I beat the Champion's Gravetender and Gravetender Greatwolf On the first try, Without full Estus.
Okay, wack.
I never git past the bed of chaos.
For some reason I just stopped playing when I got to that point.
Will probably pick it up someday again though.
^_^ -
Casual. I beat Dark souls 1 under 2 hours without dying.jaerthebear said:Fight me nerds, I beat the Champion's Gravetender and Gravetender Greatwolf On the first try, Without full Estus. -
Obviously for survivors only. But the killer doesn't even hear a heartbeat anyway or do I miss something?Rebel_Raven said:Only if it's the survivors decision.
Killers would abuse the hell out of it if it was theirs.
Probably why most heart beat modifiers with killers are offerings. -
"add an option" means you have the choice.Watery said:I don’t agree. I like heartbeat! It feels, like a regular reaction. Wouldn’t your heart be pounding if you were getting chased by a woman with a deformed claw? -
My personal definition of OVERPOWERED:
Anything which has no counter or anything what makes a noob destroying veterans -
@Giddawid alright so I was thinking a lot, took some notes and tried to test these ideas in my head how good they could work.Giddawid said:@HavelmomDaS1 Thank you for offering your feedback. We appreciate you taking the time to think about potential solutions to keep survivors interested. What do you think would motivate survivors if you were offering a reward?
I will first mention some reasons I'm aware of why people DC and afterwards my solution.
Reasons why survivors DC:
- Loading into a 3v1 match (or less survivors)
-> currently the game is very very unbalanced if the match starts with 3 or less survivors. So either figuring out how to balance this (it's difficult, I know) or just end the match automatically and give everyone his offerings and addons back
- Deranking because facing nurse and billy all time
-> 1. nurse and billy are the strongest Killers. Maybe giving survivor more bloodpoints for getting chased, especially against nurse cuz it's the hardest
-> 2. give Killers more bloodpoints for using low tier killers so people will use them more. Solution 1 and 2 are going hand in hand.
-> special cosmetics for surviving against a nurse/billy X amount of times at red rank (probably not the best solution because the motivation is only temporary till they unlocked it)
- Sweaty killer loadouts
-> As more offerings, meta addons and perks the killer is using as more BP you get at the end of the match
- Getting tunneled/camped
-> currently you can run the Killer for 5 gens, but if he catches you and camps you get not much bloodpoints and usually a blackpip at best. Maybe the survivor should get objective points for every gen which gets done while hes getting chased
Reasons why Killers DC:
- sweaty survivor loadouts
-> As more offerings, meta addons/items and perks the survivors are using as more BP you get at the end of the match
- last second switch (goes in hand with sweaty survivor loadouts)
-> some mechanic to give the Killer extra seconds to adjust his loadout before the match starts.
- Certain map offerings (mostly farm and Autohaven maps)
-> currently I have no idea besides making the farm map walls solid so killers can mindgame
- Squadette using purple mist offerings
-> no idea how to motivate a killer against that
- When gens pop to fast
-> more possibilities for a Killer for a comeback without NOED
- eating a non obsession D-Strike (or in general a D-Strike)
-> a BP multipler for catching the same survivor again
The overall motivation for both sides: any kind of reward for hitting rank 1 and staying at rank 1 (a BP multiplier how long you stay at rank 1 after a match for example)
Please let me know what you think about these ideas, thanks for reading. -
You mean the "run big loops around the map and do some LOS breaks so she will never catch up" loop? Yeah, pretty funny sometimes to loop a nurse this way, works really good without range addons.Tsulan said:
Billy is loopable. Even nurse can be looped for ages. But in a different way.CronaWins said:@Tsulan said:
Yeah sure... nurse is easy to play.
The reason why you only see those killers is because others are simply not viable on those ranks.
Want endless survivor queues on rank 1? Just nerf those killers.There not viable because they have to deal with a mechanic of the game; Looping.
And no other killer has that kind of map pressure except Billy.
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I was going to say that it's more like that the others need to get higher tier and not nurse and billy lower lolTsulan said:
Please don't bait.CronaWins said:I avoid Nurse and Billy every game and just DC. Games are just boring vs'ing the same 2 killers over and over again when there are 14 killers in total.
