Soren
Soren
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- Soren
- Joined
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Comments
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They should just remove the cooldown, it's not like you can chain every 5 seconds hits on your obsession... Only killer that can do that (to some extant) is Legion but then he goes into cooldown for a while and can't really switch targets.
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My bet is that, since they lost a LOT of players due to recent lobby bugs + the new pip system, they're waiting to fix that first, before announcing new cosmetics. In other words, commercial move so that they hit the most of the playerbase.
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I feel it should instead transform your terror radius to a fixed value regardless of your base terror radius.
I would die for a 40m terror radius Hag, could be really interesting.
I don't like that "terror radius builds" are mostly tied to the basic M1 killers.
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What was the decision making behind the change of Fire Up?
From a late game perk, it ended up switching to an end game perk (nerfed for the mid-late game, buffed for when gens are powered) while still being heavily outclassed by NOED and Blood Warden.
Are you planning more improvements to this perk, after monitoring how well it will be received?
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@DocOctober said:
"Her PTB voice was never intended to be her release voice."Suuuuuuuure... as if I believe that. The devs caved in to crybabies not being able to handle that wonderfully gory, piercing scream she had. A scream that perfectly fits a horror game.
I've been looking forward to hear that more often already when those files were leaked almost a year before Kate was finally implemented into the game and then they pulled this crap.
Yup, at first like most people I was like "what the hell", but the feeling of pain was well voiced. Now she sounds like a mermaid who sings... Pleasant for the ears but doesn't fit what is going on.
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@Milo said:
@Soren said:
@Pudding said:
i dont see why thats supposed to be in the game
imagine with nurses calling you could see em while phasing... nopeThe rule of thumb of NC is "do not heal in the terror radius / nearby the killer".
Spirit has a 24m terror radius and a 24m vacuum sound when she uses her power. Either way you'll know when she is nearby.
Or 16m terror radius with no vacuum sound.
BUT ALSO can we then see your aura while you're in phasing? Like OoO or Dark Sense?Spirit has a constant 24m vacuum sound unless she uses a specific purple addon, and the issue here is the addon. 16m doesn't change much, if she's close to you, you should be able to spot them when you position yourself to SC.
OoO works on Spirit, it lights up to her direction, like Freddy.
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@Pudding said:
i dont see why thats supposed to be in the game
imagine with nurses calling you could see em while phasing... nopeThe rule of thumb of NC is "do not heal in the terror radius / nearby the killer".
Spirit has a 24m terror radius and a 24m vacuum sound when she uses her power. Either way you'll know when she is nearby.
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Hag's default radius is 40m which is pretty huge, you don't need addons for great games with her. Remember than before her buff we had to play her with a Dead Fly Mud in order to get this radius, and that Dragonfly Wings and Dried Cicada weren't available at this time because they were making her trapping speed miserable. You also have now her machine gun build by default, which is insane. Her buff removes her need for any addon ^.^
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Well to be honest he was also only pressuring one survivor at a time the whole game so that was about to be expected. 2k with no perk and no addon at high rank is still a victory.
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It's either a full win or full lose, depends on if your obsession is immersed or cocky. If your obsession is cocky, they will die first and you'll end up with 0 token most of the time (which is what I experience). Other Hag players tell me they always stay at 8 tokens so... I guess the best is that you make your mind yourself and figure on which side is your karma haha!
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It's a solid build, keep going!

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@Gay Myers (Luzi) said:
You almost got me. This goes into off topic though.It was an excellent - literal - bait thread, haha
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@Wolf74 said:
Stats would be more relevant if survivor would actually need to survive.
That way they coul dnot mess around so much.Yup, I can confirm that. Last game was against 3 toolboxes, I should have lost (one gen remaining, no one dead yet), yet I slayed them all because of late game camp. Like, they could easily do the last gen and 3 of them escape, but they chose instead to try to rescue no matter what.
Survivors, this is not a coop game, you don't have to feel bad if you let your teammate die on hook if that means most of you will escape!
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@JoyfulLeader said:
and that player who uses a Swamp offeringEnough said XD
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Heh, that might be way too strong, it's a huge snowball and if you can manage to hook survivors often, no progress will be made. I like the current version, the timer is just too short for most killers.
