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HavelmomDaS1

HavelmomDaS1

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HavelmomDaS1
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  • I personally think everyone should have access to the new content on level 50 with all perks and addons unlocked (maybe around 10x each addon) so you can test everything out efficient.
  • Every killer's ability should include one hit downs.
    For example? I can't see how to make this happen for trapper or freddy. Amanda maybe with her dash attack? 
  • What's even in the shrine this week?
  • Laakeri said:

    @laKUKA said:
    Because the game is a trash for solo survirvor.

    So game is trash for solo survivors is why everyone is going full on toxic SWF?
    I havnt had issues playing solo survivor without crutches for 2 years.

    Which doesn't mean that you will have issues in the future. Some load vocals don't give a ######### about solos, they just want to nerf survivors so they can beat swf groups. Automatically solos will be at the worst spot once this point is reached in case nothing gets done to buff solo to close the gap. 

    And don't get me started about the bad ranking system with potatoe mates. I personally can understand why people went from solo to swf, I'm sometimes tempted to do the same if I get horrible bad mates or toxic killers. But so far I can still deal with it so I either continue solo or play killer 
  • Eveline said:
    laKUKA said:

    Because the game is a trash for solo survirvor.

    It's even more trash if you play any other killer than spirit or nurse.
    or Billy. 
  • Eveline said:
    Being better at chases? Blinding killer while he breaks the pallet or pick up survivor takes no skill since the killer is stuck in animation.
    Perks won't carry you without learning how to run a killer. It allows you to run a killer longer, which gives you more "training time" to become better faster. So ehh, not really a good point.

    Also, this was never a discussion about skill of flashlights, I clearly said items (especially flashlights) bring variaty so it's more fun (for me)
  • Tbh, I never had a single time a killer saying gg when 4 man escaped. Especially when he got completely outclassed and had 1 or 2 hooks in total.
    This has nothing to do with beeing a survivor or killer main, it's human nature. Noone enjoys loosing.

    Furthermore I wanted to add that when a survivor dies, they usually leave the match and search for a new one instead of watching how that match ends. So they never had the chance to let you know the "gg" because everything written in the chat won't be seen for you.
  • 1. Beeing injured already comes with downsides 
    2. Even more or everyone would run selfcare, medkits and Insta Heals 
    3. Game will be even more difficult to balance with survivors having different movement speeds.
  • Explain why. I find items (especially flashlights) and perks are the only way to bring variaty into survivors gameplay otherwise it's to much holding M1
  • I think they will use it now just as long as it lasts. Bugger it, I'm using moris lately because of that. Not gonna deal with 3 wiggle D-Strikes when I always found the obsession and ignore/slug him. 
    I really can't wait for the rework to drop.
  • I can give you 2 tips which could or could not help:
    - ReShade.me
    - go into Windows 10 monitor settings and raise up your gamma value 

    I know, both not optimal solutions but at least something. Good luck
  • Entità said:
    Excuse me, why should the Developers remove to all players a feature someone doesn't like? Don't use it, pay attention with the controller, but leave other people the right to enjoy it. :)
    "Don't use it"
    Listen bud, they actually don't want to use it. And it's not about liking or not, it's about bad button layouts. 
  • The thing with hag is that she can easily get bullied by swf groups, especially if they equipped OoO. Pretty much the same with trapper, but trapper has at least addons to reset his traps automatically.
  • They should just change the buttons. Or better: give everyone full control to layout the buttons how he wants to
  • MRose said:

    Why not just show survivors all their locations too? How easy do you want to make this game? My gosh.

    Quit crying, as if a totem counter will make Solos at the same level like a special force swf group. You don't care about balance, you don't care about solos.
  • This would be great, and I know myself would vote for optimisation over new content, however if BHVR have a publisher I can understand why they would push out new content over patches.

    Isn't BHVR free to do whatever they want to since they bought all licenses from starbreeze? 
  • I think those who hook farm are with their mind stucked in 2016/2017 when hook farming was kinda alright and killers were stupid and not experienced. Nowadays even a 20 hrs killer will punish for hook farming, but most survivors don't understand or don't care 
  • I personally didn't find legions menu theme thaaat good after hearing it over and over again. It was alright for the first time, but the original theme and some event themes are the only one I can hear every day.

