DeadByFlashlight
DeadByFlashlight
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@Spudbar said:
@DeadByFlashlight said:
You confuse a few terms here.
Camping means that the killer stays in front of the hook (leatherface reving chainsaw) and that the survivor cant be rescued.Camping and tunneling are terms that often end up blurring together. They also have a similar purpose; focusing one person down (though sometimes they are done for different reasons). I mention both in the same context because I think these solutions apply equally to both playstyles.
If it's better to chase new people, you won't stick around the hook. If it's better to chase new people, you won't go back just to down the same guy again.
I really do hope people don't push against it because "it's a Killer buff". They're just shooting themselves in the foot. That's the kind of mentality where someone wants everything, so they get nothing.
Sorry to tell you that, but that idea was originally called "truetalents idea". His idea was to give all survivors a gendebuff when you manage to get a fresh hook which is very similarly to your idea.
The whole thread derailed into complaining that truetalent is a killer main camper with no skill and the whole idea got completely trashtalked
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What is a mark?
I woudl really like to know why us killers lose addons+offerings when survivors quit the beginning of a game and only get 2,5k BP
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Yes my fellow survivor main, give it time.
I suggest you even switch to killer, such that the killer mains even have longer queue times
Oh my bad, I forgot that playing killer is too frustrating, but what about civilization? The devs recommend that too
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@XeroIdea said:
Seeing as how the developers of this game think it's funny to take on the roll of a troll while implementing "fixes" into this most recent patch 2.3.0, I think I won't be playing for a while. This patch clearly favors the killers heavily this time around to the point that NOED on any tier is an instant down for survivors. In turn, making this game unplayable and overall not fun.Once the devs actually give a damn about their game, maybe but highly unlikely, will I come back and play. Until then, I got MHW to play, you know, a game where the devs care about the community. If that doesn't sound like shots fired, oh well.
It's 2018, being a troll is pretty much 2013 and makes you look childish. Have fun if you decided to continue to play everybody else.
Complaining about tier1/2 versions of perks? ok bro, we wont miss you
MHW is content dry already, I enjoyed it a lot but there is simply nothing to do anymore because the devs are complete morons and even though they patched stuff on PS already, they actually need longer to port it to PC
But anyway, have fun in MHW until you get bored
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Enjoy

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@Radiant said:
So killers can camp the stair to prevent unhook!And 1 gen camping comes free!
Pretty good job!
XD
Killers can already do that in the basement. Why is it pointless? Because you lose the game with that.... (assuming survivors have a brain and do gens)
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@Vortexas said:
Should automatically be in effect for Hex Totems as a QoL fix. The Alert that is.Hell no.
Survivors could always abuse that explode sound then and force you to mute the game.
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@PurpSmoke92 said:
i just started playing this game and i feel as if i already know waaaaay more than the average ps4 player. most the time the killer is so bad and makes so many mistakes but still 4 kills because nobody and i mean nobody knows how to play survivor. it is just painful. 4 games in a row now i have lost with only 1 gen up ( for some reason nobody ever goes after the last gen i dont get it ) which i have gotten 2 or 3 of them. got some unhooks, heals helped other get away and ran the killer around for mins. like i just dont get how anyone with even average intelligence just doesn't understand what they should be doing. i really havnt been playing this game for that long yet i feel like im miles above anyone i play with. p.s. and i dont think i've played a game as the kill and havnt 4 killed yet. its just too easy. i cannot stress this enough of just how bad people are on the ps4.The playsation community is still fairly new compared to PC. Also dont forget that with that PS+ thing, DBD got a lot new players on PS4.
Rank up as killer and games will become harder, no worries
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@powerbats said:
@Agent47 said:
@powerbats said:
@Agent47 said:
YES YES YEEEEESSSS!!!!!!!! This is a good solution...But we all know the dev's WONT...Put simply, they dont want to put people of playing their game!
So you state they don't want to put people out of playing their game yet isn't that what these bans are doing, putting people out from playing their game?
