DeadByFlashlight
DeadByFlashlight
About
- Username
- DeadByFlashlight
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@will_i_am_14_85 said:
Lagswitching isn't a bannable offenseIt is if it was a real laggswitxcher and not just laggspikes
-
One depip and you are rank 2
-
@HellDescent said:
They are busy patching the patches.The real reasons are DLCs instead of improving the core game, their priorities are pretty obvious
-
@yeet said:
wow I can't brainlessly infinite loop a killer now! I should never have to think playing survivor waaaaah!But muh infinites!
-
@Orion said:
@MhhBurgers said:
Struggling is not a choice unless you want to [BAD WORD] over the 4 other people.You already don't care that you [BAD WORD] them over with your crappy connection, so why do you care if you [BAD WORD] them over by dying?
Haha, you remembered

-
@AlphaJackson said:
I wan't to make a long ass essay about how I feel about DBD, and thing's I would like to see change. Not salt changes, but genuine ideas to try balance the game. However, knowing the community. Is there any point in me using my time to type it out? Or will the elitist DBD players just come along and ruin the comments? So, to reiterate. Should I use my time to make a geuine essay about DBD, or just leave it to spare me the salty comments?I always appreciate when guys try to give real arguments and thought through posts.
Ofc you will get some salt, there will be guys just spammign "git gud pleb" and all taht stuff and devs unfortunately wont care, but go ahead, I will read

-
There was a tiny patch on PC lately too.
Probably bufixes and another shadow killer nerf
-
@MhhBurgers said:
@Bhazgrim said:
It shouldn't actually hurt to look at in real life on screen. That brightness was basically headache inducing. The flashlight still does what it's supposed to in game, but no one should have to endure a painful flash to their eyes playing a simple game.I get cramps sometimes during hook2 phase sometimes because my keyboard is ######### and actually needs to be hit hard, I remembers devs saying that it's supposed to be a crappy experience or else it wouldn't be a struggle.
Get another keyboard then? I dont have problems on mine

And for some reason, survivors dont get cramps hammering ctrl
-
@MhhBurgers said:
There's design decisions in this game where players physically feel unwell like the struggling and wiggling mechanics, why do flashlights get adjusted? This doesn't seem in tone with the rest of the game design.Yeah I know, killers should suffer

-
@HeyItsNick123andnea said:
https://www.youtube.com/watch?v=_ept5cFn2QAA lot of the community hates No0b3 and while it's understandable, this video of his, is too close to the truth. You can basically compare it to reality. In the last few months, killers have been able to lag switch hard. IMO, this is actually worse then Hacking, since Killers still have somewhat of a chance. Why should killers host a game in the first place? A quarter of all killer mains (or more) make the game impossible for survivors to play. Get DS (Dedicated servers) into the game already. Many more would prefer it to a new chapter.
Another thing, hitboxes. Killers have been able to hit survivors from ridiculous angles and the slash from the killer doesn't even look like it's touched the survivors body, BUT IT STILL HITS. This wasn't suppose to be hatred towards killers, but some things that are easily abusable and worse then many things survivors do, but to understand that not all the things killers do is correct and good
Not biased, well maybe a bit but believe me Survivors do other scummy things, that are really bad
Laggswitching has always been punished by the devs if reported, what are you actually talking about?
hacking is obviously worse than laggswitching lolWhy are the killer hosting the game? Mhm well boi, what do you think happens when the host-survivor dies and leaves the game..... mhm yeah

For dedicated servers they have to rewrite their whole spaghetti code. They are even too lazy to get a new DS animation, but yeah I guess we get dedicated servers soon

There are no hitboxes in dead by daylight, we actually have hitcones because the devs couldnt get hitboxes of the melee weapons work properly.
Funny thing is that I have only versed 2 laggswitchers in my entire playtime.
But if you advertise the toxic playstyle and bully killers with your SWF, then obviously killer will react bad to this
-
@Peanits said:
I always feel bad when you can tell that the person/people you're going up against is new. I try to go easy on them so they still have fun.I like to use these free weekends as an opportunity to try out new perk loadouts that almost definitely aren't practical but might be sorta' fun. I normally wouldn't bother with slippery meat and up the ante, but I'm going to Kobe all weekend long. Same with killer. I'm running things like EW1 Myers. Not powerful, but it'll give people a good scare.
Its sad but those free weekends are the only time you can try to do achievments like evil incarnate because the new survivors usually arent that spoiled that they DC immediately
-
@Setsune said:
Hey everyone.So i been matched vs "the free weekend guys" as a Killer, and it felt so unfair that i went easy on them. Did this happen to any of you?
Since the new ranking system takes time, a lot of casual veterans stay low in ranks (20-15), i mean we are facing people that don't even know what totems or struggle are.
I can only imagine the new people getting matched vs try hard veterans and hating the game because of it and its sad.The free weekend should have been after the "tutorial patch", that or changing how the ranking system works, would make things smoother for new comers.
No matter how casually play or how hard you try to derank, if you actually play the game, you will always be at least rank 15
-
Yes, sometimes its weird.
I remember rerolling a daily once, the old one dissapeared but I didnt get a new one