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@Blueberry said:
@Soren said:
For one year, people asked for Hag to have movement speed, thanks god devs did not listen to them, and eventually everyone agreed their cube was far better than a straightforward 115% movement speed.It's not what Spirit needs. She doesn't need faster movement speed (she belongs to the category of killers who need to use their power to chase), she doesn't need easier learning curve. The issue with Spirit is that her base kit is pretty poor - rather low phase movement speed and duration makes her patrol pretty poor, and her charge animation is a bit too slow and makes you waste distance in chase. Better base kit, and nerf her addons to compensate, and she will be a solid mid tier killer.
@Weederick Spirit is weak to every single chase mechanic of the game and her power has counters. She has too many limits to be considered top tier, while the Hag, another "slow" killer, can GUARANTEE a hit out of every single trap, can counter every single chase mechanic, has the best map control and snowball. Spirit is, at best, mid tier WITH strong addons (green). There's a reason every Spirit I face in rank 1 spams purple addons...
While I agree on her needing a little more baked into her base kit and addons adjusted accordingly, I heavily disagree on her only being mid tier. I'd put her above probably anything but nurse and billy. Hag does not even come close to "GUARENTEE" hit every trap. Unlike the spirit she is heavily countered by non idiots that know what they're doing. Spirit is much more consistent and harder to counter. I 4k probably 8/10 games with her at rank 1 consistently, she's a lot better than you think she is. (this is primarily only yellow addons btw)
A good Hag has no counter other than genrushing. It's as simple as that. She is even stronger than Nurse in chase, because Nurse can be juked, while a good trap will prevent any play from the survivor side, because of the camera flick which is an utterly strong mechanic while mastered.
An example of a (really) short chase:
https://www.youtube.com/watch?v=DGNELNUdZUQAn example of a strong camera flick:
https://www.youtube.com/watch?v=o6wSAmlyvK4Regular game when you have a perfect web:
https://www.youtube.com/watch?v=7EtrJ3aJGzwBecause of her limits, Spirit relies on a very strong prediction in order to do great. Her charge animation, relatively slow phase speed, and short duration forces her to do wild guesses in chase - you have only one chance.
Because of that, and after you hit a first time, you have to make a choice: either use your power to close the gap and waste an additional time being looped while on cooldown, or assume they will try to reach a safe location to cheese a hit from the other side - for example, looping counter-clock the cow tree or a main building.
This is not what I call a "viable" power. I'm a strong Spirit, I have excellent games, but I am not allowed to do any mistake AND survivors need to screw up in order to down them quickly. Not even talking about Dead Hard which is an extreme nightmare to deal with since it forces you on cooldown.
Fortunately, survivors are utterly bad at mindgames and also pretty predictable. But anyone with a bit of braincell can outplay Spirit, and then the best choice is to switch to a weaker target, which does not make Spirit a great killer.
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For one year, people asked for Hag to have movement speed, thanks god devs did not listen to them, and eventually everyone agreed their cube was far better than a straightforward 115% movement speed.
It's not what Spirit needs. She doesn't need faster movement speed (she belongs to the category of killers who need to use their power to chase), she doesn't need easier learning curve. The issue with Spirit is that her base kit is pretty poor - rather low phase movement speed and duration makes her patrol pretty poor, and her charge animation is a bit too slow and makes you waste distance in chase. Better base kit, and nerf her addons to compensate, and she will be a solid mid tier killer.
@Weederick Spirit is weak to every single chase mechanic of the game and her power has counters. She has too many limits to be considered top tier, while the Hag, another "slow" killer, can GUARANTEE a hit out of every single trap, can counter every single chase mechanic, has the best map control and snowball. Spirit is, at best, mid tier WITH strong addons (green). There's a reason every Spirit I face in rank 1 spams purple addons...
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@Blueberry said:
On the same note relating to sounds though, I think they need to improve the sound on Stridor as well.I do as well. Outside of chase, with every sound in the environment (fire barrel, gens, background sounds and music), it's hard to rely on Stridor breathing most of the time. During a chase, the music is too loud for Stridor injured sound to be efficient (I wanted to use it to mindgame with Pig). Outside of chase, Stridor injured sound is good, but Bloodhound and Nurse's Calling are more effective.
