Perk to protect hex totems for some time
It would be nice.
It would be nice.
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Comments
Thrill of the hunt.
Haunting Ground.
Hag.
Trapper.
Not really a lot of options, but these work, as best it can get too, unfortunately.
You mean similar to Corrupt Intervention?
That could be a possible rework for Thrill of the Hunt.
I meant something like corrupt intervention but on totems.
Edit:Yes Fable, you beat me to it. :)
You know totems are RNG based? You don't need ruin to win, it's a crutch.
Like a dome around a totem? I mean, that would be nice, but for perks like NoeD, that would cause a lot of issues. A lot of people already complain about NoeD and a perk that could protect it would just cause Survivor mains to throw a fit about it.
Use Haunted grounds or thrill of the hunt.
The problem with hexes are they are meant to be high risk for high reward it's just some arent that great of a reward to risk using them apart from NOED.
Protecting them could make devour hope really strong on good killer players.
certain killers don't need ruin to win such as billy or nurse, the weaker killers definitely need it tho. but in regards to the topic I would not like to see a perk like corrupt intervention for totems, it would only be combined with ruin and it would destroy newer players
What about the ability/perk to enable you to de-hex a totem and put it on another - whilst the hex is in "limbo" (with the killer) it's deactivated until placed
You don't like getting your totem cleansed at the beginning of the match
Haha.
When are people finally realising that band-aid fixing issues with more perks won't help us?
So many perks and people still don't understand...
I do but isn't it better than nothing? Gen rush will never be nerfed.
I suppose they could just add a Corrupt Intervention effect to all hex totems. That way you get at least two minutes of use out of the perk.
Don't have the ruin totem ignite visually until a survivor has trigger it on a gen. Not a huge difference but might slow it getting broken for a minute or 2 longer