HavelmomDaS1
HavelmomDaS1
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Tell me, not gonna waste time searching.Master said:@HavelmomDaS1 said:
Master said:@Yamaoka said:
So no more lag switchers or killers who make you lag by downloading adult content during a chase? Nice. Dedicated servers will also allow the developers to provide new game modes like multiple killers right?
Laggswitching will still be possible, I dont trust in BHVRs coding
You definitely don't know how dedicated servers work. There is a "middle-man" between all players. If you [BAD WORD] around with your connection in any way aka lagswitching, the middle-man doesn't care and noone else is suffering but the one who tried to lagswitch.
Maybe you wanna look up what was possible in the old rainbow six netcode, just to give you a rough idea.
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I don't play with controller but I can imagine how annoying this can be. This should be pretty easy for the dev team to change the buttons with something else (maybe shoulder buttons?). Maybe you should tag a dev or a moderator to get attention for that, good luck guys.
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Since release it was the only "official" meaning that the killer is (insidious) camping. So whenever someone is waving I don't unhook. Funny about that is the endgame chat "Why didn't you save me you ****??"Tsulan said:Waving arms means camper.
Some survivors tho use it to call for unhooks. Which is kinda stupid.
Yeah, just don't try to reinvent the wheel 4heads lol -
Simply because really good SWF teams can still dominate a nurse to certain extend.
I will just copy paste what I wrote in another post:
"I remember back then I just wanted to play casually a round nurse to warm up. 4 survivors enter my lobby, all with default cosmetics, ThatsGonnaBeChill.mp4 .....
Last second switch to P3 cosmetics and 4 medkits and I was just "ooooh FFS..."
4 insta heals, 4 DS, 4 UB, 4 Adrenalin, 2 Deliverance, 2 DH. It was impossible to win this match, cuz I couldn't get any pressure on the survivors or on gens. Every down or hook got nullified with perks or addons.
Gens got pumped hardcore.
I had no special addons, but I think even with omegablink I couldn't have done much. And I'm not a bad nurse at all, I don't need addons or perks to get my 2-3k's at red ranks most of the time.
Some swf perk/item/addon combos are plain disgusting"
@Tsulan I think you would agree with me on this point right? Some stuff on survivors side is so insane that even a nurse with omegablink will have a hard time. -
I remember back then I just wanted to play casually a round nurse to warm up. 4 survivors enter my lobby, all with default cosmetics, ThatsGonnaBeChill.mp4 .....
Last second switch to P3 cosmetics and 4 medkits and I was just "ooooh FFS..."
4 insta heals, 4 DS, 4 UB, 4 Adrenalin, 2 Deliverance, 2 DH. It was impossible to win this match, cuz I couldn't get any pressure on the survivors or on gens. Every down or hook got nullified with perks or addons.
Gens got pumped hardcore.
I had no special addons, but I think even with omegablink I couldn't have done much. And I'm not a bad nurse at all, I don't need addons or perks to get my 2-3k's at red ranks most of the time.