@Nickenzie said:
Well Adapt: You prepare for the worst and hope for the best. For every successful skill check, receive a token up to a maximum of 3/4/5 tokens. When Well Adapt has tokens, failed skill checks are considered as good skill checks and consume 1 token.What do you think about this? Technician is my favorite perk besides sole survivor.
Heh, why not, sounds a bit weak but could work in anti-Doc builds I guess?
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Facecamping Hillbilly who throws insults at me because I decided to do gens rather than save.
I had time to do 4 gens without hearing any heartbeat.
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@DeadByFlashlight said:
Do you like being slugged though?According to my experience, survivors get really salty when you slugg them and if they they bleed out, its like world ends

I mean, it's the whole point of sabotage mechanic. Not to be hooked. You also have combos available with Unbreakable, Tenacity, No Mither.
@CoolAKn said:
Honestly, all Saboteur needs is a 50% speed across all tiers, and make Hangman's Trick trump the increased time.When I tested the sabotage mechanic alone, it was already very fast to my surprise, and barely consumed the toolbox. I don't think it's what is really needed for Sabotage. Also, I removed the increased timer, because obviously my change will bring back Sabotage to a common tool, and killers need to have some way to hard counter it since they give up 1/4 perk slots against a team of 16 perk slots.
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Alert is still inferior to Bond. Who cares about the killer chasing or pressuring on the other side of the map? What matters is when the killer is closer - hence Bond tells you if the killer is chasing near you or want to pressure the gens.
You're overreacting. Alert is not even powerful.
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There are people like you who are naturally good at Nurse ; then there are people like me who can't manage to blink through a rock XD
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@Wolf74 said:
The main problem with SFTS is that the crows have to "get disturbed" aka fly off to have ANY effect.My buffed version helps with that issue since it guarantees a survivor will trigger a crow if they are close enough, even if they crouch. The fact it's situational is also what keeps this perk balanced - after all, it pinpoints exactly the location of a survivor, which can be extremely powerful.
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Indeed, that would be radical XD
I'm currently playing with Monitor & Abuse, Nurse's Calling, Hex: Devour Hope and Hex: Haunted Ground on Hag. I guess Agitation and Brutal Strengh wouldn't hurt?
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One year ago, we failed the community event "Fall Masquerade". Rewards were supposed to be for Huntress, and, I believe, David.
What happened to these cosmetics? Were they released later in Store or with the Howling Grounds event?
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Balanced
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Monitor & Abuse for the jumpscare simulator!
Hex: Devour Hope for the lore ("You have their blood on your hands") and the rewards it gives you

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She's totally viable without any perk or addon ; but the difference without Monitor & Abuse is noticeable since survivors are able to stealth you.
I honestly don't get why people are still using setting trap speed addons, they're outdated, the Eggs are far better.
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I don't use Ruin anymore. It's a boring perk, not that effective, and I don't like an idea of a perk doing the job instead of me. If I use a hex, I rather play Devour Hope, pressure is much better and at least it's because of my skills if I manage to use it quickly. Pop Goes the Weasel is also a good stall alternative.
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@Milo said:
@SenzuDuck said:
It'll be nerfed soon, so I don't see it as much of a problem we can deal with it for now :chuffed:i wonder how they'll nerf it
Last news, they will remove the free escape but keep the stun duration. It will turn DS as a tactical perk to ease pallet/flashlight saves (and I like it more!)
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On a tous nos mauvaises journées
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Tru3Ta1ent doesn't really bring positivity in the game IMO, hence is not a good candidate for that.
I mean, everytime I tune on his stream / YT, he's either salty or complaining. He never looks "happy". -
@switch said:
@Soren said:
@switch said:
Im saying why are they not giving us any dates? almost every developer give out a date so ppl know.
The only thing i can think of is they are not confident with their team, and if you're not with ~80ppl on the team then im sorry for them.They're waiting for consoles to approve their update before, and it's not like they can 100% predict update will be ready for consoles on a given date.
they can always send the update earlier to sony and microsoft and wait for it, and then give out a date for all platforms.