Unfortunately, Billy and Nurse are way to high of tier and are unbalanced compared to every other killer, not to mention they are the easiest killers in game and take absolutely no skill to play.
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Well as killer you can be pseudo afk. For example as hillbilly, chainsawing as long as possible across the map. In theory you are not afk, but in reality you are not really participate in this match and it's kinda the same as beeing afk. And on top on that you get blood points.ToxicFengM1n said:@HavelmomDaS1 said:
Cuz survivors can just suicide on hook and killer can go afk (and get some chasing points meanwhile if survivors farm).Imo the devs have two better options to combat the current "DC meta":
They need to realise WHY people DC in the first place and fix the issues
Give the players more motivation to keep trying in an unfun match (more rewards for example)
Punishing DC's with bans is just a workaround and probably doesn't even work cuz people DC legit with suiciding on hooks etc.
AFKing is also a reportable cause
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I will take some time and think about some ideas and give you my personal solutionsGiddawid said:@HavelmomDaS1 Thank you for offering your feedback. We appreciate you taking the time to think about potential solutions to keep survivors interested. What do you think would motivate survivors if you were offering a reward?
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Well, then they have to rework the struggling on hook. You can't punish someone who doesn't want to spam space bar, or just slips for a second.George_Soros said:My take is: suicide on first hook should be punished too.
Yeah I'm a blowhard.
And it's very unlikely they will rework that. -
Did I said DC'ing is fine and does not ruin the game for the others?LCGaster said:What if they simply DC because they lost a chase too quickly? The devs even said that they would like chases to be faster.
Disconnecting in the end ruins the game for your teammates, it is punishable in other games, it should be the same for this
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It's just my experience. Usually those toxic survivors who try to bully (or are just simply death squads who only want to depip you and to genrush the living ######### out of you) have exactly this loadout, especially if more than 2 survivors run this.brokedownpalace said:
Using perks = bullying? Or are you just making assumptions and causing drama because they are SWF?HavelmomDaS1 said:
4x DS aswell, 3x adrenalin for genrush clutch and unbreakable to counter slugging. These guys definitely want to bully but they know they can't against a nurseToxicFengM1n said:wow, they really don't want to face a nurse, nurse is a fun killer they just want easy-wait is that a long life flashlight and insta-heal, wow they really dont want to face a nurse, but you should blur the names out
Or are trying to tell me that usually toxic survivors are running spine chill, premonition and dark sense and map items?
Imo it was clear in this case, to much meta perks and everyone DCed. -
What does that mean? Updates and patches only drop once a week or not?MojoTheFabulous said:Saves having updates 2 days in a row.
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Lemme correct you: "Leatherface's teachable perk called BBQ is a good perk."Unnamed_Freak said:@ToxicFengM1n said:
@JanTheMan said:
But then why would people buy the trashy killers?the licensed killers are really good killers(besides freddy)
LeatherFace a good killer? In what world do you live?
Seriously, he's trash. -
4x DS aswell, 3x adrenalin for genrush clutch and unbreakable to counter slugging. These guys definitely want to bully but they know they can't against a nurseToxicFengM1n said:wow, they really don't want to face a nurse, nurse is a fun killer they just want easy-wait is that a long life flashlight and insta-heal, wow they really dont want to face a nurse, but you should blur the names out
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That's fine, every taste is different. Can I ask you how many hours you played survivor?Gorgonia said:
I love to stealth and to leave the game without having been seen. Some games do require you to face chases (which I’m not really good at) but you can also ninja it thru. With the release of legion, stealth players have been affected a lot and there’s no real counter to it. They pretty much ruined a playstyle.HavelmomDaS1 said:From my perspective the game is focusing more and more into chasing and stealth gets less and less important. And tbh? I like that. Stealth is FOR ME boring and was only interesting in my first 10 hours of the game. After that I was actively searching for killer interaction. Same with Killer for me. Nothing more boring to search survivors who are stealth masters.