Some swf perk/item/addon combos are plain disgusting -
You definitely don't know how dedicated servers work. There is a "middle-man" between all players. If you ######### around with your connection in any way aka lagswitching, the middle-man doesn't care and noone else is suffering but the one who tried to lagswitch.Master said:@Yamaoka said:
So no more lag switchers or killers who make you lag by downloading adult content during a chase? Nice. Dedicated servers will also allow the developers to provide new game modes like multiple killers right?Laggswitching will still be possible, I dont trust in BHVRs coding
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I kinda agree with you, I get accused a lot for lagswitching while I see them skipping around. A lot of people have just lagspikes I guess and it's not intentionally lagswitching. But at least dedicated servers will eliminate the issue of relaying on killers connection and this should be better. HOPEFULLY the killer experience will be still "good" (or maybe even better? You never know how well devs will implement it) in terms of hit detection, cuz one swing into nothingness can extend the chase longer as it should.Tsulan said:
There are far less lag switchers than people claim.Yamaoka said:
What are you trying to say?Tsulan said:
If you think lag switchers are a problem, then you'll gonna have a bad time.Yamaoka said:So no more lag switchers or killers who make you lag by downloading adult content during a chase? Nice. Dedicated servers will also allow the developers to provide new game modes like multiple killers right? -
overcharge should be just basekit. It's a trash perk not worth a perkslot but still not to strong for basekit
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My survivor perspective:EntityDispleased said:
I always take it from the survivor's perspective and it being not their fault and now they're being punished for it, I'd imagine it being extremely frustrating and I wouldn't like it happening to me. Especially in an event like this where the survivor could come out with 25+ points and turning this depressing situation into a happy one. I just sit on my phone as they do the gens or something it's only like 2-3 minutes.HavelmomDaS1 said:
What a waste of time. As if escaping means anything in such a situation. Who wants to farm/watch a survivor doing gens? I always kill the survivor asap and move on to the next game. I want the same treatment as survivor tho.Arsoul said:Dunno about you, but I usually let that survivor get a gen or two and the hatch when this happens
"oh man holding M1 for such a long time and searching the hatch without real killer interaction. Is there anything more boring than that? Please Mr killer, just hook me so we can move on to a real match" -
By 3rd party software you mean mlga ?Master said:@kamisen said:
@Master said:
Just fyi.
Some guy speedhacked twice against me in 2017, so I recoreded and send the footage to the support.I added him and he just didnt get banned.
Since that case I never bothered with recording again
Wow... I thought they had zero tolerance for hacking the game. Maybe I'm too naive :-)
Just look at certain streamers and you will learn sth abou the tolerance of BHVR
They even promote streamers that use forbidden 3rd party software
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I mean, it's basically the same way they play outside of events aswell? Nothing special to see besides stomping low rank (with low rank I mean new) killers.
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I say it again and for the last time:thesuicidefox said:@HavelmomDaS1 said:
Exactly Mr obvious, if genrush is norm for solo and swf, devs can go and just buff every killer without holding back and having fear to destroy the solo experience.
U can't nerf swf, voice communication is the strongest tool they have and devs CAN'T nerf discord. Even if they would nerf SWF so they only can use one perk and start injured, they will still stomp the killer and will be still better than solos with 4 meta perks and fully healed. That's just basic knowledge you get after playing enough.No what you are asking is that they ruin the part of the game that actually works. SWF can be nerfed by imposing limits. Buffing solo and then buffing killers would just destroy the core experience. Not to mention that no amount of buffing killers would balance them against SWF. It would just make solo need even MORE buffs to compensate, and then it's a never ending series of buff to solo/buff to killer. That's dumb. I can't fathom how you would want to break the actual balanced part of the game just for the sake of SWF. It makes way more sense to nerf SWF in some way, even if it's not perfectly balanced it's better than constantly changing the game.
VOICE COMMUNICATION IS THE STRONGEST TOOL SURVIVORS CAN HAVE!!!
No matter how many limits you put for SWF's, they will be still much much stronger than solo survivors. Either find a way to block voice communication (which will never happen, devs don't have the power and people will always find a way around it) or just accept it if you really want a balanced game. Period. -
What a waste of time. As if escaping means anything in such a situation. Who wants to farm/watch a survivor doing gens? I always kill the survivor asap and move on to the next game. I want the same treatment as survivor tho.Arsoul said:Dunno about you, but I usually let that survivor get a gen or two and the hatch when this happens
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I got 3 coins in around 3 hours playtime, half survivor half killer. And I didn't even hunt for that. If I came across a later I take/destroy it, if not then not. People just see this to serious, it's ez af to get at least 6 tokens without bothering to much. The last 3 tokens are probably just really grindy.
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Even funnier.TeambossFloze said:@HavelmomDaS1 said:
Hahaha nice sarcasm
It's not sarcasm...
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Hahaha nice sarcasmTeambossFloze said:I don't find this game necessarily grindy at all, in fact i'd say it was one of the less grindier games on the market.