They can release steam updates whenever they want.They... can't. PTB was out two weeks ago only, and they had to fix some bugs + tweak some values for the Spirit, meaning it's not the same build shipped and that when it will be ready for console (probably any day from now), they will release it for everyone at once.
No need to delay furthermore the update just to make an announcement several days before...
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@xmenfanatic said:
@RSB said:
Missing maps? Also please, no more swamp...There was a Lake map for the swamp that wasn’t released. I think that would be cool.
It was an early stage of Grim Pantry, actually. Some assets were slightly different (neon and such), but that's it.
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@switch said:
Im saying why are they not giving us any dates? almost every developer give out a date so ppl know.
The only thing i can think of is they are not confident with their team, and if you're not with ~80ppl on the team then im sorry for them.They're waiting for consoles to approve their update before, and it's not like they can 100% predict update will be ready for consoles on a given date.
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@switch said:
Just as usualy fake hype so they can grab more cash.
I dont know why they keep doing this soon fake thing, all it does is hurting the game.They never ever said it will be released today.
It was a wild guess by the community because it happens to be 2 weeks after the PTB. -
@jamesdon18 said:
You can also get hardware banned for being good in this game and looping people for whole games remember that lol.That's actually not true at all. Looping is not bannable.
If you're talking about Ochido, he was banned for:
- exploit (several times) and showing how to use these exploits,
- griefing (sandbag on purpose other survivors, ruining their game experience by coop with the killer),
- witch hunting (asking his community to mass-report a killer he played against),
- trying to avoid ban with several accounts,
- hacking his progress (as an example, he had a P3-50 Clown at rank 1 the day after the release of Clown, which was rank reset, and with XP still at level 1... literally impossible without hack).
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Hag is pretty versatile, and a lot of perks/builds are excellent on her - no need to run Ruin / NOED at all! In fact, the most effective builds are not especially the ones expected. Even Agitation is extremely powerful on her.
After the update, I will run M&A / Knock Out / Hex: Haunted Ground / Hex: Devour Hope ; I don't think that's your casual rank 1 Hag build ^^
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I completely approve.
I need it for a friend.
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Any news about the "Concede" option - once doors are open - you talked about a while ago? I don't understand why it isn't coded yet since a same result can already be achieved by pulling the plug.
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They said it will probably be never released on console, mostly because it makes contracts with the partenered streamers hard to achieve.
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Actually a meta isn't determined by a killer's strengh.
If all Hags you face chose to stick to a specific meta you find boring, it's because they're not inventive. Not the fault of the character that has a pretty balanced skills/reward curve.
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I like snowball perks.
Take my upvote!
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@Master said:
OoO has no place in a game where voice comms are a thing.Survive with Friends with Object of Obsession don't need Sole Survivor at all.
Thread is about Sole Survivor. -
"unfair", lmao. That's far to be unfair. It rewards good Hags that have a proper placement.
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@FinLadd said:
So You are frenchman... I have one question... Pls don't get offended but i want to know why french People won't speak english to tourists but only french... Do they assume we know the language?They don't do that to cause any harm. French people have a lot of trouble with foreign language, and even when they talk english or spanish, they're pretty shy about their accent. We have a pretty academic way to teach foreign languages in school, hence it's not easy to "break the ice". Even when I talked english in UK, people answered me in french because they recognized my accent.......... lol
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I love Quick & Quiet a lot!
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Okay, I like the direction of your idea, not the execution.
What about: every time you hook a survivor, you lose your terror radius and get Bloodlust 3 for 20 seconds, as long as you don't use your power (to avoid Nurse/Hillbilly being overpowered)? It will make it a good perk to "patrol" for killers that do need it.
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@Jack11803 said:
Fast vaulting without QaQ outside a chase is dumb. THE ENDAs I said, it is a risk. Not a reason to prevent that to happen. Besides, people will only do that with Quick & Quiet, or when they are sure they're not nearby the killer at all.
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I point the killer if I see them nearby and they use Monitor & Abuse or have a lower terror radius. I don't think teammates will understand if you crouch several times in a row lol, usually it's more to meme or to say "hello" to someone xp