My PSN friend plays Survivor & RAGE QUITS if he is 1st down, tunnelled, or camped, 6x in a row he quited once... NO BAN & never has been. He says it's his way off balancing his games as he feels trials are to time consuming with slow-up nerf's.
Yeah well that's going to change in the very near future because BHVR is working with both Microsoft and Sony on implementing ban systems. Also just because they don't currently ban on consoles doesn't mean they don't have that wealth of data already.
So all those that've been toxic, hacking, rage quitting etc they've already got all the proof they need to ban but it also gives them data on who to watch now.
Well you can derank on PC by DCing too and nothing happens.
Is that microsoft/sonys fault too?
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@blue4zion said:
Yeah on the Q&A when their answer to gen rushing was easier sabo and slower healing, I was so baffled.
The sabo gives them more incentive to do something else, but that doesnt stop survivors from just doing gens. (like they're supposed to) The slower healing in no way helps early game when you're chasing one good survivor and the first 3 gens pop after that first chase.
We need something added to gens or a secondary main objective.Gens need to be reworked. It is just boring AF as survivor to hold M1 and they go way too quick. We need an actual repair mechanic, not just holding down a button
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Lol nice bait.
Are you surprised though?
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110% M1 killer
Do you play freddy too?

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You can use certain rocks on that map to activate your balanced landing.
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@Sythalin said:
I'm curious as to what this is supposed to accomplish. So instead of straight DC and "ruining the game for everyone", they'll just run straight to the killer and die on first hook instead, which cannot be proven to be purposeful or not.This change is about as useful as the "15 is the new 20" change which has done literally NOTHING to stop people from purposely depipping to farm lowbies.
Pretty good job so far....
I mean they dont even punish DCing properly such that players are able to hover at a certain rank by DCing.
Why would they punish suiciding.The core game has to be fixed, then deranking wont be an issue anymore (have you ever seen that in another competitive game?)
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Sure, especially if you play P3 claudette, the survivor actually might not have seen you before you clicked the flashlight.
just be sure not to do that close to the killer or he will consider that as BM and might punish you for that
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No, DCing should just be punished.
Its hilarious that devs actually support the idea of deranking by DCing instead of vehemtly punishing DCing
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@MauXD24 said:
Does the emblem still loses it's points if you camp at the end game? I'm asking this because it's almost the only thing you can do at the end game so that's why Im asking thoYes it does.
Not ranking up too fast is a good thing though
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@MandyTalk said:
@missW said:
@SenzuDuck said:
What are you talking about?
If you're talking about the recent DC bans they're logged by a system and have absolutely nothing to do with malicious reports, and given the amount of new moderators they're getting, it's pretty evident they do manual bans as opposed to automatic bans except for the DCs.My friend didn't leave the game maliciously, nor cheated, 20 hours player
Only because he won the competition of four people in multiple teams, he was banned when he was reported.
He is a killer, the other 4 are personal voice communication teamWe do not ban on reports alone - video evidence is a requirement.
Here is the post regarding what is/isn't bannable and the evidence that is required: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
Does that mean that all reports without video proof are ignored?
Well might aswell save my time instead of reporting then lol
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@SenzuDuck said:
@missW said:
@SenzuDuck said:
What are you talking about?
If you're talking about the recent DC bans they're logged by a system and have absolutely nothing to do with malicious reports, and given the amount of new moderators they're getting, it's pretty evident they do manual bans as opposed to automatic bans except for the DCs.My friend didn't leave the game maliciously, nor cheated, 20 hours player
Only because he won the competition of four people in multiple teams, he was banned when he was reported.
He is a killer, the other 4 are personal voice communication teamBans are done manually, your friend is clearly lying to you, he probably got salty end game and send some offensive things, or he constantly disconnects.
Wouldnt be surprised if they hand out unjustified banns.
The support even told me that using discord/ts is a bannable offense, so...... -
@Sythalin said:
@DeadByFlashlight said:
The wiggle mechanic is only supposed to disable the killer from bringing every survivor to the basement.