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Exactly Mr obvious, if genrush is norm for solo and swf, devs can go and just buff every killer without holding back and having fear to destroy the solo experience.thesuicidefox said:@Tenebro said:
@thesuicidefox said:
@HavelmomDaS1 said:
But you miss the point that the meta is genrush. And you don't need that much perks for this meta. All the perks you mentioned like DS and adrenalin are perks to make it just even more annoying and carries bad swf teamsYa... hence why it makes sense to limit those perks for SWF. If they are limited then they can't abuse stacking.
And you can gen rush just fine as solo. It doesn't need buffs, because then it breaks the game like SWF does. Solo should be left as it is, SWF is the problem and needs changing.
You can't change SWF because you have no control on it. Any change on that front is a lost battle. Buffing solo is much more safe. Obviously, after the change, killers should be balanced too, so don't compare to the current "killer vs swf" state. Imagine like if you balance killers only around swf (easier task to do for devs).
Yes you can change SWF by IMPOSING LIMITS ON THEM! What a concept?
Buffing solo would just unbalance the only balanced part of the game. That is ass-backwards game design. You don't buff the balance part to make it broken, you nerf the broken part to make it balanced. To say they have no control over SWF because comms is honestly quite stupid.
Then you want to buff killers too? So basically do twice the work it would take to simply nerf SWF? Because that makes sense SMH
@HavelmomDaS1 said:
Genrush of swf is superior to solo. Just imagine this scenario: someone gets hooked. Noone knows who's saving or not. Noone even knows if the killer camps or not. Everyone leaves the gens to go for the unhook wasting time instead on beeing on gens. With kindred basekit or SWF this won't happenYa so why make Kindred base kit? Basically you are making SWF type gen rush the norm at this point. It makes way more sense to limit SWF in some capacity than.
U can't nerf swf, voice communication is the strongest tool they have and devs CAN'T nerf discord. Even if they would nerf SWF so they only can use one perk and start injured, they will still stomp the killer and will be still better than solos with 4 meta perks and fully healed. That's just basic knowledge you get after playing enough. -
I knew it! I knew that there would be some grumpy old fart that wouldn't like that someone asks for more options!RoKrueger said:I knew it! I knew that there would be some grumpy old fart that wouldn't like the fireworks!
Devs: Does not matter what you do, there will be always people like this that will hate it. Keep up the fantastic work anyway please! For the rest of us. Thank you
Seriously, it's obvious that people won't be happy if you "force" them to hear stuff like Fireworks without an option to disable it.
Noone would complain if we had more options to disable fireworks specific, change the menu theme etc... -
Worked! Thanks manMegaris said:@HavelmomDaS1 said:
Is it possible to automatically disable/delete the intro video + the "click spacebar to start" screen?yes you can. remove or rename the movie file.
steamapps\common\Dead by Daylight\DeadByDaylight\Content\Movies\LoadingScreen.mp4 -
So, you wanna say perks doesn't matter for chases? Lol k, bye with your logic xDTreemanXD said:So you are getting caught quicker because you run one less perk? Maybe it’s just that you aren’t very good at chases?
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So, you basically run one less perk compared swf. One perk you could use to extend the chase or lose the killer. Therefore you get caught quicker and your team has less time on gens. Nope, it's not the same.TreemanXD said:
Like I said before “or you could just run kindred” that is the solution.HavelmomDaS1 said:
Genrush of swf is superior to solo. Just imagine this scenario: someone gets hooked. Noone knows who's saving or not. Noone even knows if the killer camps or not. Everyone leaves the gens to go for the unhook wasting time instead on beeing on gens. With kindred basekit or SWF this won't happenthesuicidefox said:@HavelmomDaS1 said:
But you miss the point that the meta is genrush. And you don't need that much perks for this meta. All the perks you mentioned like DS and adrenalin are perks to make it just even more annoying and carries bad swf teamsYa... hence why it makes sense to limit those perks for SWF. If they are limited then they can't abuse stacking.
And you can gen rush just fine as solo. It doesn't need buffs, because then it breaks the game like SWF does. Solo should be left as it is, SWF is the problem and needs changing.
