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DeadByFlashlight

DeadByFlashlight

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DeadByFlashlight
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  • @TheLegendDyl4n1 said:

    @Brawler said:
    The Hag's traps are suppose to disorient a Survivor by spawning a Hag's Phantasm, playing terror radius, revealing red stain and turning your camera on it. It's not a bug. It is supposed to work like that. If you want to avoid it, you may go through the static field made by the trap crouching. While crouching, you won't trigger the traps. 

    yeah but on pc you can imediatley move your mouse a little and it turn your screen unlike on console where you have to hold the joy stick to turn

    I wish we would get crossplatform matchmaking....

  • @Tsulan said:
    Shape shifting or mindfucks. Not being able to trust other survivors. 

    Would be awesome, but sadly SWF and voicecomms are a thing

  • Make it harder for the killer to hook someone and he will not try to chase a new target again and secure a kill instead,

    Thats just common sense, not BS. Blame the devs for designing the game this way or stop prolonging chases into the absurd

  • @Doc_W__HOLLIDAY said:
    Oblitiry said:

    I don't care how OP you make LF. I will always laugh watching him chase someone or me.

    Not me, my student. I make you cri 😈

    I always cri tears when my fellow survivors immediately go down vs the worst killers.

  • Garbage collector outfit for rin

  • @powerbats said:

    @brokedownpalace said:

    Low threshold for toxicity, huh?

    "Let's band together and basement camp as many as possible during the event to ruin people's experiences and make them waste their offerings!" is equal to my mild bickering?

    You should also check yourself. Your response is sarcastic and dripping with contempt. So if I'm being toxic, what are you doing?

    No I have a low threshold for people being jerks just because they don't get their way, especially when people complain about others doing the same thing. The killer mains on here complain about survivors being toxic so then something the devs do causes them to suddenly become as toxic as what they complain about.

    As far as contempt and sarcasm darn right since that's obviously the only thing that'll get the message across because trying to talk common sense doesn't seem to be. Also mild bickering did you seriously just try and use that false equivalency as an argument?

    @powerbats said:

    @brokedownpalace said:

    Low threshold for toxicity, huh?

    "Let's band together and basement camp as many as possible during the event to ruin people's experiences and make them waste their offerings!" is equal to my mild bickering?

    You should also check yourself. Your response is sarcastic and dripping with contempt. So if I'm being toxic, what are you doing?

    No I have a low threshold for people being jerks just because they don't get their way, especially when people complain about others doing the same thing. The killer mains on here complain about survivors being toxic so then something the devs do causes them to suddenly become as toxic as what they complain about.

    As far as contempt and sarcasm darn right since that's obviously the only thing that'll get the message across because trying to talk common sense doesn't seem to be. Also mild bickering did you seriously just try and use that false equivalency as an argument?

    Just funny that the devs never bothered with flashlight clicking tbagging or sth like that but when it comes to intended ways to play the game (camping is legit according to them) then they take action because survivors consider it toxic.

  • In the chaser and gatekeeper category your talking about valves instead of values, just fyi :wink:

    The system your suggestion heavily relies on the the time of the game and thus, genrushing will effectively deny a pip for the killer (maybe even depip)

  • Yes piping has been made easy AF. Rank reflects playtime during a single season, thats all.

    I would love if we could get proper ranking system with ranked rewards but for that the game would have to be balanced properly first. (DBD is a casual game atm)

  • @BACKSTABBER said:
    I suggest an extra challenge (inb4 do not mention NM perk or SWF) consisting of an offering to have the first person perspective like the killers have, but for the survs

    it is easy to implement, just change the camera and x2 BP at the end, thanks

    Probably not easy to implement, but thats only my guess

  • AdánAR said:

    @Global said:
    The same can be said about killers going against survivors in red ranks. looping, Flashlights, Toxic Plays. It goes both ways not just one.

    Looping it's part of the game lol you can't complain about it i mean ######### dude. Red ranks plays like reaching rank 1 was the greatest trophy in the world (but no, it's only a trophy on steam). Flashlight helps you for saves. Toxic plays? What do you mean?