It is not meant to be a free escapeWorking as intended
If that were all then they can make it an automated timer instead wearing out everyone's keys. Yet another half-assed system that wasn't completely thought out.
If you are too lazy to press a/d, then simply use a macro. Thats actually a bannable offense but you wont get banned beacuse their anti cheat is a joke
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The wiggle mechanic is only supposed to disable the killer from bringing every survivor to the basement.
It is not meant to be a free escapeWorking as intended
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@Lukegt said:
I believe you may have missed my point. Because of the change killers can force the survivor into a vault that will always be a medium vault. You cannot change direction here as that means running into the killer which is also another guaranteed hit. Also change loop, well as killers are faster and bloodlust is still a thing they can catch up before you can make it. Im not saying braindead loops should be a thing just that mindgames are now not able to be used at many vaults nowSeems like you already looped too long when the killer gets bloodlust, mindgames are still possible, at least in my games^^
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@Lukegt said:
@yeet said:
WanderingLily said:@DeadByFlashlight said:
@WanderingLily said:
@DeadByFlashlight said:
Maybe adapt to it?
Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets
I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess
How can you adapt to a guaranteed blind?
How can you adapt to a guaranteed medium vault?
don't take unsafe loops
Many loops are unsafe, this isnt really good advice or anyway relating to the problem in my original post
Yes you have to adapt to the killer, change direction, change loop.
Safe braindead loops shouldnt be a thing lol -
@WanderingLily said:
@DeadByFlashlight said:
@WanderingLily said:
@DeadByFlashlight said:
Maybe adapt to it?Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets
I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess
How can you adapt to a guaranteed blind?
How can you adapt to a guaranteed medium vault?
You change the way you loop
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@AChaoticKiller said:
@DeadByFlashlight its just to get the animation right and with this you can body block, idk why survivors complain about this. The reason why you can't hook from all angles is because it would very weird, think about it. The hook turns to you, survivor gets hooked then they turn towards the front of the hook. This would just look weird and would be a waste of time for them to animate.Unhooking looks really weird too, but apparently that wasnt a problem and not a waste of time to animate
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@WanderingLily said:
@DeadByFlashlight said:
Maybe adapt to it?Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets
I would argue that killers could've adapted to the 'toxic' flashlight changes that ended up being reverted. But go off I guess
How can you adapt to a guaranteed blind?
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Agreed.
I would like to see extra BP for using no mither
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@SoylentPixie said:
@DeadByFlashlight said:
@SoylentPixie said:
@DeadByFlashlight said:
Why is it fair for killers to suffer due to survivor DCing btw?
Killers get 2,5k BP if all survivors DC and lose all their stuffUmmmm, i don't think anybody here has said this so far?
It isn't fair for either side. Enough said.
But I always see survivor complaining that Dcing is unfair when the killer DCs.
Nobody thinks about the killer when they DC and infact DCIng is way more common on the survivor side, some of them even do it intentionally to deny BBQ stacks etcAnd i see plenty of killer threads about Dcing too, all of them warranted, just like this one. You assume nobody thinks about the killer, in my experience that isn't true, I've expressed that dcing on either side is not right on more than one post i believe, so have others. I can't do anything about people on my side DCing, but i can condemn it.
Once again, Dcing is a scummy play, from either side.
Excuse me, did you read the actual thread?
"I really think it's unfair for survivors to suffer due to the killer DC'ing. Is this going to be fixed? Thanks. "And I still dont understand why people want compensation for Dcs instead of punishing Dcs. Are you all happy in an endless lobby sim where one side DCs and you farm BPs this way?
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@Pie314159265358 said:
What, because I make an account for the first time to express a concern to the developers, it is automatically a one-post troll account? Please address the post, or move on.Thats not automatically the case, but chances are very high.
