Pie314159265358
Pie314159265358
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It was to be expected. It happens in every game where one side is excessively whiny, and expects a free win left and right. They complain over and over until one character or side is nerfed to the point that it is not viable for the vast majority of the user base. Because they themselves are incompetent, they feel obliged to ruin the game for others. Killers should not be getting 4 kills every match, and survivors should not be getting 4 escapes every match. Yet it is pretty consistent that whether I play killer, my friends play killer, or other people in general play killer that they are getting 4 kills almost every time.
A lot of survivors were never happy with the nerfs, but at least to some extent many of them listened. Now when the pendulum has swung too far, they have complaints of their own, and when they issue those complaints, it is met with nothing but whining from the other side. Hypocrisy at its finest.
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You did not address my argument. I could likewise insist that you know very little by throwing in a single quote. Why not address my statements? But to put it frankly: A killer can afford to mess up. A killer cannot afford to mess up over and over again, however. It is the collective time of a killer's mistakes that determined whether or not they will fail or succeed. However, a killer is not bound by a health bar: They are bound by time. And likewise, survivors too are bound by time in a sense. The longer a match draws out, the weaker they will become. The time spent healing, repairing generators, saving others on hooks, rescuing slugged survivors, attempting saves from the killer's grasp, and being chased all prevent them from completing one objective alone. Killer is about managing one's resources and predicting the contender. It is a trial of wit, not of strength. Perhaps if you plan to charge your way through a match mindlessly then survivors could be considered overpowered. However, if people use their brains, they might find themselves performing a whole lot better.
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Except I do, and extremely often at that. 4 kills might not be as easy at ranks higher than 9 necessarily, but they are still perfectly possible, and they happen frequently given that a killer has any clue about what they are doing. 55 games, not one time did the generators all get completed. You know why? Because the individual playing the killer uses logic. He does not blindly try to use brute force to overwhelm the survivors; he instead thinks. A good majority of the issues that killers constantly whine and complain about are easily countered with basic logic skills -- listening for nearby survivors, facing walls, hitting survivors while they body block, dropping survivors in the instance that there are too many, slugging when necessary, etc. As for teabagging, I have faced it as well, but it is only a handicap for the individual doing it. It is your own fault if you let it provoke you and prevent you from making rational decisions.
The killer can afford to mess up. Survivors can afford once, but individually, their opportunities are limited. The killer has the luxury of recovering from a mishap, and those mishaps do not penalize their next attempt to catch the survivor to the same extent that is does vice versa. Survivors also must deal with the unpredictability of teammates, who can also mess up in the place of another survivor. When you play as killer, you have yourself to blame, but survivors have to deal with incompetency from within their own team.
Killers can hit through pallets, stack blood lust, control the mind games, and predict the route in which a survivor can run. Nurse is not affected by pallet loops, Clown can prevent their efficiency, Spirit can mind game survivors at loops, Trapper and Hag can outright deny loops, and that is without considering certain perks such as spirit fury, brutal strength, bamboozle, and enduring which can also assist in pallet looping tremendously. However, a great killer does not resort to their perks to carry them far. I am an alright killer, but I do lack in tracking. If there is one problem that I do have in the game, it is continuously keeping track of a survivor -- not downing them. Because believe it or not, survivors do make mistakes. It happens, and even the slightest shift against their favor can result in a hit on their behalf.
If killers stopped respecting the pallets and stopped pretending as though killer were simply a game of asserting brute strength and dominance then many less killers would be complaining all the time. There were survivor nerfs that were absolutely needed, but at this point people who are still complaining about "overpowered survivors" are clearly not the most intelligent individuals. There are many outlets to manage generator control, pallet looping, and other behaviors that killers constantly complain about. Yes, I do play killer myself, and not all matches are going to be a perfect 4k. However, fundamental reasoning and logic can create a pretty consistent pattern of them.
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Actually, I play both survivor and killer -- survivor at rank one and killer at rank nine. Killer is frankly pretty easy, even having only one perk and no addons equipped it is pretty consistent to get a 4k. Pallet looping, despite being the only truly effective way for a survivor to actually survive, has been nerfed time and time again, and it can easily be mind gamed with anyone with a basic level of intelligence. Killers can hit survivors through pallets frequently, even after it has been thrown down preemptively, and survivors also have to deal with the unpredictability of bad teammates. Frankly, the majority of complaints coming from killers nowadays revolve around individuals who lack the basic logic to outsmart survivors. Yes, a great survivor can pallet loop for a good while, but an intelligent killer will move on to the next target if it becomes too bad.
The problem is, people here are looking at the absolute extremes: The best of the best survivors. I am not a professional killer myself, but I can easily get 4ks with minimal effort, yet it is quite rare now for survivors to get four escapes, unless they are specifically against a bad killer or are a perfect unison survive with friends team. Being bad at killer is not an excuse to nerf survivors to the point that they cannot be played, especially when they are constantly screwed over by laggy pallets, windows, lunge ranges, etc.
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I usually do not have too much of an issue facing survive with friends groups. If they have flashlights, they will typically remain nearby and wait for the flashlight save, though this can be countered by looking at walls while picking a survivor up, or listening for their footsteps as they approach. One survivor can remained slugged, while the other can be chased down. The main issue with SWF groups is ultimately going to be the generator pressure, which can be better countered by a distribution of damage (which is a lot more effective with the new nerf to survivor healing), slugging, ruin, generator patrol, and a few other methods. As for body blocking, your best hope is to either just hit the body blocking survivors, or to just drop the survivor in your hands and chase the others down.
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Just saying, but I think after 55 matches, he would have at least once found survivors "on the same skill level" as him.
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What, because I make an account for the first time to express a concern to the developers, it is automatically a one-post troll account? Please address the post, or move on.