Trapper's ranking is now COMPLETELY #########.
So a friend of mine let me play the PTB on her PC since im a console peasant, and she is not a huge fan of Freddy so i tried to play Trapper, the first endscreen already shocked the ######### out of me!
Traps are bugged that they did not count towards chaser emblem, meaning if you used them well you never earned more than silver, Trapper mains still have to make that up with the other emblems.
The new changes towards Gatekeeper and Devout now completely destroys him, he takes way to long to set traps and go for both reworked emblems, and even if you do well at virtually everything you are not likely to get a pip at all.
TL:DR On top of being underpowered you can now 4k and still depip, black pip if you are lucky!
Buff Trapper and change his scoring.
Comments
The Plague's vomit also does not count as a hit according to the Chaser Emblem. God forbid if Huntress hatchets don't count towards that emblem.
Trapper's been like that for a long time. Not saying it's OK though, only it's not new.
I once trapped 9 guys in a game, hooked them all. Bronze chaser, since I didn't engage in any normal Tom & Jerry chase.
Billy suffers the same fate because his fast chainsaw downs don't count as chases.
Possible, i haven't tried anyone else cause i did not have the time, i think LF is in huge trouble too. I mean they should make ranking and pipping harder but that approach just made some of the weaker Killers even worse, a lot worse.
Why keep bending over the one killer whose power can be destroyed and is limited to spacing on the map? It was said that this has been in place, but I have not noticed a change in Trapper's ranking over the past month. I still rank pretty easy.
It might be fair to say that Killers need individual Emblem Systems...
Would this be a great solution? Yeah, probably. Are the devs going to put that much work for each killer? NEVER, maybe in a different parallel universe lol
Let's get real now. Ranks don't even give you a damn BP reward, so why even bother paying attention to them now? For the ones that have been playing this game long enough, the sense of novelty of Rank 1 has been long gone.
I know for sure I won't even care from now on. They're just baiting people into putting even more time into the game. Meh.
Bump cause this is kinda important.
All the killers scoring system is broke while the survivor side is not
Read this out loud with me.
Its
A
Test
Build
Got it.
i do not think certain killers should be hit by the camping penality. this list includes trapper.
why? because some killers are defensive killers, meaning they are supposed to lure the survivors to a certain part of the map to take advantage of that. these killers would be trapper with his beartraps, hag with her phantom traps and leatherface with his hook defense. all 3 of these killers were designed to stay in a closer radius around the hook in order to be able to use their power effectively. they cant just hook you and then rush away to the next survivor like a billy or nurse could, they gotta stay around and take preparations for the rescuers.
also, stealth killers suffer a similar problem. their power is ment to hide them from the survivors and then wait around corners for them to walk into them. this, again, works the best with a hook around. and i know they could potentially leave, but just looking at the way their powers are designed this isnt really how they were originally ment to play. for example, the wraith is slightly visible when cloaked, unless he is standing still, which will make him 100% invisible, so prey wont see him when passing. what are we supposed to use that mechanic for, if we cant stay at the hook with it?
i think these killers should be excluded from the camping penality / have it working differently:
i mean, why get punished for playing the killers strength correctly?
why getting a camping penality while setting up traps?
also, whats the use of insidious without camping? seriously though... eigther completely rework it or allow killers using the perk to camp.
and in order to make it fair, why not add a tunneling penality for these killers then? lets say if they get involved in a chase with a different survivor (not the hooked one), but ignore it and hit the unhooked survivor first (in a certain periode of time) they get a penality to their chaser emblem. this does not apply if the saviour has been hit after the succesfull unhook or in the same time as the unhooked (thinking about bubba here).
Should we really use exception to the camping penalty? It doesn't matter what killer you camp with. If you camp you are getting that penalty if no one around the hook.
Should we really use exception to the camping penalty? It doesn't matter what killer you camp with. If you camp you are getting that penalty if no one around the hook.
The chaser emblem is currently bugged, that should be known by now =)
The irony, first camping is an intended gameplay, the devs even explained back in the days that they WANTED camping to be part of the game, then we have killers built for cmaping light leatherface.
Now camping is punished by the emblem system because the survivors wanted "justice", but noone realizes is that ranking is sitll COMPLETELY irrelevant =)
It would be far easier, and better, to just tweak unique exception contributions for each killer.
I feel sorry for the survivors in the noob ranks. Even good killers are lucky to pip. If this patch goes live in its current state once the rank reset hits its going to be a cake walk to keep yourself in the noob ranks and absolutely decimate them all while safety pipping.
you didnt read my post, did you?
Except this Chaser Emblem the OP is talking about has absolutely NOTHING to do with the current PTB, it's like that since April 2018 and the devs simply never bothered to fix it even though they registered it and promised a fix.
So, Arsoul, next time it would help to read a bit better yourself first :)
E: In what way does it happen to be bugged? A trapper never received chaser points for trapping survivors.
While I might not be getting my shiny iridescents anymore, I guess I am the 1% of Trapper players who actually is a ascended Trapper who can 4k on Rank 1 without any op builds.
My only issue with this post is calling Trapper weak, but yes, I can understand overall the ranking system is not gonna be good for essentially any killer.
I mained Trapper for well over a year before switching to Freddy. And there is a difference between good players doing well with Trapper and Trapper being good by itself.
I think it the traps should be removed from the map, and taken from lockers. Innately spawn with two or three traps (bag addons now increase the max amount of traps) and escaping is now a fixed channel.
Ranking system is F'ed. This won't be going live.
Source? I hope this is true.