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DeadByFlashlight

DeadByFlashlight

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DeadByFlashlight
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  • @Dabrownman1812 said:
    MegaWaffle said:

    Although I agree camping isn't fun for the survivor on the hook it will suck now that SWF will simply abuse the new system and killers will have to watch obvious hook rescues simply because they are getting penalized for over altruistic plays. I don't camp myself and it isn't difficult to know someone is around but unless I see scratch marks or the survivor themselves I leave, now there will be less of a reason to be stealthy in your approach.

    Unless I missed something in regards to this change in which case please correct me.

    People forget you don't lose points if another survivor is within 16 meters of the hook. If people are near and you're camping you're fine. 

    You have no tools that tell you whether a survivor is within those 16 meters.

  • @Eight said:

    @DeadByFlashlight said:
    Even if I ignore my team completley, I always manage to pip just doing gens. Even if I manage to avoid looping, I still pip by escaping+gens

    Maybe it's just a perception thing? I agree it can be done (although I'll admit I'm surprised it's not as hard as I thought, since I did it myself this morning), but most people I know of keep saying that you'll need a gen and a rescue or two to pip as a survivor. If that's what people think, it may still explain the hook rushing behaviour.

    Or I could be completely wrong, and they do it for other reasons. :)

    We know exactly how emblems work.
    You start with a bronze benevolent emblem, this means that if you get iridesecent in gens and escape, then you piped already without even being a single second in the killers terror radius or performing ANY altruistic action.

    I know "most" people claim a lot because they feel like they do way more than they actually do, but there is no doubt, we know exactly how the emblems work

  • @Dabrownman1812 said:
    DeadByFlashlight said:

    @CallMeRusty420 said:

    @DeadByFlashlight said:

    @CallMeRusty420 said:

    @DeadByFlashlight said:

    Talking about objective unbalance.

    4 survivors need 110 seconds at gens to complete their gen objective.

    A single survivor stays 2 minutes on hook until he dies

    A single person on a gen without any aid takes only 80 seconds smart guy lol

    yes and 4 survivors working optimally on gens take 110 sec, to be precise it actually only takes 80+28.57=108.57 seconds

    Wait can you explain where you got the 28.57? I'm missing something. And did you mean that 4 survivors working on a gen each?

    yes first each survivor works solo on a gen(80), then all 4 on one (28.57)

    Thats the optimal way to do it

    Are you new or something? 2 minuted to die on hook gauranteed if they get face camped by leather face, if not it isn't two minutes. It's whatever time it takes to find, eat a loop, and hook. Optimally people will work on separate gens as if it takes a killer over 90 seconds to find and down one survivor 3 gens would have popped. 10-15 seconds to find survivor, maybe 60 seconds at least in chase unless survivor is a noob, then hook 78 seconds, then find another survivor which is at least 5 to 15 seconds. You gotta be a troll or survivor main.

    I am a killer main btw, we were talking about pure objective time, i.e. gentime or time on hook.
    But even looking at those numbers, completely forgetting about looping....... its kinda insane

  • @Tizzle said:

    @DeadByFlashlight said:

    @CallMeRusty420 said:

    @DeadByFlashlight said:

    @CallMeRusty420 said:

    @DeadByFlashlight said:
    Talking about objective unbalance.
    4 survivors need 110 seconds at gens to complete their gen objective.

    A single survivor stays 2 minutes on hook until he dies

    A single person on a gen without any aid takes only 80 seconds smart guy lol

    yes and 4 survivors working optimally on gens take 110 sec, to be precise it actually only takes 80+28.57=108.57 seconds

    Wait can you explain where you got the 28.57? I'm missing something. And did you mean that 4 survivors working on a gen each?

    yes first each survivor works solo on a gen(80), then all 4 on one (28.57)

    Thats the optimal way to do it

    Yeah because the Killer never chases anyone in this game....

    We were talking about pure objective times only.
    Oh and btw, I believe its a lot easier for the survivors to run from one generator to another while the killer has to follow survivors through the loops first in order to down one. And the killer can only chase one at a time :wink:

  • @DocOctober said:
    brokedownpalace said:

    Just because a wiki is accurate does not make it official. There's no reason to get upset over a basic fact.

