DeadByFlashlight
DeadByFlashlight
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- DeadByFlashlight
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Just ignore survivors, they just want you to feel bad for playing good most of the time
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@OGlilSPOOK20 said:
Casual mode being what we're playing now and Rank being a game mode where both Survivors & Killer go in without Items, Add-ons & Perks. (Maybe up the time on gens so the killer doesn't get rushed to be fair.) In Rank we could gain more BP or gain more EXP to level up quicker to get shards faster.Killers are addon dependent while survivors are not.
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@Global said:
wh-wh-wh-what...nurse isnt tier 1....WHAT IS THIS MADNESS?Must be a console player
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@DocOctober said:
@Acromio said:
@DocOctober said:
All I have to say about Tyde is that he can eff himself with the Doctor's Stick for the comment related to the Doctor's Hallowed Blight cosmetic.Tyde knows a lot, but he's utterly ignorant in some regards, mainly in how strong Killers are. He's a noob Doctor, yet convinced that he knows how to play him.
The Doctor has no way to travel the map faster, no way to down survivors faster, and no way to deal with looping. He's just a M1 killer with a ginormus terror radius, that can track survivors easily, but can't do anything during a chase, and is ez pz countered just by knowing how he and the game work.
It's as simple as that. If Freddy and the Spirit didn't exist, the Doctor would be the worst killer in the game.Well would you look at that, another ignorant.
Can't play the Doc? Git gud.
Guess I cant expect any footage from you since you ignore me. Classic
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Thats not balancing, that is QoL changes.
Voice comms have to be balanced
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@PinkEricka said:
Last night, I started leveling up Michael Myers so I can use him when Halloween comes and I was very lucky to get a tombstone piece in my bloodweb.I was very excited to try it out for the first time!
I found someone early in the match and I began stalking them to get EW3 and as soon as I tombstoned them, one person DC’ed and the other one ran up to me and surrendered.
I’ve never been so disappointed that I wasn’t able to use it to the full extent.
Does this happen often?
in 90% of my games, I still didnt manage to get the achievment
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@Rellewd said:
truely at this time and for this only reason, I really want SPIKED BOOTS AND MOONSHINE FOREVER, I TEND TO STAY WITH MOONSHINE but SPIKED BOOTS are much more rare and I never skip the webs presents even when i focus on them addons I can stack them but now I am hurting as sometimes I will when low on them and I notice Moonshine comes more frequent than them Boots so SEND HELP.Guys like you are the reason why the gaming industry kills games to make money nowadays
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Inb4 survivors defending last seconds switches because.....

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I mean fogstreamer deranking by DCing to bully low ranks within a SWF completely fine.
Admiting on stream to use MLGA? Totally fine, BVHR think that those kind of streamers shoudl be supportedIt just shows me what BHVR actually cares about and what direction the game is taking
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@kilas2megas said:
Does anyone else think a base chance of 4% is a little low? Only 3 tries seems a little low to me, as well.I understand that once you're hooked, it should mainly be up to the skills of your team to get you down and to safety. But really? 4%? And as soon as you start attempting, your health is DRAAIINNNED. Basically, this feature shouldn't even be in DBD if it's that useless.
I've personally never escaped from the hook on my own, but I'd like there to be some sort of perk that increases your chances of escaping the hook (besides Adam Francis's unique perk.)
All in all, I think the base chance to escape from the hook should be something like 8-10%. Or there should be 5 attempts. (Basically, players should have about a 30% chance of getting themselves off the hook each game, not 12%.
Use luck offerings if you believe 4% are not enough
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@Raziel said:
@Orion said:
@Raziel said:
Title.Change my mind.
P.S. Self Care usage is officially declared at ~24%. That means that, on average, 1 survivor will have it each game and the other 3 won't. Do a little check for yourself and make a note of how many SCs you can see each game.
That's not right. It's 24% of all perk slots. There are 4 perk slots per player, and only 1 of them can be SC, so the actual percentage is 96%.
I know that, but that was not the number we were officially given. If a perk is used 96% of the time then it clearly needs more nerfs.
Yes but after the devs realized that it needs a change and said that they would nerf it, they backpaddled and dropped the idea so its gonna stay as it is
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@Raziel said:
Title.Change my mind.
P.S. Self Care usage is officially declared at ~24%. That means that, on average, 1 survivor will have it each game and the other 3 won't. Do a little check for yourself and make a note of how many SCs you can see each game.
It is only 24% because you can only pick SC once in every loadout and not 4 times in each slot