-
@Freudentrauma said:
@DeadByFlashlight said:
@Tsulan said:
@DeadByFlashlight said:
@Tsulan said:
So i was thinking about a DS rework that would make both sides "happy".
To keep true to it´s name, turn it into a "defensive weapon".
The survivor would be able to hit and stun the killer (exhaustion status applies) like a pallet would hit and stun him.
No free escapes from the shoulder, but a small stun during a chase.What do you think?
EDIT: It would be usable like DH during a chase, when the survivor is injured but not downed.
That was the idea the devs came up with and that was considered not "satsifying"
Come back in 2019 for the DS rework, but maybe it even gets delayed to 2020, wouldnt even be surprised considering that the perk already exists 2 years now with this broken free escape designPlease read again.
The dev proposal was to stun the killer while the survivor is on the shoulder trying to wiggle out.
My proposal is to use it like DH during a chase."The survivor would be able to hit and stun the killer ike a pallet would hit and stun him.
No free escapes from the shoulder, but a small stun during a chase."Thats was exactly the devs idea, basically other teammates were supposed to come and blind the killer during that "DH". the only difference was that devs didnt bother with exhaustion
No the Devs idea was a stun on the shoulder. Tsulan's idea is a stun during the chase, the time you are actively beeing able to do something.
Oh now I understand, you mean like pebble sth you throw at the killer during chase before you even downed him, I see.
But how would this work? Do you have to aim at the killer?
The problem I see with this is that if you make it a "guaranteed" stun, then this can be used to free survivors on the killer shoulder too, just with the difference that the one using the perk is not the guy on the shoulder
-
@Lowbei said:
DeadByFlashlight said:@Global said:
Playing survivor is boring so me and my friends usually resort to playing killer and just talking through discord. There should be like a 2 killer vs 6 survivor thing.
Never gonna happen. The game simply wasnt built for this and SWF that had way less impact on how the game works in its core introduced insane balance problems already
it would be unranked for fun like kyf is. just for giggles
Devs are even too lazy to get new DS animations for killers.
So what do you think, are they gonna adress all new scenarios killervskiller (nurse stepping into trapper trap?) and completely redo their netcode to make a "giggle mode" work? I doubt that
-
@HellDescent said:
The devs obviously don't care. Since they haven't even lifted a finger in over 2 years.Thats not correct, they lifted their fingers tryping that there is automatic system detecting DCs to create the illusion that you will get punished for too much DCing. Just a pitty that players tested things, DCed like crazy and never got banned or even received a warning

-
@TheWraith883 said:
The Spirit is so underpowered, and she needs to be faster and give her the ability to track survivors easily when she goes in the phase mode, also try to make the phase mode last longer and get into it faster. No one can play with The Spirit like this she needs more power.Survivors are satisfied with her though

-
@Soren said:
They justified the delayed DS by "we're not happy about it".Yes... But what about the community? Maybe the community would be happy about it. They didn't even ask us! PTB is there for a reason: to test their new ideas before it goes live. Hatch rework was delayed because the community was overall not happy about it. Maybe it would be different with DS? We'll never know!
So, I'm asking this: please, next time, put your work in progress in the PTB, if it's a bad idea, community will let you know about it. If community overall is happy about it, no need to change it since it harms no one.
Of course survivors are not happy about a DS nerf and would do everythign to delay it even further (it lived for 2 years now btw)
They dont need to ask the community, they already know the answer