  • RoKrueger said:
    I don't like the idea. I prefer it to be a surprise. I want the survivors to fear the hit of the killer's weapon when the generators are done.
    SWF groups are laughing at you.
  • I want a fixed game not more content.
  • @Master said:
    Sure why not, what would be a compensation to buff hex totems?

    Stop them spawning right in front of survivors ;)

    Oh man just check out Marth88 recent videos, he literally spawned 1 meter next to a hex totem. And that not alone, no no. Together with 2 damn team mates lol

    So broken, but the devs promised to optimise survivor spawns in terms of totem locations, let's see how fast and good the fix will be 
  • tt_ivi_99 said:
    Just fix rank system and buff killers. Problem solved
    Nearly forgot that, yeah you are right. The ranking system also makes playing solo unbalanced and frustating because good players get mixed with boosted potatoes.

    But still, even after the fixed the ranking system and the best solos play together in a match they won't outclass SWF, you agree with that? So for the future something has to be done between swf and solos
  • Oh yeah, it happens really often for me. The bar is full, still getting hooked. It all comes down to latency and the killer beeing the host. Very unlucky. But with severs this should be fixed 
  • There are some maps with longer stairs, Thompson House and one MacMillan map.
    Both basements are ridiculously strong compared to shack basement for example 
  • Peasant said:

    @Orion @Brady How about we make this a UI feature for killer and survivor, but we have it turned off by default and the player has to manually turn it on in the options menu? New players (the ones most likely to be afraid) will lack the information initially and everyone who doesn't get scared has access to the info whenever they want it. How's that sound?

    Sounds pretty fair imo, those who don't want informations can turn it of, those who want it can keep it. I think the same time devs could add an option to completely turn off all HUD elements as a "hardcore" mode, but that's a different topic
  • @Mc_Harty said:

    @Hoodedfengm1n said:
    but they might run the perk ruin or haunted?

    You're missing the point. Thrill of the Hunt will let the killer know if there's dull totems on the map so they'll know if No One Escapes Death will activate. Having a UI totem counter will help notify killers without the need of Thrill.

    I know how thrill works, but then if this occurs then we will need to change thrill to apply to these affects

    Yeah I think Thrill needs some changes anyway tbh, I never found it that good and some survivors are trying to bully a killer if they use Thrill (for example spamming the notification or SWF will organise touching it so you run back and forward all time).
    How would you change/buff/rework Thrill?
  • @Gemasuda said:
    So far 20 yes 8 no - Keep voting and share this with friends, we get enough participation maybe we will get a mod response.  Thanks to all those who have already voted!

    You mean a SECOND mod response right?

    Maybe he means an actually Dev like not_Queen or McLean
  • HazeHound said:
    This is pretty nice idea, just like "remove pallets".
    Seriously, noed got nerfed at least twice and you still whine. If you don't break totems, you deserve to get snashed with noed. 
    Its part of this game to either trust tour teammates will do or doing it yourself.
    If counters like this will be added and stuff like "is survivor in a chase" (which people are rumbling about in this forum) every single game will end after 4 minutes. 
    But you forget "stage 2" after buffing solos: nerfing survivors in general, especially the time it requires to do the gens as we all know how fast gens pop. This could be done with a second objective, a mechanic we all want. Killer want it to slow down the game and survivors want it to have variety and less M1 holding.
    Dont be so close, open yourself for that idea, it doesn't sound that bad or does it? :)
  • Mc_Harty said:

    @Hoodedfengm1n said:
    How would this help killer?

    They're not forced to run Thrill to let them know if they're going to have NOED.

    Exactly, and killers already are pretty limited on which perks to use, so one less perk for some information helps for stronger builds
  • HazeHound said:
    If everyone is playing 100% perfectly the game should always be a stalemate (or decided by the games RNG)
    Thats not how unisometric games work.

    Besides, every info you give to balance out swf will be abused by swf aswell.
    That's not 100% true, you can provide informations for solos without buffing swf.
    For example:
    - obsession legs in the HUD on every survivor so everyone knows if and who gets chased. Does it buff swf? No, not at all they have these informations already
    - Totem count in the HUD.
    Does it buff solo? Yes. And swf? Not at all, they communicate how many are left. Not only that, they also communicate where they cleansed/searched and where not.
  • HazeHound said:
    Totems and saves are things keeping this game slightly balanced bcoz u have to trust people to do something or do it yourself. This is why kindred is op and noone even uses it. 
    Once again, too much info = genrush.
    That's why playing swf is boring to me, we escape after 4-5 minutes 50% of the time. Very rarely all dead.
    I actually think that swf groups should face better killers.