    As I said, we are officially endorsed by and linked by the devs. Official =/= run by the devs

    Fog streamers are endorsed by the devs too.
    Does that mean that deranking by DCing and using MLGA is officially supported? I am curious now

  • @DocOctober said:

    @DeadByFlashlight said:
    The wiki is not official btw

    See that icon there on deadbydaylight.com? That's a direct link to the Wiki main page. It doesn't get more official than that.

    It even is stated on the side itself:
    Compendium by the Players, for the Players.
    Feel free to contribute by creating new Articles or expanding existing ones.

    Also it clearly reads:
    This site is a part of Curse, Inc. and is not affiliated with the game publisher.

    Just that you know what you are actually talking about :wink:

  • Well you are lucky, I have a negative lvl.....

  • Use shards for cosmetics or for new DLC characters.
    The rate you earn shards is so damn slow that you will never run out of things to buy

  • @HellDescent said:
    He forgot to mention 1 thing swf advantage.

    Probably didnt want to upset his survivor watchers and lose them to other channels

  • @Tsulan said:
    DeadByFlashlight said:

    @Tsulan said:

    So... how many shards do you have?

    Only 5k.... im so poor =(

    Would have expected something in the millions...

    Its just a displaying bug, im actually only devotion 1 :lol:

  • Click at a random video from him and you get a rough impression really fast

  • @Tsulan said:
    So... how many shards do you have?

    Only 5k.... im so poor =(

  • @lyric said:
    DeadByFlashlight said:

    @purebalance said:

     @DeadByFlashlight said:
    

    Ehm isnt PS4 where ochido is doing his work? :smile:

    One of the biggest difference between platforms is that the nurse and huntress are not (mostly not) played due to low fps and controller aim. This makes the game significantly easier for survivors on consoles.

    Also you ahve to keep in mind that the console community is not as old as the PC one and is still learning (especially PS4 since that free ps+ thing)

    Pretty sure he's on PC unless something has changed since Tru3Ta1ent has played him on occasion.
    

    PC has an edge naturally since being able to use a mouse is far more accurate than the Xbox or Ps4 controller. Granted both survivors and killers will have a mouse so it evens out, but the point stands.

    Ochido was perma hardware banned on PC, thats why he immigrated to PS4 where the devs still have no possibility to bann players.

    It doesnt matter whether you use m/K or controller for survivor, there are actually some survivors that play with controller on PC (even marth does that btw), so controller is basically a killer-only disadvantage

    Ochido isn’t even that good he plays against noobs and gets wrecked by his own rank when he plays them and says “killer OP nerf now”

    Nobody claimed that he is good. Its enough to bully low rank killers though

  • What happens to the original key items?
    What happens when the killer camps the chest?
    What about survivor holding the game hostage?

  • @CallMeRusty420 said:

    @DeadByFlashlight said:

    @CallMeRusty420 said:

    @DeadByFlashlight said:
    Talking about objective unbalance.
    4 survivors need 110 seconds at gens to complete their gen objective.

    A single survivor stays 2 minutes on hook until he dies

    A single person on a gen without any aid takes only 80 seconds smart guy lol

    yes and 4 survivors working optimally on gens take 110 sec, to be precise it actually only takes 80+28.57=108.57 seconds

    Wait can you explain where you got the 28.57? I'm missing something. And did you mean that 4 survivors working on a gen each?

    yes first each survivor works solo on a gen(80), then all 4 on one (28.57)

    Thats the optimal way to do it

  • Money isnt a problem, servers are actually quite cheap in nowadays age

    The problem is the spaghetti code that prevents DBD from actually being played on dedicated servers

  • @CallMeRusty420 said:

    @DeadByFlashlight said:
    Talking about objective unbalance.
    4 survivors need 110 seconds at gens to complete their gen objective.

    A single survivor stays 2 minutes on hook until he dies

    A single person on a gen without any aid takes only 80 seconds smart guy lol

    yes and 4 survivors working optimally on gens take 110 sec, to be precise it actually only takes 80+28.57=108.57 seconds

  • @lyric said:
    > @DeadByFlashlight said:
    > > @AshleyWB said:
    > > Always doing something is what determines a good survivor from bad survivor. Too many bad survivors are at high ranks, they shouldn't be there. 
    > >
    > > Emblems should consider how much of the match you were actively doing something during a match. 
    > > I'm tired of being the one doing gens or whatever and getting hooked only for the rest of the survivors to be scared to even move a muscle. I always end up dying in most of these matches.
    >
    > Emblems have made piping too easy, I agree.

