Perk to protect hex totems for some time

Comments

  • Thrill of the hunt.

    Haunting Ground.

    Hag.

    Trapper.

    Not really a lot of options, but these work, as best it can get too, unfortunately.

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  • You mean similar to Corrupt Intervention?

    That could be a possible rework for Thrill of the Hunt.

  • I meant something like corrupt intervention but on totems.

    Edit:Yes Fable, you beat me to it. :)

  • You know totems are RNG based? You don't need ruin to win, it's a crutch.

  • @Eveline said:

    I meant something like corrupt intervention but on totems.

    Like a dome around a totem? I mean, that would be nice, but for perks like NoeD, that would cause a lot of issues. A lot of people already complain about NoeD and a perk that could protect it would just cause Survivor mains to throw a fit about it.

  • Use Haunted grounds or thrill of the hunt.

    The problem with hexes are they are meant to be high risk for high reward it's just some arent that great of a reward to risk using them apart from NOED.

    Protecting them could make devour hope really strong on good killer players.

  • @AntiJelly said:

    You know totems are RNG based? You don't need ruin to win, it's a crutch.

    certain killers don't need ruin to win such as billy or nurse, the weaker killers definitely need it tho. but in regards to the topic I would not like to see a perk like corrupt intervention for totems, it would only be combined with ruin and it would destroy newer players

  • What about the ability/perk to enable you to de-hex a totem and put it on another - whilst the hex is in "limbo" (with the killer) it's deactivated until placed

  • You don't like getting your totem cleansed at the beginning of the match

  • @ATOMIC_ACE_PUGG said:

    You don't like getting your totem cleansed at the beginning of the match

    Haha.

  • When are people finally realising that band-aid fixing issues with more perks won't help us?

    So many perks and people still don't understand...

  • I do but isn't it better than nothing? Gen rush will never be nerfed.

  • I suppose they could just add a Corrupt Intervention effect to all hex totems. That way you get at least two minutes of use out of the perk.

  • Don't have the ruin totem ignite visually until a survivor has trigger it on a gen. Not a huge difference but might slow it getting broken for a minute or 2 longer