-
@Kilmeran said:
So, I notice that Killers seem very Add-On dependent for powers. Though I want to main Killer, it seems to me from the little I have experimented, that it might be better for me to focus on a Survivor, first. Get them to Level 15 for the four perk slots, then use my Bloodpoints to get my Killers leveled up. Once I get the Killers that I want to a decent level and have the Perk slots and some add-ons available, then focus on what I want to do with playing them.Does this sound decent, or am I doing something wrong going that route?
YOu will need a lot more BP to get the proper perks for your killers, but on low ranks ( I assume you are low rank) perks dont matter that much.
If you really want to play killer, do it.
One advice though, try to get the perk BBQ and chilli as fast as possible, it really helps with the grind
-
@MhhBurgers said:
@Orion said:
@splatvybz said:
@Khalednazari said:
The issue here is that the game cannot differentiate between legit disconnections and rage quit.Should make no difference.
If you're internet connection is not stable enough to play, you shouldn't play.
Is a team supposed to suffer because of someone having bad internet....should players have to go through multiple long lobby waits because someone with crap internet is trying to host....the answer is no.
I don't drive a car without gas either.+1. Stable and good Internet is a requirement for online gaming, just like any piece of hardware. If you don't have it, don't play games that require it.
Uh yeah actually no, I paid for the game so I get to play it, end of story.
My internet is very unstable since I live in germany which has basically 3rd world grade internet in some regions, it's not my fault (except ofc for voting for parties that chose to build our TV network with a higher priority than internet but nobody ever could've forseen that the internet would be this big 10 years later)
So because you dont have a proper connection, you make all players of the session suffer with you?
I live in germany too btw

-
@Global said:
Playing survivor is boring so me and my friends usually resort to playing killer and just talking through discord. There should be like a 2 killer vs 6 survivor thing.Never gonna happen. The game simply wasnt built for this and SWF that had way less impact on how the game works in its core introduced insane balance problems already
-
Why would she lick the survivor blood? You realize that with such a contact could infect yourself with the aids of the survivor?

-
If the survivors dont follow my made up rules, I dont see a reason to follow their made up rules

-
@only1biggs said:
@DeadByFlashlight said:
@only1biggs said:
@Attackfrog said:
@only1biggs said:
@LightsOut88 said:
Just another kick in the killers balls in my opinion. If they keep this crap up no one will even want to play killer soon. Then the survivors can have it how they have always wanted it and just do all the gens and leave without even seeing a killer lol. Fun game lately DEVS...Not! Every change you have made lately has been for the worse if you are a killer. Im getting seriously tired of the favoritismNot jokes? Wow.
You know you don't have to camp if you just get better at the game, right?
Right @Orion ?
Lol, statements like that are usually said by people who have no clue how to play an effective killer. It's ok, though, you just don't know any better.
I, for one, love this change. I no longer get penalized (by ranking up) for effectively guarding the hook.
In fact, they could "penalize" me more if they want! Make it an instant de-pip for engaging in a chase near the hook!
Nice try. I 4k 90% of the time with different killers and play to have fun, not sit and "guard a kill" or tunnel. You justify it however you like sweetheart, you're just trash.
Still waiting for proof, until it arrives I will put that statement into the "killer is ez nerf killer pls" category

I posted a screen shot the other day of a wraith game I had to hand. 4k'd a 4 man swf's, all with DS, flashlights etc...which on the forums, are all "OP" apparently. They were pretty good players too. I was just better. Simple. If they had a Coldwind they might have won, but, they didn't. It was on console too, which as killer is a nightmare and way easier on pc (i play across all platforms).
Moreover, I don't want killer nerfed, despite whatever that category you have is. Yikes. Against a 4 good survivors on a bad map, you'll lose. Finding 4 good survivors together is a rarity though, despite what the trash killers here and other forums would have you believe.
But you keep "guarding you hooks" buddy lol
The fact that you are trying to proof a 90% 4k rate at rank 1 with a screenshot tells me enough already