Either you have no experience in the game (then I will forgive you) or you are one of those survivor mains that never play killer -
@Pie314159265358 said:
A few months ago, the game was pretty clearly favored on the side of killers. Before, pallets were everywhere, pallet vacuums allowed survivors to easily avoid hits, flashlights could easily counter killers picking up survivors, and exhaustion perks could continuously recharge during chases. There were a whole lot of factors which stacked up against killers, but nerf after nerf later against survivors, and survivors feel honestly underpowered now.Flashlights:
Flashlights are not nearly as useful now, as one must be in perfect position to use it, though they are still relatively effective at pallet breaks. To a large extent, I think these changes are overall fine, especially with the new recent change that makes it to where the flashlight is no longer blinding to the actual player themselves. They have also made it clearer to the survivor when the killer is actually blinded which is nice. The flashlight nerfs alone are not a big deal, though combined with all the other nerfs, it does really put survivors in a dilemma.
Pallets:
Pallets have received some of the greatest nerfs of everything. Pallets are nowhere near as frequent as they were a few months ago, which is fine, though perhaps they could have been slightly more lenient with the amount of pallets in a match. Given the nerf to the pallet vacuum, there has been a massive issue arising with players getting hit through pallets. To an extent this was fixed slightly, but it is still an extremely common occurrence, where the player will get hit by the killer when their attacks are nowhere near the actual survivor. This has been one of the worst nerfs that survivors have experienced thus far, and it is a bug more than a feature. That said, it really ought to be something that is more heavily prioritized in terms of balancing. The ideas behind balancing the pallets have been decent, though perhaps it has gone overkill in the process.
Windows:
This one is pretty simple, and fortunately in the most recent patch, the windows are supposed to be more consistent for survivors. On the contrary, many window looping locations have been shut off in the game, taking away certain safe looping locations for survivors. This reduces the incentive for perks such as bamboozle, and while it is not necessarily a bad change, paired with the other nerfs to survivors, it is just one more issue that survivors must deal with.
Exhaustion:
This one was a pretty massive nerf. Exhaustion no longer recovers while sprinting. Not sure how I personally feel about this one, but I understand the premise behind the nerf. Perhaps Vigil could receive an additional buff to allow exhaustion to recover while running for a fraction of the rate that it recovered before, though I am aware that they are currently testing the new buff on it.
A good friend of mine is a very skilled rank one killer, and he has been counting the number of times the survivor team that he has gone up against has managed to finish all five generators. He eventually lost count after 55 rounds in which the survivor team did not manage to complete all five generators before they were killed. At rank one survivor, it is extremely common now for the killer to manage four kills, even with SWF groups, and usually the maximum number of survivors who escape against a competent killer are two, if that. On occasion there will be times where there are three or four survivors who escape, though this is usually against killers who are not exceptionally great at the killer role, or they simply had a bad match. Even with the best of killers, 55 games in a row without all generators being completed (and considering the fact that he had No One Escapes Death as a backup in case they did finish the generators) seems rather unreasonable. I think the real issue is, survivors were so overpowered for so long that they decided to instead make survivors underpowered rather than balanced. So many of these changes hurt solo queue players than anything.
At no point of the whole lifespan of DBD, the game has be killer-favoured.
Flashlights? Yes they are not OP anymore as they used to.
Pallets? Yes, survivors are not nurses anymore.
Windows? Yes vaulting is harder now and at some infinite spots, you cant fast vault anymore. Is that a bad change? Yeah I know, survivors like to stick to their super safe loops

Exhaustion? That nerf was barely noticable, personally it didnt affect me at all as survivor.
What about the biggest balance issues in the game?
Perks like DS and SC? untouched because devs are scared to take actioncore game mechanics like SWF or gentime? Still broken AF. The devs are still acting like survivors cant communicate, its just laughable
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@SoylentPixie said:
@DeadByFlashlight said:
Why is it fair for killers to suffer due to survivor DCing btw?
Killers get 2,5k BP if all survivors DC and lose all their stuffUmmmm, i don't think anybody here has said this so far?
It isn't fair for either side. Enough said.
But I always see survivor complaining that Dcing is unfair when the killer DCs.
