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Soren

Soren

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Soren
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  • If We're Gonna Live Forever gives points for being altruistic, and Prove Thyself for being focused on gens, then No Mither should give bonus bloodpoints for being bold. Just my 2 cents, so that every kind of gameplay can be rewarded ^.^ Especially since No Mither is such a dangerous perk to run!
    1 comments 52 views last activity
  • There's just NO balance reason to hide auras from her power. Example for Nurse's Calling: You're in her terror radius, you shouldn't heal in the first place (basic rule against NC) You're outside her terror radius, you hear her huge vacuum cleaner sound as she goes nearby As for BBQ, she can't even reach 40 meters in one shot with her power, and BBQ aura stops before she fully uses her po
    18 comments 282 views last activity
  • And not only generator repair. Healing, self-healing, sabotage, totems, all of that produce sounds, although not ultra loud, a good killer can spot a survivor because of these. Technician, while being a sweet perk, lacks of use, and this buff would make it a nice alternative in high rank when every detail matters.
    12 comments 101 views last activity
  • I tested the new sabotage mechanic today, with only a yellow toolbox and a brown charge addon, without the perk. It is now completely viable! Thing is - the 30 seconds provided by the perk are not enough to justify to take it on top of your toolbox. These are not what lack the current sabotage mechanic. What refrains people to use this mechanic is that it is very tactical to put perfectly, as opp
    5 comments 102 views last activity
  • Old version: The crows found in the world can communicate directly with you. 50/50/75 % of the time, cawing Crows give you a visual cue when you are within a 16/24/36 metres. "In the shadows they torment, scarring our minds with each scream." New version: The crows found in the world can communicate directly with you. 50/75/100 % of the time, cawing Crows give you a
    2 comments 171 views last activity
  • They justified the delayed DS by "we're not happy about it". Yes... But what about the community? Maybe the community would be happy about it. They didn't even ask us! PTB is there for a reason: to test their new ideas before it goes live. Hatch rework was delayed because the community was overall not happy about it. Maybe it would be different with DS? We'll never know! So, I'm asking this
    11 comments 72 views last activity
  • Mori is a cinematic a lot of people crave for ; unfortunately, a lot of HUD infos and auras displayed kinda deteriorate it. It's a missed opportunity for a screenshot simulator! Can we have an option to disable them during a mori?
    0 comments 11 views last activity
  • Play with your Food You become obsessed with one Survivor. As long as your Obsession is alive, you do not lose Bloodlust I / Bloodlust I and II / Bloodlust anymore after interupting a chase. Gain Bloodlust 30% / 30% / 30% faster. Only one Obsession per trial. "You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis It's naturally balanced
    4 comments 151 views last activity
  • Rank 1 Killer/Solo Survivor, plays both sides pretty equally, yada yada, you know the speech. I : Healing Changes Base heal goes from 12s to 16s. Self-Care heal goes from 24s to 32s. Mangled effect goes from 25% to 20% debuff. Probably the best feature discussed. Time is the most valuable ressource in the game, and what every killer struggles with in high rank. These changes make
    3 comments 81 views last activity
  • Buff Sole Survivor's range from 20m to 24m and it will work like it used to do. You already need your teammates to die in order of this combo to work, at least it should work properly. Besides, the change for Sole Survivor only made it better to counter Nurse's Calling. It still doesn't counter Barbecue & Chili, which was a feature highly requested. Buffing the range to 24m will give 8 add
    3 comments 31 views last activity
  • Pig's ambush is pretty similar to a Windstorm Wraith: you walk with no terror radius, survivors get an auditionary clue you're about to attack, you start slower, then your lunge covers a longer distance than usual. In a chase, a good Pig will try to use their ambush a lot in order to mindgame at loops, like a Windstorm Wraith would do. But, unlike Windstorm Wraith, Pig's dash is not affect
    2 comments 31 views last activity
  • Pig's ambush is pretty similar to a Windstorm Wraith: you walk with no terror radius, survivors get an auditionary clue you're about to attack, you start slower, then your lunge covers a longer distance than usual. In a chase, a good Pig will try to use their ambush a lot in order to mindgame at loops, like a Windstorm Wraith would do. But, unlike Windstorm Wraith, Pig's dash is not affect
    0 comments 11 views last activity
  • Currently, we don't get any reward for Devotion. The fact the grind of Devotion is really tough makes it feel like Legacy. When you see someone wears Legacy, you don't think "this person is skilled", but, "this person was dedicated enough to THIS character to grind their prestige when it was still unbearable". Hence, I think it will be cool to release ultra rare cosmetics that you can onl
    2 comments 31 views last activity
  • For two reasons: Chase mechanic is bugged, the game sometimes think you're not in a chase anymore because you juked the killer for several seconds Lithe is the ONLY exhaustion perk that can't be used outside of a chase in order to travel the map faster. Because of the exhaustion nerf, it's a risk to use an exhaustion perk before a chase start, and this fact alone balances my change.