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@SenzuDuck said:
@DeadByFlashlight said:
@SenzuDuck said:
I mean, obviously this isn't intended, make a bug report, move on.Sadly it is intended
No, it is not, this length of time is unintended. I'm not trying to troll, they specifically state in the patch notes that they should be invulnerable until the person can control their character.
THIS IS NOT INTENDED, DONT pretend it is so you can push the "BHVR just messes with killers" narrative.
After kobeing you cant instantly move like you can after an unhook.
The invulnerability ticks in after the survivor is able to move (actually he is still invulnerable a little bit after he started moving), so this is an intended feature indeed. -
@MegaWaffle said:
@Blood_Coil_Viper said:
They really need to add rank rewards. And good ones at that. Things that reward players for staying at rank 1 because right now if someone doesn't like the challenge they just derank with no punishment.If they add rank rewards they first need to address the problem with DCing because people will only become more incentivize to DC if they know they are going to lose a pip. Once you add rewards to any competitive setting people tend to get more competitive by nature and will develop frustration quicker at the thought of losing progress.
Fix DCing first then figure out a reward system OR remove rank entirely.
DBD is not a competitive game, a lot of things have to change before that can happen, to name a few: dedicated servers, SWF and general balancing around rank 1
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@sixty4half said:
Skemooo said:will address this or the only solution is to derank and make otehr players who were properly playing suffer?
I call bullshit on this part. You can't have it both ways. If you're losing games, then you are already losing pips.
Deranking = losing games to avoid losing games
That's the dumbest logic that gets thrown around this forum.
Piping is so easy that losing actually doesnt make you lose

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I really dont understand why people cry so much about blink addons.
I consider the range addons the strongest ones by far. Blink addons just make it easier to catch survivors and it feels bad to play against, but gameplay wise I consider range addons stronger
But even then, throw a 5 blink nurse against the depip squad and look how well that goes
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I hereby grant you permission

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@Vietfox said:
DeadByFlashlight said:Survivors would be "not satisfied" about this change
@DeadByFlashlight
I like it. Stop making things up and keep playing on rank 15.I will, until the game is balanced and I can enjoy playing at high ranks
´Btw, I dont derank that far, queue time becomes pretty bad at 15^^
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The only second chance perk of a killer would be NOED, however that can be countered easily by the survivors while the killers dont have easy (if at all) counters to the second chances of survivors
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@ChesterTheMolester said:
Blood_Coil_Viper said:I see what you mean here but I honestly think Wraith doesn't need much anymore. Some people do very well with them now. Trapper does need buffs though.
Both dont need that much anymore, thats the point. If these are implemented we have more Killers that might become more popular in the higher Ranks. Im currently R1 with Trapper, can post a screenshot if you wish later, thats why i focused on the addon freedom and QOL for him, makes things less annoying while still a buff.
Everyone can reach rank 1 in the current state of the game. THat does not mean that every killer is viable though and if you actually are an experienced rank 1 player, you know that very well

Trapper was a really nice killer in the beginning (he was acvtually my favourite), but the introduction of SWF and voice comms has completely demolished him
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@Skemooo said:
why should i climb ranks when i have more fun at rank 10? rank 1 games on both sides are not enjoyable at all..if i could earn more BP or shards by staying at top 5 ranks ill happily endure some of the toxic plays at rank 1.. other than that im not having a good time in rank 1.. will address this or the only solution is to derank and make otehr players who were properly playing suffer?During the big anoucnment when they said they do quarterly DLCs with midchapter patches, they also said they are going to introduce seasonal rewards.
However, piping is so easy that its a joke now and I believe that if people will actually start tryharding, then rank 1 will become very frustrating to play.
Oh, and basicalyl the whole rank system would have to be reworked, but devs cant even fix SWF matchmaking
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@jiminie said:
@DeadByFlashlight said:
@jiminie said:
Can you fix it already?I'm tired of Killers hitting the air, like LEGIT HITTING the freaking air and the hit is registered, same goes for Windows, don't jump on me with the 'you were too close to the window' BS, most of the time ain't the case, plenty of videos that perfectly show how broken it isSo, with everything said, fix the damn Hitbox kappa
Video proof in a lagg free game or it never happened.
Window hits work as intended
Go to YT, there's plenty of proof for you, not going to waste my time on something like this only to convince one person, everyone knows how trash the hitbox is, you can live on in your imaginary bubble where everything's fine
Im not gonna do the research for you.
I will continue to live in my imaginary bubble then, fine
I thought you wanted to make a point, maybe I was mistaken
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Yes, I am always very salty when this happens and the survivors are gonna regret it