-
@Tsulan said:
@DeadByFlashlight said:
@Tsulan said:
So i was thinking about a DS rework that would make both sides "happy".
To keep true to it´s name, turn it into a "defensive weapon".
The survivor would be able to hit and stun the killer (exhaustion status applies) like a pallet would hit and stun him.
No free escapes from the shoulder, but a small stun during a chase.What do you think?
EDIT: It would be usable like DH during a chase, when the survivor is injured but not downed.
That was the idea the devs came up with and that was considered not "satsifying"
Come back in 2019 for the DS rework, but maybe it even gets delayed to 2020, wouldnt even be surprised considering that the perk already exists 2 years now with this broken free escape designPlease read again.
The dev proposal was to stun the killer while the survivor is on the shoulder trying to wiggle out.
My proposal is to use it like DH during a chase."The survivor would be able to hit and stun the killer ike a pallet would hit and stun him.
No free escapes from the shoulder, but a small stun during a chase."Thats was exactly the devs idea, basically other teammates were supposed to come and blind the killer during that "DH". the only difference was that devs didnt bother with exhaustion
-
@Khalednazari said:
The issue here is that the game cannot differentiate between legit disconnections and rage quit.Doesnt matter, no game can differentiate between those two so they always treat DC/ragequit the same. Usually games hand out queue time punishments that increase the more you DC
-
@Tsulan said:
So i was thinking about a DS rework that would make both sides "happy".
To keep true to it´s name, turn it into a "defensive weapon".
The survivor would be able to hit and stun the killer (exhaustion status applies) like a pallet would hit and stun him.
No free escapes from the shoulder, but a small stun during a chase.What do you think?
EDIT: It would be usable like DH during a chase, when the survivor is injured but not downed.
That was the idea the devs came up with and that was considered not "satsifying"
Come back in 2019 for the DS rework, but maybe it even gets delayed to 2020, wouldnt even be surprised considering that the perk already exists 2 years now with this broken free escape design -
I dont have anything against the concept of a safety pip, but safety pips and pips are too easy to achieve
-
Not all killers are meant to be viable .... sadly
-
@only1biggs said:
@Attackfrog said:
@only1biggs said:
@LightsOut88 said:
Just another kick in the killers balls in my opinion. If they keep this crap up no one will even want to play killer soon. Then the survivors can have it how they have always wanted it and just do all the gens and leave without even seeing a killer lol. Fun game lately DEVS...Not! Every change you have made lately has been for the worse if you are a killer. Im getting seriously tired of the favoritismNot jokes? Wow.
You know you don't have to camp if you just get better at the game, right?
Right @Orion ?
Lol, statements like that are usually said by people who have no clue how to play an effective killer. It's ok, though, you just don't know any better.
I, for one, love this change. I no longer get penalized (by ranking up) for effectively guarding the hook.
In fact, they could "penalize" me more if they want! Make it an instant de-pip for engaging in a chase near the hook!
Nice try. I 4k 90% of the time with different killers and play to have fun, not sit and "guard a kill" or tunnel. You justify it however you like sweetheart, you're just trash.
Still waiting for proof, until it arrives I will put that statement into the "killer is ez nerf killer pls" category

-
DS worthless?
Sorry, but I stopped reading here -
@Zixology said:
There should only be 2 vault types: fast and loud, or slow and quiet.
However, the Devs seem to dislike a perfect fix for some reason. Until they realize this, windows will be a death sentence.That was the case in the beginning and it was quite broken
-
@SenzuDuck said:
@DeadByFlashlight said:
"The perk had a problem that it required a lot of organized team to make it work""hard skillcheck, great reward"
Basically, they were too lazy to add new animations needed for the promised DS design, so DS has been scrapped for now, just like the SC idea has been scrapped.
I need to see vault changes after competent survivors praticed for a few weeks, then I will judge
"competent survivors" except you derank to play against new players, so you'll complain either way if it changes much or not.
"The perk had a problem that it required a lot of organized team to make it work"
oh, they didn't want a perk that really helped out mainly SWF teams, well screw them for catering to killers constantly moaning about SWF.
Dont worry, piping is so easy I will be back in red ranks in no time, then I obeserve the situation a bit and will most likely derank again

-
@Vietfox said:
DeadByFlashlight said:@Doctor_Derek said:
Title. They're just not fun and ruin otherwise fun games.
You can lobby dodge them if you want

@DeadByFlashlight policy:
Swf? Dodge
The got a key? Dodge
I reached rank 5? Derank to have funYes I dont care anymore
Personally I dont dodge key, but if OP hates them so much, thats what he can do against them

-
@Doctor_Derek said:
Title. They're just not fun and ruin otherwise fun games.You can lobby dodge them if you want

-
"The perk had a problem that it required a lot of organized team to make it work"
"hard skillcheck, great reward"
Basically, they were too lazy to add new animations needed for the promised DS design, so DS has been scrapped for now, just like the SC idea has been scrapped.
I need to see vault changes after competent survivors praticed for a few weeks, then I will judge
-
@RESTtheASSASSIN said:
Rank means something to me @DeadByFlashlight that pretty much I don't have an idiot with no game IQ... an thats something to be rewarded for!Sorry to say that, but every idiot can reach rank 1 at the moment