    Edit: it never stops to amaze me how people who don't play both sides can not even realize core mechanics of the game (time management) after playing for so long...
    I agree that buffing solos with information will lead to that even solos can genrush the ######### out of you. But when that point is reached that solos are pretty organised and close to swf we can nerf survivors in general with a second objective for example so Genrushing won't be that insane, if even possible. That's my approach tho. 
    Because of the devs would add a second objective NOW, it's going to be either impossible for solos or no big impact to nerf swf 
  • Boss said:

    @PhantomMask20763 said:
    Also @Orion @Mc_Harty @Boss @HavelmomDaS1 how was it dealing with the infinites before bloodlust and the entity block and the double pallet spawns, must have been frustrating for sure. :lol:

    You don't deal with them.
    Once a competent Survivor got to them, that's it, you're better off finding someone else.
    I started and learned basics with Wraith, but started learning Hillbilly after that purely to counter them running to infinites.

    Exactly, no chance. And as killer you had a much slower vaulting aswell. It was really painful against some survivors. Some survivors always run upstairs at coaltower because it was always a deadzone for hooks, free wiggle out lol
  • Strawpool link would be great if you want to collect numbers tho
  • Boss said:

    Played the beta back in 2016.

    Same here
  • Buffs to close the gap between solo and swf without breaking the game in balance? Where's Nikenzie when you need 'em? For real tho, (god I say that alot) This is a challenge which I think cant be discussed in one singular thread, you need to almost break down the game in order to change how it plays in order to change the differance between solo and swf without hurting the killer excesively.

    I will Tag some people to see what they will say about that idea :)

    @Nickenzie @Tsulan @Poweas @Peanits @Giddawid
    What do you guys think about my approach? Would you do it the same or different? 
    Do you care about solos or do you only want SWF nerfed and balanced around that, no matter how much solos struggle? Would be interesting to see how you guys would approach balancing dbd for future 
  • Blueberry said:

    People don't want to buff solo's because most killers would have to be buffed substantially at the same time and given BHVR's past 3 years, the chances of them buffing killers how much they would need to is slim to none. That's why people are so hesitant on the idea.

    Yeah I see where they coming from. But I think BHVR can gain trust if they do the Freddy rework well. They already proved that they can with spirit and wraith.
    I understand the concerns tho, but maybe they hold back with the killer buffs simply because they don't want to completely destroy and stomp the solo experience. Who knows what the motivations of the devs are, they keep it very secret
  • @HavelmomDaS1 said:
    1. Close the gap between Solo and SWF as much as possible, but without just adding voice communication for Solo 

    1. Adjust/tweak/buff/nerf survivors in general and killers

    Two very simple steps, and the community already had plenty of ideas to close the gap.

    Sadly, some "people" are really against any buffs for solos to close the gap and I really don't understand that mindset. It's beneficial for all us in the future.

    We dont need anymore survivor nerfs friend, a buff would be fine after the 20 nerfs tho

    Swf is still powerful, solos are just getting no love and that's my issue. Either swf will remain powerful or solos will be nerfed to the ground by the attempt to balance around swf. That's why I want to get them both close to each other, as much as possible and after that we adjust overall.
    Trust me, that's the best way for all sides, any other way will hurt either solos or killers 
  • There is always going to be problem with them trying to close the gap between SWF and solo as nothing comes close to what comms gives and it never will unless they make the game show too much info.

    Now as a solo player to get the same info as swf you would need the following.

    Any survivor within the killers terror radious would need to be shown, once the survivor has sight on the killer the aura would need to be shown to the others.

    Pallets used also are a huge amount of info comms can give, used the shack pallet let them know, without seeing what pallets are being used at any given time that gap can't poasibly be closed.

    Killer perks, for example a survivor being chased sees a window blocked they tell the others they have bamboozle, recover fast after a stun they have enduring and that's just two how many other perks give them a notification they can relay to the others so in essense solo player would need to know these things too.

    That is not even getting into communicating to adapt on the fly to certain things like going down flashlight save ready, gen at x location about to pop, I have another one at 75% etc, I have BT I'll go for the save.

    That is just a few examples but as you can see the gap cannot feasibly be closed as it would ruin huge parts of the game when playing solo as you would just know everything making it very boring imo.