    It was way easier to pip before the emblem system was implemented so at least they’ve throttled it down more than it was

    The first emblem iteration was perfect, but survivor complained that they had to work for their pips now.
    Thats why devs made it easy AF to pip again.

    Oh, and btw imo you climb as killer too fast too

  • @AshleyWB said:
    Always doing something is what determines a good survivor from bad survivor. Too many bad survivors are at high ranks, they shouldn't be there. 

    Emblems should consider how much of the match you were actively doing something during a match. 
    I'm tired of being the one doing gens or whatever and getting hooked only for the rest of the survivors to be scared to even move a muscle. I always end up dying in most of these matches.

    Emblems have made piping too easy, I agree.

  • @Eight said:

    @DeadByFlashlight said:
    BBQ was supposed to be an "anti camp" perk, but what it actually does is that it exposes hook swarming survivors such that you dont leave teh area.

    I blame the pipping. You can do all the gens, but if you don't save someone from the hook then it's hard to get those pips. Bad for everyone - especially the poor sap who gets unhooked in front of the killer by Jake.

    So even when the killer is camping, even when you signal that the killer is camping, and even when there are gens still to do, everyone runs to the damn hook.

    Even if I ignore my team completley, I always manage to pip just doing gens. Even if I manage to avoid looping, I still pip by escaping+gens

    Survivors throw themselves at the hook to save their mates, believing that they are entitled to escape together and if the killer doesnt allow this, then he is the "bad camping guy".

    Btw, survivors created the campers, in the beginning before SWF really was a thing, people rarely camped at all (only if you abused those infinites :lol: )

  • @TheLegendDyl4n1 said:

    @projecteulogy said:
    fix infinite looping first. then we shall see.

    how is a loop infinite if it stops working after jumping threw the window 3 times? they also stated on the new update they will be adding select debre closer to these loops and you wont be able to fast vault threw one side of it

    It is theoretically not infinite anymore, but loops that last for several gens are still called "infinite" loops, just like the term "facecamping" is misused nowadays

  • Is there a single reason why the devs should make exclusive characters on purpose?
    Its the same work as a normal platform, but they can only sell it on specific platforms.

    Seems like a really stupid buisness idea

  • After 2 minutes you should have left already anyway :wink:

  • @Radiant said:
    Totally unfair: 1 nub killer DC and 4 surv get 1 depip each...
    please give safety pip for these cases

    If the killer DCs you get a blackpip at least, maybe even a pip depending on the work you did before the DC

    There is a visual bug showing it as depip, but you dont actually lose the pip

  • If I compare the ultra rare addon iridescent head against 4 of the ultra rare insta heals, its quite weak in comparison

  • @Justicar said:

    @DeadByFlashlight said:

    @The_Fallen_Utopia said:
    I always say people should play as they want to play so I agree with this. There is no rule saying killers can't camp. 

    The devs even explicity explained that killers are allowed to camp, survivors just dont wanna believe the truth

    They've said that multiple times, but they keep muddying the waters by adding stuff like BBQ, MYC, etc, and the upcoming Chaser emblem change.

    BBQ was supposed to be an "anti camp" perk, but what it actually does is that it exposes hook swarming survivors such that you dont leave teh area.

    MYC is quite unreliable on some killers, gotta test it with hag now after the QoL change.

    Devour hope is the only real anti camp perk imo, but survivors are always very keen cleansing the totems :lol:

  • @PhantomMask20763 said:
    Yes please, especially on console since every time we go to the store we have to close our app due to fps dropping after leaving it.

    For real? :lol:

    Damn I dont know how people can play such a game

  • @suffering23 said:
    the killer find it first, THEY DESERVE THE WIN! if the surivor finds it, THEY deserve the win, if the killer close the hatch just give a repair buff of 200% to the survivor and if they repair 1 gen both doors and the hatch open, you get out for free now, adrenaline triggers, noed doesn't.

    when the killer killed 3 surivors and they have to camp the hatch, they are taken hostage by the game, and killers should ALWAYS be the one winning if they are at the hatch in same time, grab them directly or anything, killer is here first or if they are here in same time, killer wins anyway, it is a last resort for the survivor to win, not a free escape if they are there in same time, killer should always win if they find the hatch first, and survivors have to repair a gen to escape, 200% speed is really good and it will barely take 30 seconds to repair a gen, if it isn't repaired already. let us close the hatch, this is getting ridiculous that killers doesn't get their fourth kill because of the broken mechanics of the hatch.

