[DEV PLS] Distressing works for "Spirit husk"?
The terror radius of "husk" of the spirit is 24 meters can be increased by "distressing"
Some dev to answer please.
The terror radius of "husk" of the spirit is 24 meters can be increased by "distressing"
Some dev to answer please.
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@Janick
It can also be set to 0 using Insidious. Your TR comes back when you stop phase walking. IDK why you wouldn't want this, they are making it so the woosh sound isn't heard inside the TR so a larger TR would help if you phase walk during a chase.
Then ... does distressing work to increase the radius of terror and benefit your power?
Then ... does distressing work to increase the radius of terror and benefit your power?
Thats how I assume that its working. Cant confirm though
Husk Terror radius != Spirit Terror Radius
Husk Terror Radius == 8m
8 m? @janick said that the radius of terror of the shell was bug ... it should be 24 meters just like its terror radio
it does, Monto has been using a distressing Claurophobia build for spirit with slugging
The conversation as a whole has been riddled with misunderstanding so let me clarify.
The "husk's" terror radius is treated the same as the Spirits regular terror radius. It has a default range of 24m and can be increased or decreased with any terror radius perks. So distressing, as you are asking, will increase the range of the husk's terror radius.
Way more consistent now that no whoosh in TR. Plus the healing changes stacked with sloppy butcher causes massive amounts of panic because her terror radius is multiplied with distressing. I had survivors running from their hiding spots and abandoning their heal attempt just from being in my TR, a couple of them ran right towards me haha.