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Still bugged or fixed already?
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I remember back then when a known streamer used hope and was as fast as a team mate who wasn't using hope. Could be a bug back then, but since I saw that this perk looks useless for me
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Educate yourself first what the difference between complaining and asking a question is. You need that service more than me.Paddy4583 said:https://www.google.co.uk/amp/s/www.her.ie/amp/lol/japan-pay-someone-complain-447804
You need this service... seriously -
Yeah it triggers me aswell. + the fact that red rank killers are 99% really decent so I'm literally in a 1v1 with the killer lol.Sinner said:@HavelmomDaS1 said:
Got triggered by boosted team mates? Solo experience is really annoying cuz red ranks are meaningless and you still get bad team matesYeah mate, they're there every game, just thought I'd give them some advice, since I don't see a new ranking system coming anytime soon.
I remember back then when the emblem system came out, pipping was difficult. So whenever I went into a solo match at red ranks I knew for a fact my mates are decent.
Sadly, many noobs were crying it's to hard and now everyone pips ez -
Got triggered by boosted team mates? Solo experience is really annoying cuz red ranks are meaningless and you still get bad team mates
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Genrush of swf is superior to solo. Just imagine this scenario: someone gets hooked. Noone knows who's saving or not. Noone even knows if the killer camps or not. Everyone leaves the gens to go for the unhook wasting time instead on beeing on gens. With kindred basekit or SWF this won't happenthesuicidefox said:@HavelmomDaS1 said:
But you miss the point that the meta is genrush. And you don't need that much perks for this meta. All the perks you mentioned like DS and adrenalin are perks to make it just even more annoying and carries bad swf teamsYa... hence why it makes sense to limit those perks for SWF. If they are limited then they can't abuse stacking.
And you can gen rush just fine as solo. It doesn't need buffs, because then it breaks the game like SWF does. Solo should be left as it is, SWF is the problem and needs changing.
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Thanks for calculating it for us
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The shrine can be really frustrating for new players. It takes a lot of time (or money) till you can play with a decent build. A friend stopped playing because he realised that he has to put in hundreds of hours to be able to compete as killer on higher ranksDelfador said:They need to do something about shrine's randomness.
And I am saying this as a person who has all of the perks. It must be frustrating for people who are waiting for special perks.
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I think you have some issues. Where did I complain? I asked a simple question if it's possible or not. Either answer with "No" or with "Yes" and additionally how to do it.Dwight_Confusion said:@HavelmomDaS1 said:
Dwight_Confusion said:Stop crying man.
Do you have anything against me? No need to be rude, or did you never learned to be kind while growing up at home?
LoL
What a liberal response.
No man. Just your post is very ridiculous to me. COmplaining over the intro video? I mean come on.
Your post is definitely more ridicule than mine. Get some help. -
But alone, or with one more mate. No way you get out 2+ survivors through the exit gates constitently playing solo Q (unless the other 3 mates of you are SWF and you are not aware of)TreemanXD said:HavelmomDaS1 said:
Hatch escape doesn't really mean you won. You got the escape gifted. And that's like always the case if I play killer against solos. Either 4k or 3k and last gets hatch.TreemanXD said:
I play solo and win most of my games. This might just be your experience.KiraElijah said:I’ll leave this here..
Solo < Killers < SWF < Nurse
Also, what’s the problem with Kindred?
Or do you count pipping as win?
I never mentioned hatch, but I mean exit gate escape.HavelmomDaS1 said:
Hatch escape doesn't really mean you won. You got the escape gifted. And that's like always the case if I play killer against solos. Either 4k or 3k and last gets hatch.TreemanXD said:
I play solo and win most of my games. This might just be your experience.KiraElijah said:I’ll leave this here..
Solo < Killers < SWF < Nurse
Also, what’s the problem with Kindred?
Or do you count pipping as win? -
Hatch escape doesn't really mean you won. You got the escape gifted. And that's like always the case if I play killer against solos. Either 4k or 3k and last gets hatch.TreemanXD said:
I play solo and win most of my games. This might just be your experience.KiraElijah said:I’ll leave this here..