    The hatch closing mechanic did not satisfy survivors, thats why it was dismissed, just like the SC and DS rework

  • @Visionmaker said:

    @suffering23 said:
    the killer find it first, THEY DESERVE THE WIN!

    No, they don't. Killers are not entitled to be rewarded for finding survivor objectives. And you act as if Killers lose if a survivor finds the hatch. They do not lose. Kills aren't miraculously reverted. A 3k doesn't turn into a loss, and getting a kill on the last survivor doesn't make it a win.

    Your whole post hinges on the idea that killers deserve something for finding a hatch, as if the hatch was a killer objective. Let's make this clear. It is not. The hatch standoff is ass, but so is the idea of "last one to the hatch is a rotten egg".

    The hatch is the necessary counterbalance for two features: (1) survivors killed are permanently removed from the game, and (2) survivors have significantly less chances of winning with fewer teammates. It should not be pointless for a survivor to try to survivor alone. I do not think the hatch should open so easily, but I also do not think the killer should interact with the hatch.

    But survivors are entitled to be rewarded the hatch, yeah we all know

  • @Nickenzie said:
    Warning: You are about to witness a baby on the forums, viewer discretion is advised.

    BVHR please make more high tier killers besides nurse because I get so bored of facing the same killer over and over again! Please don't make low tier killers ever again, please just give Dead by Daylight the "Horror" in asymmetrical horror game! Please, I'll do anything just to have a challenge again as a survivor and would love to have a more scary game. Please, I'm literally begging you on my knees kissing your BHVR shoes to make killers scary again! :(

    Okay, I got that out of my chest... In all seriousness, we need more high tier killers besides nurse because rank 1 gets so stale when you're playing or going against the same killer over and over again! I know that I'm sounding like a complete baby but please, I want more variety! However, at what cost?

    @Lowbei SMM (Salt Management Mod)

    Pls stop begging for variety because BHVR will then nerf bily and nurse down to the trash lvl

    In all seriousness, they said during their livestreams that they dont want every killer to be viable, what else do I have to add to this statement.... :|

  • @Wolf74 said:

    @DeadByFlashlight said:
    I used to run BBQ, distressing, brutal strength and ruin. I dislike skillcheck builds because good surivors are not affected by them, but if you are in low ranks, they work wonders.

    Nurses calling can be quite helpful if you have problems tracking survivors, maybe switch it with distressing.
    I prefer brutal strength over enduring because survivors tend to drop pallets earlier vs doc

    Addons I recommend the discipline one that increases the madness rate and some range addon (even the common one is very good already)

    Skillcheck builds only work on Doc because you can dedicate 3 perks to it along his core power.
    Distressing because he is the only killer whos core power benefits from a bigger TR.
    And at some point the survivor start ignoring the heartbeat and start healing anyway, because the TR is "everywhere" and NC helps you interrupt them and also snap out is shown with NC, which helps to keep them from doing it and make them stay longer in Madness 3.
    He is one of the few killer that can slow the gens down without the need of using Ruin and risk of it being broken in the first 20 seconds of the game.

    How exactly does he slow down the game when survivors manage to hit the skillchecks, the only thing different is that survivpors have no snap out of it after they looped you around the whole map in order to be able to do gens again

  • I used to run BBQ, distressing, brutal strength and ruin. I dislike skillcheck builds because good surivors are not affected by them, but if you are in low ranks, they work wonders.

    Nurses calling can be quite helpful if you have problems tracking survivors, maybe switch it with distressing.
    I prefer brutal strength over enduring because survivors tend to drop pallets earlier vs doc

    Addons I recommend the discipline one that increases the madness rate and some range addon (even the common one is very good already)

  • Some genius at BHVR had the idea to make it impossible to protect beginners by removing the playerbase from the ranks 20-15.

    The logic: If you cant find any game, then you cant get bullied by more experienced players :wink:

  • No matter how powerful the console is, it will always be "poop" compared to a proper PC.
    devs plan on optimizing their game "soon", but honestly, I wouldnt set high hopes in them :lol:

  • Talking about objective unbalance.
    4 survivors need 110 seconds at gens to complete their gen objective.