    7 comments 31 views last activity
  • Thanatophobia All Survivors suffer from unefficiency the more they are injured. Hit a survivor to get a token, up to 10/12/15 tokens. Every token grants a 3% regression to repair, healing and sabotage speeds. Thanatophobia does not stack with other perks. The idea behind this rework is to promote a pressure playstyle with meaningful values. Tunneling survivors on
    2 comments 71 views last activity
  • Technician is a lovely perk, but it falls behind other stealth perks. Technician is supposed to be a perk about sound, so why not reduce as well the sound when you sabotage or break totems?
    6 comments 51 views last activity
  • While they're good on paper, because of their values (balance), only top-tier killers can make an effective use of them. Barbecue and Chili: Hillbilly, Nurse Make your Choice: Hag, Hillbilly, Nurse Pop Goes the Weasel: Hillbilly, Nurse and the reworks: Tinkerer: Hillbilly, Nurse Save the Best for Last: Hag, Nurse Now, Wraith is kinda an exception since he can make some use on som
    14 comments 161 views last activity
  • Current idea: You become obsessed with one Survivor. Earn a token for each succesful hit that is not dealt to the obsession. Each token grants a stackable 5% decreased cooldown on successful attacks. You can earn up to 8 tokens. Attacking your Obsession will make you lose 2 tokens (tier 3). You can no longer gain tokens if your obsession is sacrificed or killed. Mine: You become obses
    0 comments 11 views last activity
  • I'm currently learning Bunny Mom, and oh god, I can't help but struggle because of her speed. And I'm a Hag main! I'm currently facing these issues: I'm being hard-looped whenever there are sight blockers (rocks, main buildings...) so my chases are not shorter than usual, it's even worse. I can't pressure gens at all and needs to pull off 3-gens strat really soon because I can't really trav
    0 comments 11 views last activity
  • ... if they completely fail, while survivors have a built-in 2nd chance to escape even if they completely fail (hatch)? Occured to me while looking at one of my recent records. All generators repaired within 4 minutes. I did kill someone, but it was because only 1 survivor cared about unhooking (and while I was really near, to make me busy) - the 2 others just sit on gens for the whole game an
    32 comments 261 views last activity
  • It's been a while devs talked about this feature. Is it that difficult to code? When doors are powered, "Leave" button doesn't remove your points / pips, and the remaining survivors alive get 5000 points for escape. I'm currently learning the Huntress, and since I'm a potato with her, almost every game (yes!!!) remaining survivors hold the game hostage. Doors are open, they just hide somewhe
    3 comments 31 views last activity
  • Devs: "Coulrophobia doesn't affect Snap Out of It because it is not a healing" Chat: "But Botany Knowledge does" Devs: "Oh, it's a bug" Snap Out of It is considered as a heal since Doctor Cube. https://steamcommunity.com/app/381210/discussions/16/1471967615869010456/
    14 comments 301 views last activity
  • Genuinely curious about what "combo" did you think about "Rotten" Hag (black body recolor, claw and hair from Red Dress outfit) "Sexiest man of the year" Jake Feng (might change for her long dark haircut) These are the main ones, taken from the PTB. What about you?
    6 comments 341 views last activity
  • Today, on stream, they submitted an idea for a Tinkerer rework: "When a generator is repaired to 90%, the killer gets a notification and your terror radius will be reduced to 0 for X seconds" Now, that's nice (although 90% is quite high, at this point you'll get the sound of a gen being powered anyways). But it's more an idea for a defensive perk and it is related to protect your gens. Wh
    1 comments 131 views last activity
  • I'm looking to improve my mindgames in jungle gyms, and I remember Queen talked about a Trapper who used Insidious in jungle gyms to mindgame. Now, the perk changed with the new fade-in / fade-out terror radius feature (not sure if it is for the best or not), but still - does anyone here use Insidious in this way, and if so, do you have records of your plays or some advices to give me?
    7 comments 81 views last activity
  • As for now, the killer meta is Ruin / Nurse's Calling / BBQ / Enduring / NOED which is the most BORING meta ever for both killers and survivors. And it's not because these perks are strong that they are played, but because they are the only choice for killers. Killers have a ton of good perks, but not many great perks - only the ones above. Devs have released amazing ideas like Thanatophobia
    0 comments 81 views last activity