Solo < Killers < SWF < Nurse
Also, what’s the problem with Kindred?
Or do you count pipping as win? -
But you miss the point that the meta is genrush. And you don't need that much perks for this meta. All the perks you mentioned like DS and adrenalin are perks to make it just even more annoying and carries bad swf teamsthesuicidefox said:@Tenebro said:
@thesuicidefox said:
...
Base Kindred is just flat out not necessary. Stop trying to pump up solo to match SWF, that is the worst way to balance the game. Solo is actually quite balanced right now, it's SWF that needs to be taken down a few notches to match it, not the other way around.You can't take down SWF because there are external factors that, as a dev, you don't control (discord for example). The only thing you can do is to set a common base to start with, buffing the only thing you control: solo plays. On top of that you can begin to balance (for real) the game. What advantages usually have voice comms? Coordination. How do you give such an advantage to solo plays? For me giving something like kindred, bond and empathy as default to survivors is a good starting point. You reduce the gap from SWF quite a bit. And yes, you also reduce the "clueless horror factor" of the game, but after playing this game more than a few hours you loose it anyway, so better having a balanced game. Remember, as survivor, you already see as default (and not as a perk) survivors auras in dying state, or when hooked you see others survs auras, etc. ... this already mine the "clueless horror factor".
Limit 1 instance of a perk per SWF group. PROBLEM SOLVED!! SWF should be focused on team builds anyway, so preventing them from running 4 DS/Adren/UB would go quite a long way.
And before you ask NO it would not affect solo. If you play solo you would have no limits. If you play in a group then you need to share perks. Simple.
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I think the only thing what EAC would do is to tell you to verify your files? Deleting stuff isn't modifying the game as far as I know. Maybe you are right, Idk. Do you know of an official statement from EAC or BHVR?Shroompy said:@artist said:
yeah u can go into your files and delete the video and it won't show up anymore. I can post steps when I get home in about an hour and 30 minutes if u wantIf EAC detects that, you can get banned for modifying the game files.
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Thank you lad, appreciate the help!artist said:yeah u can go into your files and delete the video and it won't show up anymore. I can post steps when I get home in about an hour and 30 minutes if u want -
Try alt+enter (twice) and see if the problem is solved.
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Do you have anything against me? No need to be rude, or did you never learned to be kind while growing up at home?Dwight_Confusion said:Stop crying man.
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My question was to delete it and not how to skip it.JanTheMan said:Literally just press any key/button to skip it...
Thanks anyway? Lol.. -
I'm asking because it's nothing new if swf. It's known to get a rank 20 into your team so you verse low ranks. But it would be something new if everyone was solo in this matchRebel_Raven said:
Doesn't matter, it should never have happened.HavelmomDaS1 said:Solo or SWF? -
Solo or SWF?
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DStrike:
One single wiggle DS can make you lose the game if you lose that important hook to keep the momentum. Also it creates big cocky egos.
Noed: The only reason why a bad killer can get kills. It doesn't come with a requirement of the killer to perform good (like Devour Hope) but beeing bad (kinda same with DS, Punishing the killer for getting downed) -
Do you have another idea to close the gap? Because you just denied one of the best way to close the gap (it's all about how optimal survivors are on gens) without an alternative.Dwight_Confusion said:Kindred shouldn't become a default thing at all. The perk is fine, but I wouldn't mind a buff to it. Kindred needs to stay as a perk.
Make the range 12 meters or 16 meters at Tier III for it? It is 8m current at tier III.
I think that is clear and shows if the killer is even soft camping at 16m
And no, "just use kindred" isnt closing the gap cuz you use 3 perks as solo while swf can use 4 perks -
''it means you don't need to communicate"thesuicidefox said:@HavelmomDaS1 said:
Swf won't gain an advantage. Those swf groups who benefits from that are not communicating a lot anyway so they basically count as solos aswell.No SWF would get a huge benefit. Being able to see everyone is still really good because it means you don't need to communicate where you are and it fills in the gaps in your communication. Even with comms, SWF groups can step on each others toes because they don't know EXACTLY where their teammates are. It would benefit them as much or more than solo.