    It is why my opinion changed from buffing solo to nerfing swf as each change so far has done nothing to close the gap in reality, all it did was dumb down the game and removed the need to be aware.
    I see where you are coming from, I know that it's impossible to completely close the gap, but that's not my point. My goal is to close it as much as possible subtle things like who gets chased in the HUD or a totem counter etc. That would already make a huge difference you know 

    Edit: I personally don't see how nerfing swf would make it balanced. You know why? Because any nerf will be outclassed by the huge advantage of voice communication. 
    Put 4 no mither perkless swf survivor into a match and as long as they are smart, organised and optimal they will have better results than 4 solos with the strongest perks and addons (at current stage)
  • Master said:

    @HavelmomDaS1 said:
    1. Close the gap between Solo and SWF as much as possible, but without just adding voice communication for Solo 

    1. Adjust/tweak/buff/nerf survivors in general and killers

    Two very simple steps, and the community already had plenty of ideas to close the gap.

    Sadly, some "people" are really against any buffs for solos to close the gap and I really don't understand that mindset. It's beneficial for all us in the future.

    The gap can only be closed by adding voice coms ingame. I really dont understand why everyone is so upset about this idea (other from survivors not wanting their advantage to be removed)

    I can tell you why: I by myself want the solo experience to be balanced WITHOUT beeing forced to talk or hear other talking. Otherwise I could just get my friends and Q up in a group, that's not the issue.
    You understand where I'm coming from?
  • How long can you use that addon? Never really used that before 
  • ClogWench said:
    But the problem is NOED is weak against SWF and strong against solo due to totem co-ordination.
    I wouldn't say it's weak against SWF. Just not AS strong. Putting a totem counter in would fix a lot on that front without ever having to touch NOED itself.
    Yep exactly, one step more to close the gap.
  • Noed is fine against swf, if they all die it's 100% survivors fault.
    Against solos it's currently not balanced, the counterplays aren't viable. A totem counter in the HUD could fix the issue and make it more balanced against solos.

  • @HavelmomDaS1 said:
    Asking for a new game mode is like asking for Dead by Daylight 2

    A mobile game was able to give their playerbase an 8v2 mode, why not on PC where stuff like this is probably much easier.

    Idk, the devs are not doing big changes. They prefere to update content in terms of DLCs. But maybe you are right and things change with dedicated servers. Anyway, I don't think 8v2 is a great game mode, it to complicated to balance such a thing 
  • Asking for a new game mode is like asking for Dead by Daylight 2
  • @Tucking_Friggered said:
    NOED is here to stay. Deal with it.

    what?
    This post is about NOED being balanced, did you even read it?

    Don't worry that guy, he was responding to all my posts without really reading them and pulling some completely false assumptions towards me out of nowhere. Probably just a troll, maybe just an issue with his IQ. Better just to ignore him
  • Someone had a great idea of adding Icons next to the survivors in the corner to show their current actions like being chased, healing, repairing, cleansing ect...
    I think this would be the best and easiest solution to closing the solo and swf gap, It changes the game but SWF has already done that and with them being the majority something needs to be done for solos and killers.

    Yeah exactly, those "obsession legs" around every survivor would already make a huge difference in terms of optimal, organised and efficient game play for solo survivors.
  • Furthermore, if people are afraid about having to much informations as a solo survivor:
    This could be simply fixed by removing those information in a separate game mode, I would call it "casual mode"

    But for the health of a ranked mode, these 2 steps are necessary to balance DbD
  • Mister_xD said:

    @Brady said:
    Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.

    That way, you know if there's a totem left

    That way, you know whether to be cautious of NOED or not.

    i would say its fine for small game.
    i wouldnt like that info to be for free though.

    Swf has it for free and giving it for solos for free won't make swf stronger. It will help to balance the game overall as closer the gap is.
  • The biggest issue I have with Legion are my potatoe mates who always heal themselves up instead of doing gens, just to get hit again over and over. 
    And if someone doesn't heal himself up, he goes down in 5 seconds lol
  • ACID2BROS said:

    @HavelmomDaS1 said:
    LCGaster said:

    @ACID2BROS said:

    I would like to buy THE LEGION too.

    they're cool to

    Don't, some people disconnect just because you are Legion, they are very annoying to go against

    Ez 15k points then 

    better get FAIR 15k points than ex ones

    It doesn't happen often tho, and points are points so I take it always lol
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