    A single survivor stays 2 minutes on hook until he dies

  • Instead of the original perk featurse or additional?

  • How many survivor corpses did you find between those 800 degree pipes with a big smile on their face and back problems from tbagging during the standoff? :wink:

  • @Mister_xD said:

    @DeadByFlashlight said:

    @Mister_xD said:
    so, the killer has a valuable ultra rare add on. NERF THIS!!!! we all know killers are not allowed to have viable stuff.
    also its the f*cking wraith we are talking about. 2nd weakest killer in the game. honestly, he is not even invisible! you can still spot him easily, once you figured out what exactly your looking for. also, he has a red shining glowing from his body (feet to head) while he is uncloaking, so watch your surroundings.

    and now, the most common argument: "i have played it myself and i always 4ked!!" yeah... which rank were you playing on again? have you hit killer rank 10 yet? im not too sure about that...

    I used this "ultra rare valuable" addon and even rank 10ish survivors didnt care about it because it has no effect at all. Survivors have so many tools already to identify killers position that it really doesnt matter.

    In the future I will dodge that addon in the bloodweb.... thats how good it is :lol:

    well, it can be valuable in the right situation...
    its definitely better than the normal bell sound

    Well of course, but other addons (even less rare) are stronger imo.
    Nevertheless, the wraith rework failed pretty much, he is still quite weak

  • Hag S+? :lol:

    Nurse needs an extra category because she is the only killer that can stand a chance against everything the survivors throw against her

  • Uhm using bond I assume you play as solo survivor, from my experience SC is almost necessary because the random plebs always asume you have it (who wouldnt use SC lel), so you might end up chasing them begging for a heal

    If you want an exhaustion perk, try balanced landing. It is quite underrated in my opinion

  • @Poweas said:

    @Dabrownman1812 said:
    Poweas said:

    Ok so I play both survivor and killer on xbox. 500 hours, about 300 to survivor and about 200 to killer (198 to every single other one and 2 to Nurse with games where I got abused). And I switched to PC since Xbox got boring rank 1 was easy to get to and it was ridiculous how overused killers like Myers were :( . So I played a little survivor and decided to try out Nurse, my only perk was a nurses calling, no addons and I 4 manned in the Asylum with only 1 blink missed and then I 3 manned in the Shelter woods (Last guy got hatch due to the hatch spawning when I slugged them because exit gates were open, almost got him tho ^^). I had no addons and I dont get why faster turning and better frames make her so easy to use. I literally watched 1 nurse guide telling me to zigzag blink (Ardetha's guide on YT) and other things and I find her so easy? Am I naturally good at her or is she easy to play on PC. I have more struggles playing Trapper lol. Btw PC community is so nice I love it here ^^.

    Rank isn't the same since emblems, horrible rank 1s who can't keep a killer busy for 30 seconds exist. Good that you're practicing on those lames lol. Nice people, but haven't earned their rank. Had rank 2 killers falling through the hole in the game etc, rank isn't about skill or knowledge anymore. Og rank ones would've ripped you a new a$$hole on that run. 

    Thank god I'm not planning on ranking up any time soon lol

    Its not worth it, you dont get anthing for it anyway besides that cheap achievement/trophy for losing your rank 1 virginity^^

  • Agreed, I always hate RNG in games and your solution sounds like a solid approach.
    For the same reason, reverse beartraps have to be adressed btw

  • @Mister_xD said:
    so, the killer has a valuable ultra rare add on. NERF THIS!!!! we all know killers are not allowed to have viable stuff.
    also its the f*cking wraith we are talking about. 2nd weakest killer in the game. honestly, he is not even invisible! you can still spot him easily, once you figured out what exactly your looking for. also, he has a red shining glowing from his body (feet to head) while he is uncloaking, so watch your surroundings.

    and now, the most common argument: "i have played it myself and i always 4ked!!" yeah... which rank were you playing on again? have you hit killer rank 10 yet? im not too sure about that...

    I used this "ultra rare valuable" addon and even rank 10ish survivors didnt care about it because it has no effect at all. Survivors have so many tools already to identify killers position that it really doesnt matter.