Nobody thinks about the killer when they DC and infact DCIng is way more common on the survivor side, some of them even do it intentionally to deny BBQ stacks etc.Then when I come up with the obviosu solution => Punish DCing instead of compensating for DCing,
then they dont agree anymore because truth is that they still want to DC by themselves, they just dont like it when killers DC
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You confuse a few terms here.
Camping means that the killer stays in front of the hook (leatherface reving chainsaw) and that the survivor cant be rescued.What you are actually talking about is an incentive for the killer not to tunnel (not go for the hooked survovor again). I totally agree with the idea though and it already has been suggested several times (by truetalent too btw) but it always got trashtalked because it would be a killer buff basically.
I am just wondering whether 25% debuff is actually enough because removing a survivor from the game ASAP might still be more effective then reducing action speed of one or two survivors.
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Maybe adapt to it?
Window loops have been to strong for quite some time now and they can be abused during the whole game, unlike pallets
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@Milo said:
Boost the BP gains for using No Mither
I would like that.
Challenge mode would actualyl be rewarded. -
@makayla said:
So, I've been trying to learn Billy for a while now.
I can't improve, though. I get to about Rank 8 and the games become difficult for me. I don't have Ruin or anything like that, but I do have BBQ on my Billy. Does anyone have any tips for Billy?Dont be afraid to M1, even if survivors will shittalk you for that.
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@brokedownpalace said:
Did I get lucky or were there further changes that didn't make it into the patch notes? The match was buttery smooth.Video proof or it didnt happen.
Even on PC I cant maintain stable 60 fps
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@HellDescent said:
How did it survive? I guess tier 1 has it's bonuses....

Recently my devour always got cleansed even before I hooked a single guy (without ruin btw).
Usually its so fast gone that I cant even trap it first as trapper/hag.I simply stopped using it, theres no point to run a dead perk
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@popoles said:
"... they cannot be hit."
Can someone explain this to me:
https://xboxdvr.com/gamer/popoles/video/62103956
She was able to move, she has regained the control. Yet she didn't go down? How long do I have to wait?This system was implemented by the PrettyGoodJob GmBH, please bare with them, they are only a small indie studio
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@KiolL said:
Yep , another thread more about the nerfs..First, I love play survivor, and love play SOLO survivor always with BOND, but an agressive survivor, looking for a fun match without bullyng, but give some movement to the killer and to me mainly. In this way I survive like a 60% of the games 50/60.
Now, with the health change is more complicate play agressive, and pull me to play more stealth, .. So, this is what DEVS want to the survivors, play claudettes, urban evasion, dark cosmetics, killer looking for survivors in the 80% of the match?
Doesn't look funny to me... But I'll try to "adapt" some days...
srry for my english
How does the heal change affect your palystyle at all?
The only difference will be that after you lost the killer, you will need a few extra seconds for SCing yourself. Thats it -
@Compmancb said:
This happens to me all the time as a survivor on ps4. Three times last night alone. The killer DC's during a Trial and I lose pips which directly and negatively affects my rank. Also, my equipped item and add-ons are wasted. Strangely, my equipped offering is still equipped. I really think it's unfair for survivors to suffer due to the killer DC'ing. Is this going to be fixed? Thanks.I heard that this happens if the killer on console closes the PS app instead of using the "leave button" ingame.
Why is it fair for killers to suffer due to survivor DCing btw?
Killers get 2,5k BP if all survivors DC and lose all their stuff -
@AgentTalon said:
Don't you need killers to play as a survivor? Shouldn't survivors want killers to have a good time so they can actually get lobbies?Nah its fine.
Let them bully more killers such that queue time increases for suvivors. This is the only time when devs take real action -
@ModernFable said:
The hooking animation feels a bit strange on both the killer and survivor end, it feels like your glued to the ground for a half second after hooking. If possible could the time be reduced from 1.5 seconds down to 1 second to match the actual animation? Or change the animation to match the new time?We just need to get rid of the hook sliding which is the weird part.