Base Kindred is just flat out not necessary. Stop trying to pump up solo to match SWF, that is the worst way to balance the game. Solo is actually quite balanced right now, it's SWF that needs to be taken down a few notches to match it, not the other way around.
But you can communicate, therefore the effect is the same and therefore no benefit for death squads who are on comms -
Good that we clarified that, I mostly agree with youBlueberry said:@HavelmomDaS1 said:
Blueberry said:@HavelmomDaS1 said:
Blueberry said:
@TangledNoodles said:
@Master said:
What would be the compensation buff on the killer side? Killers already have a very easy time vs a group of solo players. I know I do at least. At low ranks. The game is not even remotely close to balanced currently. For the Kindred change to finally make it in killers would need some massive as hell buffs. I don't think you realize how much that Kindred information provided would help the survivors..it's huge. You got a logical fallacy here. First of all solo =/= swf. Everyone agrees. Kindred basekit helps only solo survivors. Swf won't gain an advantage. Those swf groups who benefits from that are not communicating a lot anyway so they basically count as solos aswell.
Kindred basekit will just buff solos. Swf death squads won't benefit.
I do not, I did not say solo = swf. I think you misread. I am not referring too Kindred helping SWF. I am saying that Kindred would buff the solo's too much. Solo survivor is already too strong and that would be a massive buff.
Ahh I see. But you agree with me that even with kindred basekit solo will be still weaker than swf right?
Oh yes of course, solo would still need a lot after Kindred to catch up to SWF. I'm just saying that even BEFORE we hypothetically add Kindred to solo survivors, solo survivors are already stronger than killers. So not only do "most" killers still need buffs but if we added the Kindred to solo's killers would definitely need a hell of a lot to catch up.
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This was done in the first week of nurse release lolpowerbats said:@redsopine01 said:
ShyN3ko said:@PigNRun said:
I would love if it activated more than once. Like, you hook someone. Then down another one and hook them, and Blood Warden reactivates for another minute.
End game pig would love that.
Or Spirit.
Or a insidious gate camping nurse
I've actually run into a Nurse that did that, blinked behind the gate just before last gen popped and me being my usual totem hunting fiend self went looking just before it popped and found it. It lit up as I was cleansing it and my friends opened the exit gate and got hit just a micro second after I cleansed it lol.
It was totally unexpected and very sneaky on the Nurses part since I've never seen nor heard of a Nurse doing that with NOED. I've blinked behind the gates on accident when they jut out and I fail blink but have never intentionally done it with Insidious and or NOED.
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The benefit of kindred for SWF death squads is nearly 0. The only SWF groups who benefit from that are those who don't communicate a lot. But I personally count them as solos even if they hit the swf buttonMaster said:@HavelmomDaS1 said:
Blueberry said:@HavelmomDaS1 said:
Blueberry said:
@TangledNoodles said:
@Master said:
What would be the compensation buff on the killer side? Killers already have a very easy time vs a group of solo players. I know I do at least. At low ranks. The game is not even remotely close to balanced currently. For the Kindred change to finally make it in killers would need some massive as hell buffs. I don't think you realize how much that Kindred information provided would help the survivors..it's huge. You got a logical fallacy here. First of all solo =/= swf. Everyone agrees. Kindred basekit helps only solo survivors. Swf won't gain an advantage. Those swf groups who benefits from that are not communicating a lot anyway so they basically count as solos aswell.
Kindred basekit will just buff solos. Swf death squads won't benefit.
I do not, I did not say solo = swf. I think you misread. I am not referring too Kindred helping SWF. I am saying that Kindred would buff the solo's too much. Solo survivor is already too strong and that would be a massive buff.
Ahh I see. But you agree with me that even with kindred basekit solo will be still weaker than swf right?