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@Wolf74 said:
@DeadByFlashlight said:
@Wolf74 said:
Maybe he should watch the last stream where they showed the models and the hitboxes.
He is complaining about melee hits, not huntress hatchets
Which share the same problem.
The model of the hunched over Dwight clearly shows how his body is poking out of the actual hitbox.
So the weapon can either visually pass right through his face and you do not get a hit or your weapon is whiffing far behind his back, but you get a hit.Thats not how hits works in DBD. The weapon swing is just an animation, the actual hits are registered within a "hitcone" and not via collision of the weapon hitbox vs survivor hitbox
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@Tzeentchling9 said:
So, how long do we have to wait again?I give it 4-5 months
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@SenzuDuck said:
I mean, obviously this isn't intended, make a bug report, move on.Sadly it is intended
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@Vortexas said:
Will the distance between pallets spawning take into account levels with multiple floors, like the Preschool, and The Game?Devs never got that to work properly, I doubt that this will change suddenly
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@Wolf74 said:
Maybe he should watch the last stream where they showed the models and the hitboxes.
He is complaining about melee hits, not huntress hatchets
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@Wolf74 said:
As usual Tyde is summing the problems up pretty well …Pretty well summarized. Nothing to add
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@DocOctober said:
All I have to say about Tyde is that he can eff himself with the Doctor's Stick for the comment related to the Doctor's Hallowed Blight cosmetic.Tyde knows a lot, but he's utterly ignorant in some regards, mainly in how strong Killers are. He's a noob Doctor, yet convinced that he knows how to play him.
If you are a better doc, feel free to provide footage of your gameplay such that doc-plebs like tyde and me can learn from you

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@PigMainBigBrain said:
@Mister_xD said:
their last attempt to create a killer to stop genrushing was the pig...
didnt rly work out too well...Ummm. she's actually one of the strongest gen control killers in the game if not "The strongest". Not sure what pig you're playing but I control the pace of the game. If I had any other killer in my hands outside of nurse and hag who force pressure in an area and are constantly mobile in key zones sure you can do a bit of gen control with them. But hands down, Pig can freeze a game at 3 gens left. Thats probably the most common point in the game where I can lock people, 6 jigsaw boxes will crawl the game, double time on jigsaw box searches will crawl the game, multi traps will crawl the game. You're not going to stall the game as wraith....
So im incredibly confused as to all these people saying pig gets gen rushed....bad players? I dunno. Rank 1 through 5 I don't have any issues with gens...
Maybe you just play her differently. Can you provide footage of such games such that plebs like me can learn from you?

I never know what to do against those genrushing SWF, especially with weak (in my opinion) killers like pig -
@THE_UNLUCKYking1 said:
i wanted to say that in kyf there is a bug when its does not allow a survivor to use DS i am hoping that this bug can be fixed.this bug occurs on the ps4.This has been a thing for ages now, but kyf simply doesnt matter enough.
Also, why do you wanna Dstrike your friends? DO you have them so much?^^
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@FayeZahara said:
I just get sick of being at rank 6 and getting nothing but swf matches. Since i can't rank reset and don't feel like making a 2nd account for fun games. There isn't a perkless mode out there either yet. I just think swf should be grouped by campfire closer together. Cause im at the point of asking people if there swf and if get no response don't ready up and leave. I don't like being teabagged as killer cause very unimmersive. I would even put on a pointless perk to stop crouching while in a chase. Insidious facecamping could work but that playstyle makes me sick. Swf just really make me hate this game i love.I just have no solution i would like out there. How do you deal personally with swf?
You can actually reset your rank. It is called deranking and can be done via DCing or by afking.
Even several fogstreamers that are supported by BHVR do it regularly, so dont be afraid to get bannedPersonally, I derank now too. I dont see a reason why not to do it as long as the game is not balanced around high ranks
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Survivor asked for free pips, they got handed free pips and this is where we are now