    Just like tunneling camping and slugging is part of the game. Those strategies help you to kill survivors. Toxic play? What do you mean?

  • The struggle phase needs frequent skill check
    Yes smashing space is a really stupid mechanic 
  • Vortexas said:

    To join me in insidious Leatherface camping every single survivor you catch on patch day.

    This is to be done in protest of the upcoming penalty given to killers for camping. Let's show the Entitled SWF Survivor Crybabies, what there whining has really earned them.

    I am curious how much emblem progress we gonna lose for "camping"
  • You do realize that the killers power is the most important aspect that defines a killer? 
  • I am going to hook all survivors even if they sandbag each other 
  • Killers need to be buffed to match the survivors not nerf survivor's below killers. We all forget about the game breaking nurse. If survivors are nerfed to much then nurse becomes stronger than she was before, considering how hard it is to balance her without makong her garbage. Killers need all that they can right now.
    Nerf looping
    That lifts all killer in comparison to nurse and nurse is unaffected

    The guy who thought it's a nice game to run in circles deserves to be fired BTw 
  • Kilmeran said:

    @se05239 said:

    @DeadByFlashlight said:
    Not all killers are meant to be viable .... sadly

    And this is a problem by itself. Exposes some very weird design choices from the developers.

    Yeah. It's really piss-poor. In a game like Overwatch or Heroes of the Storm, some characters being niche picks for certain types of maps with certain objectives (like in Overwatch between Payload, 2CP, or KoTH), is normal.

    But doing that with killers in a 1v4 game like DBD just seems asinine. It also makes me hesitate to buy future DLCs. I mean, I'm paying more money for a new killer, but how do I trust that they are viable, and I'm not just throwing good money after bad?

    The only dlc I'm going to buy will be the Freddy one such that I have a killer that can derank without survivors bullying him while afk. Only exception would be a new viable killer but I doubt that this will ever happen
  • Just concede the hatch standoff and accept the hatch as busted mechanic.
    Then let your anger fuel you for the next game and kill the next 3 survivors even faster

  • Survivors would not be satisfied with this

  • Never gonna happen

    Way too complicated to code and so many thigns would have to be changed in the spaghetti code,.....

  • @Kalec84 said:
    On the shop it says on 19th october... lets wait and see...
    Onestly, if they want to compensate us for the delay (preorderers expecially) they can just vide us auric cells in exchange... just saying...

    Your not gonna get compensation, they already said that

  • Yes I would remove that completely. Chase music is just a pain in the ears, way too loud and has no purpose at all

  • @purebalance said:
    I really don't understand how people think camping is even ok unless the survivor was toxic. You are pretty much supposed to go into it knowing you're at least going to have to down the same person twice if not three times

    Camping is ok even if the survivor wasnt toxic, at least thats the devs opinion and thats the only thign that matters

  • I would like if the killer could lose emblem points in all category instead of only in the chaser category.
    This way you can actually derank by playing (just like you used to be able to derank by slugging)

  • @SenzuDuck said:
    I think it's just for fun, you don't really "need" them persay, they certainly can make a match easier. But when I was learning nurse i used no add ons and now I always use addons because they just make her ability more fun to play with.

    The same for mori' and such, you don't really need them but it sure is fun to "physically" murder a survivor as apposed to putting them on the hook.

    Ever tried non-addon spirit?
    It really sucks

    And nurse is the only killer that can do really well without any BP investments

  • @Boss said:

    @brokedownpalace said:
    No there's no reward for devotion. They say they're planning on making things more rewarding but who knows when it will actually happen.

    Remember them talking about wanting rank rewards?
    Yeah...

    Remember them talking about closing the hatch, nerfing SC and reworkign DS

    Yeah....

  • Optimization is bad in DBD.
    If you want more fps, then you need better hardware.

    Either that or you wait until the devs optimize their game properly (probably never)

  • @HellDescent said:
    So injured survivors can body block Freddy at the hook when they are not in a dreamworld. #########? You might as well put this killer on a life support. [BAD WORD] stupid.