And I agree that lightweight should reduce footstep sounds. At least from a survivor perspective, steps are so much louder now after the patch than they used to be... -
If you crawl away without hatch spawned I never search you, it's your own fault wasting time. Ahh, and if you tried to hold game hostage I waste your time with slugging aswell.
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From my perspective the game is focusing more and more into chasing and stealth gets less and less important. And tbh? I like that. Stealth is FOR ME boring and was only interesting in my first 10 hours of the game. After that I was actively searching for killer interaction. Same with Killer for me. Nothing more boring to search survivors who are stealth masters.
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But OP said "at the end" and when "last gen pop" so it's not thaaaat much of a big deal isn't it.Nickenzie said:I hate killers that do this because it's the same thing as a survivor DCing as they aren't there to play the game. They are there to waste your time and it's honestly annoying... -
Just leave the match then? It's over anyway once the gates are open, why should a killer bother searching and chasing you out?
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"for any reasons" how does the DC system handle taskbar force closing if the loading screen freezes? It happens really often, especially when playing survivor. And by often I mean like every 5th - 10th match.not_Queen said:If you DC during the loading screen, for any reasons, it will be added as a DC.
If you crash, it won't count as a DC.
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Kinda same would be nice for hatchets downs when the range was 30+ meters or so, something like deathcams from known shooter games.
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Probably learning, she has omega blink aswell. Usually overkill to use noed on Nurse, especially with these addons.Poweas said:yeah this happens a lot. it's a little bug. Btw, why use NOED on Nurse? She has chases that are literally 4-5 seconds long. Are you still learning or do you not have anything better to use like Franklins?
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No, trapper has no map pressure at the beginning. He wasting all time collecting and setting up traps. And without the reset addons he becomes even weaker cuz they disarm every trap. Clown can start searching and chasing asap and down them very quick.AntiJelly said:@HavelmomDaS1 said:
Master said:Clown is quite bad, but not as bad as trapper and freddy
I agree. And because reverse bear traps are completely RNG and can do 0 impact if luck is against you, I would put pig below clown aswell
No. Trapper is better due to his loop shutdown and map trap pressure potential, but Clown doesn't have that. He can get hits at loops sometimes, but he cannot apply map pressure. I would say he's better than Freddy though. Freddy's power relies solely on RNG.
Clown > Trapper.
That's just my opinion. -
I agree. And because reverse bear traps are completely RNG and can do 0 impact if luck is against you, I would put pig below clown aswellMaster said:Clown is quite bad, but not as bad as trapper and freddy
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Well, if they drop earlier it's still anti loop cuz they don't loop. Doesn't matter what they do, its a win win situation if you run spirit fury.FairyFox said:@HavelmomDaS1 said:
Base clown is meeeh... BUT with bamboozle, spirit fury, enduring and bootle addons he's the best anti looper besides nurse on every map.
The issue: I don't like if a killer is only viable with certain perk combos.Survivors can just drop pallets early and deny spirit fury. Bamboozle isn't needed and without ruin or sloppy you will get gen rushed even harder. Clown has no map control either. He just can't end chases fast enough.
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It's only really a shadowbuff for survivors if you don't run spirit fury. With spirit fury it's a buff for killers or not?weirdkid5 said:The problem with pallets before wasn't so much the hitbox, it was the teleportation of the vacuum. The hitbox being bigger may be a shadow buff. I haven't really played much this patch to test it out. Plan on playing some today, I'll let you know what I see -
Base clown is meeeh... BUT with bamboozle, spirit fury, enduring and bootle addons he's the best anti looper besides nurse on every map.
The issue: I don't like if a killer is only viable with certain perk combos. -
Didn't the devs changes it on purpose? I remember when spirit got released the pallet hitbox was reduced so much that pallet stuns were nearly impossible. The fun fact: killers were complaining cuz they couldn't activate spirit fury. Now the the hitbox is big again and it's easier to lunge or walk into a pallet to activate spirit fury.
I personally like it if I run spirit fury, bit without spirit fury it gets really annoying to get stunned of you think you have enough distance -
Take a look at your fps. I got a fps boost with this render bug, I like it lol
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As killer or as survivor?weirdkid5 said:Honestly I can't say I've ever had this problem