-
@Zanfer said:
@Rebel_Raven said:
@Zanfer said:
You can't win every game you play even if they were not swf. Take the loss and learn from what you did wrong in the gameI don't believe for a second that these complaints all stem from wanting to win all the time.
There's a youtube video that shows a coordinated team opening all 5 gens in -3- minutes! 3 MINUTES!
And escaping by the 4th minute! Because the video is not even 5 minutes long!
That's just absurd!
Pretty sure it was linked to in this thread, but deleted.That's largely the sort of insanity we're complaining about. It's just not worth the time, headache, or gamble when an swf is more than 2 people with me. That may not all be that good, but I don't like my odds.
Me? I don't mind people escaping so long as I maybe get -1- person, and the entity isn't displeased. I'd like the trial to last more than 6 minutes. I'd like some chases, some hits, a hooking or 3. It's rare I get a 4 kill game, and I'm okay with that. I may never see rank 13, and I'm ok with that.
Getting curb stomped by an swf just is -not- fun.Just because a group is swf doesn't mean they are good. You will run into matches were they are playing for fun and don't care about strategy. The opposite can happen where they are so coordinated and optimized even as the killer you don't make a mistake you can lose for it. Do I think that is fun, I mean people usually remember the worst situations. It is a game and you can't get every kill.
Ofc there are bad SWF, hell there are survivors out there that play 4 man SWF in their first hour, but does that mean that the opposite never happened and thus doesnt need to be respected when it comes to balance?
When you dont even have the possibility to get every kill, then theres sth wrong if you ask me

-
I am just curious whether you can derank by camping now.
That might be the only true alternative to derank besides DCing/afk
-
First make rank actually mean something, at the moment piping is ridiculously reasy (for both sides btw)
-
@Orion said:
The flaw is that Bloodlust was created to shorten chases. It wasn't created to help Killers patrol the map. Another flaw is that Killers could abuse this to get hits on Survivors.Abuse? How can it be abused?
It was created to shorten the chase and it worked as intended (before patch at least) Now a lot of pallet are safe even in BL 3

-
@AnotherRandy said:
Only one person has it. The only really easy change to ds would be that only one person can use it. Everyone who takes DS has to take a 5th perk. The survivors who isn't the obsession (random) will get it replaced with the 5th perk chosen in zhe lobby.
As killer, the non obsession DS user is hurting more then the obsession DS.
Honestly, this would be the easiest and laziest way to balance it and I'm pretty sure that even survivor mains will be okay with thatThe fact that you have to do those mental gymnastics and create additioanl HUD overhead shows how broken the perk really is.
-
@Zanfer said:
You can't win every game you play even if they were not swf. Take the loss and learn from what you did wrong in the gameWhen I take a break from DBD and play racing games for example, I can always go back a few moments before I smashed into the wall/tree and analyze what I ahve done wrong. I identify my mistake and can work around the next time.
In DBD thats not possible. You will have matches where you simply dont know what to do different because basically you have to pray that the survivors play bad.
-
@xmenfanatic said:
Lobby dodging is the worst though! It punishes solo players too who have no choice if paired with SWF.I dig a separate server for SWF than with solo players. That would fix a lot of issues I have with lobby dodgers
This will never happen because who would play with the SWFs then? Ofc noone because it is unbalanced

-
Probably bugfixes and some shadow killer nerf like the huntress hitbox thing

-
@SenzuDuck said:
Who gives a heck what it's called, let people play how they want.But that last wraith roam camped me, we must report him!

-
Usually you can determine really fast whether a certain person has ever played survivor/killer properly or whether he only plays one role
-
@Bravo0413 said:
Something that increases grass or weeds for hiding but slightly decreases the amount pallets.....Any other ideas for offerings or items that could be implemented?
They got rid of the light offerings because they had wanted an easier job to create new maps. I guess this applies to grass offerings too
-
Yeah yeah, I have been called "proxy camper" because I actually used billys chainsaw to sprint around the map and hook ssurvivors on the other side of the other hook.
Invent a new word, I dont really care and it doesnt matter how you call it beause its all legit

-
@Confused_Senpai said:
@DeadByFlashlight said:
3 gens, two safe saves+1 heal and looping a bit would automatically result in a pip, I guess you lied a bit about what you actually accomplished
Btw, the emblem system has made piping too easy for both sides, if anything, then it must become harder to pip, not easier
That's the thing, I didn't lie about anything even my group was surprised I didn't pip
. I've noticed this game being inconsistent at times with it's pipping process. Time when you sit back and think "okay I pipped for sure" then barely safety pip....Then other times when I legit spend most of the game just looping and maybe working on a gen for a few seconds and I'll pip, thinking to myself "Damn I didn't get anything done being chased all game I'm gonna lose a pip"My guess is that you accidentialyl farmed your team mates while unhooking, because then you lose benevolent emblem poinst

hard to tell without footage, and just fyi, in the endscreen there are more details given how the emblem was calculated, just hover over it with your mouse