    I mean why not.

    Killers that choose to play freddy are masochistic anyway. Now it hurts even more, isnt that a good thing?

  • @Tsulan said:

    @DeadByFlashlight said:

    @Wolf74 said:

    @DeadByFlashlight said:

    @Darktronik said:
    This has happened to me before

    Tonight, It happened again. 3 survivors was dead (the third one was in between death/last hook animation), and I was hooking the last one.

    He could free himself off of the hook. I waited him to gain control and move a few steps. Hit him. And got a free sprint burst. Then I could hit and kill him (again) after that.

    I mean, how fair could this possible be? And if it were next to a hatch, next to a opened exit gate? For how long does one have immunity after kobing?

    This time I was not recording the game, unfortunately.

    You actually have to wait longre than just a few steps.
    The new system is busted

    That's the point, this needs to get FIXED asap!

    Its a thign affecting killers only, so its gonna stay for a while before the devs take action.
    Sadly thats always the case

    I suddenly remember why i almost exclusivly played survivor for the past months...

    As long as there are enough killers to torture themselves, thats gonna stay this way

  • @Wolf74 said:

    @DeadByFlashlight said:

    @Darktronik said:
    This has happened to me before

    Tonight, It happened again. 3 survivors was dead (the third one was in between death/last hook animation), and I was hooking the last one.

    He could free himself off of the hook. I waited him to gain control and move a few steps. Hit him. And got a free sprint burst. Then I could hit and kill him (again) after that.

    I mean, how fair could this possible be? And if it were next to a hatch, next to a opened exit gate? For how long does one have immunity after kobing?

    This time I was not recording the game, unfortunately.

    You actually have to wait longre than just a few steps.
    The new system is busted

    That's the point, this needs to get FIXED asap!

    Its a thign affecting killers only, so its gonna stay for a while before the devs take action.
    Sadly thats always the case

  • @Skorpanio said:

    @DeadByFlashlight said:

    You forgot that it opens the possibility for survivors to noise-spam totems which literally forces you to mute the game or DC

    I suppose but that doesn't do them anything, only wastes time. But it's still annoying...

    From my point of view I think we need a general killer/totem buff.

    Did that ever happen to you?

    Playing without sound as killer is actually really hard, one survivor occasionally spamming the totem is definitely worth the time to mut the killer if we talk from a "gameplay perspective".

    devs promised to rework the totem mechanics, but instead as usual they just introduced another perk that is supposed to fix those problems.

  • @mcNuggets said:
    How is a giant team of developers not able to buff freddy within 2 weeks of work?
    I'll tell you, they didn't even begin working on it, because they have 90% of the devs working on dlcs.

    Nah I estimate that roughly half of them work on the DLCs.
    But the real problem is their spaghetti code.

    unfortunately they keep adding to the spaghetti code which will make things even worse and I doubt they will ever fix that. Thats the reason why we dont have dedicated servers btw, they would have to redo all the netcode stuff in their mess

  • @Skorpanio said:

    @rebelhunter316 said:
    Skorpanio said:

    I played as the wraith one game and first thing I did was getting over to that totem, when I get there it gets broken lmfao. feelsbadman I know that feeling...

    I know right. Even that notification isn't even enough. It's like what's the point of even putting it on.

    Thrill of the hunt?
    It does slow cleansing down and does give a notification. But wastes a whole perk slot.

    You forgot that it opens the possibility for survivors to noise-spam totems which literally forces you to mute the game or DC

  • Last week I lost my complete setup: devour,ruin,haunted, i.e. LITERALLY 4 totems within the first minute.

  • @Darktronik said:
    This has happened to me before

    Tonight, It happened again. 3 survivors was dead (the third one was in between death/last hook animation), and I was hooking the last one.

    He could free himself off of the hook. I waited him to gain control and move a few steps. Hit him. And got a free sprint burst. Then I could hit and kill him (again) after that.