    In the future I will dodge that addon in the bloodweb.... thats how good it is :lol:

  • @M2Fream said:
    Radiant said:

    @M2Fream said:

    Kindred

    Dark sense

    Bond

    Empathy

    Alert

    Plunders instinct

    Deja Vu

    Detectives Hunch

    Object of Obsession

    Open Handed

    Wake Up!

    Windows of Oppourtunity. 

    Kid, nobody uses those (maybe some bond?), while all killers use aura reading.

    Get over it and find another argument.

    You misunderstand me. That IS my argument. Why do survivors complain nonstop about killer aura reading perks, and none of them use aura reading perks. My point is that the same survivors who use broken SC BT DS dont use aura reading perks, then aura reading must not be so great, therefor, survivors have no argument about op killer aura reading. Aka, stuff like
    "BARbeQue anD cHile hAS nO counTER"
    "NuRsES CallInG coUntErs SeLfcaRe"
    Bullshit like that.
    My point being, If survivors think aura reading is so good, why dont they all run
    [long list of underused survivor aura reading perks]

    Maybe because they are aware of the killers location anyway due to red stain, terror radius, 3rd person, voice comms etc..... They have enough tools already even without having to use a single perk :lol:

  • @Eninya said:

    @Warlock_2020 said:
    League is a good example on the rank system and adjustments that can be made.

    lolno

    Their Division/Tier system is a massive step down from Elo. It's not dynamic, locks players into sets of players of uneven skill, and has busted "Promo Series" that stacks you with players outside of your skill brackets by huge margins.

    The system is broken and exploitable to the highest degrees. I used to boost accounts for years in that game, so people could get the end of season rewards.

    Leauges system - even though I dont like it tbh - is a lot better than the "ranked" system we have in DBD

  • @Xhaviour said:
    i dont get the reason why Lobby Closing still free.

    I mean only Reason Lobby should be closed / Left are

    • Suvivor have Bad Ping
    • Killer has Bad Ping.

    So like you get a Pop up window which ask if you want stay or leave

    everything else should get punished like 5/15 .etc min restriction

    As long as we dont have dedicated servers, there is no way to punish lobby dodging,.
    And even then.... we would need to casual mode first to get a proper ranked mode

  • Excuse me?

    You dont lose benevolent points if the killer is camping, you only lose them if you are farming yiour survivor mates and that is completely your fault

  • @projecteulogy said:

    @DeadByFlashlight said:
    Why does everyone have to start with "I been playing since X, I have X hours, I have X achievments, I am very important".

    The arguments should speak for themselves.

    Totally agree with all suggestions though, most of them is actually just common sense, but either BHVR has no common sense or they are too lazy.

    The kill your friend settings might be problematic because of hwo the spawn system works etc.
    We need weekly quests, maybe even BOTH weekly and monthly.

    Skillcheck struggle seem interesting too, but rip the beginners :lol:

    Before we get seasonal rewards, we actually need a proper emblem system that isnt easy AF, also there should be a casual mode.

    I'm annoyed at most all streamers with Panda being the one exception. His killer commentary is hilarious and even when he gets facerolled, he's a great sport about it.Plus.. His Twitch content is developer approved. he is actually kind of important. :chuffed:

    I have nothing against panda btw, but the fog program is a big joke.

    Jendenise, a streamer that deranks regularly by DCing to bully low rank killers with her squad being "tahxic" and even admits on using bannable 3rd party software (MLGA) is a fogstreamer too.

    Yes, thats "approved" by the devs too :lol:

  • @KillJiggy said:

    @Tizzle said:

    @DeadByFlashlight said:
    Thats an intended feature.

    No, this is the type of body blocking that will result in a ban if reported.

    Agreed, blocking the stairway and hitting the survivors is intended, not blocking the survivors from unhooking the person, I do believe that is holding the game hostage. (or something like that)

    bodyblocking away from unhooking in the basement is indeed an intended feature, the devs have been pretty clear that its not holding hostage, pls get your facts straight.

    Clearly there is a timer runing when the survivor is on the hook

  • @Tizzle said:

    @DeadByFlashlight said:
    Thats an intended feature.

    No, this is the type of body blocking that will result in a ban if reported.

    No, it only results in a bann if it is holding the game hostage.

    OP described that he was camped in basement which implies that he was on the hook. As long as there is a timer running (hook or beartrap e.g.), it is not holding the game hostage

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