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Survivors would be "not satisfied" about this change
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People actually prefer horror games where the victim is scared, not sure whether they would approve runing in circles, bullying and taunting the killer etc
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@jiminie said:
Can you fix it already?I'm tired of Killers hitting the air, like LEGIT HITTING the freaking air and the hit is registered, same goes for Windows, don't jump on me with the 'you were too close to the window' BS, most of the time ain't the case, plenty of videos that perfectly show how broken it isSo, with everything said, fix the damn Hitbox kappa
Video proof in a lagg free game or it never happened.
Window hits work as intended
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@Wolf74 said:
I think it is a real bad sign for the state of the game that the Devs avoid putting things into the patch notes.
These kind of shadownerfs make the community lose their trust in the Devs.That train has departed long ago

I couldnt care less about minor shadow nerfs if we got the DS rework at least -
@xxaggieboyxx said:
@DeadByFlashlight said:
@CoolAKn said:
I don't see anywhere in the patch notes where being hooked removes Exhaustion, so it seems obvious this is a bug that needs to be fixed.It was intentional, just one of the shadow nerfs to killer. Devs like to avoid typing them out in the patch note in order to avoid angry killers doing some weird ######### like another killer strike
The huntress hitbox change wasnt mentioned either even though it made her completely useless, they even had the balls to not include this in to PTB and just shadow patch it live
found another shadow nerf to her and im actually kind of mad now. all the barriers on the autohaven maps have been raised so now you cant hatchet over them. all they have to do is crouch and they are completely safe. idk how long it has been a thing but i know you used to be able to hatchet people even if they crouched.
im not too sure about this maybe im crazy but all of the barriers are just high enough now to protect themThere usually is only one spot on the autohaven loops where you can hit them crouched.
It all boils down ttrying to bait the survivor into that spot into the right time, but good luck if he is aware of that spot
Has been a thing for quite some time now....
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People on forum say billy is the most used on consoles because nurse is so hard to control.
I play on PC though, so cant really comment on this one. On PC we mostly see nurse and billy on high ranks but that has changed a bit since piping has become so easy
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in DBD all game mechanics are plain simple. Nurse has slightly higher skillcap with her blinks, but in general the skillcap is really low in DBD.
It comes all down to map knowledge and startegy basically (the thign called tunneling/camping/proxy camping etc) -
@Wolf74 said:
Right now Sabo is pretty balanced.
I see it hardly ever used and even if, a hooked being sabod while I carry someone to it is usually just once per match. Nothing to hard to handle compared to the effort the Sabo player put into it. I have them rather running around prepping hooks instead of rushing gens.Yes slugging will just become meta if survivors really start saboing again. We had this already and this was exactly the reason why saboing was nerfed so hard.

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@yeet said:
wow a killer got a 4K at rank 14 what an argumentI can do that with any killer, pls reduce all killers movement speed down to 105%
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@needreplay said:

the game map & nerse is most overpowered killer of all time
i dont even know why survival player do this.
There is no possibility of coping at all.
even A streamer that has played a game for over 3000 hours can not win.
What streamer are you refering to? I only see rank 14s on that picture.
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@BlowHard74728 said:
Hello, I know Freddy is often considered one of the weakest killers but for me at the moment he is ranked up at 1. I have a hard time facing him because ive only ever gone against him twice and it quickly went bad fast.Im here asking any experienced Freddy users or survivors that know how to face him for help. Much appreciated.
How to play vs freddy:
Hold M1 at gen until he pulls you into dream. Then loop him into oblivion and waste minutes of time till you get hooked. Get unhooked safely (freddy cant camp) and repeat
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Thats kinda sad, I am exciting for the new vaulting mechanic, wonder how that will affect loops
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You forgot the hatchet hitbox thing.
A few days ago there was again some shadow patch without patch notes, I wonder what happened this time....
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The fact that you distinguish NOED before/after tells me enough already.
Noed hasnt been changed at all (we are talking about high lvl?)
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@Jonathanskilz said:
I feel like brand new part need to be re worked its cinda to hard, please make the skill check bigger tbhLearn to hit skillchecks

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@SpaceCoconut said:
What if instead of "dying" they were left alive as if the player was afk?Other survivors could heal and rescue the afk survivor for points, dc'ing wouldn't trigger the hatch prematurely/artificially, Evil Incarnate wouldn't be so difficult, and the killer could continue on as normal.
I don't know what could work for a killer DC since they're hosting though..
Thoughts?
Thats all not gonna help.
DCing needs to be punished at its core
https://youtu.be/DD6IX1mxio0
https://www.youtube.com/watch?v=I-klas-5Q4k