Sure but kindred SWF will be stronger than just SWF too, dont forget that there are 2x2 or 3x1 SWF too
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Ahh I see. But you agree with me that even with kindred basekit solo will be still weaker than swf right?Blueberry said:@HavelmomDaS1 said:
Blueberry said:@TangledNoodles said:
@Master said:
What would be the compensation buff on the killer side?
Killers already have a very easy time vs a group of solo players. I know I do at least.
At low ranks.
The game is not even remotely close to balanced currently. For the Kindred change to finally make it in killers would need some massive as hell buffs. I don't think you realize how much that Kindred information provided would help the survivors..it's huge.
You got a logical fallacy here. First of all solo =/= swf. Everyone agrees. Kindred basekit helps only solo survivors. Swf won't gain an advantage. Those swf groups who benefits from that are not communicating a lot anyway so they basically count as solos aswell.
Kindred basekit will just buff solos. Swf death squads won't benefit.I do not, I did not say solo = swf. I think you misread. I am not referring too Kindred helping SWF. I am saying that Kindred would buff the solo's too much. Solo survivor is already too strong and that would be a massive buff.
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That's exactly the change we need. Especially because you can completely counter it by 99% a gate till someone gets hooked.PigNRun said:I would love if it activated more than once. Like, you hook someone. Then down another one and hook them, and Blood Warden reactivates for another minute. -
People will suicide on hook then. Did you read my post? This punishment system doesn't work in dbdItsYourBoyGuzma said:
I 100% agree with the time out bans.perotx said:Why reinvent the wheel? Other games already came up with a solution, which ARE temporary time-outs. Your concern is that people will just suicide on a hook or afk as a killer, but that one is solved in other games as well. If you're reported for unsportsmanlike conduct by people from different parties and in different games you're also given a time-out, or put in queue in which games take longer to find and are with people who also committed some offence. You don't get bloodpoints or pips(can't rank up or down) and to get back into normal queuing you need to do enough actions that would not are equivalent to a safety pip. If you don't get an equivalent of a safety pip, but instead get an equivalent of a -1 pip, the game doesn't count and you have to play again. If you get an equivalent of a -2 pip, you need to play TWO games and get a safety pip in both.
Obviously, I took the idea from CSGO and Dota 2. The two games handle their players who commit offences very well, and I don't see why DBD can't learn from them. My proposed system may not be perfect, but it addresses the concerns discussed.
As a player of dota2 myself I always thought the 3 strike rule dota2 had was excellent.
If you have a bad internet connection and you keep DCing either fix your internet or dont play tough luck.
I myself have been disconnected due to weather connections but dota2 gives you about 10mins to reconnect , I believe?
Either way Im all in favor for DC time out bans and would love to see all the survivors who DC be grouped up in a low priority dbd player group where they can be stuck with other players who are just as bad as they are.
Make them win a certain amount of matches to be free of "I DC because the killer actually caught me / Low priority / I DC because I want variety excuse players"
Also allow commendums so people get bonus bloodpoints or iris shards for being a nice/helpful player since you guys (Dev's) still haven't implemented rank 1 rewards like you promised . -
I like that idea. Survivors get less BP anyway, really difficult to get 30+ points without farming with the killerDreamnomad said:If the devs seriously want to reduce the number of survivor DC then this is what I would recommend.
1.) Survivors gain 2,000 Bloodpoint bonus just for being a survivor. This bonus is independent of any other category. Hypothetically if a survivor gained 8k bloodpoints in each category they could earn 32k bloodpoints in a match (not factoring in any other bonuses such as event, offering, or perks). The 2k bonus could get them up to 34k.
2.) Triple the bonus towards bloodpoints earned struggling.What this would do is provide a little bit of insurance for survivors against a terrible game. Worst case scenario, killer finds you immediately and it results in a short chase and then the killer face camps. At the minimum if the survivor doesn't DC the survivor would get the 2k bonus for being a survivor along with around 2.5k bloodpoints for struggling. That at least would take some of the sting out of a bad game and provide survivors with motivation to not just DC or suicide on hook.