Survivors can unhook from all angles, why can the killer only hook from the direct front? -
@White_Owl said:
@DeadByFlashlight said:
@White_Owl said:
Fog Whisperer's are mostly professional streamers that play dozens of hours weekly. They'll probably never get banned because they play so many matches they will never reach the threshold for the ban. It's not a matter of double standards, just of numbers.When you derank by DCing in order to keep at a certain rank area, it doesnt matter how much you play. For each game you paly you and pip, you will have to derank again.
DCing makes you loose 3 pips iirc. You just need to DC once every 3-4 matches to be under the ban threshold and not advance in rank.
It makes you lose 2 pips.
Proffesional streamers tend to play very well against noob players, so chances are high that you double pip a lot of games. I would say its guaranteed that you get a pip at least. This will force you to DC a less than 40% of your games in order to keep rank and that seems to be enough to avoid the DC bot -
@GT_Legend2 said:
been seeing a lot of survivors running adrenaline almost as if its self care, hard to find a game without itMaybe because its insanely good, especially in SWF and gens can be knocked out quite fast?
The only counter to it is NOED, but even then you still got sprintburst to gain distance first -
@Orion said:
@Skrzydlata said:
But Killers can still kick and camp event gens.I've only played a few events before this one, because I find toxicity goes up immensely during them, but when I play Killer, I'll be sure to let all the Survivors farm event stuff (no joke), assuming they allow me the same courtesy.
Usuallly survivors aim for a 4 minute genrush in my games during such events....
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@Th3Nightmare said:
@thesuicidefox said:
It can also be set to 0 using Insidious. Your TR comes back when you stop phase walking. IDK why you wouldn't want this, they are making it so the woosh sound isn't heard inside the TR so a larger TR would help if you phase walk during a chase.Then ... does distressing work to increase the radius of terror and benefit your power?
Thats how I assume that its working. Cant confirm though
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@MhhBurgers said:
Anybody else notice all the +repping and gging and friendly killer BS when ur basically running behind them for the chaser points in close range without hitting them or as some do straight up afk?I mean I ain't complaining but if I play survivor I'd be pissed if somebody basically just wasted my time by not doing anything. Heck it happened to me twice during the jake daily where I need to unhook somebody, pissed me off a bit, I'd never give somebody props for doing this.
P.S I have nothing against deranking, the game only has ranked mode so it makes sense for some people but do some survivors really enjoy a killer basically not even hitting them?
Yes survivors are always kind when you go afk and let them farm points. Some of them will hold you hostage and you have to kill them to end the game, but luckily it happens not too often.
Survivors dislike when the killer hits them (tunneling) so yeah and thats kinda sad. There are also survivors that consider farming boring, either because they want to bully the killer or because they want an actual horror game (rarely meet those though)
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@alivebydeadight said:
@DeadByFlashlight said:
@alivebydeadight said:
@Khalednazari said:
Using insidious means you're not intending to get into chases. Hence, you choose now whether you want to insidious camp, which is lame imo, or get into playing real games with the survivors.@Khalednazari said:
Using insidious means you're not intending to get into chases. Hence, you choose now whether you want to insidious camp, which is lame imo, or get into playing real games with the survivors.insidious is really a mind game-y perk, but I think the community just used it as a camping perk, hence another perk useless by the killer kruger
It takes too long to activate
but if you activate it properly, you can really mess with survivors
I tried it and its pointless. 3rd person cam denies so much and then you can look through most of the walls.
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@alivebydeadight said:
@Khalednazari said:
Using insidious means you're not intending to get into chases. Hence, you choose now whether you want to insidious camp, which is lame imo, or get into playing real games with the survivors.@Khalednazari said:
Using insidious means you're not intending to get into chases. Hence, you choose now whether you want to insidious camp, which is lame imo, or get into playing real games with the survivors.insidious is really a mind game-y perk, but I think the community just used it as a camping perk, hence another perk useless by the killer kruger
It takes too long to activate
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@Khalednazari said:
Using insidious means you're not intending to get into chases. Hence, you choose now whether you want to insidious camp, which is lame imo, or get into playing real games with the survivors.Real game = looping?