    I mean, how fair could this possible be? And if it were next to a hatch, next to a opened exit gate? For how long does one have immunity after kobing?

    This time I was not recording the game, unfortunately.

    You actually have to wait longre than just a few steps.
    The new system is busted

  • @JusticeZERO said:

    I put in a support ticket and this was the interaction:

    ME: Is there a status update on this? Order No. XXXXX

    > DBD0027LTD, Trapper Mask 1:1 Wearable Replica + Limited Edition Art Print, Release Date: 05/28/2018

    DBD: Hey Justin,

    we are also slowly becoming very angry because of the repeated delays in sea freight.
    Again and again we get a message that it will take a little longer, we honestly have no influence on it.
    Of course we are very sorry that our customers have to wait for it all the time, but we have no choice but to wait for their arrival.
    The announced day of arrival would now be 26 September.

    Our apologies for any inconveniences.

    > DBD Worker

    > ME: Are there any plans to add anything to the orders or discount them based on these failures?

    DBD: Unfortunately not, we are losing so much customers because of this debacles, we can't afford it to compensate.
    We are very sorry for this, but I hope you can understand it :(

    Sincerely,

    > DBD Worker

    I was pretty upset and at least when Sea of Thieves had issues with their merch department they added some little trinket to say "hey sorry" but this is kinda like, "sorry that sucks, it sucks for us too"

    When you are buying stuff, both parties are bound to a contract. If one party simply refuses to deliver the item, there are actions you can take. You will always be able to get at least your money back and after such a delay I would recommend doing so and buying another mask from a different company (amazon has some too e.g.)

  • @SirVicksTheSlayer said:
    after promising us they were being delivered and inspected, its again pushed back another month. was hoping to wear it for halloween but i guess at this point ill get to wear it halloween 2019. (if its even real) was it just a lie? if so, that's pretty lame to do so. preordered in january, its now dated on sept 24th. lets get it together!

    I would have asked for a refund by now :lol:

  • @Cardinal_Copia said:
    Waiting since january too... :(
    But BHVR is not responsible for the mask. The company is called gaming legends and is specialised on gaming merch in general.

    Did you purchase the mask from BHVR or from "gaming legends"?

  • @Eguzky said:
    Seriously. I log into a match, and it's like I'm the caretaker at a haunted house.

    Don't worry, little Survivors; I may scare you, but rules (Devs and bad balance ideas) state I can't actually hurt you.

    Honestly, a good start would be, if someone spams crouch past the exit gates, the Entity blocks the exit for 5 seconds. Either stay on the map or run. Don't be a little #########.

    Oh wait, one of the Devs pitched in with his view on nerfed Killers; 'Play Survivor or play another game. Civ is fun'

    Hey, your own dev said it. Guess I won't tell people to buy your game, if you can't be bothered to balance it.

    I use this as my steam profile explanation. I believe it fits the game very well:

    Dead by Daylight is not a game about a killer hunting survivors. It is a zoo keeper sim. You can play an angry zoo keeper or one of 4 monkeys trying to destroy all the zoo equipment. The protagonists of the game are the killers. The horrible antagonists are the survivors.

  • @Mister_xD said:
    the killer should always spawn next to his totem.
    im sooo tired of my totem spawning on the different side of the map, and then i cant even reach it in time, before it gets destroyed ;-;

    This way the surivors know where the totem is too

  • @SpacingLlamas said:
    Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency.
    Affected Survivors' Item consumption rates are increased by 80/90/100 %.

    Also add the affect that make skills appear randomly on the screen, it makes sense with survivors suffering from inefficiency. And fits well with the doctor and makes his base kit (power) more powerful. It also would be interesting on other killers. It wouldnt make it op but I think much better then what it is now.
    Affected survivors have a X% chance of a skill check appearing randomly on screen

    Tell what you think and what you think the percentage number should be for each tier

    "great fear" :lol:

    Even the perk description makes fun about the perk already..... its kinda sad

    I am against more skillcheck builds. The gens need to be adressed in the core game itself. Also gentapping.... etc etc

  • I really hope we never get licensed killers again.

  • @Dabrownman1812 said:
    Rebel_Raven said:

    If the killer only chased, hooked, and face camped one survivor in the entire match, something has gone terribly wrong in the game, imo.

    Largely it went by too fast.

    The survivors got the gens done, and are ready to eacape in the time span of a chase, 1 or 2 hits, a hooking, and a sacrifice. 
    Which means the match was short as hell, and no doubt the killer had zero fun aside from watching the survivors squirm. 

    Anyone else think that's sort of screwed up?

    Anyone have any thoughts on how an entire match can go by with only one chase, and one sacrifice?

    Maybe i missed something?

    No killer should be rewarded by camping, killers not interacting should not be punished with few points. Sometimes it is because it goes so fast, sometimes because of someone got looped and tunneled, sometimes because there is a skilled survivor who doesn't just loop but knows how to handle himself. The game does need to be longer, but camping should never be rewarded. The one chase is up to the killer if the killer wasn't camping. Even when I get genrushed, I'm getting multiple downs. 

    The game doesnt reward killers for camping.

    The only reward killers get for camping are survivors throwing themselves at an afk killer and thats totally up to them

  • @The_Crusader said:
    Almost every single game now it's the same thing...

    1) Facecamp, your team tries for the save and they die for it. Game lost

    2) Facecamp, so you do gens, then when you finally power the exit gates you get hit by NOED.

    I see now why people only play SWF and bring in toolboxes and all the powerful perks. The game is quickly becoming junk otherwise.

    That's if your team makes it that far. Normally someone disconnects right at the start so it's basically a 3 vs 1 game.

    Everytime I play solo survivor my teammates always kill me.
    Yesterday I pointed desperately at the exit gate but that stupid meg didnt wanna leave so I died to the pig trap.....

    I am never "facecamped" because I dont play like a toxic shithead :wink:

    I just wished they would make piping harder again, thats the main problem atm

  • @Beverly said:
    It sounded like hot garbage when it first came out, but... I stand corrected. Just got Kate to prestige 3 and somehow Pharmacy got to level 3 in that process. Decided this was a good opportunity to put it to the test. I'm pleasantly surprised! Not only does it double as self care, but you get a free green medkits that slowly accumulate overtime. I hoard most of my items because I'm always afraid of losing them, but pharmacy has made me feel a little bit better about bringing a medkit.

    True, for the same reason I ust the chest perk on survivors.
    My killers eat almost all of my BP because of their addon hunger but on survivor it doesnt really matter if you play with 1 perk slot less (I even play with 2 perk slots less :lol: )

  • @projecteulogy said:

    @The_Crusader said:
    "We'll make it" is OP as hell.

    So is a Nurse in the hands of a good player. I just watched one tear a part 3 people wearing Legacy gear. LOL But then again, I don't play like a moron and run in for YOLO saves or heal with the killer in sight.

    Healing is countered by tunneling and camping, which just about every single killer at high ranks do. If i were to recorded every game I play at rank 1 survivor, every single game has either tunneling, camping, or slugging before one gen is even done.

    Pharmacy isn't disgusting. Unless you're running AITH and luck out with needles, you won't get this from Pharmacy. Nice try though at calling this perk OP. lmao

    A good survivor that wants to tryhard would never pick legacy. You are literally blinking over the whole map, ofc you will have a hard time against nurse. Use common sense.....

    Ofc killers need to play tactically when they want to do well, does that surprise you?^^

  • Not sure what you mean with lvl 2. I guess you are refering to your character lvl.

    Matchmaking only takes into acocunt your rank and I assume that your rank is really low which causes high queue times.
    The devs actually protect newbie players by making it impossible for others to derank into rank 20-15, thats why there are so few players and the queue time takes ages

  • Only if survivors showed sportsmanship and didnt use busted perks.

    happens quite rarely tbh

    But sometimes when i cant find the last person on the floor in the first few moments, I give up and let them have their race to hatch :lol:

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